Zero-determinant alliances in
Zero-determinant alliances in
multiplayer social dilemmas arXiv:1404.2886v1 [q-bio.PE] 10 Apr 2014 Christian Hilbel, Ame Traulsen2, Bin Wu2 & Martin A. Nowalc"
Program for Evolutionary Dynamics, Harvard University, Cambridge,
MA 02138, USA
2 EvolutionaryTheory Group, Max-Planck-Institute for Evolutionary Biology,
August-Thienemann-StraBe 2, 24306 Plan, Germany
3 Department of Organismic and Evolutionary Biology, Department of
Mathematics, Harvard University, Cambridge, MA 02138
April 11, 2014
Direct reciprocity and conditional cooperation are important mechanisms to prevent free
riding in social dilemmas. But in large groups these mechanisms may become ineffective,
because they require single individuals to have a substantial influence on their peers. How-
ever, the recent discovery of the powerful class of zero-determinant strategies in the iterated
prisoner's dilemma suggests that we may have underestimated the degree of control that
a single player can exert. Here, we develop a theory for zero-determinant strategies for
multiplayer social dilemmas, with any number of involved players. We distinguish several
particularly interesting subclasses of strategies: fair strategies ensure that the own payoff
matches the average payoff of the group; extortionate strategies allow a player to perform
above average; and generous strategies let a player perform below average. We use this the-
ory to explore how individuals can enhance their strategic options by forming alliances. The
effects of an alliance depend on the size of the alliance, the type of the social dilemma, and
on the strategy of the allies: fair alliances reduce the inequality within their group; extor-
tionate alliances outperform the remaining group members; but generous alliances increase
welfare. Our results highlight the critical interplay of individual control and alliance forma-
tion to succeed in large groups.
Keywords: evolutionary game theory; zero-determinant strategies; cooperation; public goods
game; volunteer's dilemma;
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Cooperation among self-interested individuals is generally difficult to achieve (1, 2), but typically
the free rider problem is aggravated even further when groups become large (3—8). In small com-
munities, cooperation can often be stabilized by forms of direct and indirect reciprocity (9-16).
For large groups, however, it has been suggested that these mechanisms may turn out to be in-
effective, as it becomes more difficult to keep track of the reputation of others, and because the
individual influence on others diminishes (3-7). To prevent the tragedy of the commons, and to
compensate for the lack of individual control, many successful communities have thus established
central institutions that enforce mutual cooperation (17-20).
However, a recent discovery suggests that we may have underestimated the amount of control
that single players can exert in repeated games. For the repeated prisoner's dilemma, Press and
Dyson (21) have shown the existence of zero-determinant strategies (or ZD strategies), which
allow a player to unilaterally enforce a linear relationship between the own payoff and the co-
player's payoff — irrespective of the co-player's actual strategy. The class of zero-determinant
strategies is surprisingly rich: For example, a player who wants to ensure that the own payoff will
always match the co-player's payoff can do so by applying a fair ZD strategy, like Tit-for-Tat. On
the other hand, a player who wants to outperform the respective opponent can do so by slightly
tweaking the Tit-for-Tat strategy to the own advantage, thereby giving rise to extortionate ZD
strategies. The discovery of such strategies has prompted several theoretical studies, exploring
how different ZD strategies evolve under various evolutionary conditions (22-28).
However, ZD strategies are not confined to pairwise games. In a recently published study,
it was shown that ZD strategies also exist in repeated public goods games (29); and herein we
will show that such strategies exist for all symmetric social dilemmas, with an arbitrary number
of participants. We also use this theory to demonstrate how zero-determinant strategists can even
further enhance their strategic options by forming alliances. As we will show, the impact of an
alliance depends on its size, the type of the social dilemma and on the applied strategy of the allies:
while fair alliances reduce inequality within their group, extortionate alliances strive for unilateral
advantages, with larger alliances being able to enforce even more extortionate relationships. These
results suggest that when a single individual's strategic options are limited, forming an alliance
may result in a considerable leverage.
To obtain these results, we consider a repeated social dilemma between it players. In each
round of the game players can independently decide whether to cooperate (C) or to defect (D).
