Sports for People and Planet 2026
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In addition, five connected industries, though not
primarily focused on sport, collectively generate
approximately $300 billion in annual sport-related
revenue and benefit significantly from the sector’s
ongoing growth:
–Broadcast and streaming: Includes
television and online sport broadcasting,
advertising and subscriptions
–Gaming: Encompasses sport-themed video
gaming and sport betting –Nutrition: Covers sport protein and non-
protein products for muscle repair or
energy boost
–Wearables and technology software: Includes
fitness wearables and sport-related experiential
technology such as artificial intelligence (AI),
global positioning system (GPS) and virtual
reality (VR)
–Sport services: Includes agencies and insurance
companies providing sport-related solutions.
Sports economy market sizing FIGURE 5
Total core and connected market: $2.3tn Core industries
~$2.0tn
Professional
and elite sport
$140bnParticipatory sport
and physical activity
$560bnSporting goods
$614bn
Broadcast
streamingGaming NutritionSport
servicesConnected industries (sport-related revenue only)
~$0.3tnSports tourism
$672bn
Wearables and
tech softwareSports economy global revenue pools ($, 2025E)
Source: Off the Pitch, Sportsvalue, UEFA, Statista, Forbes, Sports Business Journal, SportsPro, Global Data, Euromonitor, Global
Wellness Institute, UN Tourism, Censuswide, Expedia, Adventure Travel Trade Association, Global Market Insights, Omdia, 1000IQ
Market Research, Newzoo, Fortune Business Insights, Business Research Insights, Marsh, World Economic Forum analysis
Sports for People and Planet
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