The Intervention Journey A Roadmap to Effective Digital Safety Measures 2025
Page 16 of 45 · WEF_The_Intervention_Journey_A_Roadmap_to_Effective_Digital_Safety_Measures_2025.pdf
k-ID launched a global compliance engine that
enables online publishers and platforms to
incorporate Safety by Design. Powered by a first-
of-its-kind compliance database and on-device
facial age estimation technology, k-ID automatically
adjusts game settings based on local laws and
enables features to be tailored to each child’s age or
digital maturity level. For families, k-ID developed a
cross-platform, unified set of parental management
tools to help guide kids and teens anywhere in the
world to privacy-preserving, age-appropriate online
experiences. This intervention not only focuses on
technical safety measures but also incorporates
educational and behavioural strategies to empower
both parents and children in the digital age.
Identification
k-ID identified several critical online harms that
pose significant risks, including threats to personal
and community safety, harm to mental health and
well-being, exposure to hate and discrimination,
violations of privacy, and deception through
manipulation.8 These issues are particularly pressing
as children increasingly spend time online, often
on platforms that lack age-appropriate safety
measures. Recent studies show that 86% of
children aged 6-12 have access to digital devices,9
and 60% of children aged 8-12 use platforms
despite age restrictions.10
Partnerships with child safety organizations
provided insights into the latest trends and risks in
online harms, particularly those that are prevalent
in social media and games. Many platforms, while
claiming to be for users aged 13 and over or 16
and over, are accessed by underage users, often
with parental consent to misrepresent their age.
Complex and inconsistent definitions of “child” –
ranging from 7 to 21 years old across jurisdictions – make uniform compliance challenging. Furthermore,
non-compliance is increasingly risky, with fines
increasing tenfold in the last three years compared
to the previous 20, and the associated costs of
investigations and consent decrees being even
more burdensome.
The high costs associated with legal, compliance
and engineering efforts to create and maintain
comprehensive safety systems represent another
significant risk. These costs are a major barrier,
particularly for smaller platforms that may view
these systems as cost centres. Current transaction-
based verification processes make large-scale
safety checks impractical due to costs, leading to
inconsistent verification and significant safety gaps.
This underscores the need for scalable, cost-effective
solutions that simplify integration across multiple
platforms and reduce ongoing engineering costs.
Design
To address these risks, k-ID developed a technical
solution that automatically configures game
settings based on a child’s age and location.
This approach also allows parents to tailor their
child’s online experiences according to their digital
maturity, enabling them to gradually introduce
more complex or interactive features as their
child becomes ready. This is complemented by
policy-based interventions, such as compliance
with local regulations regarding online child safety
and educational strategies aimed at empowering
parents and children. k-ID’s privacy-preserving,
on-device age estimation technology ensures
accurate age verification without exporting any
biometric data, complying with regulations like the
General Data Protection Regulation (GDPR) and
the Children’s Online Privacy Protection Act and
protecting user privacy. 2.2 Safeguarding young gamers:
a tailored gaming solution Feedback, measurement
and transparency
Regarding the measurement of the intervention,
Microsoft is still in the process of building its
understanding of the toolkit’s impact. Measuring
the success of educational and behavioural
interventions is always a challenging prospect.
As outlined in the coalition’s paper Making a
Difference: How to Measure Digital Safety Effectively to Reduce Risks Online, the difficulty is due to a
number of factors including the dynamic nature of
technological advances, the diverse array of digital
products and services, the concurrent evolution of
harmful behaviours, the vast volume of content and
the contextual or subjective nature of certain types.7
However, as proxy measures, Microsoft has been able
to track downloads of the toolkit in different countries,
engagement with the communications campaigns
and qualitative feedback from stakeholders.
k-ID
automatically
adjusts game
settings based
on local laws and
enables features
to be tailored
to each child’s
age or digital
maturity level.
The Intervention Journey: A Roadmap to Effective Digital Safety Measures
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