FM 3 23.30 Grenades and Pyrotechnic Signals

Survival, Water, Medical Field Manuals

Military Manuals

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HEADQUARTERS 
DEPARTMENT OF 



THE ARMY 



FM 23-30 



GRENADES AND 
PYROTECHNIC SIGNALS 



DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited. 




PREFACE 



The purpose of this manual is to orient soldiers to the functions and descriptions of hand 
grenades and ground pyrotechnic signals. It provides a reference for the identification and 
capabilities of various hand grenades and pyrotechnic signals. It also provides a guide for the 
proper handling and throwing of hand grenades, suggests methods and techniques for the 
tactical employment of hand grenades, and provides a guide for commanders conducting 
hand grenade training. 

This manual provides information and guidance for operating, using, and training with 
hand grenades. It is intended for two user groups: (1) training centers responsible for 
introducing and training soldiers to a basic knowledge level and (2) field units, officers, and 
noncommissioned officers responsible for sustaining basic knowledge level skills and 
advancing soldier skills in the employment of the hand grenades on the battlefield. 

The development of new hand grenades and improvement of existing hand grenades has 
resulted in many different grenade types within the US inventory. While only a limited 
number of grenade types are in production today for US Armed Forces, the majority of all 
hand grenades produced are used by either the armed forces of our allies or countries to 
which we occasionally provide military assistance. This manual addresses hand grenades 
common to the US Army. Obsolete hand grenades (the hand grenades less likely to be issued 
to US Army personnel) are addressed in Appendix E. 

The proponent of this publication is Headquarters, TRADOC. Send comments and 
recommendations on DA Form 2028 directly to Commandant, US Army Infantry School, 
ATTN: ATSH-IN-S3, Fort Benning, GA 31905-5596; email [email protected]. 

Unless otherwise stated, whenever the masculine gender is used, both men and 
women are included. 





FM 3-23-30 (23-30) 



FIELD MANUAL HEADQUARTERS 

NO. 3-23.30 DEPARTMENT OF THE ARMY 

WASHINGTON, DC, 1 September 2000 

CONTENTS 

Page 

Preface iii 

CHAPTER 1. TYPES OF HAND GRENADES 

1-1. Description 1-1 

1-2. Components 1-1 

1 -3 . Mechanical Function 1-1 

1-4. Fuzes 1-4 

1 -5 . Fragmentation Hand Grenades 1-6 

1 -6. Smoke Hand Grenades 1-7 

1-7. Riot-Control Hand Grenades 1-9 

1-8. Special-Purpose Hand Grenades 1-10 

1-9. Practice Hand Grenades 1-11 

1- 10. Stun Hand Grenades 1-12 

CHAPTER 2. MAINTENANCE 

2- 1 . General Assembly 2-1 

2-2. Inspection Procedures 2-1 

2- 3. Cleaning, Lubrication, and Preventive Maintenance 2-1 

CHAPTER 3. EMPLOYMENT OF HAND GRENADES 

Section I. Introduction to Hand Grenade Training 3-1 

3- 1 . Hand Grenade Storing 3-1 

3-2. Hand Grenade Gripping Procedures 3-3 

3-3. Hand Grenade Throwing 3-4 

Section II. Tactical Employment 3-9 

3-4. Application 3-9 

3-5 . Close Combat 3-9 

3-6. Plans and Preparations for Combat 3-10 

3-7. Employment Rules 3-10 

DISTRIBUTION RESTRICTION — Approved for public release; distribution is unlimited. 



*This publication supersedes FM 23-30, 27 December 1988. 





FM 3-23.30 



Page 

3-8. Offensive Employment 3-11 

3-9. Defensive Employment 3-14 

3-10. Retrograde Operations Employment 3-20 

3-11. Rear Area Operations Employment 3-20 

3- 1 2. Use Under Adverse Conditions 3-2 1 

CHAPTER 4. TRAINING PROGRAM 

4- 1. Objectives 4-1 

4-2. Training Courses 4-1 

4-3. Collective Training 4-15 

4- 4. Sample Squad Situational Training Exercise 4-15 

CHAPTER 5. GROUND PYROTECHNIC SIGNALS 

5- 1. Description 5-1 

5-2. Capabilities and Uses 5-1 

5-3. Handheld Signals 5-1 

5-4. Surface Trip Flares 5-4 

5-5. Simulators 5-5 

5-6. Illumination Ground Signal Kits 5-7 

APPENDIX A. Live Hand Grenade Range Operations Checklist A-l 

APPENDIX B. Hand Grenade Safety Considerations B-l 

APPENDIX C. Range Construction/Modification C- 1 

APPENDIX D. Threat Hand Grenades D- 1 

APPENDIX E. Obsolete Hand Grenades E- 1 

APPENDIX F. NATO Hand Grenades F- 1 

APPENDIX G. Reproducible Forms G- 1 

GLOSSARY Glossary- 1 

REFERENCES References- 1 

INDEX Index- 1 



ii 






CHAPTER 1 

TYPES OF HAND GRENADES 



This chapter describes the various types of hand grenades, their 
components and mechanical functions, and examples of the grenades used by 
US forces. 

1-1. DESCRIPTION 

The hand grenade is a handheld, hand-armed, and hand-thrown weapon. US forces use 
colored smoke, white smoke, riot-control, special purpose, offensive, and practice hand 
grenades. Each grenade has a different capability that provides the soldier with a variety of 
options to successfully complete any given mission. Hand grenades give the soldier the 
ability to kill enemy soldiers and destroy enemy equipment. Historically, the most important 
hand grenade has been the fragmentation grenade, which is the soldier’s personal indirect 
weapon system. Offensive grenades are much less lethal than fragmentation grenades on an 
enemy in the open, but they are very effective against an enemy within a confined space. 
Smoke and special purpose grenades can be used to signal, screen, control crowds or riots, 
start fires, or destroy equipment. The hand grenade is thrown by hand; therefore, the range 
is short and the casualty radius is small. The 4- to5-second delay on the fuze allows the 
soldier to safely employ the grenade. 

1-2. COMPONENTS 

The hand grenade is made up of the following components: 

a. Body. The body contains filler and, in certain grenades, fragmentation. 

b. Filler. The filler is composed of a chemical or explosive substance, which determines 
the type of hand grenade for employment factors. 

c. Fuze Assembly. The fuze causes the grenade to ignite or explode by detonating 
the filler. 

1-3. MECHANICAL FUNCTION 

The following is the sequence for the M67 fragmentation hand grenade safety clip insertion 
and arming. 

a. Insert the Safety Clip. All hand grenades do not have safety clips (NSN 1330-00- 
183-5996). However, safety clips are available through Class V ammunition supply channels 
for some types of grenades. The safety clip is adaptable to the M26 and M67 series, the 
MK2, and the M69 practice grenade. The safety clip prevents the safety lever from springing 
loose even if the safety pin assembly is accidentally removed. The adjustment instructions 
are illustrated in Figure 1-1. The safety clip installation instructions are as follows: 

(1) Hold the fuzed grenade in the palm of the hand with the pull ring up. 

(2) Insert the small loop at the open end of the safety clip in the slot of the fuze body 
beneath the safety lever. 

(3) Press the clip across the safety lever until the closed end of the clip touches the safety 
lever and snaps securely into place around the safety lever. 



1-1 





FM 23-30 




Figure 1-1. Safety clip insertion. 



b. Arming Sequence. First remove the safety clip, then the safety pin, from the fuze by 
pulling the pull ring. Be sure to maintain pressure on the safety lever: it springs free once the 
safety clip and the safety pin assembly are removed. 

c. Release Pressure on Lever. Once the grenade is thrown, the pressure on the safety 
lever is released, and the striker is forced to rotate on its axis by the striker spring, throwing 
the safety lever off. The striker then detonates the primer, and the primer explodes and 
ignites the delay element. The delay element burns for the prescribed amount of time then 
activates either the detonator or the igniter. The detonator or igniter acts to either explode or 
burn the filler substance (Figure 1-2). 



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1-3 








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1-4. FUZES 

The two types of fuzes used in current US hand grenades are detonating and ignition. Both 
function in the same manner; the difference is how they activate the filler substance. 

a. Detonating Fuze. Detonating fuzes explode within the grenade body to initiate the 
main explosion of the filler substance. Detonating fuzes include the M2 13 and M228. 

(1) M2 13 fuze. The M2 13 fuze (Figure 1-3) is designed for use with the M67 
fragmentation grenade. It has a safety clip. The standard delay element is a powder train 
requiring 4 to 5 seconds to burn to the detonator. In some cases, the delay element may vary 
from less than 4 seconds to more than 5 seconds due to defective fuzes. 



WARNING 

If pressure on the safety lever is relaxed after the safety clip 
and safety pin have been removed, it is possible that the 
striker can rotate and strike the primer while the thrower is still 
holding the grenade. This is called “milking” the grenade. 
Throwers must be instructed to maintain enough pressure on 
the safety lever so the striker cannot rotate. 




SAFETY CLIP 



Figure 1-3. M213 fuze. 



(2) M228 fuze. The M228 fuze (Figure 1-4) is used with the M69 practice grenade to 
replicate the fuze delay of the M67 fragmentation hand grenade. The time delay element is 
a powder train with a 4- to 5-second delay burn. In some cases, however, the delay element 
may vary from less than 4 seconds to more than 5 seconds due to defective fuzes. 



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b. Igniting Fuze. Igniting fuzes are designed for use with chemical hand grenades. They 
burn at high temperatures and ignite the chemical filler. The M201A1 (Figure 1-5) is 
designed for use with the AN-M83HC white smoke grenade, the AN-M14 TH3 incendiary 
grenade, and the Ml 8 colored smoke grenade. This fuze is interchangeable with any standard 
firing device. The time delay element is a powder train requiring 1.2 to 2 seconds to burn to 
the igniter. The igniter ignites the filler or a pyrotechnic starter with a violent burning action 
and expels the filler from the grenade body. 




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1-5. FRAGMENTATION HAND GRENADES 

The following is a description of the M67 fragmentation hand grenade (Figure 1-6): 

a. Body. The body is a steel sphere. 

b. Filler. The filler has 6.5 ounces of Composition B. 

c. Fuze. The fuze is an M2 13. 

d. Weight. The grenade weighs 14 ounces. 

e. Safety Clip. The grenade has a safety clip. (See paragraph 1-3.) 

f. Capabilities. The average soldier can throw the M67 grenade 35 meters effectively. 
The effective casualty-producing radius is 15 meters and the killing radius is 5 meters. 

g. Color and Markings. The grenade has an olive drab body with a single-yellow band 
at the top. Markings are in yellow. 



WARNING 

Although the killing radius of this grenade is 5 meters and the 
casualty-producing radius is 15 meters, fragmentation can 
disperse as far away as 230 meters. 




Figure 1-6. M67 fragmentation hand grenade. 



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1-6. SMOKE HAND GRENADES 

Smoke hand grenades are used as ground-to-ground or ground-to-air signaling devices, target 
or landing zone marking devices, or screening devices for unit movements. 

a. M18 Colored Smoke Hand Grenade. The following is a description of the M18 
colored smoke hand grenade and its components (Figure 1-7). 

(1) Body. The body has a sheet steel cylinder with four emission holes at the top and one 
at the bottom. The holes allow smoke to escape when the grenade is ignited. 

(2) Filler. The filler has 1 1 .5 ounces of colored smoke mixture (red, yellow, green 
and violet). 

(3) Fuze. The fuze is an M201A1. 

(4) Weight. The grenade weighs 19 ounces. 

(5) Safety clip. This grenade does not have a safety clip. 

(6) Capabilities. The average soldier can throw this grenade 35 meters. It produces a 
cloud of colored smoke for 50 to 90 seconds. 

(7) Color and markings. The grenade has an olive drab body with the top indicating the 
smoke color. 

(8) Field expedient. In combat, you may need to use the M18 hand grenade without the 
fuze. Use the following procedures in combat only : 

• Remove the tape from the grenade bottom to expose the filler. 

• Remove the fuze by unscrewing it from the grenade. 

• Ignite the starter mixture with an open flame. 

• Throw the grenade immediately to avoid burn injury. 




Figure 1-7. Ml 8 colored smoke hand grenade. 



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WARNING 

Do not use a smoke grenade in an enclosed area. If you must 
remain in the area with the smoke, always wear a protective 
mask. 



b. AN-M83 HC White Smoke Hand Grenade. The AN-M83 HC white smoke hand 
grenade (Figure 1-8) is used for screening the activities of small units and for ground-to-air 
signaling. 

(1) Body. The body is a cylinder of thin sheet metal, 2.5 inches in diameter. 

(2) Filler. The filler has 1 1 ounces of terephthalic acid. 

(3) Fuze. The fuze is an M201A1. 

(4) Weight. The grenade weighs 16 ounces and is 2.5 inches in diameter and 5.7 inches 
in length. 

(5) Safety clip. This grenade does not have a safety clip. 

(6) Capabilities. The AN-M83 produces a cloud of white smoke for 25 to 70 seconds. 

(7) Color and markings. The grenade has a forest green body with light green markings, 
a blue band, and a white top. 





Figure 1-8. AN-M83 white smoke hand grenade. 



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1-7. RIOT-CONTROL HAND GRENADES 

The ABC-M7A2 and ABC-M7A3 riot-control hand grenades (Figure 1-9) contain only CS 
as a filler. They differ only in the amount of filler and the form of the CS they contain. 
Description and components are as follows: 

a. Body. The bodies of both grenades are sheet metal with four emission holes at the 
top and one at the bottom. 

b. Filler. The ABC-7 A2 grenade has 5.5 ounces of burning mixture and 3.5 ounces of 
CS in gelatin capsules. The ABC-M7A3 has 7.5 ounces of burning mixture and 4.5 ounces 
of pelletized CS agent. 

c. Fuze. The fuze for either grenade is an M201 A1 . 

d. Weight. Each grenade weighs about 15.5 ounces. 

e. Safety. These grenades do not have safety clips. 

f. Capabilities. The average soldier can throw these grenades 40 meters. Both grenades 
produce a cloud of irritant agent for 15 to 35 seconds. 

g. Color and Markings. Both grenades have gray bodies with red bands and markings. 






Figure 1-9. ABC-M7A2 and M7A3 riot-control hand grenades. 



WARNING 

Do not use a riot control grenade in an enclosed area. If you 
must remain in the area, always wear a protective mask. 



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1-8. SPECIAL-PURPOSE HAND GRENADES 

a. Incendiary. The AN-M14 TH3 incendiary hand grenade (Figure 1-10) is used to 
destroy equipment or start fires. It can also damage, immobilize, or destroy vehicles, 
weapons systems, shelters, or munitions. The description and components are as follows: 

(1) Body. The body is sheet metal. 

(2) Filler. The filler has 26.5 ounces of thermate (TH3) mixture. 

(3) Fuze. The fuze is an M201A1. 

(4) Weight. The grenade weighs 32 ounces. 

(5) Safety clip. This grenade does not have a safety clip. 

(6) Capabilities. The average soldier can throw this grenade 25 meters. A portion of 
thermate mixture is converted to molten iron, which bums at 4,000 degrees Fahrenheit. The 
mixture fuzes together the metallic parts of any object that it contacts. Thermate is an 
improved version of thermite, the incendiary agent used in hand grenades during World 
War 13. The thermate filler can burn through a 1 /2-inch homogenous steel plate. It produces 
its own oxygen and burns under water. 

(7) Color and markings. The grenade is gray in color with purple markings and a single 
purple band (current grenades). Under the standard color-coding system, incendiary grenades 
are light red with black markings. 



WARNING 

Avoid looking directly at the incendiary hand grenade as it 
burns. The intensity of the light is hazardous to the retina and 
can cause permanent eye damage. 




Figure 1-10. AN-M14 TH3 incendiary hand grenade. 



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b. Offensive. The MK3A2 offensive hand grenade (Figure 1-11), commonly referred 
to as the concussion grenade, is designed to produce casualties during close combat while 
minimizing danger to friendly personnel. The grenade is also used for concussion effects in 
enclosed areas, for blasting, and for demolition tasks. The shock waves (overpressure) 
produced by this grenade when used in enclosed areas are greater than those produced by the 
fragmentation grenade. It is, therefore, very effective against enemy soldiers located in 
bunkers, buildings, and fortified areas. 

(1) Body. The body is fiber (similar to the packing container for the fragmentation 
grenade.) 

(2) Filler. The filler has 8 ounces of TNT. 

(3) Fuze. The fuze is an M206A1 or M206A2 (see paragraph 1-4). 

(4) Weight. The grenade weighs 15.6 ounces. 

(5) Safety clip. The MK3A2 may be issued with or without a safety clip (see paragraph 
1-3). 

(6) Capabilities. The average soldier can throw this grenade 40 meters. It has an effective 
casualty radius of 2 meters in open areas, but secondary missiles and bits of fuze may be 
projected as far as 200 meters from the detonation point. 

(7) Color and markings. The grenade is black with yellow markings around its middle. 




1-9. PRACTICE HAND GRENADES 

The M69 practice hand grenade (Figure 1-12) simulates the M67 series of fragmentation 
hand grenades for training purposes. The grenade provides realistic training and familiarizes 
the soldier with the functioning and characteristics of the fragmentation hand grenade. The 
following is a description of the M69 practice hand grenade and its components: 

a. Body. The body is a steel sphere. 

b. Fuze. The fuze is an M228, which is inserted into the grenade body. 



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c. Weight. The grenade weighs 14 ounces. 

d. Safety Clip. The M69 grenade has a safety clip. 

e. Capabilities. The average soldier can throw the M69 hand grenade 40 meters. After 
a delay of 4 to 5 seconds, the M69 emits a small puff of white smoke and makes a loud 
popping noise. The grenade body can be used repeatedly by replacing the fuze assembly. 

f. Color and Markings. The grenade is light blue with white markings. The safety 
lever of the fuze is light blue with black markings and a brown tip. 



WARNING 

Fuze fragments may exit the hole in the base of the grenade 
body and cause injuries. 




Figure 1-12. M69 practice hand grenade. 

1-10. STUN HAND GRENADES 

Stun hand grenades are used as diversionary or distraction devices during building and room 
clearing operations when the presence of noncombatants is likely or expected and the 
assaulting element is attempting to achieve surprise. The following is a description of the 
M84 diversionary/flash-bang stun hand grenade and its components (Figure 1-13). 

a. Body. The body is a steel hexagon tube with holes along the sides to allow for the 
emission of intense light and sound when the grenade is ignited. 

b. Fuze and safety pin. The fuze is the M201A1. The M84 also has a secondary safety 
pin with a triangular pull ring. 

c. Weight. The grenade weighs 8.33 ounces. 



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d. Capabilities. The handheld device is designed to be thrown into a room (through an 
open door, a standard glass window, or other opening) where it delivers a loud bang and 
bright flash sufficient to temporarily disorient personnel in the room. 

e. Field-expedient early warning device. In combat, you may need to use the M84 
stun hand grenade as an early warning device. Use the following procedures in combat only : 

(1) Attach the grenade to a secure object such as a tree, post, or picket. 

(2) Attach a tripwire to a secure object, extend it across a path, and attach it to the pull 
ring of the grenade. 

(3) Bend the end of the pull pin flat to allow for easy pulling. 

(4) Remove the secondary safety pin. 




Figure 1-13. M84 stun hand grenade. 



CAUTION 

Use stun grenades as field-expedient early warning devices only 
when in a combat environment. 



1-13 



CHAPTER 2 

MAINTENANCE 



Proper maintenance contributes to a weapon ’s effectiveness as well as 
a unit’s readiness. This chapter discusses the maintenance aspects of all 
hand grenades within the US inventory to include inspection, cleaning, 
lubrication, and maintenance before throwing live or practice hand 
grenades. 

2-1. GENERAL ASSEMBLY 

Hand grenades within the US inventory are composed of a body and a fuze. Most hand 
grenades come assembled with the exception of the M69 practice hand grenade and the fuzes 
for the M69, which come in flats of 45 fuzes. 

2-2. INSPECTION PROCEDURES 

Hand grenades within the US inventory are specifically designed and manufactured to 
overcome any situation during combat or training missions. Grenades can be used to save or 
take lives. Hand grenades are simple yet powerful weapons used in combat or any training 
mission. As simple as they may seem, however, hand grenades — like any other weapon — 
must be inspected before use in order to avoid serious injury or death. The following 
inspection procedures apply to all hand grenades within the US inventory. 

a. Newly Issued Hand Grenades. 

(1) Remove the tape and the top cover from the shipping canister. 

(2) Look down into the canister; if the hand grenade is upside down, return the canister 
to the issuing person (NCOIC or OIC). 

(3) Ensure all required safeties are properly attached to the hand grenade. If a safety pin 
is missing, return it. 

(4) Check the hand grenade for rust on the body or the fuze. If it has rusted, return it. 

(5) Check for holes on the body and the fuze. If any holes are visible, return the hand 
grenade. 

(6) If the hand grenade seems to be in order, remove the grenade carefully from the 
canister and make a visual check for proper fitting of the safety pins. Then, properly secure 
the grenade to the ammunition pouch. 

b. Grenades That Are Unpacked or Stored on Ammunition Pouches. 

(1) Inspect unpacked grenades daily to ensure safety pins are present. Under hostile 
conditions, the safety clip must be removed from the fragmentation hand grenade since 
soldiers under stressful situations sometimes forget to remove the clip when throwing the 
grenade. 

(2) Check the body for rust or dirt. 

(3) Make sure the lever is not broken or bent. 



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2-3. CLEANING, LUBRICATION, AND PREVENTIVE MAINTENANCE 

Hand grenades are like any other weapon; they must be inspected and cleaned weekly when 
exposed to the environment. The body of the hand grenade is made of metal, which rusts 
when it is exposed to moisture or submerged in water. If not removed, dirt or rust can cause 
the hand grenade to malfunction. 

a. Cleaning. Wipe the dirt off the body of the hand grenade using a slightly damp cloth 
or a light brush. For the fuze head, a light brush is recommended since it can reach into the 
crevices. 

b. Lubrication. Depending on weather conditions, a light coat of CLP may be needed. 

c. Preventive Maintenance. For most hand grenades, keeping them clean and 
lubricated is sufficient maintenance. With the M69 practice grenade, however, maintenance 
is more difficult since the bodies are used repeatedly. The M69 practice grenade must be 
cleaned with a wire brush and painted at least quarterly. The threads must be cleaned with 
a wire brush on a monthly basis, and fuze residue must be removed from the body 
immediately after each use. Cleaning the threads and removing the residue from the hand 
grenade body make replacement of the fuzes easier. The grenade body lasts longer if these 
preventive maintenance procedures are performed. 



