AM26 Arts and Culture Brochure
Page 10 of 19 · WEF_AM26_Arts_and_Culture_Brochure.pdf
In our South Gallery, a parallel exhibition by Peter Doig
unites art and music, encouraging visitors to spend more
time within the gallery and experience art as a multi-sensory
encounter. Artist-designed tables have been placed
throughout the space to encourage conversation between
visitors, challenging the traditional silence of museums
and transforming them into places of social connection,
exchange and dialogue.
Beyond digital innovation, the creation of physical spaces
where people can come together remains equally important.
The Serpentine Pavilion programme, now in its 25th year,
exemplifies this approach. Each summer, a new pavilion is
built outside the gallery, designed by leading or emerging
architects. The 2023 pavilion, by Paris-based architect
Lina Ghotmeh, was inspired by the concept of “À table”,
an invitation to gather and reflect on our relationship with
food, nature and sustainability. Throughout the summer, the
space became a vibrant meeting point where hundreds of
thousands of people, many strangers, shared ideas, meals
and conversations.Creating connections also means forming unexpected
alliances. Something that is at the core of what our CEO
Bettina Korek and our teams do at the Serpentine. One
example is the Serpentine’s collaboration with the gaming
platform Fortnite, the artist Kaws and the tech company
Acute. Together, we created an exhibition that existed
simultaneously in the physical and digital worlds. Within
two weeks, more than 152 million people experienced the
Serpentine through Fortnite, while tens of thousands of
teenagers visited the gallery in person, often bringing their
parents, a reversal of the usual museum dynamic.
In summer 2025, coinciding with World Play Day on 11
June, the Serpentine and the LEGO Group launched the
Play Pavilion, designed by British architect Sir Peter Cook.
This interactive public art project celebrates play as a
universal human impulse and incorporates LEGO® bricks
into its structure, inviting visitors of all ages to build, imagine
and explore together. Extending into Kensington Gardens,
the pavilion became a joyful, creative environment that
welcomed hundreds of thousands of children and families,
many visiting a museum for the first time.The potential for collaboration extends beyond art,
technology and play. At the Manchester International
Festival, we paired 11 contemporary artists with 11
professional footballers. The project asked what art and
sport can learn from each other and demonstrated how
creativity can transcend traditional boundaries, fostering new
forms of teamwork and understanding. Equally vital is the
dialogue between the arts, humanities and sciences. Maja
Hoffmann’s Luma Foundation exemplifies this through Atelier
Luma, a platform that brings together artists, designers
and scientists to address ecological and social challenges.
These initiatives show that meaningful innovation arises
when knowledge is shared across disciplines.
As we look to the future, it is also essential to remain
connected to the past. In the digital age, access to
information has grown, yet collective memory has
weakened. Remembering, actively resisting forgetting, has become an act of preservation and creativity. Through
curated archive projects, we can explore how history
informs innovation. Thinkers such as Édouard Glissant
remind us that cultural progress depends on keeping the
world’s diverse voices in conversation.
The late poet and artist Etel Adnan, who worked across
painting, poetry, film and journalism, embodied this spirit
of connection. In one of my many conversations with her,
she said: “The world needs togetherness, not separation;
it needs a common future, not isolation; it needs love,
not suspicion.” Her words continue to guide and inform.
Whether through art, architecture, technology, or play,
our aim must be to create spaces, both real and imagined,
where people can come together, share ideas and build
a more connected, compassionate, and creative future.
Hans Ulrich Obrist is a 2026 Cultural Leader
Image: Hans Ulrich Obrist
Archives - Chapter 1: Édouard
Glissant, Luma Arles, 2021.
Photo: Arthur Fouray(Opposite top) Image: Serpentine
Pavilion 2023 designed by Lina
Ghotmeh. © Lina Ghotmeh -
Architecture. Photo: Iwan Baan,
courtesy of Serpentine Galleries(Opposite bottom) Image: KAWS
x Fortnite, Serpentine & Acute
Art, 2022 © Epic GamesImage: Hans Ulrich Obrist.
Photo: ©Elias Hassos for
DLD/Hubert Burda Media
Arts and Culture Programme
Arts and Culture Programme
Annual Meeting 2026
Annual Meeting 202618 19
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