# Profoundd archive — Epstein Files # Bates number: EFTA01762041 # Title: From: Pablos Holman # Dataset: 10 # Pages: 2 # Tags: epstein, doj, dataset-10 # Source PDF: https://profoundd.com/epstein-docs/EFTA01762041/download # Doc viewer: https://profoundd.com/epstein-docs/EFTA01762041 # # Text below is what Profoundd has extracted from the source PDF. # 'ocr-enriched' tag means OCR was applied to scan-only pages. # Image descriptions are AI-generated factual captions (llava:13b). #---------------------------------------------------------------------- === SUMMARY === From: Pablos Holman Sent: Thursday, May 2, 2013 8:31 PM To: Jeffrey Epstein Subject: Re: On May 1, 2013, at 5:42 AM, Jeffrey Epstein =rote: > Im meeting with Joel Klein on monday, any edutainment games that you =ike already out there Play "Medal of Honor" or "Call of Duty" and you will learn war history. =ere's what I've been thinking. Video games are already great at teaching. If they don't assess your =evel and put an appropriate challenge right in front of you, the gam === EXTRACTED TEXT === From: Pablos Holman Sent: Thursday, May 2, 2013 8:31 PM To: Jeffrey Epstein Subject: Re: On May 1, 2013, at 5:42 AM, Jeffrey Epstein =rote: > Im meeting with Joel Klein on monday, any edutainment games that you =ike already out there Play "Medal of Honor" or "Call of Duty" and you will learn war history. =ere's what I've been thinking. Video games are already great at teaching. If they don't assess your =evel and put an appropriate challenge right in front of you, the game =ails. Challenge too hard and you get frustrated and quit playing. Too =asy and the game is no fun. That is exactly what a good teacher or =utor would do. Fundamentally the thing that works is a 1 to 1 student =eacher ratio. Even if you have a shitty teacher or tutor, you will =earn a lot because that person gets to know you and challenges you at =our level. That doesn't scale, but computers do. So we have to use =omputers to replace teachers - or at least augment them. Today's video games don't try to teach stuff we care about. Well, =xcept for shooting bad guys. The best scheme I've come up with so far =s to use X-Prize or something like it to co-opt the existing video game =ndustry. Give out a prize to the game that comes up with the best way =f teaching kids anything from a normal school curriculum. Let them =ick whatever they want to teach, any grade level, and just incorporate =t into their product. That's the way to get the most brains and the =ost users for the least money. You want to skip convincing educators =nd parents about this stuff and just go straight for the kids. Imagine you are looking at a door in a video game. It has some squiggly symbols printed on it. Little munchkins walk up to that door and say =Konichiwa." The door opens and they are greeted by a hot princess with =ig tits and a thong. The door closes in your face. You are going to =ucking learn to read and pronounce Kanji. Unleash that on 5th grade boys and then next thing you know, you'll have =n entire generation of bilingual kids speaking Japanese to each other =ehind the backs of their parents and teachers. Edutainment is for pussies. It doesn't work. Once kids catch on that =ou are trying to teach them something they shut down. We have to keep =he boobs and guns and profit. You see how much money video games are raking these days? Fuck educational reform. We need educational =ubversion! Pablos.=?xml version=.0" encoding=TF-8"?> date-last-viewed 0 date-received 1367526651 flags 8590195713 gmail-label-ids EFTA_R1_00067173 EFTA01762041 22 2 remote-id 297401 2 EFTA_R1_00067174 EFTA01762042