2-2 






CHAPTER 3 

EMPLOYMENT OF HAND GRENADES 



This chapter addresses the fundamentals that develop a soldier’s skill and 
confidence in hand grenade use. These fundamentals include proper 
carrying, proper handgrips, and the three basic hand grenade throwing 
techniques. This chapter explains how effective and versatile the hand 
grenade is and how easily it can be carried. The tactical employment of hand 
grenades is limited only by the imagination of the user. With confidence and 
good training, soldiers can put this small but powerful weapon to good use 
against enemy forces or in any training environment. 

Section I. INTRODUCTION TO HAND GRENADE TRAINING 

The rifle, the bayonet, and the hand grenade are the soldier’s basic lethal weapons. 
Historically, hand grenade training has received less emphasis than marksmanship and 
bayonet training. The hand grenade must receive greater emphasis in training programs and 
field training exercises. The proper use of hand grenades could determine the fate of the 
soldier or the success of the mission. 

Leaders at all levels should study the employment of grenades in conjunction with the unit 
mission and implement a training program that supports that mission. Once soldiers can 
safely arm and throw live fragmentation grenades, units should integrate the use of grenades 
into collective tasks, rather than training these skills as a separate event. Hand grenades must 
be integrated with other available weapons systems to enhance the unit’s combat power on 
the modern battlefield. We must conduct hand grenade training in the same manner in which 
we plan to fight. 

We cannot let the danger associated with hand grenades deter our training efforts. Proper 
control and safety procedures allow us to conduct hand grenade training in a safe manner. 
Train soldiers to standard, and safety is inherent. 

Hand grenades include more than casualty-producing instruments of war. They are used to 
signal, screen, and control crowds. The current inventory provides a specific hand grenade 
for most circumstances. Soldiers must be familiar with current grenades, their descriptions, 
and how best to employ each. 

3-1. HAND GRENADE STORING 

The storing of hand grenades on ammunition pouches is one of the most neglected aspects 
of hand grenade training. Experiences of American infantry, both in combat and in training, 
point out the need for specific training in storing hand grenades on ammunition pouches and 
integration of this type of training into tactical training exercises. Commanders should make 
every effort to issue training hand grenades for wear and use during all training activities. 
The soldier must be as confident in carrying and using hand grenades as he is with his rifle 
and bayonet. Before storing a hand grenade, take the following safety precautions: 



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a. Check the grenade fuze assembly for tightness. It must be tightly fitted in the grenade 
fuze well to prevent the grenade from working loose and separating from the grenade body. 
Never remove the fuze from a grenade. 

b. If the grenade safety lever is broken, do not use the grenade. A broken safety lever 
denies the thrower the most critical safety mechanism of the grenade. 

c. Do not bend the ends of the safety pin back flush against the fuze body. This practice, 
intended to preclude the accidental pulling of the pin, makes the removal of the safety pin 
difficult. Repeated working of the safety pin in this manner causes the pin to break, creating 
a hazardous condition. 

d. Carry hand grenades either on the ammunition pouch, using the carrying safety straps 
that designed specifically for this purpose (Figure 3-1), or in the grenade pockets of the 
enhanced tactical load-bearing vest (Figure 3-2). 

(1) Standard ammunition pouch. Open the web carrying sleeve on the side of the 
ammunition pouch and slide the grenade into the sleeve with the safety lever against the side 
of the ammunition pouch. Be sure the pull ring is in the downward position. Wrap the 
carrying strap around the neck of the fuze and snap the carrying strap to the carrying sleeve. 




Figure 3-1. Standard ammunition pouch. 



(2) Enhanced tactical load-bearing vest. The enhanced tactical load-bearing vest 
(ETLBV) has slanted pockets for carrying hand grenades. The grenades are not exposed and 
are safer to carry than in the standard ammunition pouch. The ETLBV is intended to provide 
the combat soldier with a comfortable and efficient method of transporting the individual 
fighting load. 

• Description. The ETLBV has permanently attached ammunition and grenade 
pockets. The vest is compatible with the standard equipment belt. It incorporates 
adjustments to allow for proper fitting. 

• Components materials. The ETLBV has 7 yards and 5 ounces of nylon fabric 
and nylon webbing. 

• Color. The coloring of the ETLBV is woodland camouflage. 

• Weight. The ETLBV weighs 1.9 pounds. 



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• Size. The ETLBV comes in one size that fits all. 

• Basis of issue. Each infantry soldier should receive one ETLBV. 



FM 23-30 




Figure 3-2. Enhanced tactical load-bearing vest. 

3-2. HAND GRENADE GRIPPING PROCEDURES 

The importance of properly gripping the hand grenade cannot be overemphasized. Soldiers 
must understand that a grenade not held properly is difficult to arm. Sustainment training is 
the key to maintaining grip efficiency. Gripping procedures differ slightly for right- and left- 
handed soldiers: 

a. Holding the grenade in the throwing hand with the safety lever placed between the 
first and second joints of the thumb provides safety and throwing efficiency. 

b. Right-handed soldiers hold the grenade upright with the pull ring away from the palm 
of the throwing hand so that the pull ring can be easily removed by the index or middle finger 
of the free hand (Figure 3-3). 

c. Left-handed soldiers invert the grenade with the fingers and thumb of the throwing 
hand positioned in the same manner as by right-handed personnel (Figure 3-4). 



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Figure 3-3. Right-handed grip. 




Figure 3-4. Left-handed grip. 



3-3. HAND GRENADE THROWING 

Since few soldiers throw in the same manner, it is difficult to establish firm rules or 
techniques for throwing hand grenades. How accurately they are thrown is more important 
than how they are thrown. If a soldier can achieve more distance and accuracy using his own 
personal style, he should be allowed to do so as long as his body is facing sideways, towards 
the enemy’s position, and he throws basically overhand. There is, however, a recommended 
method of throwing hand grenades. 

a. Employ Grenades. Use the following procedures: 

(1) Observe the target to mentally establish the distance between your throwing position 
and the target area. In observing the target, minimize your exposure time to the enemy (no 
more than 3 seconds). 

(2) Grip the hand grenade in your throwing hand. 



3-4 







FM 23-30 



(3) Grasp the pull ring with the index or middle finger of your nonthrowing hand. 
Remove the safety pin with a pulling and twisting motion. If the tactical situation permits, 
observe the safety pin’s removal. 

(4) Look at the target and throw the grenade using the overhand method so that the 
grenade arcs, landing on or near the target. 

(5) Allow the motion of your throwing arm to continue naturally once you release the 
grenade. This follow-through improves distance and accuracy and lessens the strain on your 
throwing arm. 

(6) Practice the necessary throws that are used in combat, such as the underhand and 
sidearm throws. Soldiers can practice these throws with practice grenades, but they must 
throw live fragmentation grenades overhand in a training environment. 

b. Throwing Positions. In training, throwing positions are used for uniformity, control, 
and to familiarize soldiers with the proper manner of throwing grenades in combat if the 
situation gives you a choice. Consider the following throwing positions when employing 
grenades: 

(1) Standing. The standing position (Figure 3-5) is the most desirable and natural 
position from which to throw grenades. It allows you to obtain the greatest possible throwing 
distance. Soldiers normally use this position when occupying a fighting position or during 
operations in fortified positions or urban terrain. Use the following procedures when 
throwing from this position: 

(a) Observe the target to mentally estimate the distance. Use the proper handgrip and arm 
the grenade while behind cover. 

(b) Assume a natural stance with your weight balanced equally on both feet. Hold the 
grenade shoulder high and hold the nonthrowing hand at a 45-degree angle with the fingers 
and thumb extended, joined, and pointing toward the intended target. 

(c) Throw the grenade with a natural motion, using the procedures described in 
paragraph 3-3. 

(d) Seek cover to avoid being hit by fragments or direct enemy fire. If no cover is 
available, drop to the prone position with your Kevlar facing the direction of the grenade’s 
detonation. 



3-5 





FM 23-30 



OVERHEAD COVER 




Figure 3-5. Standing throwing position. 



(2) Kneeling. The kneeling position (Figure 3-6) reduces the distance a soldier can throw 
a grenade. It is used primarily when a soldier has only a low wall, a shallow ditch, or similar 
cover to protect him. Use the following procedures when throwing from this position: 

(a) Observe the target to mentally estimate the throwing distance. Using the proper grip, 
arm the grenade while behind cover. 

(b) Hold the grenade shoulder high and bend your nonthrowing knee at a 90-degree 
angle, placing that knee on the ground. Keep your throwing leg straight and locked, with the 
side of your boot firmly on the ground. Move your body to face sideways toward the target 
position. Keep your nonthrowing hand at a 45-degree angle with your fingers and thumb 
extended, joined, and pointing toward the enemy position. 

(c) Throw the grenade with a natural throwing motion. Push off with your throwing foot 
to give added force to your throw. Follow through with your throwing arm as described in 
paragraph 3-3. 

(d) Drop to the prone position or behind available cover to reduce exposure to 
fragmentation and direct enemy fire. 



3-6 








FM 23-30 




Figure 3-6. Kneeling throwing position. 



(3) Alternate prone. The alternate prone position (Figure 3-7) reduces both distance and 
accuracy. It is used only when an individual is pinned down by hostile fire and is unable to 
rise to engage his target. Use the following procedures when throwing from this position: 

(a) Lie down on your back with your body parallel to the grenade’s intended line of 
flight. Hold the grenade at chin-chest level and remove the safety pins. 

(b) Cock your throwing leg at a 45-degree angle, maintaining knee-to-knee contact and 
bracing the side of your boot firmly on the ground. Hold the grenade 4 to 6 inches behind 
your ear with your arm cocked for throwing. 

(c) With your free hand, grasp any object that is capable of giving added leverage to 
increase your throwing distance. In throwing the grenade, push off with your rearward foot 
to give added force to your throw. Do not lift your head or body when attempting to throw 
a grenade as this exposes you to direct enemy fire. 

(d) After throwing the grenade, roll over onto your stomach and press flat against the 
ground. 



3 - 





FM 23-30 




Figure 3-7. Alternate prone throwing position. 



3-8 








FM 23-30 



Section II. TACTICAL EMPLOYMENT 

Hand grenades provide the individual soldier with a number of highly versatile and effective 
weapons systems. Soldiers employ hand grenades throughout the spectrum of warfare, from 
low to high intensity conflict, to prevent giving away positions, to save ammunition, and to 
inflict greater casualties. 

3-4. APPLICATION 

Soldiers use hand grenades in defensive missions, offensive missions, and retrograde 
operations. All soldiers use hand grenades during close, deep, and rear operations, during all 
conditions of combat, and in all types of terrain. Hand grenades have the following specific 
applications: 

• Fragmentation hand grenades are mainly used to kill or wound enemy soldiers but 
can also be used to destroy or disable equipment. 

• Incendiary hand grenades are mainly used to destroy equipment and start fires but can 
also be used to destroy or disable vehicles and weapons. 

• Colored smoke is mainly used to identify or mark positions but can also be used to 
mark areas for ground-to-ground operations or ground-to-air operations. 

• White smoke is mainly used to conceal or create a smoke screen for offensive or 
retrograde operations. 

• Riot-control hand grenades are used to control crowds or riots. 

• Stun grenades are used to temporarily stun or disorient the occupants of an enclosed 
area such as a building or room. 

While all hand grenades have application in modem combat, the fragmentation hand grenade 
remains the most important because it is not only the primary killing hand grenade but also 
the most dangerous to employ. Fragmentation hand grenades are equally lethal to friendly 
and enemy soldiers; therefore, we must employ them properly to protect our own soldiers. 

3-5. CLOSE COMBAT 

On the modem battlefield, the close-in fight can occur anywhere, anytime. The rifle, bayonet, 
and hand grenade are basic weapons of warfare for the individual soldier. The rifle gives the 
soldier the ability to kill enemy soldiers with direct fire out to the maximum effective line-of- 
sight range. Fragmentation hand grenades, on the other hand, allow the soldier to effectively 
engage and kill enemy soldiers located within a radius of 40 meters where line-of-sight 
systems, including the rifle, are no longer effective. Since there is no muzzle flash, grenades 
also help conceal a soldier’s position as he engages the enemy. While the rifle is the safest 
and most discriminating weapon at close ranges, the fragmentation hand grenade is the 
weapon of choice when the enemy is within range but the terrain masks engagement areas. 
The fragmentation hand grenade is the soldier’s indirect-fire weapon system. 

a. Many times in combat, the nature of the targets confronting the infantryman make 
normal methods of target engagement inadequate. Against soldiers or weapons in trenches 
or fighting positions, for example, having a grenade burst over the target is more effective. 
Furthermore, if the targets are on sloping ground, then a grenade needs to detonate as near 
impact as possible to prevent its rolling away from the target before detonating. Such 
aboveground detonation also prevents the enemy from securing the grenade and throwing it 
back within the 4- to 5 -second fuze delay. 



3-9 





FM 23-30 



b. Aboveground detonation is especially critical when engaging bunker- type 
emplacements. To achieve aboveground detonation or near-impact detonation, remove the 
grenade’s safety pin, release the safety lever, count ONE THOUSAND ONE, ONE 
THOUSAND TWO, and throw the grenade. This is called cooking-off. Cooking-off expends 
a sufficient period (about 2 seconds) of the grenade’s 4- to 5-second delay. This causes the 
grenade to detonate above ground or shortly after impact with the target. Do not cook-off 
fragmentation or white phosphorous hand grenades when in training. 



CAUTION 

Use cook-off procedure only when in a combat environment. 



3-6. PLANS AND PREPARATIONS FOR COMBAT 

The theater commander normally establishes basic and combat loads of hand grenades. The 
combat load is not a fixed quantity; it can be altered as the situation dictates. Units vary their 
combat load depending upon the commander’s analysis of METT-T. The most important 
factor in determining the combat load for hand grenades is unit mission. It influences the type 
and quantity of hand grenades needed. Other factors used in determining the hand grenade 
combat load are as follows: 

a. Weight. Each hand grenade weighs close to one pound. Consequently, each grenade 
that the soldier carries adds another pound to his total load. 

b. Weapons Tradeoff. Soldiers cannot carry everything commanders would like to take 
into battle. Commanders must consider the value of various weapons and munitions with a 
view toward determining which contribute the most to the mission accomplishment. For 
example, tradeoff may be required between hand grenades and mines, between hand grenades 
and mortar ammunition, or between different types of grenades. 

c. Balance. Different types of hand grenades are required on all missions. Generally, 
fragmentation and colored smoke grenades are required for all missions. Distribute hand 
grenades selected for a mission among several soldiers, if not among all of them. 

d. Individual Duties. Distribute to each soldier the hand grenades that are required for 
his job and assigned tasks. 

3-7. EMPLOYMENT RULES 

The rules to remember before employing hand grenades, or when in areas where they are in 
use, are as follows: 

• Know where all friendly forces are located. 

• Know your sector of fire. 

• Use the buddy or team system. 

• Ensure the projected arc of the fragmentation hand grenade is clear of obstacles. 

• Evacuate positions into which you plan to throw a fragmentation hand grenade, if 
possible. If not, then use the grenade sump. 



3-10 






FM 23-30 



3-8. OFFENSIVE EMPLOYMENT 

The fragmentation hand grenade is the primary type of grenade used during offensive 
operations. These grenades provide the violent, destructive, close-in firepower essential for 
the individual soldier to overcome and kill the enemy. The fragmentation hand grenade 
makes the individual soldier’s movement easier by suppressing the enemy and disrupting the 
continuity of the enemy’s defensive fires. Fragmentation hand grenades contribute greatly 
in destroying the enemy’s will to continue the fight. The noise, flash, and concussion 
generated by fragmentation hand grenades have severe psychological effects on enemy 
soldiers. Offensive grenades are much less lethal than fragmentation grenades on an enemy 
in the open, but they are very effective against an enemy within a confined space. The 
concussion they produce is capable of killing or severely injuring enemy personnel, not just 
stunning them. Consider the following factors when employing hand grenades: 

a. The critical phase of the attack is the final assault, that moment when a soldier closes 
with the enemy to kill him. The individual soldier uses the rifle, the hand grenade, and the 
bayonet during the assault. The soldier first uses the rifle, firing controlled, well-aimed shots 
at known or suspected enemy positions. The soldier does this as part of a buddy team, fire 
team, and squad. He is controlled and disciplined in his movement and application of fires 
by using the established unit SOPs and battle drills. These battle drills are rehearsed 
extensively during preparation for combat. As the soldier closes to hand grenade range, he 
engages the enemy with a combination of rifle fire and hand grenades. He uses fragmentation 
grenades to kill and suppress enemy soldiers in the open, in defilades, or in trenches. 
Movement toward the enemy is rapid and violent. 

b. Soldiers must throw hand grenades accurately into enemy positions to reduce the 
chances of friendly hand grenades hitting friendly forces. Movement forward is done as part 
of a buddy team. One soldier within the buddy team provides overwatching, direct 
suppressive fire while the other soldier moves forward. Both soldiers must take advantage 
of the grenade explosion to immediately continue their movement forward. If the enemy is 
located in an enclosed area, such as a bunker or room within a building, the offensive 
grenade may be more appropriate than the fragmentation hand grenade. Choosing between 
them depends upon availability and mission analysis beforehand. Offensive grenades are less 
lethal to the enemy, but because of this, they are also safer to employ in confined spaces. 
Soldiers should follow offensive grenade employment immediately with violent rifle fire 
unless capturing enemy personnel is a mission requirement. Remember, an enemy who is 
only temporarily stunned can still kill you. The shock waves from an offensive grenade also 
provide better overall interior effect in an enclosed space. Another advantage of the offensive 
grenade is that it covers more of an enclosed space than the fragmentation grenade. 

c. In an assault against a dug-in, well-prepared enemy, the soldier uses hand grenades 
to clear crew-served weapons first. Once the first defensive belt has been penetrated, he uses 
hand grenades in a priority effort to attack command bunkers and communications equipment 
and to kill or capture enemy leaders within those bunkers. 

d. In the assault, the soldier participates as a squad member in clearing trenches, 
destroying bunkers, and clearing rooms. The soldier employs unit procedures, which have 
been rehearsed during preparation for combat. In clearing a trench within a fortified position 
(Figure 3-8), the buddy team forms the basis for all fragmentation grenade employment in 
the following manner: 



3-11 





FM 23-30 




Figure 3-8. Enemy trench assault. 



(1) Before entering the trench, the first clearing team throws or drops hand grenades into 
the trench, attempting to keep the individual grenades separated by at least five meters. 

(2) After the grenades explode, the first clearing team rolls into the trench, landing on 
their feet and firing their weapons down both directions of the trench. 

(3) The first clearing team holds the entry point. 

(4) The teams following the first clearing team enter at the same position and begin 
clearing in one direction only (FM 7-8). 

(5) As the lead buddy team moves to the right (or left), one soldier is the designated 
grenadier. He moves along the wall closest to the next bend in the trench. His movement is 
covered by his buddy, who is ready to fire at any enemy soldiers advancing toward them. The 
grenadier holds a grenade at the ready as he moves rapidly down the trench. 

(6) At the bend in the trench, the designated grenadier throws a grenade around the bend. 
After the explosion, the rifleman moves rapidly around the bend and fires rapid bursts 
horizontally and alternately along the long axis of the trench. 

(7) Movement down the trench continues by alternating the designated rifleman and 
grenadier roles or maintaining the same roles throughout. Fire teams and squads are bounded 
forward to continue clearing the trench line. 



NOTE: The unit SOP specifies many of these tasks. If a three-man clearing team is used, 

the third member guards the back of the other team members and stands by to 
provide fire on point targets. (For action on the objective, see FM 7-8.) 



3-12 





FM 23-30 



e. Clearing an enemy bunker and killing the enemy soldiers inside requires violence and 
speed of execution, plus synchronization of effort at the buddy and squad level, in order to 
succeed. The following are procedures for clearing a bunker (Figure 3-9): 




Figure 3-9. Enemy bunker assault. 



(1) A two-man team assaults a single bunker using a combination of grenades and rifle 
fire. One member of the buddy team provides overwatching suppressive fire while the other 
member moves rapidly toward the bunker, using a combination of individual movement 
techniques. He uses the best available covered route to move toward the bunker. 

(2) As he approaches to within 75 meters of the bunker, the grenadier can use white 
smoke to help conceal his movement for the remaining distance. The white smoke grenade 
should be thrown on line with the bunker and as close to the enemy’s firing port as possible. 

(3) Once the grenadier member of the buddy team is at the side of the bunker, he holds 
the grenade at a 90-degree angle from his body, releases the safety lever, mentally counts two 
seconds (ONE THOUSAND ONE, ONE THOUSAND TWO), and throws or pushes the 
grenade into the firing port of the bunker. Once he releases the grenade, he rolls away from 
the bunker and faces to the rear of the bunker, prepared to engage escaping enemy soldiers 
with his rifle. 

(4) After the grenade detonates, he enters the position from the rear to kill or capture 
remaining enemy soldiers. 

f. When clearing a room or moving through an urban area, the following 
considerations apply: 



3-13 






FM 23-30 



• What types of grenades do the ROE permit and restrict? 

• What effect do I want to achieve— kill, stun, obscure, destroy equipment, mark a 
location, and so forth? 

• Does the structural integrity of the room and building permit the types of 
grenades selected for use? 

• Will the scheme of maneuver permit the use of fragmentation grenades and not 
cause fratricide? 

• Will the type of grenade used cause an urban fire in an undesired location? 

If employing grenades during room clearing, the following procedure should be used in 
conjunction with Battle Drill 6, FM 7-8, or Battle Drill 5, FM 7-7J: 

(1) The Number 2 man throws a grenade into the room and yells FRAG OUT, STUN 
OUT, or CONCUSSION OUT, if stealth is not a factor, to alert friendly personnel that a 
grenade has been thrown toward the threat. After the grenade explodes, the Number 1 man 
enters the room, eliminates any threat, and moves to his point of domination IAW Battle 
Drill 6. 

(2) Numbers 3 and 4 men enter the room, move to their points of domination, and 
eliminate any threat. 

(3) The team clears and marks the room IAW unit SOP. 

NOTE: Grenades tend to roll back down stairs and either nullify the desired effect(s) or 

cause friendly casualties. 

g. The use of hand grenades during raids always depends on the mission. The raid, as 
a type of offensive operation, is characterized by heavy use of fragmentation and offensive 
grenades, but it may also require other types of grenades. Use grenades according to the 
following guidelines: 

(1) If the mission is to secure prisoners, the employment of offensive grenades is 
appropriate. 

(2) If the mission calls for the destruction of vehicles, weapons, or special equipment, 
then incendiary grenades and fragmentation grenades are appropriate. 

(3) Smoke grenades are often used to create a smoke screen covering the advance of 
friendly forces or to mark the location of friendly forces and pickup points. Colored smoke 
is used mainly for signaling purposes. 

h. Reaction to an enemy ambush requires an immediate, rapid, and violent response. 
The longer friendly forces remain in the ambush kill zone, the greater the probability of 
friendly force destruction. FM 7-8 and ARTEP 7-8 Drill describe friendly force reactions. 
Using a combination of fragmentation hand grenades to kill the enemy and white smoke 
grenades to obscure the enemy’s sight and rifle fire, the soldiers within a squad assault the 
enemy force. Train and drill soldiers to throw fragmentation grenades first, then smoke 
grenades. 

3-9. DEFENSIVE EMPLOYMENT 

Hand grenades are used in defensive operations during the final phase of the close-in battle. 
The primary hand grenade in all defensive operations is the fragmentation grenade. It is used 
in conjunction with other weapons and man-made or natural obstacles to destroy remnants 



3-14 





FM 23-30 



of the attacking enemy force that have succeeded in penetrating the more distant barriers and 
final protective fires. The fragmentation hand grenade further disrupts the continuity of the 
enemy attack, demoralizes the enemy soldier, and forces the enemy into areas covered by 
direct-fire weapons, such as rifle and machine gun fire and Claymore mines. Using 
fragmentation hand grenades on dismounted enemy forces at a critical moment in the assault 
can be the final blow in taking the initiative away from the enemy. 

a. Defense From Individual Fighting Positions (Figure 3-10). From individual 
fighting positions, fragmentation hand grenades are used primarily to cover close-in dead 
space approaches on the friendly side of the protective wire and in front of a squad’s 
position. Soldiers should use these grenades in conjunction with ground flares positioned 
along the protective wire. Enemy soldiers who are stopped at the protective wire are engaged 
first with Claymore mines. If time permits during the preparation of the defensive position, 
soldiers should identify dead space in their sectors, especially dead space that may intersect 
the protective wire and move toward the friendly fighting positions. These potential avenues 
of approach through the protective wire should be marked with a reference to identify them 
as primary hand grenade targets. The following rules apply when employing fragmentation 
hand grenades from fighting positions: 

(1) Clear overhead obstructions that may interfere with the path of the thrown grenade. 
Do this at the same time direct-fire fields of fire are cleared. 

(2) Rehearse grenade employment; know where your primary target is located. 

(3) Keep 50 percent of your fragmentation grenades at the ready in your fighting position, 
leaving the remaining fragmentation grenades on your load-carrying equipment (LCE). 

(4) Rehearse actions needed if an enemy grenade lands in your fighting position. 

(5) Employ fragmentation hand grenades against enemy soldiers located in defilade 
positions as first priority. This lessens the danger to friendly soldiers and helps cover terrain 
not covered by direct-fire weapons. Use the rifle to kill enemy soldiers not in defilade 
positions. 

(6) Reconnoiter the alternate and supplementary positions and determine the priority for 
the fragmentation hand grenade target. 

(7) Redistribute hand grenades after each enemy engagement. 



WARNING 

Former Soviet Union grenades use fuzes with only a 3- to 4- 
second delay, which means you have very little time to react. 
The preferred course of action if an enemy grenade lands in 
your position or near you is to immediately roll out of your 
fighting position or throw yourself flat on the ground. 



3-15 







FM 23-30 




b. Defense Against Enemy Armored and Tracked Vehicles (Figure 3-1 1). On 
occasion, friendly dismounted soldiers may come in close contact with enemy armored 
formations. Dismounted infantry should first use antitank weapons to defeat enemy armor 
and motorized infantry. Soldiers can also use satchel charges, as described in FM 5-250, to 
defeat enemy armor. If these are not available, it is still possible to destroy, immobilize, or 
render inoperative the vehicle or system, or to kill the crew inside the vehicle. In either case, 
the soldier must approach the armored vehicle to kill it or the crew with hand grenades. An 
understanding of some characteristics and vulnerabilities of former Soviet Union armor can 
help kill or disable the enemy armored vehicle or its crew. Vulnerabilities common to most 
threat vehicles are the fuel cells, ammunition storage areas, and power trains. Figure 3-12 
highlights vulnerable areas on selected threat vehicles. 




3-16 









Figure 3-12. Former Soviet Union vehicle vulnerabilities. 



3-17 









FM 23-30 



(1) Turret rotation. The turrets of older former Soviet Union tanks rotate much slower 
than those on US and NATO tanks. It takes more than 21 seconds for T60- and T70-series 
tanks to rotate through a full 360 degrees. The T80- and T90-series (Figure 3-13) tanks rotate 
a full 360 degrees in just 6 seconds, which is as fast as the US’s Ml Abrams and M2 BFV. 
With the older former Soviet Union tanks, a soldier can actually run around the tank before 
the turret traverses from the front deck to the rear. The newer tanks have been fitted with 
explosive reactive armor, which makes them more difficult to engage with antitank weapons. 
Therefore, engagement with hand grenades should be considered only as a last resort. 

(2) Visual dead space. From the gunner’s station of a former Soviet Union tank, nothing 
at ground level within 30 feet can be seen through the frontal 1 80 degrees of turret rotation. 
If the turret is oriented over the rear 180 degrees (the rear deck), the dead space increases to 
50 feet. This means gunners on former Soviet Union tanks cannot see soldiers in fighting 
positions within these distances of the tank. 

(3) Fire extinguisher system. A fire extinguisher system can be triggered manually or 
automatically by one of eight heat sensors. The fire extinguisher’s ethylene bromide gas 
creates a poisonous vapor when exposed to flames. If the extinguisher discharges, the crew 
may have to bail out. Any weapon that can trigger a fire and the fire extinguisher system 
might possibly knock out a former Soviet Union tank. 

(4) BMP visual dead space. The BMP has nine vision blocks for the eight infantrymen 
in the rear of the vehicle. Eight of these vision blocks, four on each side, correspond to the 
firing ports for the squad’s weapons. These vision blocks are oriented at a 45-degree angle 
toward the vehicle’s direction of movement. The soldier at the left rear of the vehicle mans 
either the left rear vision block or the last vision block and firing port on the left side. If the 
flank firing port is being manned, the vehicle is vulnerable to an approach from the rear. 
Dismounted soldiers should attempt to destroy or disable enemy armor only as a last resort. 
When employing hand grenades for this purpose, follow these procedures: 

• Remain in a covered fighting position until the vehicle closes to within its visual 
dead space. Approach the vehicle from the rear, moving aggressively. 

• Place an incendiary grenade over the engine compartment. 

• Attempt to drop a fragmentation grenade into an open hatch if incendiary 
grenades are not available. 

• Engage any crewmen who exit the vehicle. 

c. Defensive Employment on Urban Terrain. The considerations for the defensive 
employment of grenades on urban terrain are generally the same as offensive considerations 
with respect to ROE, structural integrity of the building, fratricide avoidance, and desired 
effects of the type grenade to be used. Additionally, the following also apply: 

(1) Fragmentation grenades can be very effective in producing casualties when thrown 
at assaulting enemy troops between buildings or on streets from windows, doors, 
mouseholes, or other building apertures. 

(2) Stun grenades can cause confusion and hesitation when thrown at assaulting enemy 
soldiers, allowing time for withdrawal from rooms. This is especially useful if the structural 
integrity of the building does not permit the use of fragmentation or concussion grenades. 

(3) Use of smoke grenades inside buildings may displace oxygen in poorly ventilated 
rooms and make breathing difficult while also rendering protective masks ineffective. 



3-18 






Outline drawing of a T-80 MBT chassis fitted with a low-profile turret armed with a 
135 mm/140 mm gun fed by an automatic loader with crew seated in hull front 
(Jane's Intelligence Review) 



New smoke mortar configuration- 
TSh U-1-7 EO Jammer ^ 



Kontakt 5 armor- 





ts[; . 




mi W// 






Russian T-90 MBT showing key features (Steven Zaloga) 



Figure 3-13. T80- and T90-series former Soviet Union tanks. 



3-19 






FM 23-30 



3-10. RETROGRADE OPERATIONS EMPLOYMENT 

Most of the employment considerations applicable to the use of hand grenades in the defense 
are equally applicable to retrograde operations. Special applications or considerations for 
hand grenade use during retrograde operations relate to creating obstacles, marking friendly 
force locations, and breaking contact. 

a. Create Obstacles. When terrain conditions permit, soldiers can use incendiary 
grenades to impede and disrupt enemy movement by initiating fires in specific areas. 

b. Mark Locations. Soldiers can use colored smoke hand grenades to mark friendly 
force positions and identify friendly forces. 

c. Break Contact. During retrograde operations, some elements of the friendly force 
most often become decisively engaged. Soldiers can use fragmentation, white smoke, and 
CS grenades to break contact and regain flexibility of maneuver. Use of hand grenades in 
volley fire following the employment of white smoke is especially effective. The smoke 
obscures enemy observation of friendly force movement from covered positions, and the 
fragmentation grenades force the enemy to cover. 

3-11. REAR AREA OPERATIONS EMPLOYMENT 

Army operations doctrine recognizes that the nature of a future war poses a significant threat 
to rear areas. These threats range from large operational maneuver groups to highly trained, 
special operating forces and even terrorists. All US soldiers in combat, CS, and CSS units 
must be prepared to fight using small arms, antitank weapons, Claymore mines, and 
fragmentation grenades. At every element level throughout the corps battle area, individual 
US soldiers must react to every action by aggressive, violent employment of grenades and 
individual weapons. There is no safe zone on the battlefield; therefore, leaders must plan for 
the following: 

a. Special Considerations. Two features of rear area operations provide for unique 
considerations concerning hand grenade employment. In certain areas of the world, the US 
Army and its allies must anticipate a large number of civilian refugees moving into and 
through the rear area. This situation can be confusing with the large numbers of CS and CSS 
units operating throughout the rear area. These factors dictate the following guidelines for 
hand grenade employment in the rear areas: 

(1) Offensive grenades. Individual soldiers throw offensive grenades at enemy soldiers 
in situations where noncombatants and support troops may be intermingled with threat 
forces. 

(2) Riot-control grenades. It is reasonable to expect enemy special forces, special agent 
provocateurs, and fifth columnists to attempt to incite riots in our rear areas, especially if the 
conflict begins to stalemate and does not result in the rapid victory for either side. Forces in 
the rear area must quell these riots as rapidly as possible while reducing damage to the lives 
and property of noncombatants. Riot-control grenades, which are usually associated with 
peacetime law and order functions, also have relevancy in maintaining control of the rear 
area. 

b. Base Cluster Defense. Base cluster commanders must organize the defense of their 
positions in much the same manner as tactical commanders in the MBA. Accordingly, the 
employment of hand grenades from defense positions surrounding the base cluster should 
follow the same considerations as hand grenade employment by combat units in the MBA. 



3-20 





FM 23-30 



3-12. USE UNDER ADVERSE CONDITIONS 

While hand grenade procedures do not change when employed under adverse conditions, 
special cautions must be considered. 

a. MOPP4. Exercise additional caution when employing hand grenades in MOPP gear. 
The thrower should execute arming and throwing procedures carefully and deliberately and 
should concentrate on using the proper grip. Observing each arming action (removal of safety 
clip and safety pin) is also recommended in MOPP. Note that wearing gloves inhibits the 
thrower’s feel and could decrease his throwing ability and range. 

b. Night. Throwers must have clear fields of fire with no overhead obstructions. Depth 
perception is generally impaired under limited visibility conditions. 



3-21 





CHAPTER 4 

TRAINING PROGRAM 



The intended outcome of all hand grenade training programs is to train 
soldiers proficient in using hand grenades for any tactical situation. The 
training program should incorporate safe handling and throwing practices, 
which reduce injuries in peacetime as well as in combat. Initially, training 
programs require extensive direct supervision, but the amount of supervision 
required decreases as the soldiers ’ proficiency increases. 

4-1. OBJECTIVES 

The hand grenade training program progresses using the crawl- walk-run methodology. The 
program progresses from fundamental to advanced training, culminating with the integration 
of hand grenades into situational and field training exercises. Once soldiers reach a high- 
proficiency level, a sustainment program is implemented to maintain this level. The 
following progressive training outline is for use or modification: 

• Instruction on safety inspection and maintenance of hand grenades. 

• Instruction on visual identification of hand grenades. 

• Instruction on capabilities of hand grenades. 

• Technical instruction on grenade function. 

• Instruction and practical exercises on fundamentals of gripping procedures, throwing 
techniques, and throwing positions. 

• Practical exercises emphasizing distance and accuracy using targets of different types 
at various ranges. 

• Advanced training courses that incorporate buddy teams, movement techniques, 
weapon integration, and multiple target engagements at various ranges. 

4-2. TRAINING COURSES 

The training courses listed in this chapter, except for the standard Army hand grenade 
qualification course, are offered as models to assist units in meeting their training objectives. 
These courses can be modified to support the unit METL, the terrain, and the commander’s 
intent. Minimum course standards for basic training units have training stations that include 
the following: 

a. Distance and Accuracy. The distance and accuracy course is designed to develop 
the soldier’s proficiency in gripping and throwing hand grenades. When conducting the 
training, provide soldiers with a course orientation, explanation, and demonstration, 
including clarification of the tasks, conditions, and standards for the course and followed by 
a demonstration that meets the stated standards. To develop good safety habits, supervisors 
and instructors must ensure the soldiers use proper throwing techniques. During the initial 
practical exercise, soldiers are allowed to observe the strike of the grenade so they can gain 
an appreciation for the weight of the grenade and the amount of force required to throw it 
accurately. After initial training, however, soldiers should follow the proper procedures for 
seeking cover after throwing a grenade. The following is a generic task with conditions and 
standards to assist units. 



4-1 





FM 23-30 



TASK: Engage a variety of targets at varying ranges up to 40 meters. 
CONDITIONS: Given 12 practice grenades, individual equipment, and a four- 
station course with a variety of targets at distances of 20, 30, and 40 meters. 
STANDARDS: The soldier must successfully engage targets at each station with two 
out of three grenades. The soldier must throw from the alternate prone, prone to 
kneeling, and prone to standing positions. A target is successfully engaged when the 
grenade detonates within 5 meters of the target. 

(1) Recommend a four-station course layout (Figure 4-1). The four stations may be 
combined if the terrain does not allow four stations. 

(2) Targets should include soldiers in the open at 20 meters, a fortified mortar pit at 20 
meters, a fighting position at 30 meters, and a trench target at 40 meters. 

b. Bunker Complex. The bunker complex (Figure 3-9, page 3-13) exercise is designed 
to develop the soldier’s proficiency on how to properly attack a bunker complex from a 
covered and concealed location while using the proper movement techniques and the hand 
grenade cook-off technique. When conducting the training, give soldiers clarification on the 
task, conditions, and standards, followed by a demonstration and standards for the station. 
The following is a generic task with conditions and standards to assist units. 

TASK: Engage an enemy bunker complex. 

CONDITIONS: Given an individual weapon, LCE, cover and concealment, 
supportive fire, and two M69 practice hand grenades. 

STANDARDS: The soldier must successfully engage and disable a bunker. The 
soldier must approach the bunker from the blind side, properly cook-off the grenade, 
put the grenade into the porthole of the bunker, roll away from the bunker, and turn 
180 degrees to cover the rear exit of the bunker. The grenade must detonate in the 
bunker. 



4-2 






FM 23-30 




Figure 4-1. Distance and accuracy layout. 



4-3 






FM 23-30 



c. Identification of Basic US Army Hand Grenades. The purpose of this training is 
to develop the soldier’s proficiency in identifying basic hand grenades within the US Army 
inventory. The soldier should receive instruction on the capabilities and identification 
features of the M83, Ml 8, Ml 4, ABC-M7A2/A3, and the M67 fragmentation hand grenades. 
For seasoned soldiers, other hand grenades can be added for test purposes to increase the 
soldiers’ ability to identify other grenades. Basic training recruits must identify five out of 
five grenades in order to get a GO. 

d. Hand Grenade Qualification Course. The purpose of the qualification course is to 
measure and evaluate the soldier’s ability to engage a variety of targets with hand grenades 
using the proper gripping procedures and throwing techniques. The qualification course 
allows the soldier to gain confidence in arming and throwing hand grenades. All soldiers 
must go through mock-bay training before going to live bay. The qualification course should 
not be attempted until all initial training has been completed. The qualification course allows 
soldiers to use fuzed practice hand grenades to engage targets in natural terrain under 
simulated combat conditions. An incentive for a soldier to perform well is the award of a 
hand grenade qualification bar worn on his marksmanship medal. The hand grenade 
qualification course is standardized throughout the US Army. The course consists of seven 
stations with one grader at each station. The course is conducted in two-man teams, but 
soldiers are evaluated individually. The stations’ requirements are as follows: 

• Station 1 . Engage a group of F-type silhouette targets in the open from a two- 

man fighting position. The targets are located 35 meters to the front of 
the fighting position, simulating enemy movement through and beyond 
the squad’s protective wire. 

• Station 2. Engage a bunker using available cover and concealment. The bunker 

can have one or two firing portholes oriented toward the direction of 
the buddy team’s movement and a rear exit. 

• Station 3. Engage a fortified 82-mm mortar position from 20 meters. 

• Station 4. Engage a group of enemy targets behind cover at a 20-meter distance. 

• Station 5. Clear an entry point to a trench line at a 25-meter distance. 

• Station 6. Engage troops in a halted, open-type wheeled vehicle at a 25-meter 

distance. 

• Station 7. Identify hand grenades. Soldiers must be able to identify grenades by 

shape, color, markings, and capabilities. (For a suggested identification 
station, refer to Figure 4-2.) 

Although no two hand grenade qualification courses are alike, the standards must be 
consistent. The scorecard at Figures 4-3 (front) and 4-4 (back) establishes the action, 
condition, standard, and scoring procedure for the qualification course. DA Form 3517-R is 
located in Appendix G of this manual and can be locally reproduced on 8 1/2- by 1 1-inch 
paper. Qualification must be awarded only to those soldiers who meet these standards. The 
evaluator at each station determines scoring IAW the standard scorecard. (For an example 
of a physical layout, see Figure 4-5.) 






FM 23-30 



10 BAYS WIDE / h 




Figure 4-2. Suggested identification station. 



4-5 



HAND GRENADE QUALIFICATION SCORECARD 

For use of this form, see FM 23-30. The proponent agency is TRADOC. 



NOTE: In addition to the requirements on this scorecard, the soldier must throw two live fragmentation grenades to 
qualify. 



A. DATE LIVE GRENADES WERE THROWN 

6 March 2000 


B. INITIALS 

CAM 


C. NAME (Last, First, Middle Initial) 

Martinez, Carlos A. 


D. DATE 

6 March 2000 


E. GRADE 

E7 


F. SSN 

123- 45- 6789 


G. UNIT 

A Co, 2/29 


H. STATION 


1. TYPE TARGET 


J. GO 


K. NO-GO 


L. SCORER'S 
INITIALS 


1 


Engage Enemy from Fighting Position at a Range of 
35 Meters (Standing) 


/ 




B 


2 


Engage Bunker 


/ 




K.F. 


3 


Engage 82-mm Mortar Position at 20 Meters (Kneeling) 


/ 




LJ . 


4 


Engage Enemy Behind Cover at 20 Meters (Alternate 
Prone) 


/ 




J P. 


5 


Engage Trench at 25 Meters ( Standing ) 


/ 




J c 


6 


Engage Wheeled Vehicle at 25 Meters (Kneeling) 




/ 


M.S. 


7 


Identify Hand Grenades 


/ 







M. QUALIFICATION STANDARD 







CHECK 


PASSED 7 


EXPERT 




PASSED 6 


FIRST CLASS 


/ 


PASSED 5 


SECOND CLASS 




PASSED 4 OR LESS 


UNQUALIFIED 





N. SIGNATURE OF SCORER/OIC 

E R. Stone 



DA FORM 351 7-R 



99 



DA FORM 351 7-R, NOV 88, IS OBSOLETE. 



Figure 4-3. Example of a scorecard (front) 





















































FM 23-30 





STATION 1. Engage Enemy from Fighting Position at a Range 
of 35 Meters (Standing) 



PERFORMANCE MEASURES 



A. Detonated at least one grenade within 5 meters </ 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. S 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 1A through S 
1 E within 1 5 seconds. 



STATION 2. Engage Bunker 



A. Approached from blind side. 



B. Checked for bunker opening. 



C. Detonated grenade in bunker. 



D. Rolled away from bunker. 



E. Used proper grip. 



F. Use cook-off technique. 



G. Completed performance measures 2A through 
2E within 1 5 seconds. 



STATION 3. Engage 82-mm Mortar Position at 20 Meters 

(Kneeling) 



A. Detonated at least one grenade inside mortar •/ 
position. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. / 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 3A through 
3E within 1 5 seconds. 



STATION 4. Engage Enemy Behind Cover at 20 Meters 

(Alternate Prone) 



A. Detonated at least one grenade within 5 meters 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 

E. Used proper throwing techniques. 



F. Completed performance measures 4A through 
4E within 1 5 seconds. 



REVERSE OF DA FORM 3517-R, 99 



STATION 5. Engage Trench at 25 Meters ( Standing ) 



PERFORMANCE MEASURES 



A. Detonated at least one grenade inside trench. 


/ 


B. Kept exposure time under 3 seconds. 


/ 


C. Returned to covered position after each 
throw. 


/ 


D. Used proper grip. 


/ 


E. Used proper throwing techniques. 


/ 




STATION 6. Engage Wheeled Vehicle at 25 Meters (Kneeling) 



A. Detonated within 1 meter of vehicle or within 
5 meters of dismounting troops. 


/ 


B. Kept exposure time under 3 seconds. 


/ 


C. Returned to covered position after each 
throw. 


/ 


D. Used proper grip. 




E. Used proper throwing techniques. 


/ 


F. Completed performance measures 6A 
through 6E within 15 seconds. 


/ 




STATION 7. Identify Hand Grenades 





A. Selected fragmentation grenade to engage 
enemy soldiers. 


/ 


B. Identified M83 grenade as "White Smoke" or 
“HC smoke.” 


/ 


C. Identified M18 grenade as “Colored Smoke" 
or “Purple (and so forth) Smoke.” (If specific 
color is stated, it must be the same color as 
on the training aid grenade used.) 


/ 


D. Identified M7A2/A3 grenade as CS or riot 
control. 


/ 


E. Identified Ml 4 grenades as incendiary. 


/ 





NOTES: 1. FOR PERFORMANCE MEASURES 7A 

THROUGH 7E, IF THE EXAMINEE CANNOT 
CORRECTLY STATE THE NAME OF THE 
GRENADE BUT CAN CORRECTLY IDENTIFY 
ITS USE, THEN THE EXAMINEE IS SCORED A 
“GO.” 

2. EACH PERFORMANCE MEASURE AT EACH 
SECTION IS GRADED ON A PASS/FAIL 
STANDARD. A SOLDIER MUST PASS ALL OF 
THE STANDARDS TO RECEIVE A “GO” ON 
THAT STATION. 



Figure 4-4. Example of a scorecard (back). 




































































FM 23-30 




e. Mock-Bay Training. When soldiers practice throwing grenades before going to live 
bay to throw, it is called mock-bay training. This training introduces the soldier to throwing 
commands and provides additional throwing practice. Soldiers are oriented to the mock-bay 
training pit and given an explanation of the commands that are used during actual throwing. 
Soldiers also practice the actual procedures used during live-bay training. The instructor 
enforces correct throwing and safety procedures. Improper techniques or bad habits, which 
a soldier could carry over to live-bay training, cannot be tolerated. The following is a generic 
task with conditions and standards to assist units: 

TASK: Successfully throw practice hand grenades from the mock-bay pit and follow 
all commands from the instructor or NCOIC. 



4-8 








FM 23-30 



CONDITIONS: Given individual equipment, to include flak vest, practice hand 
grenades, a mock-bay pit that replicates a live-bay pit, ear plugs, and an orientation 
and safety briefing. 

STANDARDS: Soldiers must safely carry, arm, and throw two practice hand 
grenades from the mock-bay pit while following the commands from the instructor 
or NCOIC. Soldiers must not move from the cover of the pit until the command 
CLEAR, ALL CLEAR is given. 

NOTE: Be sure the physical layout of the mock-bay pit replicates the live-bay pit. This 

technique not only gives the soldier the sensation of throwing a live 
fragmentation hand grenade, but also instills confidence in his ability to throw the 
hand grenade and shows him its lethality. The procedures and techniques for 
conducting live hand grenade range operations depend upon available facilities 
and their regulations. Each facility has its own safety features and training 
qualities, so it is difficult to standardize the operating procedures. 

f. Live-Bay Training. The purpose of the live-bay pit is to give soldiers the opportunity 
to experience throwing a live fragmentation hand grenade. The following guidelines are 
provided to assist in the conduct of live hand grenade training: 

(1) Soldiers must have mock-bay training before throwing live grenades at live bay. 

(2) Soldiers must receive a safety briefing before throwing live grenades. 

(3) Throughout hand grenade training, especially at a live-bay pit, instructors must instill 
confidence in the soldiers, not apprehension. Hand grenades are inherently safe when used 
properly. 

(4) Soldiers throwing live hand grenades must have a target. This makes sense tactically 
and provides a safer training environment. Consult the local range regulations for any 
restrictions. 

(5) If facilities permit, an observation window allows the soldiers to observe the live-bay 
throwing procedures before and after throwing the hand grenades. (For a suggested live-bay 
layout, see Figures 4-6 and 4-7.) 

(6) Soldiers must carry the hand grenades to the throwing pits using the proper right or 
left handgrips. 

(7) Soldiers must wear flak vests, Kevlars, ear plugs, and eye armor, if available. 

NOTE: Instructors check the soldiers using the Live Hand Grenade Range Operations 

Checklist in Appendix A. 



4-9 





FM 23-30 




Figure 4-6. Live-bay throwing pit. 




20 METERS 




□ 

THROWING 

PIT 



Figure 4-7. Suggested live-bay layout. 



The following is a generic task with conditions and standards to assist units. 

TASK: Engage targets with live fragmentation grenades. 

CONDITIONS: Given individual equipment, to include Kevlar, LCE, flak vest, 
earplugs, a facility for live hand grenade throwing, and live fragmentation hand 
grenades. 



4-10 








FM 23-30 



STANDARDS: The soldier must safely arm and throw two live fragmentation hand 
grenades. The soldier must carry grenades using the proper right or left handgrips and 
comply with all throwing commands and instructions from the pit NCO. 
g. Hand Grenade Confidence Course. Once the soldier has developed his throwing 
proficiency and has been introduced to throwing casualty-producing hand grenades, he needs 
an opportunity to apply his newly acquired proficiency in a simulated tactical situation 
requiring the use of grenades. The hand grenade confidence course is designed to accomplish 
this objective (Figure 4-8). The hand grenade confidence course has a practice and live 
course, each consisting of an assembly area, a final coordination line, an initial holding area, 
a covering position, a throwing position, and a final holding area. The following guidance 
is given to initiate the confidence course: 



TARGET 
AREA 3 



TARGET 
AREA 1 



TARGET 
AREA 2 



o 0 



j 50-75 METERS 
2! 40 METERS 





75-100 METERS 

75-100 METERS 




OBSERVATION 

BUNKER 



tirfi 



BUNKER 1 



HOLDING AREA 



^ 16-INCH STEEL SILHOUETTE 
Q POP-UP SILHOUETTE 




Figure 4-8. Confidence course layout. 



4-11 








FM 23-30 



(1) Conduct of course. 

(a) The course begins with an orientation period covering the characteristics and 
functioning of practice and fragmentation hand grenades, safety considerations governing the 
conduct of training, and a discussion and demonstration of the conduct of the course for the 
entire unit being trained. 

(b) Following the initial orientation, each platoon moves to a separate assembly area for 
the practice course. The OIC of the range presents a tactical situation, and unfuzed practice 
hand grenades are issued to the platoon for the practice portion of the course. The OIC 
inspects all personnel before they negotiate the course to make certain that all grenades are 
properly secured. The OIC determines whether to issue grenades to the soldiers in the 
holding area or at the throwing bunker, depending upon their experience and proficiency. 

(c) The first squad moves in line formation, ALPHA team on the right, from a tree line 
that represents the final coordination line of the practice course. 

(d) Upon arrival at a mound representing the initial holding area, the squad is taken under 
fire by a machine gun simulator. The squad leader sends two men from the right side of the 
line to bunker number one near the objective. One man lays down a base-of-fire at target area 
number three. The safety officer directs the number-one man on the right to move to bunker 
number two within hand grenade range of the objective. From bunker number two, the 
soldier continues to fire his weapon until all far targets are suppressed. He then observes 
target area number one and engages it with a practice hand grenade. When the grenade is 
thrown, the safety officer commands ALL DOWN. This command pertains to everyone in 
the training area. At this time, all personnel get behind protective cover. After the grenade 
functions, the safety officer counts to seven, which indicates the amount of time personnel 
must remain behind the protective cover. The soldier engages target area number two with 
a second practice hand grenade. When the grenade is thrown, the safety officer commands 
ALL DOWN. 

(e) The soldier who threw the grenades moves by the most direct route back to the final 
holding area where the critique NCO critiques him. Covering fire is continued from bunker 
number one. The squad leader then sends a new man to bunker number one where he 
provides covering fire as the number-two man moves to bunker number two to throw his 
grenades. After the second grenade functions, the soldier being critiqued by the critique NCO 
moves directly to the initial holding area. 

(f) The above sequence is repeated until all squad personnel have thrown grenades and 
provided covering fire. The first soldier to throw grenades provides covering fire for the last 
man to throw. 

(g) After the first group has finished the practice course and critique, the group returns 
to the assembly area and then moves to the live course area for the final run with 
fragmentation grenades. After the first group has completed the practice course, the practice 
and live courses are run concurrently on separate training areas. 

NOTE: On the practice course, blank rifle ammunition and practice grenades are used. 

Live ammunition and two live grenades are used in the conduct of the live course. 
The safety officer must make sure the soldiers remove the blank adapters before 
issuing ammunition. 



4-12 






FM 23-30 



(h) The safety officer on the practice course carefully observes the actions of the soldiers 
throwing practice grenades. If the safety officer detects any unsafe acts or extreme 
nervousness on a thrower’s part, the thrower is identified to the critique NCO. The critique 
NCO points out the thrower’s mistakes and sends him back through the practice course. In 
some instances, it may be necessary to place an individual who has extreme difficulty in 
properly handling grenades under the control of an assistant instructor for detailed 
instruction. Under no circumstances can a man be allowed to throw live fragmentation 
grenades until he has clearly demonstrated his ability to throw practice grenades during the 
practice portion of the course. 

(2) Safety personnel. The following safety personnel are required for the hand grenade 
confidence course: 

(a) Officer in charge. The OIC or NCOIC (E7 or above) is responsible for the overall 
conduct of the training, the bleacher orientation, and the tactical briefing. After the OIC or 
NCOIC issues the operation order in the assembly area, the safety officer is positioned in the 
safety bunker where he has the immediate responsibility of supervising hand grenade 
throwing. 

(b) Squad leaders. The squad leaders alternate moving squads to and from the initial 
holding areas. They are responsible for ensuring that all personnel are behind protective 
cover in the initial holding area when grenades are being thrown. Squad leaders must check 
each soldier’s grenades before he moves from the initial holding area to bunker number one. 

(c) Safety officer. The safety officer is the senior assistant instructor. He must be an E6 
or above. Positioned in bunker number one, he controls the movement of all personnel both 
before and after each grenade is thrown. He also controls the soldier furnishing covering fire. 

(d) Critique NCO. The critique NCO is positioned in the final holding area. He critiques 
each thrower immediately after the soldier arrives from bunker number two. To ensure 
continuity, the critique NCO observes the same squad during both the practice and live 
courses. He then returns to the practice course to observe another squad. 

(3) Training facility. The training facility for the hand grenade confidence course consists 
of a practice grenade course for throwing the M69 practice grenades and a live grenade 
course for throwing fragmentation grenades. These two courses are constructed alike and 
close together to allow easy movement from one to the other. The hand grenade confidence 
course should be conducted concurrently with another 2-hour period of instruction in order 
to reduce terrain and personnel requirements. The breakdown for the conduct of training is 
as follows: 

(a) Initial orientation (20 minutes). 

(b) Tactical situation briefing, ammunition issue, and inspection before crossing the final 
coordination line (10 minutes). 

(c) Practice run (35 minutes). Practice and live runs are done concurrently after the first 
squad completes the practice run. 

(4) Ammunition. Each soldier needs 40 rounds of blank 5.56-mm ammunition, 40 rounds 
of live 5.56-mm ammunition, two M69 fuzed practice grenades, and two M67 fragmentation 
grenades. For each demonstration, 40 rounds of blank 5.56-mm ammunition and 2 fuzed 
practice hand grenades are required. 



4-13 






FM 23-30 



(5) Ranges. The range used for the confidence course consists of two separate areas, each 
consisting of an assembly area, a final coordination line, an initial holding area, a covering 
position, a throwing position, a safety officer’s observation point, a final holding area, and 
two target areas. 

(a) Assembly area. This area is used as a briefing point and an ammunition issue point. 
It should be a cleared area large enough to accommodate a 48- to 60-man platoon. 

(b) Final coordination line. This line should be a prominent terrain feature, such as a 
wood line or streambed, located between the assembly area and the objective. Ideally, the 
area between the final coordination line and the objective should slope uphill. This is the last 
location outside the surface danger zone where personnel may maneuver freely without the 
need for cover to protect soldiers from fragmentation danger. 

(c) Initial holding area. This area should be located 30 to 50 meters forward of the final 
coordination line. The area should be a mound or a roadside ditch that is long enough to 
accommodate nine men and high enough to afford protection for a kneeling man. 

(d) Covering position. This position should be a mound or parapet 2 meters high and 
8 meters wide across its front side. The position should be 5 meters forward of the right flank 
of the initial holding area. 

(e) Throwing position. This position should be a mound or a parapet 1.5 meters high and 
2 meters wide. The position should be located about 15 meters to the left front of the 
covering position. 

(f) Observation point. This is the safety officer’s observation point. It should be a pit 
affording the minimum frontal protection. The position is located 10 meters to the rear of the 
throwing position. 

(g) Final holding area. This area should have characteristics similar to the initial holding 
area. The position must accommodate at least two kneeling men. It is located 5 meters to the 
left of the safety officer’s observation point. 

(h) Targets. There are three separate target areas in each course, practice and live. The 
target areas on the practice confidence course should be clearly marked practice targets. 

• Target area 1 is the impact area for the first hand grenade. The target should be 
a cluster of half-inch steel E-type silhouette targets located at ranges varying from 
25 to 40 meters. 

• Target area 2 is the impact area for the second grenade. The target consists of a 
cluster of ten half-inch steel E-type silhouettes. This target should be unmarked 
and located at ranges varying from 25 to 40 meters and 50 meters to the left of 
target area one. 

• Target area 3 is the target area for M 16 fire. The target consists of a cluster of 15 
to 20 pop-up E-type silhouettes located 50 to 100 meters from bunkers one and 
two. 

(6) Training area (general). The training area should be located on slightly sloping 
terrain. As much natural vegetation as possible should be left on the site. 



4-14 






FM 23-30 



4-3. COLLECTIVE TRAINING 

Two aspects of preparing for combat are training and rehearsal. When training collective 
tasks or rehearsing a certain combat mission, noncommissioned officers analyze the 
collective tasks that are to be trained and select the individual tasks that support the 
collective tasks. They must then integrate the individual tasks into training and rehearsals. 
Applicable guidelines for planning collective tasks are as follows: 

a. Training managers decide which collective tasks they must practice by analyzing the 
operation outlines contained in the appropriate mission training plan. The operation outlines 
detail the collective tasks required to execute a critical wartime mission. Noncommissioned 
officers find the individual tasks that support the collective tasks by referring to the mission 
task matrix in the appropriate platoon mission training plan. They find the correct training 
standards in the appropriate soldier’s manual task. They use the squad and platoon MTP 
(ARTEP 7-8-MTP) and FM 7-8 to see how to use the individual tasks to do their collective 
tasks. 

b. As an example, the team leader learns that his platoon is going to practice for an 
attack training mission. He analyzes the mission outline for attack and determines which 
collective tasks his squad may have to do as part of this mission. Several of these tasks 
require soldiers to engage in close combat. 

c. Soldiers can use hand grenades anytime they engage the enemy in close combat. 
Collective tasks that require close combat are Conduct Fire and Movement, Disengage, 
Knock Out Bunker, Clear a Trench, Conduct a Near Ambush, Defend, and Clear a Building. 
Drills that require close combat are React to Contact, Break Contact, and React to Ambush. 
When units train or rehearse these tasks, they should also train and evaluate the use of hand 
grenades. Once soldiers can safely arm and throw live fragmentation hand grenades, units 
should integrate the use of grenades into collective tasks rather than training it as a separate 
event. Use simulation or live hand grenades, as appropriate, against realistic targets while 
practicing the collective tasks. Noncommissioned officers tell soldiers when and how to use 
the grenades, evaluate their use, correct mistakes, and retrain soldiers as necessary. 

4-4. SAMPLE SQUAD SITUATIONAL TRAINING EXERCISE 

Present soldiers with tactical situations in an STX requiring hand grenade use in conjunction 
with other fire team or squad weapons that force soldiers to make sound tactical decisions 
on hand grenade employment. 

a. The STX should be a realistic training event that improves the soldier’s hand grenade 
throwing skills, the use of his individual weapon, and the collective skills of his fire team and 
squad. 

b. There are no firm guidelines for an STX (Figure 4-9). Consider hand grenade tasks 
in the tactical scenario that are best suited to the unit’s METL. The close combat tasks listed 
in paragraph 4-3c should also be offered in a unit’s STX training program. Soldiers should 
carry practice hand grenades whenever they carry their individual weapons. They should be 
required to use both to increase their individual abilities. The use of opposing forces 
enhances training realism. Opposing force objectives for specific actions can be found in 
ARTEP 7-8-MTP. 



4-15 






FM 23-30 




4-16 








CHAPTER 5 

GROUND PYROTECHNIC SIGNALS 



Ground pyrotechnic signals are classified as either handheld or ground 
smoke signals. They are used for signaling and illuminating missions. 

5-1. DESCRIPTION 

Ground pyrotechnic signals rise to a height of 1 80 to 250 meters before functioning, unlike 
the old smoke grenades that functioned either on impact or shortly after firing. There are two 
types of pyrotechnic signals: 

a. Handheld Signals. These signals are issued in their own launching mechanism and 
are designed to reach a minimum height of 200 meters. This group of signals includes five- 
star clusters, single-star parachutes, and smoke parachutes. Handheld signals have replaced 
all rifle-projected pyrotechnic signals and chemical grenades. 

b. Ground Smoke Signals. These signals are self-contained units used by ground 
soldiers to signal aircraft or to convey information through a prearranged signal. The signal 
consists of a cylindrical smoke pellet, a fuze (thermalite-type ignitacord), an igniter cap, an 
internal retaining ring, and a striker ring assembled in an aluminum photocan container. 
These signals produce a smoke cloud that lasts 13 to 30 seconds. They replace rifle-projected 
smoke signals. 

5-2. CAPABILITIES AND USES 

Ground pyrotechnic signals are capable of signaling for communication or illuminating a 
small area. 

a. Communication. Effective control of units on the battlefield depends largely on 
communication. Radio, telephone, voice, messenger, and arm-and-hand signals are 
communication means that may be ineffective in certain tactical situations. Pyrotechnic 
signals are used in such situations to supplement or to take the place of normal 
communication means. Pyrotechnic signals are prescribed at command level and are 
prearranged in accordance with SOPs. 

b. Illumination. The illumination capabilities of pyrotechnic signals are somewhat 
limited because of their size. They can be used, however, to light a small area for short 
periods when two or more illuminating signals are used at the same time. 

5-3. HANDHELD SIGNALS 

Star clusters, star parachutes, and smoke parachutes are three handheld signals used by the 
Army. 

a. Star Clusters. Star clusters are used for signaling and illuminating. They are issued 
in an expendable launcher, which consists of a launching tube and firing cap (1, 2, 3, and 4, 
Figure 5-1). These signals produce a cluster of five free-falling pyrotechnic stars, clusters, 
and smoke parachutes. 



5-1 





FM 23-30 




(1) Types. The current types of star clusters include the Ml 25 and M125A1 (green star), 
the M158 (red star), and the Ml 59 (white star). 

(2) Operation. Operation of handheld signals should be as follows: (This will not always 
agree with the instructions found on the launcher tube. For more detailed information on 
safety and precautions, refer to TM 9-1370-206-10.) 

(a) Hold the signal in your left hand, red-knurled band down, with your little finger in 
alignment with the red band (Figure 5-2). 

(b) Withdraw the firing cap from the upper end of the signal. 

(c) Point the ejection end of the signal away from your body and slowly push the firing 
cap onto the signal until the open end of the cap is aligned with the red band. 

(d) Grasp the center of the signal firmly with your left hand, holding your elbow tight 
against your body with the signal at the desired trajectory angle and the firing cap at the 
bottom. Turn your head down and away from the signal to avoid injury to your face and eyes 
from particles ejected by the small rockets (Figure 5-2). 



5-2 







FM 23-30 



(e) Strike the bottom of the cap a sharp blow with the palm of your right hand or strike 
it on a hard surface, keeping your left arm rigid. 

NOTE: Before firing the signal, the firer must make sure there is enough overhead 

clearance. 




Figure 5-2. Firing the handheld signal. 



(3) Function. When the firing cap is struck, the firing pin is forced into the base of the 
launcher tube at the primer. When the primer is struck, the flash from the primer ignites an 
initiating charge of black powder at the base of the signal. Gases from the burning initiating 
charge expel the signal from the launcher (rocket barrel) with a slight recoil. As the signal 
is expelled, four flexible steel fins unfold to stabilize the signal during flight. After the signal 
rises about 6 meters, the rocket motor, which was ignited by the propelling gases, begins to 
burn fully, forcing the signal to a height of 200 to 215 meters. At that point, a delay element 
ignites an ejection charge, which in turn forces the five-star illumination cluster out of the 
nose of the signal body. 

(4) Firing data. Star clusters burn 6 to 10 seconds. Their rate of descent is 14 meters each 
second. 

b. Star Parachutes. Star parachutes are also used for signaling and illuminating. They 
are issued in an expendable launcher that consists of a launching tube and a firing cap. These 
signals produce a single parachute-suspended illuminant star. 

(1) Types. The current types of star parachutes include the M126A1 (red star), the 
M127A1 (white star), and the Ml 95 (green star). 

(2) Operation. These signals are fired in the same manner as the star clusters. 

(3) Function. These signals function in the same manner as the star clusters. 

(4) Firing data. The M126- and M127-series star parachutes rise to a height of 200 to 
215 meters. The M126 burns for 50 seconds, and the M127 burns for 25 seconds. The 
average rate of descent for either is 2. 1 meters each second. The signals can be seen for 50 to 
58 kilometers at night. 

c. Smoke Parachutes. Smoke parachutes are for signaling only. They are issued in an 
expendable launcher that consists of a launching tube and a firing cap. These signals produce 
a single perforated colored smoke canister that is parachute-suspended. 



5-3 







(1) Types. The current types of smoke parachutes include the M128A1 (green smoke), 
the M129A1 (red smoke), and the M194 (yellow smoke). 

(2) Operation. These signals are fired in the same manner as the star clusters. 

(3) Function. These signals function in the same manner as the star clusters. 

(4) Firing data. Smoke parachutes rise to a height of 200 to 215 meters. The signals emit 
smoke for 6 to 18 seconds, forming a smoke cloud that persists for 60 seconds. Their rate of 
descent is 4 meters each second. 



5-4. SURFACE TRIP FLARES 

Surface trip flares outwardly resemble antipersonnel mines or hand grenades (Figure 5-3). 
Their primary use is to warn of infiltrating troops by illuminating the field. They are also 
used as signals or booby traps. The flares produce 50,000 candlepower of illumination. 




Figure 5-3. Surface trip flares. 





FM 23-30 



5-5. SIMULATORS 

Simulators are used in training to imitate the sounds and effects of combat detonations. 

a. The booby trap simulator, Ml 17, (Figure 5-4) is used during training and military 
exercises. This device allows training in the installation and use of booby traps. When 
tripped or activated, the simulator functions with a flash and loud report. 




b. The ground burst simulator, Ml 15A2, (Figure 5-5) is used to create battle noises and 
flash effects during training. It produces a high-pitched whistle that lasts 2 to 4 seconds. The 
detonation produces a flash and loud report. 




Figure 5-5. M115A2 simulator. 



5-5 









FM 23-30 



c. The hand grenade simulator, Ml 16A1, (Figure 5-6) is used to create battle noises and 
flashes during training. It differs from the ground burst simulator in that it is shorter and does 
not emit a high-pitched whistle before detonation. The hand grenade simulator is thrown in 
the same manner as a live grenade. It creates a flash and loud report 5 to 10 seconds after 
ignition. 



