Artificial Intelligence in Media Entertainment and Sport 2025
Page 20 of 28 · WEF_Artificial_Intelligence_in_Media_Entertainment_and_Sport_2025.pdf
GenAI has the potential to revolutionize current
ways of working, necessitating workforce upskilling
and reskilling. Its integration can transform
content creation and reshape job roles, such as
in production, editing, distribution and marketing.
By automating repetitive and technical tasks, it
can create opportunities for professionals to focus
on higher-order creativity and strategy. However,
this shift requires a robust investment in workforce
development to build both the technical skills and
ethical awareness needed for working with genAI.
A holistic training approach and a safe environment
for experimentation are vital for adoption.
Key workforce challenges include:
–Job transition: AI-driven automation may
reduce the need for certain roles, requiring
proactive workforce management and strategies
to transition workers to new roles. The impact
will vary across industry sectors and areas, so
organizations will need to tailor their strategies
to rebalance labour demands.
–Cautious adoption by the workforce: Many
workers are cautious and concerned about
the large-scale adoption of AI. To support
effective onboarding, organizations must
offer comprehensive training, transparent adoption roadmaps and guidelines for genAI
use. Regulation and self-governance are also
needed to ensure the responsible use of digitally
replicated likenesses and performances.
–Skill augmentation: Employees will need
acquire new skills, particularly in AI and data
management, to remain competitive in the
labour market.
According to Accenture research,54 the media and
entertainment industry ranks among the top five
industries with high automation potential (refer
to the AI in Action: Beyond Experimentation to
Transform Industry Value paper for an overview).
–On average, 50% of working hours in the
industry can be transformed by LLMs, as
they have a high potential to be automated
or augmented.55
–A total of 24% of tasks are susceptible
to automation, particularly in manual and
routine roles.56
–A total of 26% of tasks could be augmented,
enhancing roles that involve creativity and
strategic decision-making.573.2 Workforce
Potential large language model (LLM) impact distribution on work time in media
and entertainmentFIGURE 5
Weighted by employment levels
Higher potential for automation Higher potential for augmentation Lower potential for augmentation or automation Non-language tasksPublishing activities28% 35% 22% 15%
Advertising and market research 15% 26% 32% 28%
Gambling and betting activities30% 18% 24% 28%Information service activities 15% 23% 31% 30%
Programming and broadcasting activities21% 22% 35% 22%
Motion picture, video and television programme production,
sound recording and music publishing activities26% 21% 32% 22%
Printing and reproduction of recorded media50% 13% 15% 22%Creative, arts and entertainment activities29% 22% 28% 21%
Sports activities and amusement and recreation activities34% 24% 21% 20%
Source: Accenture research analysis based on O*NET and national statistical databases from 22 countries and 19,000 work tasks.
Artificial Intelligence in Media, Entertainment and Sport
20
Ask AI what this page says about a topic: