Far Cry 3 Master Field Manual - What is a Video Game Walkthrough?

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Major Slack's Far Cry 3 Master Field Manual - 
Copyright O Robert Darrell 2013 


Notice of Rights 


All rights reserved. No part of this book may be reproduced, stored in a retrieval 
system or transmitted in any form or by any means, without the express prior 
written permission of the author. 


Notice of Liability 


The author has made every effort to ensure the accuracy of the information herein. 
However, the information contained in this book is sold without warranty, either 
express or implied. The author will not be held liable for any damages to be caused 
either directly or indirectly by the instructions contained in this book. 


INTRODUCTION 


Alright, let's get you up to speed. Your name | 
is Jason Brody and the bottom line is you're | 
in very deep doo-doo. You and your friends' 
vacation to the South Pacific has gone | 
horribly awry when you accidentally went 
skydiving in the wrong place at the wrong 
time, namely Rook Island while it's being 


controlled by a man named Hoyt Volker. i | აგ : rhs, ი Brody 
G : 


STATUS: F#@ked 


And pretty much all you need to know about 
Hoyt is he's the one pulling the strings on a 
cranked-up psychopath named Vaas who in 
turn has YOU currently bound, gagged, caged and earmarked for a human slave 
deal. 





Yes, the pecking order looks grim but your older ex-military brother who is bound, 
gagged and caged with you doesn't think so. He wants you to strap on a pair, take 
the silver spoon out of your 20-year old Southern Californian butt and join him in მ 
daring escape plan. 


Can you make a break for it and then subsequently survive an island full of 
gun-wielding pirates and predatory wildlife starting out with just a cheap handgun 
and a prayer? 


Let's find out as we play Far Cry 3... 


ABOUT THIS MANUAL 


Although this manual will serve you well regardless of which difficulty setting you 
select, it is written more specifically for the Master difficulty setting. Unlike lower 
difficulty settings, Far Cry 3 on Master does not allow you to just laugh off enemy 
attacks. Instead all the enemies -even low level enemies- will take you down in a 
New York minute and it's going to be hell's half acre right from the get-go unless 
you approach the game with a very specific plan to get loaded for bear as quickly as 
possible. 


And just to get you up to speed, Far Cry 3 forces 
you to build most everything you need to succeed 
from scratch. You only start out with a single 
weapon, a single weapon holster, a tiny ammo 
pouch, a small rucksack, a small wallet and NO 
CASH. 


And is this enough to get you through the game? 





Not even close, 


And nothing's going to be handed to you on a silver platter either. You've got to get 
out there and start exploring the game environment and simply make it happen for 
yourself. With so many things to craft while essentially starting out lost and 
penniless in a vast and dangerous gamescape, you may wonder, what are my 
priorities? What do | do? Where do | go? 


And that's what this field manual is all about. It will take full advantage of the open 
world nature of the game by showing you the sneakiest routes, the most optimal 
hunting trips and the best hang glider flights and flight plans you can make in the 
game. This will get you from cowering in the bush with an underpowered 
peashooter surrounded by the fog of war and unable to take a step for fear of 
getting pecked to death by a peacock to dominating a fully mapped gamescape and 
one-shotting the toughest enemies in the game using an arsenal of special signature 
weaponry. 





Tested on Master Difficulty 


Along with being extensively tested on Master difficulty (PC version, patch 
1.05), this manual was written while using the following Gameplay settings 
(Options » Gameplay): Everything OFF except Weapon Tagging, Display XP, 
Detection Meter and Hit Indicator. Of special note is that the Reticle (crosshair) 
is set to OFF which makes a considerable difference with regards to weapon 
choice. 





As you read further, you'll see that this manual is more like a game plan rather than 
a reference manual. In the beginning, it focuses heavily on hunting, crafting, 
activating radio towers and collecting special items known as 'relics' and ‘letters of 
the lost’. All of this will get you up and running as quickly as possible with the best 
medicines, the best equipment and the best weaponry enabling you to go into 
combat with confidence and finesse. 


Then once you're packing some serious punch, this manual will show you how to put 
all your newly acquired gear to good use as you take on the story mission line to 
officially beat the game. This field manual is primarily intended to show you how to 
play smart, not hard. And quite frankly, this is the only way you can beat the game 
on higher difficulty settings. Yes, that's right. If you think you can just survive solely 
on spunk, true grit, quick reflexes and a loud machine gun, you've got another think 
coming. Master difficulty is going to eat you alive. Seriously, EAT YOU ALIVE. 


NOTE: As of this writing (April 23, 2013), no one has posted a complete video 
walkthrough of Far Cry 3 on Master Difficulty on Youtube. 


And | think | know why.. ;) 


HOW TO PLAY FAR CRY 3 


All the basics you need to get up and running in Far Cry 3 are built right into the 
game itself. Simply go to the pause menu and click on Handbook and hit the fourth 
tab in the top right corner to get the Quick Start Guide and the fifth tab to get a 
much more detailed User Manual. Everything you need to get some rudimentary Far 
Cry 3 legs is in these two documents. But don't worry about reading it all front to 
back. | ust remember that it's there as a reference. The field manual you are reading 
now will fill you in on all the pertinent stuff as you go along. 


ABOUT THE MAP & MAP COORDINATES 


The Far Cry 3 game developers have very ingeniously created a map coordinate 
system to allow people to easily share details about key locations in the game 
environment. Whenever you open the map, the coordinates of your current position 
are displayed in the top right corner of the map and will look something like this- 
X:523.7, Y:346.8. 


Here's how it works: 


The X axis runs west to east and the Y 
axis runs south to north. All you have 
to remember is that the X number 
increases as you move east and the Y 
number increases as you move north. 
Hence a map coordinate of X:0, Y:0 Is 
in the most southwestern point of the 
entire map (bottom left). You can see 
this in effect by ‘grabbing’ the map 
(press and hold the left mouse button 
on the PC version) and moving it to 
the very bottom left as far as you can 
go. Likewise, a map coordinate of 
X:1024, Y:1024 is in the most 
northeastern point of the entire map 
(top right). 





This manual will frequently refer to some very specific locations that are optimal for 
doing recon, preparing ambushes, finding goodies, making things go boom and stuff 
like that. Instead of giving you a long, laborious description of a certain location, 
e.g., go to the third rock past the fifth blade of grass east of the medium sized shack 
south of the Cradle Gas outpost, etc ad nauseam, l'Il just give you a brief description 


and the exact map coordinates. No muss, no fuss. 





ABOUT THE SAVE SYSTEM 
[AND HOW TO STILL HAVE FUN) 


Far Cry 3's save system gives you one autosave slot (AUTOSAVE) and one manual 
save slot (SAVE) per game. Hence Autosave 1 and Save 1 are dedicated to the first 
game you start. If you want to keep that game's progress and start a new game, the 
new game will use Autosave 2 and Save 2. There are three such save slot combos 
allowing you to, for example, experiment with different difficulty settings or different 
ways of proceeding through the game. 


The AUTOSAVE slot is used by the game to 
automatically record (and overwrite) your 
progress via predetermined starting points in the 
story missions as well as other key points in your 
gameplay, e.g. exiting a weapon vendor, 
activating a radio tower, liberating an outpost 
and stuff like that. 


The SAVE slot is yours and will not be 
overwritten until you actually click on 'SAVE' in 
the pause menu. You can manually save the 
game anytime you want except during story 
missions. Note that similar to other RPG style 
games like Borderlands or Dead Island, Far Cry 3 
does not save your exact location when you use the SAVE option. What it will do is 
record data like your crafting progress, your rucksack contents, your cash on hand, 
your skill point allocation and the closest predesignated respawn point to your 
current position. 





Respawn points include activated radio towers, liberated outposts, mission starting 
points and a few special locations such as Citra's temple. Whatever you're closest to 
when you manually save the game is where you'll respawn when you reload that 
Save game. 


This may make it tedious to fine tune your strategies since you can't repeatedly 
reload and replay from a specific location of your choosing in the game 
environment. And this, by the way, is precisely why this field manual was written. | 
took the trouble to do all the leg work for you. This field manual is a compilation of 
all the notes | took while extensively replaying the game from a myriad of different 
locations and respawn points. 


Replaying Outposts 


As you play through the game, you have some replay options you may not be aware 
of. For example, as well as autosaving, Far Cry 3 will also record your progress via 
some hidden checkpoints while you're in free roam or 'explore' mode. Although 
these checkpoints won't be registered to the AUTOSAVE slot, you can use them to 
replay outpost liberations by simply ALLOWING YOURSELF TO DIE before you 
liberate the outpost. As long as you're in a certain zone in or around the outpost 
when you die, you'll respawn near that outpost. 


This will save you a lot of time having to repeatedly hike in from, say, a distant radio 
tower to replay the liberation of certain outpost and is very useful when you're going 
for the 1500 XP bonus you get for liberating an outpost undetected. 


(In-game, see Handbook » User Manual » Outposts) 


Replaying the Current Story Mission 


When playing story missions and you don't like the way things are going, keep in 
mind that you can use the pause menu to: 


e Restart the mission (respawn at a nearby starting point) 
e Restart from the last checkpoint you passed 


Alright so that's all fine and dandy for the mission you're currently playing. But what 
if you want to replay a story mission that you completed five missions ago? Or what 
if you just shelled out a couple of thousand dollars for a weapon and a couple or 
three attachments, saved the game and then later decided, Hey wait a minute. This 
weapon SUCKS. What do you do then? 


Well if you're running the PC version of Far Cry 3, you can remedy these and similar 
Situations by getting in the habit of... 


Backing Up Your Save Game Files (Replay Any Mission) 


IL you're running the PC version of Far Cry 3, which 15 typically run by Steam, your 
save game data 15 kept in this folder (Windows 7): 


C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\[random numbers]\46 


The 12 'save' files in this folder contain all your current save data. These will files will 
get overwritten every time the game autosaves and every time you do a manual 
Save. But since there is only one save slot combo per game (AUTOSAVE and SAVE), 
this doesn't leave you a whole lot of options. 


What you can do, however, is copy these save files into another folder and name 
that folder accordingly, e.g., ‘Begin Secure the Outpost' mission. Then way down the 
line after you've overwritten your save slots many times, if you decide you want to 
go back and replay starting from the 'Secure the Outpost' mission, you have only to 
exit the game and then delete all the save files in the game's save folder. Then 
copy-and-paste in your back up save files, start up the game and voila, replay any 
mission. 


Enemies in the game are primarily distinguished by the orange icon that is displayed 
over their heads when you tag them with the camera. The game then 
subcategorizes these enemy types in the in-game user manual, e.g., enemies with 
skull icons could be either Assaulters or Defenders. 


(In-game, see Handbook » User Manual » Display - Camera Viewfinder and 
Handbook » Quick Start » Tagging Enemies) 


To keep things simple, this field manual will refer to all enemies as follows: 


E) PIRATES 


PIRATES are normal assault rifle/SMG toting enemies that will make up the lion's 
share of bad guys you'll encounter throughout the game. 


Ea CHARGERS 


CHARGERS will always live up to their namesake by charging at you as soon as they 
know where you are. They carry either molotovs or machetes. 


o HEAVI ES 


HEAVIES will always lumber slowly towards you while firing on you using either an 
LMG or a flamethrower. They can dish out a lot of damage and they can take a lot of 
damage. 


o SNIPERS 


SNIPERS always shoot at you from a distance using either a sniper rifle or a rocket 
launcher (both of which are extremely dangerous). 


Strategy-wise and assuming you're going stealth (which you should, more on that 
later), you should generally kill enemies in this order: Snipers, Chargers, Heavies and 
finally Pirates. This way you'll be eliminating the biggest threats first thus increasing 
your chances of success. 


HUNTING ANIMALS & CRAFTING EQUIPMENT 


Can't live with them, can't live without them is the motto in Far Cry 3 regarding 
wildlife as in the vast majority of animals in this game can be skinned and their skins 
are used to craft container upgrades of all kinds. This includes ammo pouches, 
rucksacks, syringe kits, wallets, weapon holsters and the like. All of this translates 
into you being able to carry more stuff thus making you a vastly better warrior. 
Hence, hunting 15 going to play a important role in your journey through the Far Cry 
3 gamescape. 


Wildlife in this game can be put into two distinct categories: those that can kill you 
and those that can't. Simple, eh? 


이 Predators 


Animals that can kill you will display a jaws-like icon over their heads when you tag 
them with the camera. Examples are tigers, bears and wild dogs. Some of these 
predators will attack on sight while others will only attack if you get too close to 
them or invade their territory. Some animals may appear harmless but are actually 
quite dangerous and a force to be reckoned with, especially on Master difficulty. 
Cassowaries (a kind of flightless bird) fall into this category. My earlier analogy of 
being pecked to death by a peacock is actually closer to the truth than you think. 


EA Herbivores 


Animals that are harmless will display a paw print icon over their heads when 
tagged. Many of these animals are very skitterish when approached and are among 
the hardest to hunt for that reason. Examples are deer and goats. The Hunter's 
Instinct syringe will help keep them calm until you can get close enough to take a 
shot after which any remaining in the herd will scatter. 


(In-game, see Handbook » User Manual » Gameplay - Crafting) 


PLANTS & SYRINGES 


As well as crafting your own containers, you'll also 
be crafting your own medicines which you'll take 
using syringes. Syringes will not only heal you but 
temporarily grant you special powers. Syringes are 
crafted using different colored leaves which are 
collected around the gamescape by harvesting 
plants. There are five different kinds of leaves: 
green, amber, crimson, blue and white. 





Green leaves are primarily used for Medical 
syringes such as Medicine and Endorphin Boost 
which restore and increase your health bar respectively. 


Amber leaves are primarily used for Hunting syringes such as Hunter's Instinct and 
Animal Repellent (the latter of which is very useful). 


Crimson leaves are primarily used for Combat syringes such as Enhanced 
Perception, one of the most useful syringes in the game which highlights all human 
enemies with a gray silhouette that can be seen through obstacles. Don't leave 
home without it. 


Blue leaves are used for Exploration syringes such as Deep Diving (hold your breath 
underwater longer) or Sprint Burst (run faster). 


White leaves are used for Special syringes which essentially grant super powers 
such as Untouchable (god mode). Special syringes usually require a larger quantity 
of other kinds of leaves as well as white. 


Not all syringes can be crafted from the get-go. Syringe recipes will be unlocked as 
you progress through the story missions. 


(In-game, see Handbook » User Manual » Gameplay - Crafting) 


WEAPON STRATEGIES & THE MASTER GAME PLAN 


When you start the game, you're pretty much locked into the story mission line until 
you complete the Secure The Outpost mission. After that, what's commonly known 
as ‘free roaming' begins where you're free to explore the island and do as you wish. 


Your only weapon at this point in the game is going to be either a .45 handgun or 
one of two assault rifles; either the STG-90 you got free at the store or an AK-47 
you picked off a dead enemy. But the bottom line is a single noisy low-level weapon 
with a tiny ammo supply is going to severely limit your options. You can either go 
fight the bad guys OR you can go hunting for skins and climb radio towers so you 
can get better gear and weapons. But you can't do both. 


Why? 


Because most of the map is still going 
to be shrouded in the fog of war 
and/or colored red since you've only 
activated one radio tower and liberated 
one outpost. Essentially this means 
you can't see where you're going and 
you're surrounded by enemy activity. 별 
This leaves you with the dilemma of 88 
needing better weapons and better % 
gear to protect yourself while you 
tackle more radio towers and outposts 
SO you can open up the map and clear out the bad guys. But the only way you can 
do all that is to go gallavanting about in areas controlled by the very bad guys you're 
trying to get rid of. And every time you fire one of your noisy underpowered 
weapons, they're all going to swarm your position and land on you like a Sumo 
wrestler. 





And you can't skin enemies (much as you'd like to) to craft new equipment so it's 
essentially a waste of time and effort engaging any enemies early in the game 
unless that engagement serves a specific purpose (e.g. earning cash, liberating an 
outpost). 


This leaves you only one option and that is... 


Like what you see so far? 


Get the complete 153 page ebook! 


INCLUDES: 


Complete walkthrough 
Exact map coordinates provided for easy exploration 
How to unlock the Untouchable and Touch of Death syringes 
How to easily activate all radio towers (all weapons for free) 
How to unlock all signature weapons 
Best hang gliders and flight plans 
Best hunting trips 


And MORE! 


Beat the game on ANY difficulty setting 
(including the new VERY HARD Master difficulty) 






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