PULL CORD TIME BLASTING FUSE IGNITER M3A1 



CAP 
2,18 IN. 




SIMULATOR 

HAND GRENADE, MII6AI 
FIRING INSTRUCTIONS 

^REMOVE SAFETT CLIP FR OM 
fcftflg LIGHTER. CAMPtmaf 




GRAY (MARKING IN BLACK 
ON WHITE BACKGROUND) " 
4.27 IN. 



SAFETY CLIP 



Figure 5-6. M116A1 simulator. 



d. The explosive simulator, M80, (Figure 5-7) is used during training and in 
deactivation training programs. It simulates hand grenades, booby traps, land mines, and rifle 
or artillery fire. 



FUSE-^_/j 

1 




SIMULATOR 1 






EXPLOSIVE 


0.69 IN, 




M80 


j 




1.563 IN. ► 





Figure 5-7. M80 simulator. 



5-6 






FM 23-30 



5-6. ILLUMINATION GROUND SIGNAL KITS 

The pen gun flare supports the small unit leader in fire control, maneuver, and initiating 
operations such as ambushes. 

a. Kit 1. This pen gun flare has a threaded projector with the projectiles contained in 
a cloth bandoleer. Each of the signals listed below may be fired from a handheld projector 
while in a bandoleer. 

• Red illumination ground signal, Ml 87. 

• White illumination ground signal, Ml 88. 

• Green illumination ground signal, Ml 89. 

• Amber illumination ground signal, Ml 90. 

(1) Contents. The projector and the bandoleer plus seven projectiles or signals make up 
the signal kit (Figure 5-8). All signals may be obtained and fired separately. The Ml 85 red 
signal kit contains only red signals. The Ml 86 signal kit contains three red, two white, and 
two green signals. 




Figure 5-8. Signal kit 1. 



(2) Operation. Select the signal to be fired by color. If the bandoleer contains more than 
one signal of the chosen color, use the one farthest from the lanyard. Remove and discard the 
plastic cap. Cock the projector by moving the trigger to the safety slot. Carefully thread the 
projector onto the signal, taking care not to dislodge the trigger from the safety slot. Aim in 
the chosen direction. Fire by moving the trigger to the bottom of the slot and releasing it with 
a snap. If the expended signal is on the end of the bandoleer or if the signals between the 
expended signal and the end have been used, cut the bandoleer and discard the waste. Return 
the partly used kit to the barrier bag and seal with tape. 

b. Kit 2. This pen gun flare has a force-fitted projector and a plastic bandoleer before 
being fired. 



5-7 






FM 23-30 



(1) Contents. This kit contains only red illumination ground signals. The projector and 
the bandoleer plus seven signals make up this kit (Figure 5-9). The burning time for these 
signals is 10 seconds at 100,000 candlepower. 




(2) Operation. To operate this signal, select and remove the signal to be fired from the 
bandoleer using the one farthest from the lanyard. Carefully insert the nozzle end of the 
signal into the projector as far as it will go. Fire by pulling the trigger knob to the rear of the 
slot and releasing it with a snap. Retain the bandoleer for future use. Return the partly used 
kit to the plastic bag and seal with tape. 



5-8 







APPENDIX A 

LIVE HAND GRENADE RANGE 
OPERATIONS CHECKLIST 



This appendix is designed to assist leaders in the safe operation of a 
basic live hand grenade range. As a checklist, it does not provide the answers 
but asks the questions for leaders to answer. Modification of the checklist for 
other types of live hand grenade training ( collective training, STX, and so 
forth) is expected. The following is a suggested checklist: 

A-l. BECOME AN EXPERT 

• Review written material. 

• Review AR 385-63. 

• Review FM 23-30 and TM 9-1330-200-12. 

• Check out the range. 

• Visit range control and read installation range instructions. 

A-2. DETERMINE REQUIREMENTS 

• Personnel. 

• OIC. 

• Safety officer. 

• Assistant safety officer. 

• NCOIC. 

• Ammunition personnel. 

• Target detail. 

• Tower operator. 

• Assistant instructors. 

• RATELOs. 

• Guards, as required. 

• Aidmen, with required medical supplies. 

• Truck driver. 

A-3. EQUIPMENT 

• Kevlar, body armor, LCE, and earplugs issued to all personnel, instructors, and 
students. 

• Range packet and clearance form. 

• Safety fan and diagram. 

• Appropriate publications pertaining to training (FMs, TMs, ARs). 

• Lesson plans, status reports, and reporting folders. 

• Range flag. 

• Communications equipment to include a phone, FM radios, and field radios; two 
means of communication are required. 

• PA system with bullhorns for backup. 



A-1 





FM 23-30 



• Kevlars marked for control personnel. 

• Ambulance or required dedicated evacuation vehicle; the driver must have 
knowledge of the route to the hospital. 

• Earplugs for all personnel; have extras on hand for visitors. 

• Water for drinking and cleaning. 

• Qualification scorecards. 

• Tables and chairs, if needed. 

• Training aids. 

• Targets required for the operation of the range (bunkers or personnel targets 1/4- 
inch steel E-type silhouette). 

A-4. OCCUPY, INSPECT, AND SET UP RANGE 

• Establish good communication by at least two means. 

• Have designated parking areas for cadre and training unit personnel. 

• Have secured ammunition points. 

• Establish locations for medical station. 

• Establish water points. 

• Have a designated mess area. 

• Have a designated helipad. 

• Inspect range for operational conditions. 

• Make sure the impact area is raked and clear of debris. 

• Check all throwing pits for sharp edges or unleveled throwing surfaces. 

• Check to ensure knee walls meet standards. 

• Check tower and tower PA system. 

• Raise the red flag when occupying or firing, according to local SOP. 

• Request an opening code from range control. 

A-5. PREPARATION FOR TRAINING 

• Get a good head count of all soldiers going to train. 

• Identify soldiers who will not be training. 

• Issue equipment and ammunition necessary to conduct training. 

• Conduct safety briefing to include administrative personnel. 

• Organize personnel into throwing orders. 

A-6. CONDUCT INITIAL HAND GRENADE TRAINING 

• Move soldiers to training location. 

• Issue practice grenades to soldiers. 

• Show soldiers inspection procedures when unpacking hand grenades. 

• Show soldiers composure of grenade, for example, body, fuze, and three safeties. 

• Teach soldiers proper left and right handgrips. 

• Teach soldiers proper throwing positions and techniques. 

• Let soldiers practice throwing grenades, 10 or more as required for efficiency. 



A-2 






FM 23-30 



A-7. INSPECTION OF LIVE HAND GRENADES 

• Open the canister and visually inspect the grenade. 

• If grenade is packed upside down, turn in grenade. (See TM 9-1330-200-12.) 

• If safety pin or safety clip is missing, turn in grenade. 

• If all the above is in order, remove grenade from canister. 

• If grenade body is cracked, turn in grenade. 

• If fuze lugs are broken, turn in grenade. 

• If safety lever is bent or broken, turn in grenade. 

• The safety pin must have either a diamond crimp or a 45-degree spread; if not, 
turn in grenade (TM 9-1330-200-12). 

• If pull ring is cracked, turn in grenade. 

• If fuze is loose, turn in grenade. 

A-8. MOVEMENT TO LIVE-BAY TRAINING AREA 

Soldiers are briefed to prepare to move down to the live-bay throwing site. Individual 
weapons and protective masks are grounded in the designated training unit area of operation. 
Range cadre ensure soldiers have earplugs, flak vest, LCE, and Kevlar. Soldiers also ensure 
that all equipment is properly worn and fastened. Before marching the soldiers to the live-bay 
site, a last minute check is made to make sure any high-risk soldier is identified in the initial 
training period and is pulled out of the formation. 

a. Safety Precautions. 

(1) After soldiers go past the prescribed roadblocks and or barriers, make sure a guard 
is posted and briefed on procedures for individuals wanting to cross roadblocks during live 
throwing of grenades. 

(2) Communication between roadblock and tower must be confirmed before live 
throwing. 

(3) Soldiers are shown the live-bay training area and a safety briefing is given on the 
operating procedures of live bay. Cadre reinforce the fact that cooking-off and milking of 
hand grenades are not allowed in live bay. Soldiers are also briefed on the procedures for 
dropping grenades. 

(4) After the live-bay safety briefing, march the soldiers to the overhead cover area. 

(5) Soldiers are checked once more to ensure all have earplugs and equipment is properly 
secured. 

b. Issue of Live Hand Grenades. 

(1) Issue grenades to the soldiers making sure they are holding the grenades using a 
proper left or right handgrip. Grenades are issued only to those soldiers who are next in line 
to go to the throwing pit. The safety NCO makes sure the soldiers are holding the grenades 
properly and at the chin-chest level. 

(2) When departing to the live-bay pit, the safety officer directs soldiers to sound off, 
each indicating with which hand he will throw the grenade. 



A-3 





FM 23-30 



A-9. THROWING OF LIVE HAND GRENADES 

Throwing of live hand grenades can be done in a safe manner if the range safety procedures 
are followed. These procedures include identification of high-risk soldiers as well as 
reinforcement of training to those soldiers who may have had problems during the initial 
training block of instruction. Live-bay cadre must be completely alert at all times and 
prepared to take appropriate actions for any given situation. The following is guidance for 
operation procedures of live-bay throwing. 

• The range OIC must be positioned in the tower to observe the throw phase and count 
grenade explosions for purposes of grenade accountability and duds. 

• A pit NCO is assigned to each throwing pit. 

• The safety NCO issuing grenades directs soldiers to specific throwing pits. 

• The pit safety NCO observes movement of soldiers to the pit. 

• The soldier identifies the throwing arm to the pit safety NCO. 

• The pit safety NCO directs the soldier to the appropriate position of the pit, based on 
left or right throwing arm. 

• The pit NCO directs the soldier to hand over the grenade in his nonthrowing hand. 

• The pit safety NCO directs the soldier to remove the safety clip and prepare to throw. 
From this point on, the pit safety NCO does not remove his eyes from the throwing 
hand until completion of the throw. The pit safety NCO signals the tower that the 
soldier is prepared to throw by holding up his left or right arm in a vertical position. 



WARNING 

If a grenade is dropped in the pit, the pit safety NCO forces the 
soldier out of the pit into the designated safe area and follows 
him. 



A-10. ORDER TO THROW FROM TOWER 

• When all throwing pits are ready, the tower NCO commands THROW, and the 
pit NCO repeats the THROW command to the soldier in the pit. 

• All pits throw at the same time. 

• The soldiers throw the grenades, then drop to cover. If the soldier does not take 
cover, the pit NCO forces the soldier to take cover if needed. 

• The tower NCO commands CLEAR after observing each grenade detonate. 

• The soldiers prepare to throw a second grenade, repeating the required steps. 



A-4 








FM 23-30 



WARNING 

If a soldier releases the safety lever but fails to throw the 
grenade, the pit safety NCO forcefully repeats the command to 
throw; if necessary, the pit safety NCO grabs and throws the 
grenade himself. 



A ll. COMPLETE THE TRAINING MISSION 

• Clear the range. 

• Close down the range in accordance with local SOP. 

• Remove all equipment and ammunition from the range. 

• Police the range, fill in all holes with sand, rake the impact area, and perform 
other range maintenance as required by local SOP. 

• Request a range inspection from range control when ready to clear. 

• Turn in paperwork and equipment. 

• Submit after action report to headquarters. 

• Report any noted safety hazards to proper authorities. 

• Turn in all unexpended grenades in original grenade containers to the ASP, along 
with all safety pins and packing residue from all detonated grenades. 



A-5 







APPENDIX B 

HAND GRENADE SAFETY CONSIDERATIONS 



As simple as the fragmentation hand grenade may seem, it is a very 
powerful and dangerous weapon. Soldiers must understand the fatal effects 
that might take place with a hand grenade training accident. Since 1990, a 
number of fatal accidents have happened throughout training areas within 
the US. These training accidents have been recorded with basic training 
soldiers as well as seasoned soldiers within our armed forces. This appendix 
lists precautions and other considerations to be followed by hand grenade 
users. It should be used with Appendix A, Live Hand Grenade Range 
Operations Checklist, to educate leaders to safely conduct hand grenade 
training. 

B-l. GENERAL PRECAUTIONS 

Observe general precautions applicable to the use of any ammunition. More specific 
instructions to grenade users include the following: 

a. Do not open the grenade containers or remove the protective devices until just 
before use. 

b. Never make unauthorized modifications to hand grenades. 

c. Do not remove the safety clip or the safety pin until the grenade is about to be thrown. 

(1) A safety clip can be removed and reattached to a hand grenade if the safety pin is still 
in place. 

(2) Never attempt to reinsert a safety pin into a bursting hand grenade during training. 
In combat, however, it may be necessary to reinsert a safety pin into a bursting grenade. Take 
special care to replace the pin properly. If the tactical situation allows, it is safer to throw the 
grenade rather than to trust the reinserted pin. Safety pins may be replaced in smoke and 
burning riot-control grenades. 

B-2. TRAINING PRECAUTIONS 

Treat any thrown grenade that fails to detonate as a dud, regardless of safety pin, safety clip, 
or safety lever status. 

a. Know the status of the grenade. 

(1) SAFE — a grenade with all safety devices intact. 

(2) LIVE — a thrown grenade from the instant it is released until the expected fuze time 
has elapsed. 

(3) DUD — a thrown grenade that failed to detonate after the expected fuze time has 
elapsed. 

b. During training, the pit NCO determines a dropped grenade’s status (safe, live, or 
dud). 

c. Throwers must consider the flight path of the grenade to make sure no obstacles alter 
the flight of the grenade or cause it to bounce back toward them. 

d. Make sure that the impact area is level and free of debris before throwing the 
casualty-producing hand grenade in training. 



B-1 





FM 23-30 



e. Do not handle, approach, recover, or otherwise tamper with dud grenades. Explosive 
ordnance disposal (EOD) personnel handle dud grenades. 

f. Observe caution when using hand grenades with igniting type fuzes (M14-TH3, 
AN-M18, M7A2/A3, and AN-M83). These grenades ignite with a flash and should be 
thrown at least 10 meters from all personnel to avoid hazardous conditions. 

B-3. DUDS 

Duds must be regarded as dangerous. The following procedures must be followed if a 
grenade does not detonate: 

a. M69 Practice Grenade. Wait 5 minutes before defuzing the M69 practice grenade. 
Keep the bottom of the grenade oriented in a safe area. Place the dud fuze in a sand-filled 
container and return it to the issuing facility. 

b. Fragmentation Grenade. The thrower and supervisor wait in the throwing pit for 
5 minutes before returning to a covered area. Notify EOD immediately. Do not throw any 
hand grenades into the area of the dud until it has been neutralized. If range facilities provide, 
continue training on adjacent impact area separated by berms. 

B-4. DROPPED LIVE HAND GRENADES 

If a casualty-producing grenade is dropped accidentally after the safety pin has been 
removed, the throwing pit safety NCO is responsible for reacting accordingly. He is 
responsible for the safety of the thrower, and he decides what actions are the most 
appropriate. His actions are dependent upon many factors, such as the safety design of the 
throwing pit, the location of the dropped grenade, the location of the thrower, and possibly 
his ability to physically move the thrower. All of these factors need to be considered before 
the safety pin is pulled. 

a. Throwing Pit With Knee Wall. It is recommended that all throwing pits for live 
grenade training have knee walls (Figure B-l). Knee walls provide the quickest and safest 
means of reacting to a dropped grenade. In most instances, the throwing pit safety NCO 
reacts to a dropped live grenade by yelling GRENADE to alert all other personnel in the area 
and by physically pushing the thrower over the knee wall, then falling on top of him. If a 
hand grenade is dropped over the knee wall, the throwing pit safety NCO yells GRENADE 
and forces the thrower to the ground inside the throwing pit. 



B-2 






FM 23-30 




Figure B-1. Throwing pit with knee wall. 

b. Throwing Pit Without Knee Wall. Throwing pits that do not have knee walls must 
have safety pits attached to both sides (Figure B-2). In most instances, the throwing pit safety 
NCO reacts to a dropped live grenade by yelling GRENADE to alert other personnel in the 
area and by physically moving the thrower out of the throwing pit and into a safety pit. If the 
hand grenade is dropped to the rear of the throwing pit, the throwing pit safety NCO yells 
GRENADE and forces the thrower over the front of the throwing pit. He follows the thrower 
over the wall. The safety NCO’s first responsibility is the thrower’s safety. His immediate 
action must be to remove the thrower from the danger area. 

c. Sumps. Do not kick or throw grenades into sumps. In response to a dropped grenade, 
soldiers move from the danger area and drop to the prone position with Kevlars facing the 
direction of the grenade. This reduces the soldiers’ exposure and increases the protection of 
the Kevlars. 



B-3 







FM 23-30 




B-5. PROPER GRIP 

Hold the safety lever firmly. An insufficient grip on the safety lever could result in the striker 
rotating and striking the primer that ignites the delay element. This can occur on most 
grenades without the safety lever being detached from the grenade. 

B-6. HELICOPTERS 

Do not throw fragmentation grenades from low flying or hovering helicopters. The fragments 
present a hazard to the aircraft and its passengers. Generally, throwing hand grenades from 
medium- or high-flying helicopters is limited to mission-critical situations. 

B-7. AIRBORNE 

During training missions, do not attach hand grenades on ammunition pouches during 
airborne operations. Carry the grenades in the main body of the rucksack instead. During 
wartime conditions, it is essential that soldiers are prepared to engage the enemy as soon as 
the chopper hits the ground; therefore, soldiers must carry their grenades in their ammunition 
pouches with the secondary safety removed. The following are suggested techniques to be 
used during training missions. 

a. Before removing grenades from canisters, make sure inspection procedures are 
followed LAW TM 9-1330-200-12. Remove grenades from canisters and tape the safety pin 
and safety lever to the grenade. Fold back the tape for a quick release. 

b. Return grenades to the canister for carrying. When taking out grenades, inspect them 
again to make sure tape and safeties are intact. 



B-4 







FM 23-30 



B-8. ENVIRONMENTAL PROTECTION 

All leaders, trainers, and soldiers must comply with environmental laws and regulations. The 
leader must identify the environmental risks associated with training individual and 
collective tasks. Trainers must work to reduce and avoid damage to training areas and 
environment caused by realistic training. Environmental risk management parallels safety 
risk management and is based on the same philosophy. Environmental risk management 
consists of the following steps: 

a. Identify Hazards. Identify the potential sources for environmental degradation 
during the analysis of METT-T factors. This requires identification of environmental 
hazards. An environmental hazard is a condition with the potential for polluting air, soil, or 
water or destroying cultural or historical artifacts. 

b. Assess Hazards. Analyze the potential severity of environmental degradation by 
using the environmental risk assessment matrixes in FM 3-100.4 and the example risk 
management worksheet shown in Figure B-3. The severity of environmental degradation is 
considered when determining the potential effect an operation may have on the environment. 
The risk effect value is defined as an indicator of the severity of environmental degradation. 
Quantify the risk to the environment resulting from the operation as extremely high, medium, 
or low using the environmental assessment matrixes. 

c. Make Environmental Risk Decisions. Make decisions and develop measures to 
reduce high environmental risks. 

d. Brief Chain of Command. Brief the chain of command (to include installation 
environmental office, if applicable) on proposed plans and pertinent high-risk environmental 
matrixes. Risk decisions are made at a level of command that corresponds to the degree of 
risk. 

e. Implement Controls. Implement environmental protection measures by integrating 
them into plans, orders, SOPs, training performance standards, and rehearsals. 

f. Supervise. Supervise and enforce environmental protection standards. 



B-5 






Figure B-3. Example of risk management worksheet. 



00 

CD 



RISK MANAGEMENT WORKSHEET 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 1 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


1(A). RANGE/ 
GENERAL 
SITUATIONAL 
AWARENESS 








THE RANGE OFFICER IN CHARGE (OIC)/SAFETY OFFICER (RSO) WILL DO 
THE FOLLOWING: 

1 . READ AND REVIEW THE RISK ASSESSMENT. 

2. ENSURE CADRE COMBAT LIFESAVERS AND A DEDICATED EVACUATION 
VEHICLE ARE AVAILABLE. INVENTORY COMBAT LIFES AVER'S FIRST AID BAG 
OF THE TRAINING COMPANY. CONSULT WITH TRAINING COMPANY CADRE TO 
IDENTIFY PROBLEM SOLDIERS - SUICIDAL OR HOMICIDAL INTENT OR 
GESTURES, OR DEMONSTRATION OF SERIOUS EMOTIONAL ADJUSTMENTS. 

3. IDENTIFY SOLDIERS WITH MEDICAL PROBLEMS HAVING THE POTENTIAL 
TO IMPACT TRAINING TO INCLUDE MINOR ILLNESSES, ALLERGIES, PREVIOUS 
HEAT AND/OR COLD WEATHER INJURIES, OR ENVIRONMENTAL SENSITIVITIES. 

4. REVIEW EVACUATION PROCEDURES AND REPORTING PROCEDURES FOR 
SERIOUS INCIDENTS. PLAN TO EVACUATE SOLDIERS WITH ALLERGIC 
REACTIONS, ANYONE WITHIN 25 METERS OF A LIGHTNING STRIKE, COLD 
WEATHER/HEAT INJURIES, SNAKEBITE, OR ANYONE SHOWING SYMPTOMS 
BEYOND THE RANGE OIC'S EXPERIENCE AND THE COMBAT LIFESAVER S 
ABILITY TO TREAT. THE OIC/RSO WILL DIRECT AN AIR MEDEVAC WHEN THE 
DANGER OF LOSS OF LIFE, LIMB, OR EYESIGHT EXISTS. 

5. ASCERTAIN WHAT TYPE OF TRAINING THE UNIT HAS DONE FOR THE 
PREVIOUS 24 HOURS AND THE AVERAGE AMOUNT OF REST THE SOLDIERS 
HAVE BEEN ALLOWED. 

6. CONDUCT DAILY RISK ASSESSMENT IN CONSULTATION WITH TRAINING 
COMPANY CADRE REPRESENTATIVES. 









INITIAL OVERALL RISK: 


EXTREMELY 


HIGH 


| MEDIUM 


LOW RISK ACCEPTANCE: Type signature block, and sign. 




HIGH ' 








RESIDUAL OVERALL 
RISK: 


EXTREMELY [ 
HIGH 1 


HIGH 


| MEDIUM 


LOW 








ARDRELLE L. EVANS 
CPT, IN 
Commanding 
FB Form 46-R, 20 Apr 95 


GORDON B. DAVIS, JR. 
LTC, IN 
Commanding 


RICHARD J. ROWE, JR. CARL F. ERNST 

COL, IN MAJOR GENERAL, USA 

Commanding Commanding 













Figure B-3. Example of risk management worksheet (continued). 



00 

-^1 




FM 23-30 












Figure B-3. Example of risk management worksheet (continued). 



CO 

CO 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 3 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


1(C). COLD 


E 

UNLIKELY 


1 

CATASTROPHIC 


MEDIUM 


1. ALL SOLDIERS WITH PREVIOUS COLD INJURIES WILL BE IDENTIFIED AND 
CLOSELY MONITORED THROUGH THE BUDDY SYSTEM, TRAINING COMPANY 
CADRE, AND INSTRUCTORS. 

2. IMMERSION FOOT: 

CAUSE: PROLONGED IMMERSION IN COLD WATER, USUALLY IN EXCESS OF 12 
HOURS AT TEMPERATURES BELOW 50 DEGREES F. 

3. TRENCH FOOT: 

CAUSE: EXPOSURE TO WETNESS AND COLD BETWEEN FREEZING AND 50 
DEGREES FAHRENHEIT, LASTING HOURS TO SEVERAL DAYS. 

4. FROSTBITE: 

CAUSE: EXPOSURE TO COLD AT TEMPERATURES OF FREEZING OR BELOW, 
FOR MINUTES TO SEVERAL HOURS. 

5. HYPOTHERMIA: 

CAUSE: HEAT LOSS EXCEEDING BODY’S HEAT PRODUCTION RESULTING IN 
BODY TEMPERATURE OF 95 DEGREES FAHRENHEIT OR LOWER. 

6. FIRST AID MEASURES: 

REMOVE WET CLOTHING, REST AFFECTED PART AND REWARM IT PROMPTLY 
TO ROOM TEMPERATURE, EXCEPT IN THE CASE OF FROSTBITE WHEN 
THAWING SHOULD ONLY BE ATTEMPTED BY MEDICAL PERSONNEL. TREAT 
INJURIES AND EVACUATE TO MEDIC OR TROOP MEDICAL CLINIC. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


2. EYE/HEARING 
LOSS 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


RANGE OIC OR SAFETY OFFICER WELL: 

1. BRIEF STUDENTS ON THE DANGERS OF LOW HANGING BRANCHES. 

2. ENSURE QUALIFICATION COURSE DETAIL PERSONNEL WEAR SAFETY 
GOGGLES OR GLASSES WHILE STUDENTS ARE NEGOTIATING THE COURSE. 

3. BRIEF SOLDIERS ON THE DANGER OF WATCHING A LIVE GRENADE AFTER 
THROWING. 

4. ENSURE SOLDIERS ARE WEARING HEARING PROTECTION WHEN 
APPROPRIATE. 

5. ENSURE EXTRA EARPLUGS ARE AVAILABLE. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 



FB Form 46-R, 20 Apr 95 
















Figure B-3. Example of risk management worksheet (continued). 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 4 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


3. SOLDIER 
STRUCK BY 
LIGHTNING 


E 

UNLIKELY 


I 

CATASTROPHIC 


MEDIUM 


RANGE OIC OR SAFETY OFFICER WILL: 

1 . SUSPEND ALL TRAINING DURING ELECTRICAL STORMS. 

2. NOTIFY RANGE CONTROL, BATTALION HEADQUARTERS (HQ) AND 
COMPANY HQ OF ANY INCIDENT. 

3. CONTROL THE STUDENTS. 

4. BRIEF STUDENTS ON ELECTRICAL STORM PLAN AND POINT OUT LOCATION 
TO GROUND GEAR AND AN OPEN AREA TO MOVE TO IN THE EVENT OF 
LIGHTNING. 

INSTRUCTORS WILL: 

1 . ENSURE ALL STUDENTS GROUND THEIR INDIVIDUAL EQUIPMENT AND DON 
THEIR WET- WEATHER GEAR. 

2. ENSURE ALL STUDENTS ARE SPREAD 5 TO 10 METERS APART IN AN OPEN 
AREA, UNTIL THE STORM CLEARS OR THE TRAINING UNIT DEPARTS. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


4. SOLDIER 
BITTEN/STUNG BY 
SNAKES OR 
INSECTS 


D 

REMOTE 


1 

CATASTROPHIC 


HIGH 


RANGE OIC OR SAFETY OFFICER WILL: 

DURING A SAFETY BRIEFING, INFORM THE STUDENTS OF THE VARIOUS TYPES 
OF WILDLIFE THAT ARE HAZARDOUS AND WARN THEM NOT TO HANDLE OR 
HARASS THE WILDLIFE DURING TRAINING. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


5. FALLS 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


OIC OR SAFETY OFFICER WILL: 

1. GIVE SAFETY BRIEFING ALERTING SOLDIERS TO TRIPPING HAZARDS: 
ROCKS, BRANCHES, FALLEN TREES, AND CREEK BEDS. 

2. BRIEF SOLDIERS PRIOR TO THE HAND GRENADE QUALIFICATION COURSE 
(HGQC) ON SPECIFIC HAZARDS ASSOCIATED WITH THEIR RESPECTIVE 
COURSE. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


6. 

DEMONSTRATION 
OFANM14 
INCENDIARY 
GRENADE COULD 
BURN RETINA IN 
EYES 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


RSO WILL: 

BRIEF SOLDIERS NOT TO LOOK DIRECTLY AT THE GRENADE DURING 
DEMONSTRATION. 

INSTRUCTORS WILL: 

MONITOR SOLDIERS TO ENSURE THEY DO NOT LOOK AT THE GRENADE. 


E 

UNLIKELY 


III 

MARGINAL 


LOW 



DO 

(b 



FB Form 46-R, 20 Apr 95 



FM 23-30 












Figure B-3. Example of risk management worksheet (continued). 



CO 

O 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 5 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


7. SOLDIER MISSES 
BUNKER WHILE 
USING COOK OFF 
TECHNIQUE-FUSE 
RESIDUE FROM 
PRACTICE FUSE 
COULD HIT 
SOLDIER. 


D 

REMOTE 


III 

MARGINAL 


LOW 


INSTRUCTORS WELL: 

1. MONITOR SOLDIERS TO ENSURE THEY DO NOT LOOK AT THE GRENADE. 

2. DEMONSTRATE COOK OFF TECHNIQUES AND TALK SOLDIERS THROUGH 
THE TECHNIQUES. 

3. ENSURE COOK OFF IS ONLY USED WITH PRACTICE FUSES. 

4. ENSURE SOLDIERS TURN AND FACE THE REAR OF THE BUNKER TO KEEP 
FRAGMENTS FROM HITTING THEM IN THE FACE. 

RANGE OIC OR SAFETY OFFICER WELL: 

1 . BRIEF ALL INSTRUCTORS ON THE SAFETY PROCEDURES TO BE FOLLOWED 
ON THE HGQC. 

2. ENSURE SOLDIERS ON DETAIL ARE WEARING EYE PROTECTION AND BLACK 
GLOVES WHILE RETRIEVING GRENADES. 

3. ENSURE SOLDIERS ON DETAIL ARE NOT RETRIEVING GRENADES UNLESS 
INFORMED BY THE GRADER AND ARE NOT THROWING GRENADES AT ANY 
TIME. 


D 

REMOTE 


IV 

NEGLIGIBLE 


LOW 


8. BURNING 
HANDS ON 
EXPENDED 
PRACTICE 
GRENADES 


D 

REMOTE 


III 

MARGINAL 


LOW 


AMMUNITION NCO ENSURES SOLDIERS USE BLACK LEATHER SHELLS WHEN 
REFUSING PRACTICE FUSE HEADS. 


D 

REMOTE 


IV 

NEGLIGIBLE 


LOW 


9. AMMUNITION/ 
PYROTECHNICS 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


RSO WILL: 

ENSURE ALL WEAPONS HAVE BLANK ADAPTERS. 

AMMUNITION NCO: 

WILL KEEP ALL M67 HAND GRENADES IN THE AMMUNITION BUNKER AND 
UNDER GUARD AT ALL TIMES. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 



FB Form 46-R, 20 Apr 95 



FM 23-30 
















Figure B-3. Example of risk management worksheet (continued). 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 6 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


10. SOLDIER HIT 
BY THROWN 
PRACTICE 
GRENADE 


D 

REMOTE 


III 

MARGINAL 


MEDIUM 


RSO WILL: 

WARN SOLDIERS TO WATCH FOR OTHER SOLDIERS IN THE PATH OF FLYING 
PRACTICE GRENADES AND ACTIONS TO TAKE IF IN THE PATH OF A THROWN 
PRACTICE GRENADE. 

INSTRUCTORS WILL: 

1. ALLOW ENOUGH DISTANCE BETWEEN QUALIFYING SOLDIERS TO ENSURE 
OVERTHROWN PRACTICE GRENADES WILL NOT HIT SOLDIERS. 

2. ENSURE SOLDIERS WEAR KEVLAR HELMET AT ALL TIMES WHILE ON, OR IN 
THE VICINITY OF, THE QUALIFICATION COURSE. 

3. ENSURE SOLDIERS NOT INVOLVED IN THE HGQC STAY CLEAR OF THE 
QUALIFICATION COURSE 


E 

UNLIKELY 


III 

MARGINAL 


LOW 


11. LOST SOLDIER 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


1 . SAFETY BRIEFING WILL INCLUDE MEASURES TO TAKE IF LOST OR 
SEPARATED. 

2. A SITUATION REPORT WILL BE PROVIDED TO THE CHAIN OF COMMAND, BN, 
REGT, AND RANGE CONTROL. 

3. A THOROUGH SEARCH WILL BE CONDUCTED FOR THE LOST SOLDIER IN 
COORDINATION WITH TRAINING COMPANY CADRE AND USING ALL 
AVAILABLE MANPOWER. 


E 

UNLIKELY 


ni 

MARGINAL 


LOW 


12. ROAD 
CONDITIONS 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


1. RSO GIVES DETAILED SAFETY BRIEFING. 

2. 5 M.P.H. SPEED LIMIT SIGNS ARE POSTED IN THE TRAINING AREA. 

3. SAFETY BRIEFING INCLUDES CURRENT AND EXPECTED WEATHER 
CONDITIONS AND THE POSSIBLE EFFECT ON ROAD CONDITIONS. 


D 

REMOTE 


ni 

MARGINAL 


LOW 



FB Form 46-R, 20 Apr 95 



FM 23-30 












Figure B-3. Example of risk management worksheet (continued). 



DO 

ro 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 7 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


13. MANDATORY 
TRAINING PRIOR 
TO LIVE BAY 


D 

REMOTE 


III 

MARGINAL 


MEDIUM 


1 . SOLDIERS ARE TAUGHT PROPER GRIP AND THROWING TECHNIQUE AT 
"DISTANCE AND ACCURACY” TRAINING AND THE TRAINING IS REINFORCED IN 
THE MOCK BAY. 

2. ALL SOLDIERS MUST SUCCESSFULLY COMPLETE "DISTANCE AND 
ACCURACY” AND MOCK BAY TRAINING PRIOR TO ENTERING THE LIVE BAY. 

3. AT THE MOCK BAY SOLDIERS RECEIVE DEMONSTRATIONS AND REHEARSE 
THE EVACUATION DRILL AS STATED UNDER "RANGE SPECIFIC HAZARDS” 

4. ALL INSTRUCTORS WILL REHEARSE AND ALL UNASSIGNED INSTRUCTORS 
WILL BE RECERTIFIED ON THE PIT EVACUATION DRILLS THE MORNING PRIOR 
TO CONDUCTING A LIVE BAY EXERCISE. PRIMARY INSTRUCTOR (PI) WILL 
CONTROL INSTRUCTOR ROTATION ENSURING A 10 MINUTE BREAK EVERY 30 
MINUTES. 

5. THE PIT NCO WILL BE A SSG CERTIFIED BY THE RANGE OIC AND A/2-29 
COMPANY COMMANDER. 

6. TRAINING COMPANY COMMANDER OR FIRST SERGEANT WILL BE ON SITE 
DURING LIVE GRENADE THROW IAW TRAINING BRIGADE POLICY. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


14. RANGE 

SPECIFIC 

HAZARDS 








PIT NCO WILL DIRECT AND CONTROL THE SOLDIER HE HAS IN THE PIT WITH 
HIM AND MAINTAIN POSITIVE VISUAL OBSERVATION AND CONTROL OF THE 
LIVE GRENADES THE ENTIRE TIME THE SOLDIER IS IN THE PIT. 








14(A). ARMED 
HAND GRENADE 
DROPPED IN LIVE 
BAY 


D 

REMOTE 


I 

CATASTROPHIC 


HIGH 


PIT NCO AND SOLDIER EXECUTE THE EVACUATION DRILL AS REHEARSED IN 
THE MOCK BAY, EXITING THE PIT OVER THE BACK WALL. PIT NCO WILL 
ENSURE, PHYSICALLY IF NECESSARY, THE SOLDIER GETS OVER THE BACK 
WALL. 


E 

UNLIKELY 


1 

CATASTROPHIC 


MEDIUM 


14(B). ARMED 
HAND GRENADE 
DROPPED OFF 
BACK WALL 


C 

OCCASIONAL 


II 

CRITICAL 


HIGH 


PIT NCO AND SOLDIER EXECUTE SAFETY DRILL AS REHEARSED IN THE MOCK 
BAY. PIT NCO AND SOLDIER WILL ASSUME THE PRONE POSITION PARALLEL 
TO THE BACK WALL. PIT NCO WILL ENSURE THE SOLDIER’S HEAD IS BELOW 
THE TOP OF THE BACK WALL. 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


14(C). SOLDIER 
WATCHES 
GRENADE AFTER 
THROW 


C 

OCCASIONAL 


II 

CRITICAL 


HIGH 


PIT NCO WILL PHYSICALLY PULL THE SOLDIER DOWN BEHIND THE FRONT 
WALL OF THE LIVE BAY. 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 



FB Form 46-R, 20 Apr 95 



FM 23-30 


















Figure B-3. Example of risk management worksheet (continued). 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



DO 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 8 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


14(D). SOLDIER 
FREEZES AFTER 
ARMING GRENADE 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


PIT NCO WILL REINFORCE THE COMMAND 'THROW GRENADE.” PIT NCO WILL 
GRASP SOLDIER’S HAND AND APPLY PRESSURE TO THE SAFETY LEVER. PIT 
NCO WILL WALK SOLDIER FORWARD AND EXTEND HIS HANDS OVER THE 
FRONT WALL. PIT NCO ENSURES SOLDIER’S HEAD IS BELOW THE FRONT 
WALL, THEN LETS THE SOLDIER DROP THE GRENADE IN FRONT OF THE LIVE 
BAY. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 


14(E). SOLDIER 
COOKS OFF 
GRENADE 


C 

OCCASIONAL 


1 

CATASTROPHIC 


HIGH 


PIT NCO CONTINUES TO REINFORCE THE COMMAND TO ‘THROW GRENADE.” 
PIT NCO WILL NOT ATTEMPT TO GRAB THE GRENADE DUE TO THE RISK THAT 
SOLDIER MAY DROP IT IN THE LIVE BAY. 


D 

REMOTE 


1 

CATASTROPHIC 


HIGH 


14(F). SOLDIER 
MILKS GRENADE 
PRIOR TO 
THROWING 


C 

OCCASIONAL 


1 

CATASTROPHIC 


HIGH 


IF PIT NCO HEARS METALLIC CLICK (GRENADE ARMED), HE WILL REINFORCE 
THE COMMAND 'THROW GRENADE.” IF PIT NCO DOES NOT HEAR A METALLIC 
CLICK (GRENADE NOT ARMED), HE WILL GRAB THE SOLDIER’S HAND AND 
APPLY PRESSURE TO THE SAFETY LEVER. PIT NCO WILL WALK THE SOLDIER 
TO THE FRONT WALL, ENSURE SOLDIER’S HEAD IS BELOW THE FRONT WALL, 
AND LET THE SOLDIER DROP THE GRENADE IN FRONT OF THE LIVE BAY. 


D 

REMOTE 


1 

CATASTROPHIC 


HIGH 


14(G). SOLDIERS 
BEING HIT BY 
FRAGMENTS FROM 
THE M67 

FRAGMENTATION 

GRENADE 


D 

REMOTE 


II 

CRITICAL 


MEDIUM 


1. RSO ENSURES ALL SOLDIERS ARE WEARING KEVLAR VESTS WHILE 
FORWARD OF THE SAFETY BARRIER AND WHILE THROWING THE LIVE M67 
FRAGMENTATION GRENADE. 

2. OIC ENSURES MEDIC WITH AID BAG IS IN THE TOWER DURING LIVE 
GRENADE TRAINING, AND THE AMBULANCE IS NEXT TO RANGE SHACK. 

3. PI/DRILL SERGEANTS (DSs) ENSURE KEVLAR HELMET IS WORN AT ALL 
TIMES. 

4. SOLDIERS WILL BE UNDER OVERHEAD COVER AT ALL TIMES EXCEPT WHEN 
THEY THEMSELVES ARE THROWING THEIR HAND GRENADES. 

5. DSs/INSTRUCTORS WILL CONTROL SOLDIERS UNDER OVERHEAD COVER. 


E 

UNLIKELY 


II 

CRITICAL 


LOW 



co 



FB Form 46-R, 20 Apr 95 



FM 23-30 












Figure B-3. Example of risk management worksheet (continued). 



00 



RISK MANAGEMENT WORKSHEET 

CONTINUATION 



Operation/Training Event: MALONE 1 (HAND GRENADES) Page 9 of 9 

Organization: A CO, 2/29th IN REGT Date: RECURRING EVENT Prepared by: SFC ROGERS 



HAZARD 


INITIAL 

PROBABILITY 


INITIAL 

EFFECT 


INITIAL RISK 
LEVEL 


CONTROLS IMPLEMENTED 


RESIDUAL 

PROBABILITY 


RESIDUAL 

EFFECT 


RESIDUAL 
RISK LEVEL 


14(H). HEARING 
LOSS FROM 
EXPLOSION 


B 

LIKELY 


III 

MARGINAL 


MEDIUM 


1 . DSs ENSURE SOLDIERS ARE WEARING HEARING PROTECTION AT ALL TIMES 
WHILE AT LIVE BAY. 

2. PI ENSURES EXTRA EAR PLUGS ARE AVAILABLE. 


D 

REMOTE 


F 

NEGLIGIBLE 


LOW 


14(1). PREMATURE 
DETONATION AT 
GRENADE ISSUE 
POINT 


D 

REMOTE 


1 

CATASTROPHIC 


HIGH 


1 . AMMUNITION NCO MAINTAINS NO MORE THAN TWO CASES (60 GRENADES) 
AT THE ISSUE POINT AT ANY ONE TIME. 

2. AMMUNITION NCO ISSUES M67 FRAGMENTATION GRENADES DIRECTLY 
FROM CANISTER TO THE SOLDIER 


E 

UNLIKELY 


1 

CATASTROPHIC 


MEDIUM 



FB Form 46-R, 20 Apr 95 













APPENDIX C 

RANGE CONSTRUCTION/MODIFICATION 



This appendix provides structural dimensions and safety requirements for 
the construction and modification of a hand grenade range. 

C-l. STRUCTURAL DIMENSIONS 

The structural dimensions of live-bay throwing pits are accomplished IAW Chapter 4 with 
a separation distance of 25 meters between each lane. This places adjacent pits outside the 
effective casualty-producing radius of 15 meters for the M67 fragmentation grenade. A rear 
wall (knee wall) is constructed no more than 0.6 meter (2 feet) high and 0.15 meter (6 inches) 
thick. It extends the width of the throwing pit, connecting both ends of the enclosure. Slope 
the top of the knee wall inward to allow any grenade dropped on the wall to roll into the 
throwing pit. Install drain pipes (no more than 2 inches in diameter) in the knee wall to allow 
throwing pit drainage. Slope the floor of the pits in the direction of the drainage pipes. Do 
not construct grenade sumps or ditches inside the throwing pits (Figure C-l). 




Figure C-1. Range layout. 



c-i 






FM 23-30 



C-2. SAND/SAWDUST PIT AND THROWING PIT 

A sand/sawdust pit is placed outside the knee wall to cushion the fall of personnel diving 
over the wall in the event a grenade is dropped in the throwing pit (Figure C-2). 




Figure C-2. Sand/sawdust pit and throwing pit. 



C-3. PIT SEPARATIONS 

Where possible, separate the throwing pits by using steel, concrete, or wooden revetments 
or earthen berms of a length and height to lessen the effect of high velocity, low angle 
fragments (for example, 50 meters long and 1.8 meters high). The thickness varies according 
to the type of construction used. This permits grenade throwing to continue from the adjacent 
pit when a dud grenade requires closure of a specific pit pending dud disposal. 



C-4. OBSERVATION PITS 

Observation pits are built of a sufficient height to enable the OIC to observe and control all 
throwing pits. Laminated windowpanes, constructed as described below, provide the 
necessary degree of safety for the observation pits. 

• 10-mm glass (outside). 

• 7-mm polycarbonate resin sheet. 

• 6-mm glass. 

• 6-mm polycarbonate resin sheet. 

• 6-mm glass. 

Total: 35 mm (about 1 3/8 inches). 



C-2 







APPENDIX D 

THREAT HAND GRENADES 



This appendix provides general information on common threat hand 
grenade identification, functions, and capabilities. North Korea, China, and 
many former Soviet Union nations have an extensive inventory of hand 
grenades. As with most equipment in use by these nations, older hand 
grenades remain in circulation and use long after being classified obsolete. 

Section I. FORMER SOVIET UNION NATIONS 

D-l. RGN OFFENSIVE HAND GRENADE 

• Type: Offensive. (Figure D-l) 

• Weight: 310 grams. 

• Body Material: Aluminum. 

• Filler Material: 1 14 grams A-1X-1 (RDX 96 percent, wax 4 percent) explosive. 

• Fuze Type: Striker release, impact, or self-destruct. 

• Fuze Delay: Impact, 1 to 2 seconds; time, 3.5 to 4 seconds (self-destruct). 

• Range Thrown: 30 meters. 

• Lethal Radius: 4 meters. 




Figure D-1. RGN hand grenade. 



D-1 






FM 23-30 



D-2. RGO DEFENSIVE HAND GRENADE 

• Type: Defensive. (Figure D-2) 

• Weight: 530 grams. 

• Body Material: Aluminum. 

• Filler Material: 92 grams A-1X-1 (RDX 96 percent, wax 4 percent) explosive. 