A player's payoff depends on the player's own decision, and on the decisions of all other group
members (see Fig. S1A): in a group in which j of the other group members cooperate, a co-
operator receives the payoff /kb whereas a defector obtains bj. We assume that payoffs satisfy
the following three properties that are characteristic for social dilemmas (corresponding to the
Individual -centered' interpretation of altruism in (30)): (0 Irrespective of the own strategy, play-
ers prefer the other group members to cooperate (ai+i > aj and b7+1 > bj for all j). (ii) Within
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B
C 3
2
1
0
-1 Number of cooperators
among co-players n. n.2 .... 2 1 0
Cooperator's payoff
Defectors payoff an-, an-2 a2 at ao
bn-r bn-2 b2 b, be
Public goods game
Defector
bream
arc04 Ccoper101aio-cr
0 2 4 8 8 10
limber of cooperating op-players
Alliance 2
.1
a. Volunteers Dilemma
boWee,7:-b
IMooperator
od
0 2 4 6 8 10
Number of cooperating co-players
Outsiders
Figure S I: Illustration of the model assumptions for repeated social dilemmas. (A) We consider
symmetric social dilemmas in which each player can either cooperate or defect. The player's
payoff depends on the own decision, and on the number of other group members who decide to
cooperate. (B) We will discuss two particular examples: the public goods game (in which payoffs
are proportional to the number of cooperators), and the volunteers dilemma (as the most simple
example of a nonlinear social dilemma). (C) Alliances are defined as a collection of individuals
who coordinate on a joint ZD strategy. We refer to the set of group members that are not part of
the alliance as outsiders. Outsiders are not restricted to any particular strategy; in particular, they
may choose a joint strategy themselves.
any mixed group, defectors obtain strictly higher payoffs than cooperators (bin > aj for all j).
(iii) Mutual cooperation is favored over mutual defection (an_ t > b,,). To illustrate our results, we
will discuss two particular examples of multiplayer games (see Fig. S I B). In the first example, the
public goods game (31), cooperators contribute an amount c > 0 to a common pool, knowing that
total contributions are multiplied by r (with 1 Cr< n) and evenly shared among all group mem-
bers. Thus, a cooperator's payoff is aj = rc(j + 1)/n — c, whereas defectors yield bj = raj In. In
the second example, the volunteer's dilemma (32), at least one group member has to volunteer to
bear a cost c > 0 in order for all group members to derive a benefit b > c. Therefore, cooperators
obtain aj = b — c (irrespective of j) while defectors yield bi = b if j ≥ 1 and bo = 0. Both
examples (and many more, such as the collective -risk dilemma, (6, 7, 33)) are simple instances of
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multiplayer social dilemmas.
We assume that the social dilemma is repeated, such that individuals can react to their co-
players' past actions (for simplicity, we will focus here on the case of an infinitely repeated game,
but our results can easily be extended to the finite case, see Supporting Information). As usual,
payoffs for the repeated game are defined as the average payoff that players obtain over all rounds.
In general, strategies for such repeated games can become arbitrarily complex, as subjects may
condition their behavior on past events and on the round number in non-trivial ways. Neverthe-
less, as in pairwise games (21), zero-determinant strategies are surprisingly simple — they depend
on the outcome of the last round only. In contrast to most previous studies on repeated games,
however, we do not presume that individuals act in isolation. Instead, we allow subjects to form
an alliance, which can be considered as a collection of players who coordinate on a joint strategy
(see Fig. SIC). In the following, we will discuss how the strategic power of such an alliance de-
pends on the number of involved players, on the social dilemma, and on the applied ZD strategy
of the allies.
Results
Zero-determinant strategies in large-scale social dilemmas. ZD strategies are particular memory-
one strategies (4, 21, 34, 35); they only condition their behavior on the outcome of the previous
round. Memory-one strategies can be written as a vector (ps,j), where psi denotes the probability
to cooperate in the next round, given that the player previously played S E (C, D}, and that j of
the co-players cooperated. ZD strategies have a particular form (see also Supporting Information):
players with a ZD strategy set their cooperation probabilities such that
Pet'?
PD,j = 1 + [( 1 — s)(i — — ne (b2-F1 a3)]
c6[(1 — s)(i — 71om .(b) 43-01, (1)
where a j and bi are the specific payoffs of the social dilemma (as outlined in Fig. 1), and where
1, s, and > 0 are parameters that can be chosen by the player. While these ZD strategies may
appear inconspicuous, they give players an unexpected control over the resulting payoffs of the
game, as we will show below.
Instead of presuming that players act in isolation, as in previous models of zero-determinant
strategies (21-29) we explicitly allow subjects to form alliances, and to coordinate on some joint
ZD strategy. Let k be the number of allies, with 1 < k < n — 1 (in particular, this covers the
case k = 1 of solitary alliances). In the Supporting Information we prove that if each of the allies
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applies the same ZD-strategy with parameters 1, 8, and 4), then payoffs satisfy the equation
= sAITA + (1 - 8415
where TrA is the mean payoff of the allies, Tr _A is the mean payoff of all outsiders, and
SA_ s(rt — 1) — (k — 1)
n — k (2]
(3)
Relation [2] suggests that by using a ZD strategy, alliances exert a direct influence on the payoffs
of the outsiders. This relation is remarkably general, as it is independent of the specific social
dilemma being played, and as it is fulfilled irrespective of the strategies that are adopted by the
outsiders (in particular, outsiders are not restricted to memory-one strategies; it even holds if some
or all of the outsiders coordinate on a joint strategy themselves). We call the parameter 1 the
baseline payoff, s the slope of the applied ZD strategy, and 5,4 the effective slope of the alliance.
In the special case of a single player forming an alliance, k = 1, the effective slope of the alliance
according to Eq. [3) simplifies to 5„4 = s.
