Sports for People and Planet 2026
Page 8 of 42 · WEF_Sports_for_People_and_Planet_2026.pdf
1.1 Defining the sports economy
The sports economy is a dynamic, interconnected ecosystem encompassing more than
15 stakeholder groups that collectively drive its activities, supporting active lifestyles
and delivering sporting events and experiences at both elite and grassroots levels.
Sports economy map FIGURE 4
Core industries Connected industries Broader ecosystem stakeholdersThe sports
economyProfessional
and elite sportParticipatory sport and physical activity
Sporting goodsSports tourism
Wearables and tech softwareNutritionSport servicesGaming
Broadcast and streamingGovernmentLocal communities and Indigenous people
PhilanthropyAdvocacy and accountability
Academia and research
Wider private sectorInvestors
Source: World Economic Forum analysis
At its core, the sports economy is underpinned by
nine industries that together generate approximately
$2.3 trillion in annual global revenues. By 2030,
this market is projected to reach $3.7 trillion,
representing a shift to a double-digit annual growth
rate, compared to the 7% growth observed over
the past decade.
Four core industries generate the majority of this
revenue ($2 trillion):
–Professional and elite sport: Includes leagues,
clubs and governing bodies, with income
driven by sponsorships, media rights and
event revenues1 –Participatory sport and physical activity:
Encompasses recreational activities and
grassroots events such as running, cycling,
swimming or team sports, fitness centres and
mindful movement practices such as yoga
and Pilates
–Sporting goods: Covers manufacturers,
brands and retailers of sport apparel,
footwear and equipment2
–Sports tourism: Involves travel and
accommodation for both spectators and
participants in sporting events, as well as
adventure tourism
Sports for People and Planet
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