• Fuze Type: Striker release, impact, or self-destruct. 

• Fuze Delay: Impact, 1 to 2 seconds; time, 3.5 to 4 seconds. 

• Range Thrown: 30 to 40 meters. 

• Lethal Radius: 6 meters. 



UPPER EXTERNAL HEMISPHERE 



UPPER HEMISPHERE 



SLEEVE OR SOCKET UPPER INTERNAL HEMISPHERE 



LOWER HEMISPHERE 



BURSTING CHARGE 



LOWER EXTERNAL HEMISPHERE 




RING 



LEVER 



LOWER INTERNAL HEMISPHERE 



Figure D-2. RGO hand grenade. 



D-2 









FM 23-30 



D-3. FI FRAGMENTATION HAND GRENADE 

• Type: Fragmentation. (Figure D-3) 

• Weight: 700 grams. 

• Body Material: Cast iron. 

• Filler Material: 60 grams TNT. 

• Fuze Type: Striker release. 

• Fuze Delay: 3 to 4 seconds; for booby traps, 0 to 13 seconds. 

• Range Thrown: 30 meters. 

• Lethal Radius: 20 to 30 meters. 



NOTE: The FI has been copied and produced by numerous other countries throughout 

the world. 




Figure D-3. FI hand grenade. 






FM 23-30 



D-4. RKG-3M ANTITANK HAND GRENADE 

• Type: Antitank. (Figure D-4) 

• Weight: With fuze, 1.07 kilograms. 

• Weight of HE Filling: TNT/RDX, 540 grams. 

• Penetration: 125 millimeters. 

• Fuze Type: Instantaneous impact, base detonating. 

• Effective Fragment Radius: 20 meters. 

• Length: 350 millimeters. 

• Diameter: 65 millimeters. 



NOTE: The RKG-3 family of grenades has been copied and produced by numerous other 

countries throughout the world. 




Figure D-4. RKG-3M antitank hand grenade. 







D-5. RGD-5 FRAGMENTATION HAND GRENADE 

• Type: Fragmentation. (Figure D-5) 

• Weight: 310 grams. 

• Filler Material: 110 grams of TNT. 

• Fuze Delay: 3 to 4 seconds. 

• Range Thrown: 40 meters. 

• Effective Fragment Radius: 15 to 20 meters, maximum fragment range about 30 
meters. 

NOTE: The RGD-5 has been copied and produced by numerous other countries 

throughout the world. 




Figure D-5. RGD-5 hand grenade. 







FM 23-30 



D-6. RG-42 FRAGMENTATION HAND GRENADE 

• Type: Fragmentation. (Figure D-6) 

• Weight: 435 grams. 

• Body Material: Steel. 

• Filler Material: 1 10 to 120 grams TNT. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.2 to 4.2 seconds. 

• Range Thrown: 30 meters. 

• Effective Fragment Radius: 20 meters. 



NOTE: The RG-42 has been copied and produced by numerous other countries 

throughout the world. 




6 






D-7. RDG-1 

• Type: Hand, smoke. (Figure D-7) 

• Weight: 500 grams. 

• Body Material: Cardboard, handle wood/cardboard. 

• Burning Time: 60 to 90 seconds. 

• Fuze: Friction fuze. 

• Fuze Delay: Unknown. 

• Filler: Smoke mixture. 

• Range Thrown: 35 meters. 

NOTE: This grenade is used to screen river crossings because it floats. 






D-8. RDG-2 AND RDG-3 

• Type: Smoke. (Figure D-8) 

• Weight: 500 grams. 

• Body Material: Cardboard coated with wax, handle wood/cardboard. 

• Burning Time: 50 to 90 seconds. 

• Fuze: Friction fuze. 

• Fuze Delay: Unknown. 

• Filler: Smoke mixture. 

• Range Thrown: 35 meters. 

NOTE: This grenade does not float and is unsuitable for water use. 








FM 23-30 



Section II. NORTH KOREA 

D-9. ROUND FRAGMENTATION GRENADE 

• Type: Fragmentation. (Figure D-9) 

• Weight: 600 grams. 

• Body Material: Cast aluminum body with 140 to 150 cast iron balls embedded 
in it. 

• Fuze: Striker release. 

• Fuze Delay: 3.2 to 4.2 seconds. 

• Filler: TNT, 60 grams. 

• Effective Casualty Radius: 20 meters. 



NOTE: A variation of this grenade has a plastic body. 




Figure D-9. North Korean fragmentation grenade (round). 








FM 23-30 



D-10. RECTANGULAR FRAGMENTATION GRENADE 

• Type: Fragmentation. (Figure D-10) 

• Weight: 370 grams. 

• Body Material: Sheet steel with about 1,300 steel balls in a cavity between the 
outer wall and the explosive filler. 

• Fuze: Striker release. 

• Fuze Delay: 3.2 to 4.2 seconds. 

• Filler: Composition B, 55 grams. 

• Effective Casualty Radius: 20 meters. 




Figure D-10. North Korean fragmentation grenade (rectangular). 



D-10 







FM 23-30 



D-ll. LACHRYMATORY GRENADE 

• Type: Lachrymatory. (Figure D-ll) 

• Weight: 350 grams. 

• Body Material: Sheet steel with a wooden handle. 

• Fuze: Pull friction. 

• Fuze Delay: 3 to 4 seconds. 

• Filler: CS mixture/TNT. 

• Range Thrown: 20 meters. 

• Effective Radius: 10 meters. 




Figure D-11. North Korean lachrymatory grenade. 



D-11 







FM 23-30 



Section III. CHINA 

D-12. TYPE 1 FRAGMENTATION GRENADE 

• Type: Fragmentation. (Figure D-12) 

• Weight: 600 grams. 

• Body Material: Cast iron. 

• Fuze: Striker release. 

• Fuze Delay: 3 to 4 seconds. 

• Filler: TNT, 50 grams. 

• Lethal Range: 20 meters. 




D-12 







FM 23-30 



D-13. TYPE 73 FRAGMENTATION GRENADE 

• Type: Fragmentation. (Figure D-13) 

• Weight: 190 grams. 

• Body Material: Two-piece sheet metal body enclosing a layer of 580 steel balls. 

• Fuze: Percussion. 

• Fuze Delay: 0.5 to 1 second. 

• Filler: Unknown. 

• Effective Casualty Radius: 7 meters. 



NOTE: A variation of this grenade may be in use as a rifle grenade with a tail fin 

assembly. 




Figure D-13. Type 73 fragmentation grenade. 



D-13 








FM 23-30 



D-14. TYPE 77-1 FRAGMENTATION STICK 

• Type: Fragmentation. (Figure D-14) 

• Weight: 380 grams. 

• Body Material: Cast iron with a plastic handle and sheet metal or plastic fuze 
cover cap. 

• Fuze: Pull friction. 

• Fuze Delay: 2.8 to 4 seconds. 

• Filler: TNT, 70 grams. 

• Lethal Radius: 7 meters. 




D-14 







FM 23-30 



D-15. SC-2 LACHRYMATORY GRENADE 

• Type: Lachrymatory (explosively dispersed). (Figure D-15) 

• Weight: 1 10 grams. 

• Body Material: Plastic. 

• Fuze: Striker release or friction. 

• Fuze Delay: 2.8 to 3.6 seconds. 

• Filler: Tear agent, 25 grams. 

• Coverage: 300 cubic meters. 




Figure D-15. SC-2 lachrymatory grenade. 



D-15 







FM 23-30 



D-16. SC-2 LACHRYMATORY/SMOKE GRENADE 

• Type: Lachrymatory/smoke. (Figure D-16) 

• Weight: 1 10 grams. 

• Body Material: Plastic. 

• Fuze: Striker release or friction. 

• Fuze Delay: 1.8 to 2.8 seconds. 

• Filler: Tear agent/smoke mixture, 70 grams. 

• Coverage: 300 cubic meters. 




Figure D-16. SC-2 lachrymatory/smoke grenade. 



D-16 






FM 23-30 



D-17. JYD-1 

• Type: Rubber ball. (Figure D- 17) 

• Weight: 150 grams. 

• Body Material: Plastic. 

• Fuze: Striker release or friction. 

• Fuze Delay: 2.8 to 3.4 seconds. 

• Filler: 840 rubber balls; bursting charge, 4 grams. 

• Effective radius: 0.3 to 3 meters. 




Figure D-17. JYD-1 rubber ball grenade. 



D-17 






FM 23-30 



D-18. JYB-1 

• Type: Stun. (Figure D-18) 

• Weight: 150 grams. 

• Body Material: Plastic. 

• Fuze: Striker release or friction. 

• Fuze Delay: 3 to 4 seconds. 

• Filler: Pyrotechnic mixture, 45 grams. 

• Coverage: Sound level over 150 decibels within 10 meters. 




Figure D-18. JYB-1 stun grenade. 



D-18 






FM 23-30 



D-19. JYS-1 

• Type: Flash/bang. (Figure D-19) 

• Weight: 45 grams. 

• Body Material: Plastic. 

• Fuze: Striker release or friction. 

• Fuze Delay: Unknown. 

• Filler: Pyrotechnic mixture, 25 grams. 

• Effective Range: 10 meters. 

• Flash Intensity: 40,000,000 candella. 




Figure D-19. JYS-1 flash/bang grenade. 



D-19 







APPENDIX E 

OBSOLETE HAND GRENADES 



This appendix provides data for identifying and understanding the 
description and capabilities of obsolete US hand grenades. Although these 
grenades are no longer common to the US inventory, the majority of them are 
still in use by other services or nations. 



E-l. M30 PRACTICE HAND GRENADE 

The M30 practice grenade (Figure E-l) simulates the M26 series of fragmentation hand 
grenades for training purposes. The M30 adds realism to training and familiarizes the soldier 
with the functioning and description of the fragmentation hand grenade. 

a. Body. The grenade body is cast iron and is reusable. 

b. Fuze. The fuze is an M205A1 or M205A2. 

c. Weight. The grenade weighs 16 ounces. 

d. Safety Clip. See paragraph 1-3. 

e. Capabilities. The average soldier can throw the grenade 40 meters. The M30 emits 
a small puff of white smoke after a delay of 4 to 5 seconds and makes a loud popping sound. 

f. Color and Markings. The grenade is light blue with white markings. 




E-1 








FM 23-30 



E-2. MK1 ILLUMINATION HAND GRENADE 

The MK1 illumination hand grenade (Figure E-2) is a ground signaling and ground 
pyrotechnic signal, except that the grenade burns only at ground level whereas pyrotechnic 
signals burn in flight or while suspended from a parachute. The MK1 should not be used in 
deep mud or swampy ground, which would result in little or no illumination. The grenade 
bums with a very hot flame and may be used as an incendiary agent. Because it is incendiary, 
soldiers should use caution to prevent fires that would be detrimental to tactical operations. 

a. Body. The body of the MK1 illumination grenade is sheet metal. 

b. Filler. The filler has 3.5 ounces of illuminating pyrotechnic composition. 

c. Fuze. The fuze is a special igniter, which differs from other igniting type fuzes in that 
it contains a quick match rather than a powder delay train. The quick match has a burning 
time of 7 seconds, after which it sets off an igniter charge. The igniter charge initiates the 
burning process of the grenade’s filler. 

d. Weight. The grenade weighs 10 ounces. 

e. Capabilities. The average soldier can throw the MK1 40 meters. The filler bums for 
25 seconds, producing 55,000 candlepower and illuminating an area 200 meters in diameter. 

f. Color and Markings. Older MK1 grenades are white with black markings; newer 
models are unpainted with black markings. 



WARNING 

Avoid looking directly at the illumination grenade as it burns, 
since the intensity of the light may damage the retina. 




E-2 










FM 23-30 



E-3. MK2 FRAGMENTATION HAND GRENADE 

The MK2 (Figure E-3) is used to supplement small arms fire against the enemy in close 
combat. The grenade produces casualties by high-velocity projection of fragments. 

a. Body. The MK2 grenade body is cast iron. 

b. Filler. The filler has TNT, either flaked or granular. 

c. Fuze. The fuze is an M204A1 or M204A2. 

d. Weight. The grenade weighs 21 ounces. 

e. Capabilities. The average soldier can throw the grenade 30 meters. The MK2 
grenade has a bursting radius of 10 meters. 

f. Color and Markings. The grenade has an olive drab body with a single yellow band, 
which indicates a high-explosive filler. 



WARNING 

If the fuze is loose, do not try to tighten it. This could set off 
the granular TNT in the grenade. 




Figure E-3. MK2 fragmentation hand grenades. 



E-3 










FM 23-30 



E-4. M26 AND M26A1 FRAGMENTATION HAND GRENADES 

These grenades (Figure E-4) are used to supplement small arms fire against an enemy in 
close combat. They produce casualties through the high-velocity projection of fragments. 

a. Body. The M26 and M26A1 grenade bodies are cast iron. 

b. Filler. The fillers have TNT, either flaked or granular. 

c. Fuze. The fuze is an M204A1 or M204A2. 

d. Weight. Each grenade weighs 21 ounces. 

e. Capabilities. The average soldier can throw these grenades 40 meters. They have an 
effective casualty radius of 15 meters. 

f. Color and Markings. These grenades have an olive drab body with a single yellow 
band at the top and yellow markings, which indicate a high-explosive filler. 



WARNING 

Although the casualty-producing radius of the M26 grenade is 
15 meters, fragments can disperse out to 230 meters. 



LUG 




FUZE M204A2 
SAFETY FIN — 



SAFETY PIN 
PULL RING 

FRAGMENTATION 

COIL 

TETRYL BOOSTER 



COMP B CHARGE 



BODY 




Figure E-4. M26 and M26A1 fragmentation hand grenade. 



E-4 










FM 23-30 



E-5. M7 AND M7A1 CN RIOT-CONTROL HAND GRENADES 

The M7 and M7A1 grenades (Figure E-5) contain only CN (tear gas) filler. The two grenades 
differ in the amount of filler they contain. 

a. Body. The M7 and M7A1 grenade bodies are sheet metal. The M7 has six emission 
holes at the top and two rows of nine emission holes each along the sides. The M7A1 has 
four emission holes at the top and one at the bottom. 

b. Filler. The M7 grenade has 10.25 ounces of CN; the M7A1 has 12.5 ounces of CN. 

c. Fuze. The fuze is an M201A1. 

d. Weight. The M7 grenade weighs 17 ounces; the M7A1 weighs 18.5 ounces. 

e. Capabilities. The average soldier can throw either grenade 35 meters. The grenades 
produce a dense cloud of irritant agent for 20 to 60 seconds. 

f. Color and Markings. Each grenade has a gray body with a single red band and red 
markings. 




Figure E-5. M7 and M7A1 tear gas hand grenade. 



E-5 







FM 23-30 



E-6. M6 AND M6A1 CN-DM RIOT-CONTROL HAND GRENADES 

The M6 and M6A1 grenades (Figure E-6) contain a combination mixture of CN and DM. 
They differ chiefly in external appearance and the manner in which the filler is combined. 

a. Body. The M6 and M6A1 grenade bodies are sheet metal. The M6 has six emission 
holes at the top and two rows of nine emission holes each along the sides. The M6A1 has 
four emission holes at the top and one at the bottom. 

b. Filler. The M6 grenade has 10.5 ounces of CN-DM mixture; the M6A1 has 
9.5 ounces of CN-DM mixture. 

c. Fuze. The fuze is an M201A1. 

d. Weight. The M6 grenade weighs 17 ounces; the M6A1 weighs 20 ounces. 

e. Capabilities. The average soldier can throw either grenade 35 meters. The grenades 
emit a dense cloud of irritant agent for 20 to 60 seconds 

f. Color and Markings. These grenades have gray bodies with a single red band and 
red markings. (Under the standard color-coding system, the single red band and markings 
indicate nonpersistent riot-control filler. A double red band and markings indicate persistent 
riot-control filler, and any combination of green bands and markings indicates casualty- 
producing filler. Currently, there are no casualty-producing agents in hand grenade form.) 



WARNING 

Friendly forces should don protective masks before using 
these grenades. 



M6. CN-DM RIOT CONTROL 
HAND GRENADE 



M6A1, CN-DM RIOT CONTROL 
HAND GRENADE 




Figure E-6. M6 and M6A1 riot-control hand grenade. 



E-6 










FM 23-30 



E-7. ABC-M25A1 AND ABC-M25A2 RIOT-CONTROL HAND GRENADES 

The ABC riot-control hand grenade is a bursting munition with an integral fuze (Figure E-7). 
The M25A2 grenade is an improved version of the M25A1 grenade. The two types of 
grenades differ primarily in body construction. They are used to deliver all three types of riot- 
control agents presently used in hand grenades. 

a. Body. The body of this grenade is compressed fiber or plastic sphere. 

b. Filler. The fillers of the M25 series of riot-control hand grenades vary in weight and 
composition according to the type of agent contained in the grenade. All fillers are mixed 
with silica aerosol for increased dissemination efficiency. 

c. Fuze. The fuze type is integral. 

d. Weight. Each grenade weighs 7.5 to 8 ounces, depending on the type of filler. 

e. Capabilities. The average soldier can throw the grenade 50 meters. The M25 series 
of riot-control hand grenades have a radius burst (visible cloud grenade) of about 5 meters, 
but fragments of the grenade are occasionally projected up to 25 meters. 

f. Color and Markings. The color and markings are the same as the M6 and M6A1 
grenades (paragraph E-6f). Most grenades of the M25 series currently in use are not painted 
according to any color-coding system. They are either totally unpainted or have only a red 
band and red markings. 



WARNING 

When the ABC-M25A1 grenade is employed, do not drop it 
because it may go off immediately. Do not attempt to replace 
a pulled safety pin and do not relax thumb pressure arming 
sleeve after the safety pin is pulled. Friendly forces should don 
protective masks before using these grenades. 




Figure E-7. The ABC-M25A1 riot-control hand grenade. 



E-7 







FM 23-30 



E-8. M34 WHITE PHOSPHORUS HAND GRENADE 

The M34 chemical smoke grenade is the most versatile of all hand grenades (Figure E-8). 
The grenade can be used for signaling, screening, or incendiary missions, or for producing 
casualties. The use of this grenade also has a psychological impact on the enemy. 

a. Body. The M34 WP grenade body is compressed fiber or plastic sphere. 

b. Filler. The filler has 15 ounces of white phosphorous. 

c. Fuze. The fuze is an M206A2. 

d. Weight. The grenade weighs 27 ounces. 

e. Capabilities. The average soldier can throw the grenade 30 meters. The grenade has 
a bursting radius of 35 meters. All friendly personnel within this 35-meter area should be in 
a covered position to avoid being struck by burning particles. The WP filler burns for about 
60 seconds at a temperature of 5,000 degrees Fahrenheit. This intense heat causes the smoke 
produced by the grenade to rise rapidly, especially in cool climates, making the M34 grenade 
less desirable for use as a screening agent. (The M15 WP smoke hand grenade is similar to 
the M34. For more information, refer to TM 9-1330-200-12.) 

f. Color and Markings. Under the old ammunition color-coding system, the white 
phosphorous grenade is light gray with a single yellow band and yellow markings. Under the 
new standard color-coding system, the M34 grenade is light green with a single yellow band 
and light red markings. 

NOTE: Most M34 WP smoke hand grenades presently in use were manufactured before 

the standard color-coding system agreement and are painted according to the old 
color code. 



WARNING 

The M34 has a bursting radius of 35 meters, which is farther 
than the average soldier can throw it; therefore, the thrower 
must be in a covered or protected position. 




Figure E-8. M34 WP smoke hand grenade. 



E-8 










FM 23-30 



E-9. AN-M8 HC WHITE SMOKE 

This grenade is used to produce dense clouds of white smoke for signaling and screening 
(Figure E-9). 

a. Body. The grenade body is a sheet steel cylinder. 

b. Filler. The filler has 19 ounces of Type C, HC smoke mixture. 

c. Fuze. The fuze is an M201A1. 

d. Weight. The grenade weighs 24 ounces. 

e. Capabilities. The average soldier can throw the AN-M8 30 meters. The grenade 
emits a dense cloud of white smoke for 105 to 150 seconds. 

f. Color and Markings. The grenade has a light green body with black markings 
and a white top. 



WARNING 

THE AN-M8 HAND GRENADE PRODUCES HARMFUL 
HYDROCHLORIC FUMES THAT IRRITATE THE EYES, THROAT, 
AND LUNGS. IT SHOULD NOT BE USED IN CLOSED-IN AREAS 
UNLESS SOLDIERS ARE WEARING PROTECTIVE MASKS. 



WARNING 

ANY DAMAGED AN-M8 HC GRENADES THAT EXPOSE THE 
FILLER ARE HAZARDOUS. EXPOSURE OF THE FILLER TO 
MOISTURE AND AIR COULD RESULT IN A CHEMICAL REACTION 
THAT WILL IGNITE THE GRENADE. 



E-9 








FM 23-30 




Figure E-9. AN-M8 HC white smoke grenade. 



E-10. SAFETY CLIPS 

Improvements have been made in safety clips. There are four types of safety clips that might 
be encountered on the obsolete grenades (Figure E-10). 




E-10 







APPENDIX F 

NATO HAND GRENADES 



This appendix provides general information on the identification, 
functions, and capabilities of NATO hand grenades. The North Atlantic 
Treaty Organization nations have an extensive inventory of grenades. This 
appendix describes only the more common grenades that the US soldier 
might encounter during joint operations. 

Section I. NETHERLANDS 



F-l. NR17 

• Type: Offensive. (Figure F-l) 

• Weight: 475 grams. 

• Length: 125 millimeters. 

• Diameter: 56 millimeters. 

• Body Material: Plastic. 

• Fuze Type: Striker release. 

• Filler Material: TNT. 

• Filler Weight: 205 grams. 

• Fuze Delay: 3-4 seconds. 

• Effective Radius: 5 meters. 

• Range Thrown: 30 to 40 meters. 




Figure F-1. NR17 hand grenade. 



F-1 






FM 23-30 



F-2. NR13C1 

• Type: Fragmentation, offensive. (Figure F-2) 

• Weight: 475 grams. 

• Length: 143 millimeters. 

• Diameter: 54 millimeters. 

• Body Material: Steel. 

• Filler Weight: 225 grams. 

• Filler Material: High explosive. 

• Fuze Type: Pyrotechnic delay. 

• Fuze Delay: 5 seconds. 

• Range Thrown: 30 meters. 




Figure F-2. NR13C1 fragmentation hand grenade. 



-2 








FM 23-30 



F-3. MARK 2 

• Type: Fragmentation. (Figure F-3) 

• Length: 1 14 millimeters. 

• Diameter: 57 millimeters: 

• Body Material: Cast iron. 