The parameters 1, s, and 0 of a ZD strategy cannot be chosen independently, as the entries psj
of a ZD strategy are probabilities that need to satisfy 0 ≤ psj ≤ 1. In general, the admissible
parameters depend on the specific social dilemma being played. In the Supporting Information we
show that exactly those relations [2] can be enforced for which either &A = s = 1 (in which case
the parameter I in the definition of ZD strategies is irrelevant), or for which the parameters 1 and
5„4 satisfy
max { bi _ k) (61 a3_1)} ≤ i ≤ min { aj + Al(n t)(b3+1 al)} , (4]
where the maximum and minimum is taken over all possible group compositions, 0 ≤ j ≤ n - 1.
It follows that feasible baseline payoffs are bounded by the payoffs for mutual cooperation and
mutual defection, bo ≤ I ≤ an_1, and that the effective slope needs to satisfy the inequality
—1/(n — ≤ sA ≤ 1. Moreover, as social dilemmas satisfy bj+i > aj for all j, condition [4]
implies that the range of enforceable payoff relations is strictly increasing with the size of the al-
liance — larger alliances are able to enforce more extreme relationships between the payoffs of the
allies and the outsiders. In the following, we will highlight several special cases of ZD strategies,
and we discuss how subjects can increase their strategic power by forming alliances.
Fair alliances. As a first example, let us consider alliances that apply a ZD strategy with slope
8„4 = s = 1. By Eq. [2], such alliances enforce the payoff relation TrA = Tr_A, such that the
allies' mean payoff matches the mean payoff of the outsiders. We call such ZD strategies (and
the alliances that apply them) fair. As shown in Figure 2A, fair strategies do not ensure that
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all group members get the same payoff — due to our definition of social dilemmas, unconditional
defectors always outperform unconditional cooperators, no matter whether the group also contains
fair players. Instead, fair players can only ensure that they do not take any unilateral advantage
of their peers. Interestingly, it follows from Eq. [3] that fair alliances consist of fair players:
because 8A = 1 implies s = 1, each player i of a fair alliance individually enforces the relation
rra = r_i. It also follows from our characterization [4] that such fair ZD strategies exist for all
social dilemmas — irrespective of the particular payoffs and irrespective of the group size.
As an example, let us consider the strategy proportional ft-for-Tat (pTFT), for which the
probability to cooperate is simply given by the fraction of cooperators among the co-players in the
previous round,
pTFTsd — [5) n — 1*
For pairwise games, this definition of pTFT simplifies to the classical Tit-for-Tat strategy. How-
ever, also for the public goods game and for the volunteer's dilemma, pTFT is a ZD strategy
(because it can be obtained from Eq. [I] by setting s = 1 and 0 = 1/c, with c being the cost of
cooperation). As s = 1, alliances of pTFT players are fair, and they enforce TrA = ir_A. Inter-
estingly, this strategy has received little attention in the previous literature. Instead, researchers
have focused on other generalized versions of lit-for-Tat, which cooperate if at least in co-players
cooperated in the previous round (3, 36), i.e. psj = 0 if j < in and psi = 1 if j > in. Unlike
p TFT, these threshold strategies neither enforce a linear relation between payoffs, nor do they
induce fair outcomes, suggesting that pTFT may be the more natural generalization of Tit-for-Tat
for large social dilemmas.
Extortionate alliances. As another interesting subclass of ZD strategies, let us consider strategies
that choose the mutual defection payoff as baseline payoff, I = bo, and that enforce a positive slope
0 < sA < 1. For such strategies, relation [2] becomes ir _A = sAfrA + (1 — sA)bo, implying that
the outsiders only get a fraction sA of any surplus over the mutual defection payoff. Moreover,
as the slope sA is positive, the payoffs TrA and Tr—A are positively related. As a consequence,
the collective best reply for the outsiders is to maximize the allies' payoffs by cooperating in
every round. In analogy to Press and Dyson (21), we call such alliances extortionate, and we
call the quantity x = 1/sA the extortion factor. Extortionate alliances are particularly powerful
in social dilemmas in which mutual defection leads to the lowest group payoff (as in the public
goods game and in the volunteer's dilemma): in that case, they enforce the relation if_A ≤ TrA;
on average, the allies perform at least as well as the outsiders (as also depicted in Figure 2B).
