Artificial Intelligence in Media Entertainment and Sport 2025
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Foreword
Generative artificial intelligence (genAI) has sparked
a wave of global enthusiasm due to its remarkable
capabilities and potentially transformative impact
on society, both in the personal and professional
sphere. In the media, entertainment and sport
industry, this powerful technology is reshaping the
way content is created, distributed and consumed,
with a unique impact on human creativity. While
genAI presents significant opportunities, it also
raises legitimate concerns about responsible and
successful adoption that can only be addressed with
a whole-of-society and human-centric approach.
The World Economic Forum, in collaboration with
Accenture, has developed this white paper to help the
industry better understand genAI and the disruption its
adoption could bring. We have worked closely with a
community of industry leaders, innovators, academia
and technology experts, and labour representatives to
gather insights and real-life experiences, developing a common understanding of the emerging
opportunities, challenges and key enablers.
The report goes beyond the hype, offering
guidance to business leaders and other
stakeholders across society on proactively
adapting, innovating and collaborating to rethink
and reinvent traditional business and operating
models. The development of robust governance
and multistakeholder partnerships is key to
facilitating responsible adoption and ensuring
this revolution will benefit humanity.
With the technology and its adoption evolving
rapidly, this initiative will continue to engage
stakeholders across sectors, uncovering new
insights, identifying emerging opportunities and
challenges as they unfold, and offering a platform
for knowledge exchange to drive collective action
for responsible adoption. Minos Bantourakis
Head, Media, Entertainment
and Sport Industry, World
Economic ForumFrancesco Venturini
Senior Managing Director;
Communications & Media
Industry Global Lead,
Accenture
Artificial Intelligence in Media,
Entertainment and Sport
January 2025
Artificial Intelligence in Media, Entertainment and Sport
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