• Filler Weight: 55 grams. 

• Filler Material: TNT powdered. 

• Fuze Type: Pyrotechnic delay. 

• Fuze Delay: 3 seconds. 




Figure F-3. Mark 2 fragmentation hand grenade. 



F-3 






FM 23-30 



F-4. NR1C1 

• Type: Fragmentation. (Figure F-4) 

• Weight: 670 grams. 

• Length: 122 millimeters. 

• Body Material: Cast iron. 

• Filler Weight: 55 grams. 

• Filler Material: TNT powdered. 

• Fuze Type: Pyrotechnic delay. 

• Fuze Delay: 3 seconds. 




Figure F-4. NR1C1 fragmentation hand grenade. 



F-4 






FM 23-30 



F-5. JNS 62-65 

• Type: Smoke. (Figure F-5) 

• Weight: 660 grams. 

• Length: 151 millimeters. 

• Diameter: 63 millimeters. 

• Body Material: Tinned steel. 

• Filler Material: Colored smoke. 

• Fuze Delay: 2 to 3 seconds. 

• Burn Time: 1 to 2 minutes. 




Figure F-5. JNS 62-65 smoke hand grenade. 



F-5 








FM 23-30 



F-6. NR12 

• Type: Incendiary. (Figure F-6) 

• Weight: 820 grams. 

• Length: 153 millimeters. 

• Diameter: 63 millimeters. 

• Body Material: Tinned steel. 

• Filler Material: Thermite. 

• Fuze Type: Striker release. 

• Fuze Delay: 1 to 3 seconds. 

• Range Thrown: 40 meters. 

• Burn Time: 40 seconds. 

• Peak Intensity: 2200°C 




Figure F-6. NR12 incendiary hand grenade. 



F-6 







FM 23-30 



F-7. NR16 

• Type: Smoke. (Figure F-7) 

• Weight: 284 grams. 

• Length: 101 millimeters. 

• Diameter: 50 millimeters. 

• Body Material: Tinned Steel. 

• Filler Material: White phosphorus. 

• Fuze Type: Delay. 

• Fuze Delay: 4 seconds. 

• Range Thrown: 37 meters. 








FM 23-30 



F-8. NR20C1 

• Type: Fragmentation. (Figure F-8) 

• Weight: 390 grams. 

• Length: 103 millimeters. 

• Diameter: 60 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 150 grams. 

• Filler Material: Composition B. 

• Fuze Type: Striker release. 

• Fuze Delay: 3 to 4 seconds. 

• Lethal Radius: 5 meters, safety range 15 to 20 meters. 




Figure F-8. NR20C1 fragmentation hand grenade. 



F-8 







FM 23-30 



Section II. GERMANY 

F-9. DM 24/68 

• Type: Incendiary smoke. (Figure F-9) 

• Weight: 340 grams. 

• Length: 133 millimeters. 

• Diameter: 67 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 255 grams. 

• Filler Material. Red phosphorus. 

• Fuze Type: Mechanical ignition. 

• Fuze Delay: 2.5 seconds after ignition. 

• Burn Time: 5 minutes. 









FM 23-30 



F-10. HC DM 15 

• Type: Smoke. (Figure F-10) 

• Weight: 1,200 grams. 

• Length: 175 millimeters. 

• Diameter: 76 millimeters. 

• Body Material: Hexachlorethane. 

• Fuze Type: Mechanical ignition. 

• Fuze Delay: 2.5 seconds after ignition. 

• Burn Time: 2.5 minutes. 




Figure F-10. HC DM 15 smoke hand grenade. 



F-10 







FM 23-30 



F-ll. M-DN11 

• Type: Fragmentation, defensive. (Figure F-ll) 

• Weight: 467 grams. 

• Length: 97 millimeters. 

• Diameter: 60 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 43 grams, plasticized PETN. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.5 to 4.5 seconds. 




Figure F-11. M-DN 11 fragmentation hand grenade. 



F-1 1 






FM 23-30 



Section III. BELGIUM 



F-12. 35X65 MECAR 

• Type: Fragmentation, defensive. (Figure F-12) 

• Weight: 230 grams. 

• Length: 88 millimeters. 

• Diameter: 35 millimeters. 

• Body Material. Metal. 

• Filler Material: Composition B. 

• Fuze Type: Delay. 

• Fuze Delay: 4 seconds. 

• Range Thrown: 40 meters. 

• Effective Radius: 10 meters. 




Figure F-12. 35X65 MECAR fragmentation hand grenade. 



F-12 






FM 23-30 



Section IV. UNITED KINGDOM 



F-13. N0.36M 

• Type: Defensive. (Figure F-13) 

• Weight: 600 grams. 

• Length: 102 millimeters. 

• Diameter: 60 millimeters. 

• Body Material: Cast iron. 

• Filler Weight: TNT, 60 grams. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.5 to 4.5 seconds. 

• Range Thrown: 25 meters. 

• Effective Radius: 30 to 100 meters (40 fragments). 




Figure F-13. No. 36M hand grenade. 



F-13 






FM 23-30 



F-14. PCI 

• Type: Practice. (Figure F-14) 

• Weight: 265 grams. 

• Length: 95 millimeters. 

• Diameter: 56 millimeters. 

• Body Material: Soft plastic. 

• Filler Weight: 80 grams. 

• Filler Material: White powder. 

• Fuze Type: Delay. 

• Fuze Delay: 4.4 seconds + 0.5 seconds. 

• Range Thrown: 40 meters. 




Figure F-14. PCI practice hand grenade. 



F-14 






FM 23-30 



F-15. L2A2 

• Type: Fragmentation. (Figure F-15) 

• Weight: 395 grams. 

• Length: 106 millimeters. 

• Diameter: 60 millimeters. 

• Body Material: Two-piece sheet-steel body with spiral wrapped fragmentation 
sleeve inside. 

• Filler Material: RDX/TNT, 170 grams. 

• Fuze Type: Striker release. 

• Fuze Delay: 4 to 5 seconds. 

• Range Thrown: 40 meters. 

• Lethal Radius: 10 meters. 



NOTE: Copy of US M26, being replaced by RO 01 Al, a product improved model. 




Figure F-15. L2A2 hand grenade. 



F-15 






F-16. NO. 83 N 201 

• Type: Lachrymatory. (Figure F-16) 

• Weight: 340 grams. 

• Length: 135 millimeters. 

• Diameter: 63 millimeters. 

• Body Material: Tin. 

• Filler Weight: 205 grams. 

• Filler Material: CS, gas. 

• Fuze Type: Striker release. 

• Fuze Delay: 2 to 3 seconds. 

• Range Thrown: 25 to 30 meters. 

• Burn Time: About 25 seconds. 







FM 23-30 



F-17. RUBBER BURSTING CS 

• Type: Riot control, L13A1 (N225 is similar). (Figure F-17) 

• Weight: 550 Grams. 

• Length: 175 millimeters. 

• Diameter: 66 millimeters. 

• Body Material: Rubber. 

• Filler Weight: 470 grams. 

• Filler Material: CS, 23 separate CS pellets. 

• Fuze Type: Striker release. 

• Fuze Delay: 2 to 2.4 seconds. 

• Range Thrown: 25 to 35 meters. 

• Burn Time: 12 seconds. 

• Effective Radius: 15 meters. 



<j 













Figure F-17. Rubber bursting CS hand grenade. 



F-17 








FM 23-30 



Section V. AUSTRIA 

F-18. SPLHGR77 

• Type: Defensive. (Figure F-18) 

• Weight: 470 grams. 

• Length: 96 millimeters. 

• Diameter: 63 millimeters. 

• Body Material: Rigid plastic. 

• Filler Material: Plasticized PETN, 70 g. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.5 to 4.5 seconds. 

• Range Thrown: 45 meters. 

• Effective Radius: 10 to 12 meters. 




Figure F-18. Spl HGr 77 hand grenade. 



F-18 






FM 23-30 



F-19. HDGR78 

• Type: Defensive. (Figure F-19) 

• Weight: 520 grams. 

• Length: 1 15 millimeters. 

• Diameter: 60 millimeters. 

• Body Material: Plastic with steel pellets. 

• Filler Weight: 70 grams. 

• Filler Material: Plasticized PETN. 

• Fuze Type: Striker release. 

• Fuze Delay: 3 to 5 seconds. 

• Range Thrown: 35 to 40 meters. 

• Effective Radius: 10 meters. 




Figure F-19. HdGr 78 hand grenade. 



F-19 








FM 23-30 



F-20. HGR79 

• Type: Defensive. (Figure F-20) 

• Weight: 370 grams. 

• Length: 96 millimeters. 

• Diameter: 58 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 45 grams. 

• Filler Material: Plasticized PETN. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.5 to 4.5 seconds. 

• Range Thrown: 45 meters. 

• Effective Radius: 10 meters. 




Figure F-20. HGr 79 hand grenade. 



F-20 








FM 23-30 



F-21. SPLHGR84 

• Type: Defensive. (Figure F-21) 

• Weight: 490 grams. 

• Length: 1 15 millimeters. 

• Diameter: 61 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 96 grams. 

• Fuze Type: Striker release. 

• Fuze Delay: 3.5 to 4.5 seconds nominal. 

• Range Thrown: 35 to 40 meters. 

• Effective Radius: 10 meters. 




Figure F-21. Spl HGr 84 hand grenade. 



F-21 







FM 23-30 



F-22. HDGR72 

• Type: Defensive. (Figure F-22) 

• Weight: 485 grams. 

• Length: 1 15 millimeters. 

• Diameter: 60 millimeter. 

• Body Material: Rigid plastic. 

• Filler Weight: 65 grams. 

• Filler Material: Plasticized PETN. 

• Fuze Type: Striker release. 

• Fuze Delay: 3 to 5 seconds. 

• Effective Radius: 10 meters. 




Figure F-22. HdGr 72 hand grenade. 



F-22 






FM 23-30 



F-23. HDGR73 

• Type: Defensive. (Figure F-23) 

• Weight: 355 grams. 

• Length: 91 millimeters. 

• Diameter: 57 millimeters. 

• Body Material: Plastic. 

• Filler Weight: 37 grams. 

• Filler Material: Plasticized PETN. 

• Fuze Type: Striker release. 

• Fuze Delay: 3 to 5 seconds. 

• Effective Radius: 10 meters. 




Figure F-23. HdGr 73 hand grenade. 



F-23 






APPENDIX G 

REPRODUCIBLE FORMS 



This appendix provides a blank copy of DA Form 3517 -R, Hand Grenade 
Qualification Scorecard. This form is not available through normal supply 
channels. It may be reproduced locally on 8 1/2- x 11 -inch paper. 



G-1 





HAND GRENADE QUALIFICATION SCORECARD 

For use of this form, see FM 23-30. The proponent agency is TRADOC. 


NOTE: In addition to the requirements on this scorecard, the soldier must throw two live fragmentation grenades to qualify. 


A. DATE LIVE GRENADES WERE THROWN 


B. INITIALS 


C. NAME (Last, First, Middle Initial) 


D. DATE 


E. GRADE 


F. SSN 


G. UNIT 



H. STATION 



1 




I. TYPE TARGET 



Engage Enemy from Fighting Position at a Range of 
35 Meters (Standing) 



Engage Bunker 



Engage 82-mm Mortar Position at 20 Meters (Kneeling) 



Engage Enemy Behind Cover at 20 Meters (Alternate 
Prone) 



Engage Trench at 25 Meters ( Standing ) 



Engage Wheeled Vehicle at 25 Meters (Kneeling) 



J. GO K. NO-GO L 



Identify Hand Grenades 




M. QUALIFICATION STANDARD 



PASSED 7 


EXPERT 


PASSED 6 


FIRST CLASS 


PASSED 5 


SECOND CLASS 


PASSED 4 OR LESS 


UNQUALIFIED 


N. SIGNATURE OF SCORER/OIC 


DA FORM 351 7-R (Revised) 


DA FORM 351 7-R, NOV 88, IS OBSOLETE. 



cc < 






































STATION 1. Engage Enemy from Fighting Position at a Range of 
35 Meters (Standing) 



STATION 5. Engage Trench at 25 Meters (Standing) 



PERFORMANCE MEASURES 



A. Detonated at least one grenade within 5 meters 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 1 A through 
1 E within 1 5 seconds. 



STATION 2. Engage Bunker 



A. Approached from blind side. 



B. Checked for bunker opening. 



C. Detonated grenade in bunker. 



D. Rolled away from bunker. 



E. Used proper grip. 



F. Use cook-off technique. 



G. Completed performance measures 2A through 
2E within 15 seconds. 



STATION 3. Engage 82-mm Mortar Position at 

(Kneeling) 



A. Detonated at least one grenade inside mortar 
position. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 3A through 
3E within 15 seconds. 



STATION 4. Engage Enemy Behind Cover at 20 

(Alternate Prone) 



A. Detonated at least one grenade within 5 meters 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 4A through 
4E within 15 seconds. 



REVERSE OF DA FORM 3517-R (Revised) 



GO NO-GO 










Meters 




PERFORMANCE MEASURES GO NO-GO 



A. Detonated at least one grenade inside trench. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each 
throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



STATION 6. Engage Wheeled Vehicle at 25 Meters (Kneeling) 



A. Detonated within 1 meter of vehicle or within 5 
meters of dismounting troops. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each 
throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 6A 
through 6E within 15 seconds. 



STATION 7. Identify Hand Grenades 



A. Selected fragmentation grenade to engage 
enemy soldiers. 



B. Identified M83 grenade as ’’White Smoke” or 
“HC smoke.” 



C. Identified Ml 8 grenade as “Colored Smoke” or 
“Purple (and so forth) Smoke.” (If specific color 
is stated, it must be the same color as on the 
training aid grenade used.) 



D. Identified M7A2/A3 grenade as CS or riot 
control. 



E. Identified Ml 4 grenades as incendiary. 



NOTES: 1. FOR PERFORMANCE MEASURES 7A THROUGH 

7E, IF THE EXAMINEE CANNOT CORRECTLY 
STATE THE NAME OF THE GRENADE BUT CAN 
CORRECTLY IDENTIFY ITS USE, THEN THE 
EXAMINEE IS SCORED A “GO.” 

2. EACH PERFORMANCE MEASURE AT EACH 
SECTION IS GRADED ON A PASS/FAIL 
STANDARD. A SOLDIER MUST PASS ALL OF 
THE STANDARDS TO RECEIVE A “GO” ON THAT 
STATION. 

























































GLOSSARY 



ammo 


ammunition 


AR 


automatic rifle; army regulation 


ARTEP 


Army Training and Evaluation Program 


ASP 


ammunition supply point 


BFV 


Bradley fighting vehicle 


BMP 


a fighting vehicle made by the former Soviet Union 


BN 


battalion 


CN 


tear gas 


comp 


composition 


CS 


tear gas; combat support 


CSS 


combat service support 


CLP 


cleaning, lubricant, petroleum 


DA 


Department of the Army 


DM 


vomiting gas 


EOD 


explosive ordnance disposal 


ETLBV 


enhanced tactical load-bearing vest 


FM 


field manual; frequency modulated 


HC 


hydrochloric 


HG 


hand grenade 


HQ 


headquarters 


HGQC 


hand grenade qualification course 


IAW 


in accordance with 


LCE 


load-carrying equipment 


MBA 


main battle area 


METL 


mission-essential task list 


METT-T 


mission, enemy, terrain, troops, and time 


mm 


millimeter 


MOPP 


mission-oriented protective posture 


NATO 


North Atlantic Treaty Organization 


NCO 


noncommissioned officer 


NCOIC 


noncommissioned officer in charge 


NSN 


national stock number 



Glossary-1 





FM 23-30 



PETN 


pentaerythritol tetranitrate 


OD 

OIC 


olive drab 
officer in charge 


PA 


public address 


RATELO 

RDX 

REGT 

ROE 

RSO 


radiotelephone operator 

cyclonite 

regiment 

rules of engagement 
range safety officer 


STX 

SOI 

SOP 


situational training exercise 
signal operations instructions 
standing operating procedure 


TA 

TH 

TM 

TNT 

TRADOC 


teraphthalic acid 
thermate 
technical manual 
trinitrotoluene 

Training and Doctrine Command 


US 


United States 


WP 


white phosphorous 



Glossary-2 






REFERENCES 



SOURCES USED 

These are the sources quoted or paraphrased in this publication. 

ARTEP 7-8 Drill Battle Drills for the Infantry Rifle Platoon and Squad, 3 March 2000. 

ARTEP 7-8 MTP Mission Training Plan for the Infantry Rifle Platoon and Squad, 

29 September 1994. 

FM 3-100.4/ Environmental Considerations in Military Operations. 1 June 2000. 

MCRP 4-1 IB 

FM 7-7 J Mechanized Infantry Platoon and Squad (Bradley). 7 May 1993. 

FM 7-8 Infantry Rifle Platoon and Squad. 22 April 1992. 

TM 9-1330-200-12 Operator’s and Organizational Maintenance Manual for Grenades. 

17 September 1971; with Changes 1-15, dated 20 February 1976 
through 16 June 1995. 

TM 9-1370-206-10 Operator’s Manual for Pyrotechnic Signals. 31 March 1991; with 
Change 1, 10 March 1992. 

USAIC Reg 40-24 Prevention and First Aid Treatment of Cold Injury. 30 January 1989. 

READINGS RECOMMENDED 

These sources contain relevant supplemental information. 

AR 385-63 Policies and Procedures for Firing Ammunition for Training, Target 

Practice and Combat. 15 October 1983. 

FM 5-250 Explosives and Demolitions. 30 July 1998; with Change 1, 

30 June 1999. 

FM 21-11 First Aid for Soldiers. 27 October 1988; with Change 1, 

28 August 1989, and Change 2, 4 December 1991. 

TC 5-400 Unit Leaders' Handbook for Environmental Stewardship. 

29 September 1994; with Changes 1-3, dated 3 October 1995 through 
15 November 1999. 

INTERNET WEB SITES 

U.S. Army Publishing Agency: http://www.usapa.army.mil 

Army Doctrine and Training Digital Library: http://www.adtdl.army.mil 



References-1 





HAND GRENADE QUALIFICATION SCORECARD 

For use of this form, see FM 23-30. The proponent agency is TRADOC. 


NOTE: In addition to the requirements on this scorecard, the soldier must throw two live fragmentation grenades to qualify. 


A. DATE LIVE GRENADES WERE THROWN 


B. INITIALS 


C. NAME (Last, First, Middle Initial) 


D. DATE 


E. GRADE 


F. SSN 


G. UNIT 



H. STATION 



1 




I. TYPE TARGET 



Engage Enemy from Fighting Position at a Range of 
35 Meters (Standing) 



Engage Bunker 



Engage 82-mm Mortar Position at 20 Meters (Kneeling) 



Engage Enemy Behind Cover at 20 Meters (Alternate 
Prone) 



Engage Trench at 25 Meters ( Standing ) 



Engage Wheeled Vehicle at 25 Meters (Kneeling) 



J. GO K. NO-GO L 



Identify Hand Grenades 




M. QUALIFICATION STANDARD 



PASSED 7 


EXPERT 


PASSED 6 


FIRST CLASS 


PASSED 5 


SECOND CLASS 


PASSED 4 OR LESS 


UNQUALIFIED 


N. SIGNATURE OF SCORER/OIC 


DA FORM 351 7-R (Revised) 


DA FORM 351 7-R, NOV 88, IS OBSOLETE. 



cc < 






































STATION 1. Engage Enemy from Fighting Position at a Range of 
35 Meters (Standing) 



STATION 5. Engage Trench at 25 Meters (Standing) 



PERFORMANCE MEASURES 



A. Detonated at least one grenade within 5 meters 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 1 A through 
1 E within 1 5 seconds. 



STATION 2. Engage Bunker 



A. Approached from blind side. 



B. Checked for bunker opening. 



C. Detonated grenade in bunker. 



D. Rolled away from bunker. 



E. Used proper grip. 



F. Use cook-off technique. 



G. Completed performance measures 2A through 
2E within 15 seconds. 



STATION 3. Engage 82-mm Mortar Position at 

(Kneeling) 



A. Detonated at least one grenade inside mortar 
position. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 3A through 
3E within 15 seconds. 



STATION 4. Engage Enemy Behind Cover at 20 

(Alternate Prone) 



A. Detonated at least one grenade within 5 meters 
of the center of target. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 4A through 
4E within 15 seconds. 



REVERSE OF DA FORM 3517-R (Revised) 



GO NO-GO 










Meters 




PERFORMANCE MEASURES GO NO-GO 



A. Detonated at least one grenade inside trench. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each 
throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



STATION 6. Engage Wheeled Vehicle at 25 Meters (Kneeling) 



A. Detonated within 1 meter of vehicle or within 5 
meters of dismounting troops. 



B. Kept exposure time under 3 seconds. 



C. Returned to covered position after each 
throw. 



D. Used proper grip. 



E. Used proper throwing techniques. 



F. Completed performance measures 6A 
through 6E within 15 seconds. 



STATION 7. Identify Hand Grenades 



A. Selected fragmentation grenade to engage 
enemy soldiers. 



B. Identified M83 grenade as ’’White Smoke” or 
“HC smoke.” 



C. Identified Ml 8 grenade as “Colored Smoke” or 
“Purple (and so forth) Smoke.” (If specific color 
is stated, it must be the same color as on the 
training aid grenade used.) 



D. Identified M7A2/A3 grenade as CS or riot 
control. 



E. Identified Ml 4 grenades as incendiary. 



NOTES: 1. FOR PERFORMANCE MEASURES 7A THROUGH 

7E, IF THE EXAMINEE CANNOT CORRECTLY 
STATE THE NAME OF THE GRENADE BUT CAN 
CORRECTLY IDENTIFY ITS USE, THEN THE 
EXAMINEE IS SCORED A “GO.” 

2. EACH PERFORMANCE MEASURE AT EACH 
SECTION IS GRADED ON A PASS/FAIL 
STANDARD. A SOLDIER MUST PASS ALL OF 
THE STANDARDS TO RECEIVE A “GO” ON THAT 
STATION. 

























































FM 23-30 (FM 23-30) 

1 SEPTEMBER 2000 



By Order of the Secretary of the Army: 



Official: 

JU&Xjlj 

r JOEL B. HUDSON 
Administrative Assistant to the 
Secretary of the Army 

0021503 



ERIC K. SHINSEKI 
General, United States Army 
Chief of Staff 



DISTRIBUTION: 

Active Army, Army National Guard, and U. S. Army Reserve : To be distributed in 
accordance with the initial distribution number 110196, requirements for FM 3-23.30. 



PIN: 078392-000