Similarly to the results for fair alliances, extortionate alliances consist of extortionate players: an
alliance that enforces the baseline payoff I = bo and a slope 0 < sA < 1 requires the allies to use
ZD strategies with I= bo and 0 < s < 1, such that each player i individually enforces the relation
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Fair Alliance B Extortionate Alliance C Generous Alliance
Alliance (k=ft)
iramekeememe
Outsiders (n-k=12) 3
2
1 Alliance (k=8)
Outsiders (n-k=12) 1 Outsiders (n-k=12)
Alliance (k=8)
0 0 0 0 20 40 60 80 100 0 20 40 60 80 100 0 20 40 60 80 100
Round Number Round Number Round Number
Figure S2: Characteristic dynamics of payoffs over the course of the game for three different
alliances. Each panel depicts the payoff of each individual group member (thin lines) and the
resulting average payoffs (thick lines) for the alliance (blue) and for outsiders (red). (A) An
alliance that adopts a fair strategy ensures that the payoff of the allies matches the mean payoff of
the outsiders. This does not imply that all outsiders yield the same payoff. (B) For games in which
mutual defection leads to the lowest group payoff, extortionate alliances ensure that their payoffs
are above average. (C) In games in which mutual cooperation is the social optimum, generous
alliances let their co-players gain higher payoffs. The three graphs depict the case of a public
goods game with r = 4, c = 1, group size n = 20, and alliance size k = 8. For the strategies
of the outsiders we have used random memory-one strategies, were the cooperation probabilities
were independently drawn from a uniform distribution. For the strategies of the allies, we have
used (A) pT F7', (B)pET with s = 0.8, (C) pec with s = 0.8.
IT-i = slrq + - s)bo.
For the specific example of a public goods game, let us consider the ZD strategy pE1 with
1 = 0, (b = 1/c, and 0 < s < 1, for which Eq. [1] becomes
423 = 4nr - (1 - s)
pEs = WL7 — (1 — s)i [6]
In the limit of s i 1, these extortionate strategies approach the fair strategy pT F7'. However,
as s decreases from 1, the cooperation probabilities of pEz are increasingly biased to the own
advantage (with the probabilities ppi decreasing more rapidly than the probabilities pf.,Ti). As
with fair strategies, such extortionate strategies exist for all repeated social dilemmas. However,
in large groups the power of alliances to extort their peers depends on the social dilemma, and on
the size of the alliance (as generally described by condition [4]).
For example, for single-player alliances (k = 1) in the public goods game, the feasible extor-
tion factors x are bounded when groups become large, with Xmax = — 1)r/((n — 1)r —
being the maximum extortion factor (see also (29)). To be able to enforce arbitrarily high extor-
tion factors, players need to form an alliance such that the fraction of alliance members exceeds
a critical threshold. By solving condition [4] for the case of extortionate coalitions with infinite
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extortion factors (i.e., I = 0 and sA = 0), this critical threshold can be calculated explicitly as
k r — 1
n r
Only for alliances that have this critical mass, there are no bounds to extortion. [7)
Generous alliances. As the benevolent counterpart to extortioners, Stewart and Plotkin were
first to describe a set of generous strategies for the iterated prisoner's dilemma (22, 26). Unlike
extortioners, generous alliances set the baseline payoff to the mutual cooperation payoff I = a
while still enforcing a positive slope 0 < sA < 1. This results in the payoff relation Tr_A =
sArA + (1 — sA)a„_1, such that a generous alliances accept a larger share of any loss (compared
to the mutual cooperation payoff a.„_1). In particular, for games in which mutual cooperation
is the optimal outcome (as in the public goods game and in the prisoner's dilemma, but not in
the volunteer's dilemma), the payoff of a generous player satisfies rA < _A (see also Fig. 2C
depicting the case of a public goods game). As with fair and extortionate alliances, generous
alliances consist of players that are individually generous.
For the example of a public goods game, we obtain a particularly simple generous ZD strategy
pGe by setting I = rc — c, = 1/c, and 0 < s < 1, such that
Pg'7i = +(1 8)Q1—.÷1
nee raj = n-1 [8]
In parallel to the extortionate strategy discussed before, these generous strategies approach pTFT
in the limit of s = 1, whereas they enforce more generous outcomes for s < 1. Again, generous
strategies exist for all social dilemmas, but the extent to which players can be generous depends
on the particular social dilemma, and on the size of the alliance.
Equalizers. As a last interesting class of ZD strategies, let us consider alliances that choose
s = (k. — 1)1(n — 1), such that by Eq. [3] the effective slope becomes sA = 0. By Eq. [2],
such alliances enforce the payoff relation ir_A = &meaning that they have unilateral control over
the mean payoff of the outsiders (for the prisoner's dilemma, such equalizer strategies were first
discovered by (37)). However, as with extortionate and generous strategies, equalizer alliances
need to reach a critical size to be able to determine the outsiders' payoff; this critical size depends
on the particular social dilemma, and on the imposed payoff! (the exact condition can be obtained
from [4] by setting sA = 0).
