Artificial Intelligence in Media Entertainment and Sport 2025
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AI-driven creativity sparking a new era in
content creation
With legal and informed consent, AI can recreate,
modify and simulate the image, age, likeness,
voice, gestures and unique traits of celebrities in
real time, allowing for direct review by cast and
crew. Celebrities can benefit from new ways to monetize their likeness, and fans can enjoy timeless
performances. GenAI can break down format
and language barriers and enable cross-border
distribution of content, enabling broader access to
cultures across the globe. However, concerns over
likeness rights, informed consent and transparency
are fuelling an ongoing debate in the industry about
ethical boundaries and practices.
GenAI presents a unique opportunity for
multistakeholder and cross-industry collaborations,
enabling organizations to innovate, adapt and
harness its transformative potential to thrive amidst
industry disruption:
–New avenues for industry and cross-industry
collaboration are emerging. Industry players
can explore genAI and other emerging
technologies to expand their market and create
new business models and revenue streams.
Partnerships with technology companies, as
in the case of recently signed partnerships,
blend trustworthy information with cutting-edge
technology (like LLM training on proprietary
information), resulting in innovative models (such
as licensing revenues) and expanding the reach
of their content (such as integration in new
consumer products or across markets). –Partnerships with the public sector can
further expand innovation. They could
improve public services like education and
public safety and unlock new possibilities
at the intersection of technology, content
and public interest.
–Publishers and content providers can
collaborate on shared licensing frameworks
and common technology infrastructure, such
as an API layer, strengthening LLM training and
promoting cross-platform content distribution.
One potential model could be aggregated
content platforms, along the lines of music
streaming platforms, allowing access to content
from a variety of sources, facilitating shared
access, distribution and monetization within
a unified ecosystem.4.2 Collaboration opportunitiesConsumers and immersive experiences INSIGHT 7
A total of
57%
of global consumers are interested in smart
glasses that overlay information onto their
real-life surroundings.60By 2028,
20%
of people are expected to have an immersive
experience once a week, up from less than 1%
in 2023.61
Artificial Intelligence in Media, Entertainment and Sport
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