For the example of a public goods game, a single player can only set the co-players' mean
score if the group size is below n < 2r/(r — 1). For larger group sizes, players need to form
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Strategy
class Typical
property Prisoner's
dilemma Public goods game Volunteer's dilemma
Fair
strategies
Extortionate
strategies
Generous
strategies
Equalizers =
1T—A ITA
IT-A C 7.01
IT-A > ?TA
7T-A = 1 Always
exist
Always
exist
Always
exist
Always
exist Always
exist
In large groups, single players
cannot be arbitrarily extortionate,
but sufficiently large alliances
can be arbitrarily extortionate
In large groups, single players
cannot be arbitrarily generous,
but sufficiently large alliances
can be arbitrarily generous
May not be feasible for single
players, but is always feasible for
sufficiently large alliances Always
exist
Even large alliances cannot
be arbitrarily extortionate
Do not ensure that own
payoff is below average
Only feasible if the size of
the alliance is k = n — 1,
can only enforce I = b — c
Table I: Strategic power of different ZD strategies for three different social dilemmas. In the
repeated prisoner's dilemma, single players can exert all strategic behaviors (21, 26, 27). Other
social dilemmas either require players to form alliances in order to gain sufficient control (as in
the public goods game), or they only allow for limited forms of control (as in the volunteer's
dilemma).
alliances, with
k > (n — 2)(r — 1)
(9) n n + (n — 2)r
being the minimum fraction of alliance members that is needed to dictate the outsiders' payoff.
Although the right hand side of Eq. [91 is monotonically increasing with group size, equalizer
alliances are always feasible; in particular, alliances of size k = n — 1 can always set the payoff
of the remaining player to any value between 0 and re — c.
Strategic power of different ZD strategies. Table 1 gives an overview for these four strategy
classes for three examples of social dilemmas. It shows that while generally ZD strategies exist
for all group sizes, the power of single players to enforce particular outcomes typically diminishes
or disappears in large groups. Forming alliances allows players to increase their strategic scope.
The impact of a given alliance, however, depends on the specific social dilemma: while alliances
can become arbitrarily powerful in public goods games, their strategic options remain limited in
the volunteer's dilemma.
While fair, extortionate, and generous alliances enforce different payoff relations, simulations
suggest that each of these strategy classes has its particular strength when facing unknown oppo-
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Extortionate Fair Generous
Alliance Alliance Alliance • S..-
10
T. 0 5 esCA O. al
g 2
es v a) to CC 1
8 go 0.03
" 0.0 0.02
>c o.oi S
2.0
ao 1.5 ro c
- a'? 1.0
m¢
° B 0.5
0.0 C
-s-
t st - - - -•
1 2 3 4 5 6
Size of Alliance
Figure S3: The effect of different alliance strategies and various alliance sizes. Each panel shows
the outcome of simulated public goods games in which the alliance members interact with n — k
random co-players (uniformly taken from the set of memory-one strategies). We compare the
success of different alliances along three dimensions: the relative payoff advantage of the alliance
(defined as xt4/Tr_A), the payoff inequality within a group (defined as the mean variance between
payoffs of all group members), and the absolute payoff of the alliance (as given by IrA). Simu-
lations suggest that (A) extortionate alliances gain the highest relative payoff advantages, (B) fair
alliances reduce inequality within their group, and (C) sufficiently large generous alliances get the
highest payoffs. For the simulations, we have used a public goods game (r = 3, c = 1) in a group
of size n = 7; data was obtained by averaging over 500 randomly formed groups. The strategy of
the alliance members was pT F7', pEx (with s = 0.85), and pee (with s = 0.85), respectively.
nents (Figure 3). Forming an extortionate alliance gives the allies a relative advantage compared to
the outsiders, and by increasing the alliance's size, allies can enforce more extreme relationships.
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Forming a fair alliance, on the other hand, is an appropriate measure to reduce the payoff inequal-
ity within a group — while the other two behaviors, generosity and extortion, are meant to induce
unequal payoffs (to the own advantage, or to the advantage of the outsiders members, respec-
tively), fair players actively avoid generating further inequality by matching the mean payoff of
the outsiders. Generous alliances, however, are most successful in increasing the absolute payoffs.
While it is obvious that generous alliances are beneficial for the outsiders (and that this positive
effect is increasing in the size of the alliance), Figure 3 suggests that even the allies themselves
may benefit from coordinating on a generous alliance strategy. Fair and extortionate alliances are
programmed to fight back when being exploited; this is meant to reduce the outsiders' payoffs, but
it also reduces the payoffs of the other allies. Therefore, when the alliance has reached a critical
size, it is advantageous to agree on a generous alliance strategy instead (but without being overly
altruistic), as it helps to avoid self-destructive vendettas.
This somewhat unexpected strength of generous strategies is in line with previous evolution-
ary results for the iterated prisoner's dilemma. For this pairwise dilemma, several studies have
reported that generosity, and not extortion, is favored by selection (25-27). Such an effect has
also been confirmed in a recent behavioral experiment, in which human cooperation rates against
generous strategies were twice as high as against extortioners, although full cooperation would
have been the humans' best response in both cases (38). Our results suggest that in multiplayer
dilemmas, generous alliances are able to induce a similarly beneficial group dynamics. In the
Supporting Information we show that if a generous alliance has reached a critical mass, it be-
comes optimal for outsiders to become generous too (independent of the specific social dilemma,
and independent of the strategy of the remaining outsiders). Once this critical mass is achieved,
generosity proves self-enforcing.
Discussion
When subjects lack individual power to enforce beneficial outcomes, they can often improve their
strategic position by joining forces with others. Herein, we have used and expanded the theory of
zero-determinant strategies (21, 25, 26) to explore the role of such alliances in repeated dilemmas.
We have found that three key characteristics determine the effect of an alliance of ZD strategists:
the underlying social dilemma, the size of the alliance, and the strategy of the allies. While subjects
typically have little influence to transform the underlying dilemma, we have shown that they can
considerably raise their strategic power by forming larger alliances, and they can achieve various
objectives by choosing appropriate strategies.
Our approach is based on the distinction between alliance members (who agree on a joint ZD
strategy), and outsiders (who are not restricted to any particular strategy, and who may form an
alliance themselves). This distinction allowed us to show the existence of particularly powerful
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alliances, and to discuss their relative strengths. As an interesting next step of research, we plan
to investigate how such alliances are formed in the first place (which is typically at the core of
traditional models of coalitions, e.g. (39)), and whether evolutionary forces would favor particular
alliances over others (40). The results presented herein suggest that subjects may have various
motives to join forces. As particular examples, we have highlighted extortionate alliances (who
aim for a relative payoff advantage over the outsiders), fair alliances (who aim to reduce the
inequality within their group), and generous alliances (who are able to induce higher payoffs
as they avoid costly vendettas after accidental defections). Whether such alliances emerge and
whether they are stable thus needs to be addressed in light of the respective aim of the alliance:
when subjects are primarily interested in low inequality, then forming a fair alliance is an effective
means to reach this aim; and once a fair alliance is formed, inequity-averse subjects have little
incentives to leave (even if leaving the alliance would allow them to gain higher payoffs).
While we have focused on the effects of alliances in multiplayer social dilemmas, it should be
noted that our results on ZD strategies also apply for solitary alliances, consisting of single players
only. Thus, even if players are unable to coordinate on joint strategies, zero-determinant strategies
are surprisingly powerful. They allow players to dictate linear payoff relations, irrespective of
the specific social dilemma being played, irrespective of the group size, and irrespective of the
counter-measures taken by the outsiders. In particular, we have shown that any social dilemma
allows players to be fair, extortionate, or generous. At the same time, zero-determinant strategies
are remarkably simple. For example, in order to be fair in a public goods game (or in a volunteer's
dilemma), players only need to apply a rule called proportional Tit-for Tat pTFT: if j of the n —1
other group members cooperated in the previous round, then cooperate with probability jfin — 1)
in the following round. Extortionate and generous strategies can be obtained in a similar way, by
slightly modifying pTFT to the own advantage or to the advantage of the outsiders.
While these results were derived for the special case of infinitely repeated games, they can be
extended to the more realistic finite case. In finitely repeated games, end-game effects may prevent
alliances to enforce a perfect linear relation between payoffs; but it is still possible to enforce
an arbitrarily strong correlation between payoffs, provided that the game is repeated sufficiently
often. Similarly, we show in the Supporting Information, that it is not necessary that all alliance
members coordinate on the same ZD strategy, and that different alliance members may apply
different strategies. However, we have focused here on the case of symmetric alliances with a
joint strategy, because they are most powerful: any payoff relationship that can be enforced by
asymmetric alliances with different ZD strategies, can also be enforced by a symmetric alliance.
Overall, our results reveal how single players in multiplayer games can increase their strategic
power by forming beneficial alliances with others, helping them to regain control in large-scale
social dilemmas.
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Acknowledgments
CH gratefully acknowledges generous funding by the SchrOdinger stipend J3475 of the Austrian
Science Fund.
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Supporting Information: Zero-determinant alliances in
multiplayer social dilemmas
Christian Hilbel, Ame Traulsen 2, Bin Wu2 & Martin A. Nowak" 3
Program for Evolutionary Dynamics, Harvard University, Cambridge, MA 02138, USA
2 EvolutionaryTheory Group, Max-Planck-Institute for Evolutionary Biology,
August-Thienemann-Strafe 2, 24306 Plan, Germany
3 Department of Organismic and Evolutionary Biology, Department of Mathematics, Harvard
University, Cambridge, MA 02138
In the following, we develop a theory of zero•determinant strategies (ZD strategies) and alliances for general
multiplayer social dilemmas. We begin by defining the setup of our model of repeated social dilemmas
(Section 1). Thereafter, we derive the existence and the properties of ZD strategies for solitary alliances
with a single player (Section 2), and then for general alliances with an arbitrary number of players (Section
3). Moreover, we explore which ZD strategies give rise to stable Nash equilibria, and we discuss which
alliances are self•enforcing when subjects strive for high payoffs (Section 4). As applications, we study
alliances in the repeated public goods game and in the repeated volunteer's dilemma (Section 5). The
appendix contains the proofs for our results.
1 Setup of the model: Repeated multiplayer dilemmas 17
2 ZD strategies for solitary players 18
3 ZD strategies for alliances 20
4 Self-enforcing alliances 21
5 Applications 23
5.1 Public goods games 23
5.1.1 Solitary players 23
5.1.2 Alliances 24
5.2 Volunteer's Dilemma 25
A Appendix: Proofs 25
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1 Setup of the model: Repeated multiplayer dilemmas
We consider repeated social dilemmas between n players (as illustrated in Fig. I of the main text). In each
round, players may either cooperate (C) or defect (D), and the players' payoffs for each round depend on
their own action, and on the number of cooperators among the other group members. Specifically, in a
group with j other cooperators, a cooperator receives the payoff a1, whereas a defector obtains bd. To
qualify as a social dilemma, we assume that one-shot payoffs satisfy the following three conditions:
(i) Independent of the own action, players prefer their co-players to be cooperative,
aj+1 > ai and bj+1 > bi for all j with 0 ≤ j < n — I. IS 11
(it) Within each mixed group, defectors strictly outperform cooperators,
> (xi for all j with 0 < j < - 2.
(ii) Mutual cooperation is preferred over mutal defection,
an-1 > b0. is'21
As particular examples of such social dilemmas, we discuss the linear public goods game (e.g. (31)) and
the volunteer's dilemma (32) in Section 5.
Let us assume that the social dilemma is repeated for Af rounds (in the main manuscript, we have
focused on the special case M —> co). For such repeated games, a player's strategy needs to specify how
to act in given round, depending on the outcomes of the previous rounds. Given the strategies of all group
members, let us denote player i's expected payoff in round in as 71I (ft* and the average payoff of his
co-players as n;(310 = Ei#1 ari (in)/(n — 1). If the social dilemma is repeated for Al rounds, we define
payoffs for the repeated game as the average payoff per round,
M-1
ri = Iri(m). Al A-0 m=0
al-1
At A—,m=Il 1541
For infinitely repeated games, payoffs are then defined by taking the limit Al oo For simplicity, we
assume that these limits exist (which holds, for example, under the realistic assumption that players some-
times commit implementation errors, (35)).
While in general, strategies for repeated games can be arbitrarily complicated, ZD strategies are a subset
of a particularly simple class of strategies called memory-one strategies (21, 34, 35). In finitely repeated
n-player games, such strategies can be written as a vector
P= (po: pan_i, pan_2, • • • ,pc.0; PD,n-1113D.n-2 • • • ,PD.0),
17 1551
EFTA01074281
where po is the player's probability to cooperate in the first round, and ps.i is the probability to cooperate in
round in ≥ 2, given that the player previously played S E {C, D}, and that j of his co-players cooperated.
In infinitely repeated games, the outcome of the first round can often be neglected; in that case one may
drop the entry for po from the representation of memory-one strategies (21, 22, 24-29), yielding
P= (Pan-1, Pan 2 PC.0; PD.n-19PD.n-2 • • • ,PD.0)• [S6]
If the group contains only players with memory-strategies, the calculation of payoffs according to [541
becomes particularly simple. In that case, the repeated game can be described as a Markov chain, as the
outcome in the next round only depends on the outcome of the previous round (4, 34, 35). While the
assumption of memory-one strategies often simplifies calculations, we will show below that the properties
of ZD strategies hold irrespective of the strategies of the other group members (in particular, ZD strategists
do not require their co-players to apply memory-one strategies).
2 ZD strategies for solitary players
As specified in the main text, ZD strategies are particular memory-one strategies. We say that a player
adopts a ZD strategy, if the player chooses three constants 1, s, and 4, 0 0, and then calculates the respective
cooperation probabilities in [S6] as
PC,/
PD,J — —
1 -F [(1 — 3)(1 — ni) — .7.j (634.1 ck,)]
4(1 - s)(I — 1/2) + — n 1 (1/2 aj—L)].
It is the following property of ZD strategies that is central to our analysis: [571
Proposition 1 (ZD strategies enforce a linear relation between payoffs.)
Suppose player i applies a ZD strategy with parameters 1,.s, and ¢ > 0 in a repeated game with M rounds.
Then payoffs obey the relation
— sic — (1 —4)1l 1 IS81 0111
In particular, in the case of infinitely repeated games, M oo, payoffs satisfy
= sr, + (1 — s)l. [S9]
It is worth to highlight several features of Proposition I. First, the Proposition makes no assumptions on the
strategies of the other group members, nor does it make restrictions on the specific social dilemma. Player
i can thus enforce linear relations of the form [581 and [591, independent of the behavior of i's co-players,
and independent of the exact strategic situation (in fact, the proof of Proposition I does not make use of
the assumption that the game is a social dilemma). In Figure S4, we illustrate this result for two different
social dilemmas (the public goods game and the volunteer's dilemma), and for two different ZD strategies
(a generous and an extortionate ZD strategy). Second, while we have focused on infinitely repeated games
in the main text, relation [S8] shows how our results generalize for finitely many rounds. Even in the finite
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EFTA01074282
A
Average payoff
of co-players
x-.
fro'n-c.reln
[O. Public Goods Game
• I¢-c.re-q
iin-l)rdti.(n-t}rorn-c) B
Average payoff
of co-players
x_,
(0,0
Payoff of Payoff of
focal player focal player Volunteers Dilemma
,b-cf(n-1))
Figure S4: Illustration of ZD-strategies for (A) the linear public goods game and (B) the volun-
teer's dilemma. The blue-shaded area represents all feasible payoffs, with the x-axis representing
the payoff of player i, and with the y-axis representing the mean payoff of i's co-players. The
dashed diagonal gives the payoff combinations for which as = r_i. In both graphs, the strategy
of player i is fixed to some zero-determinant strategy, whereas for the co-players we have sampled
10° random memory-one strategies. Red dots represent the resulting payoff combinations, and the
grey line gives the prediction according to Eq. (S9]. For both graphs, we have considered an in-
finitely repeated game in a group of size xi = 4. Parameters: (A) Public goods game with r = 2.4
and c = 1. For the strategy of player i we have used a generous ZD strategy with parameters
1 = re — c, s = 2/3, 0 = 1/2. (B) Volunteer's dilemma with b = 1.5, c = 1; player 'i applies an
extortionate strategy with parameters /= 0, s = 9/10. sb = 1/2.
case, player i can enforce an arbitrarily strong correlation between the players' payoffs, provided that the
round number Ili is sufficiently large compared to the parameter 0. Third, Proposition I gives a natural
interpretation for the three parameters 1, a and 0. The baseline payoff corresponds to the players' payoffs
if all group members apply the same ZD strategy (in which case r_i = r,); the slope a determines how
strong the payoffs r, and are related; and by (S8] the parameter 0 determines the rate of convergence
with Al.
A player cannot enforce arbitrary payoff relations (S9] because the parameters 1, a and 0 need to be set
such that all cooperation probabilities in IS7] are in the unit interval. We thus say that a payoff relation (1,$)
is enforceable, if there is a 0 7 0 such that 0 ≤ ps,j ≤ 1 for all S E (C, D} and all j with 0 ≤ j ≤ it - 1.
The following gives a characterization of the possible payoff relations that a single player can enforce.
Proposition 2 (Characterization of enforceable payoff relations)
For a given social dilemma, the payoff relation (1, s) is enforceable if and only if either a = 1 or
05j <n max -1 (bi — 1=4i= (b3 art)} ≤ 0< ≤ min
-1 {a., -F 0J+1 — el.i)) • [S10] j<n
In particular, enforceable payoff relations satisfy - t ≤ s ≤ 1, and if s < 1 then bo ≤ I < a„_ t.
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A Public Goods Game
Slope • B
Slope,Dilemma
n=10
n = 5
n=4
n = 3
Baseline r I I I Baseline
,c-c payoff payoff
Figure S5: Enforceable payoff relations for (A) the linear public goods game and (B) the vol-
unteer's dilemma. A pair (1, s) is enforceable for a given group size n if the point is within the
respectively shaded area. The set of enforceable pairs for large n is a subset of the the respective
set for smaller n, i.e. the set of enforceable pairs shrinks with increasing group size. Parameters:
(A) Linear public goods game with r = 2.4, c = 1. (B) Volunteer's dilemma with b = 1.5, c = 1.
As a corollary, we note that if for a given slope s the baseline payoffs Si and /2 are enforceable, then so is
any baseline payoff between ti and /2. Figure 55 gives an illustration of the enforceable payoff relations,
again for the two examples of a public goods game and a volunteer's dilemma. In particular, it shows that
the space of enforceable payoff relations shrinks with group size. Proposition 2 confirms that this effect can
be observed for all social dilemmas (more specifically, for all games that satisfy bj+i > aj). Thus, in larger
groups, a single player has less strategic options to enforce particular payoff combinations.
3 ZD strategies for alliances
To extend this result for single subjects to alliances, let us suppose the first k players form an alliance
A = {1 ..... and they agree on a joint zero•determinant with parameters /, s, 4 Thus, each of the allies
E A enforces the relation tr_i = Slii -I- (1 - .$)1. Summing up over all allies 1 ≤ i ≤ k yields
k k 1— 1 (iri + irk) + IL(liki-i + • • • + irn) = s(irr ... irk) k(1 s)1. [Sill -
Rearranging these terms then implies
74:+1 + ... + ir. _ s(n — 1) — (k - 1) Cr 1 + ... -i- Trk )-F ( s(n — 1) — (k — 1)) 1 1, [5121 n — k n — k k n — k
or, in a more intuitive notation,
r -.4 = sAff.4 + (1 - 54)1, [S131
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EFTA01074284
with .2r4 being the mean payoff of the allies, ir_4 being the mean payoff of the outsiders, and
$4 n — k s(n — 1) — (k — 1) [SI41
being the effective slope of the alliance. Thus the results for a single ZD strategist natur
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