FM 21-150 Combatives

Survival, Water, Medical Field Manuals

Military Manuals

Document text

*FM 21-150 

FIELD MANUAL HEADQUARTERS 

No. 21-150 DEPARTMENT OF THE ARMY 

Washington, DC, 30 September 1992 



COMBATIVES 
Contents 

Page 
Preface iv 

CHAPTER 1. INTRODUCTION 1-1 

1-1. Purpose of Combatives Training 1-1 

1-2. Basic Principles 1-1 

CHAPTER 2. TRAINING 2-1 

Section L Train the Ttainer 2-1 

2-1. Importance of Skilled Ttainers 2-1 

2-2. Safety Precautions 2-2 

Section II. Unit Training 2-3 

2-3. Basic or One-Station Unit Training 2-4 

2-4. Unit Sustainment Training Program 2-5 

Section III. Itaining Areas 2-5 

2-5. Training Formations 2-5 

2-6. Pit Construction 2-6 

2-7. Bayonet Assault Course 2-6 



DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited. 



♦This publication supersedes FM 21-150, 30 December 1971. 



FM21-150 

Page 

Section IV. Teaching Techniques 2-14 

2-8. Warm-Ups and Stretches 2-15 

2-9. Stances 2-20 

2-10. Falls 2-20 

2-11. Crawl, Walk, and Run 2-25 

2-12. Demonstrations 2-25 

2-13. Execution by the Numbers 2-26 

2-14. Execution at Combat Speed 2-26 

2-15. Drills 2-26 

2-16. Foam Pads 2-27 

CHAPTER 3. CLOSE-RANGE COMBATTVES 3-1 

3-1. Throws and Takedowns 3-1 

3-2. Strangulation 3-12 

3-3. Choking Tfechniques 3-12 

3-4. Counters to Chokes 3-14 

3-5. Grappling 3-22 

CHAPTER 4 MEDIUM-RANGE COMBATTVES 4-1 

4-1. Vital Tkrgets 4-1 

4-2. Striking Principles 4-7 

4-3. Short Punches and Strikes 4-9 

CHAPTER 5. LONG-RANGE COMBATTVES 5-1 

Section I. Natural Weapons 5-1 

5-1. Extended Arm Punches and Strikes 5-1 

5-2. Kicks 5-2 

Section II. Defensive Tfechniques 5-15 

5-3. Defense Against an Armed Opponent 5-15 

5-4. Angles of Attack 5-16 

5-5. Defense Against a Knife 5-17 

5-6. Unarmed Defense Against a Rifle With 

Fixed Bayonet 5-31 

5-7. Advanced Weapons Tbchniques and Training 5-41 

Section III. Offensive Tfechniques 5-41 

5-8. Bayonet/Knife 5-41 

5-9. Knife-Against-Knife Sequence 5-44 

5-10. Rifle with Fixed Bayonet 5-50 



11 



FM 21-150 



Page 
Section IV. Field-Expedient Weapons 5-80 

5-11. Entrenching Tbol 5_80 

5-12. Three-Foot Stick 5_87 

5-13. Three-Foot Rope 5-92 

5-14. Six-FootPole 5.98 

CHAPTER 6. TRANSITION TECHNIQUES 6-1 

6-1. Combat Scenarios 6-1 

6-2. Bridging the Gap Between Ranges 6-1 

CHAPTER 7. SENTRYREMOVAL 7-1 

7-1. Planning Considerations 7-1 

7-2. Rehearsals 7-1 

7-3. Execution 7-1 

7-4. Psychological Aspects 7-2 

7-5. Techniques 7-2 

APPENDIXA. PUGIL TRAINING A-l 

APPENDIXB. BAYONET TRAINING B-l 

GLOSSARY Glossary-1 

REFERENCES References-1 

INDEX Index .! 



111 



FM 21450 



Preface 



This field manual contains information and guidance pertaining to rifle-bayonet 
fighting and hand-to-hand combat. The hand-to-hand combat portion of this manual 
is divided into basic and advanced training. The techniques are applied as intuitive 
patterns of natural movement but are initially studied according to range. Therefore, 
the basic principles for fighting in each range are discussed. However, for ease of 
learning they are studied in reverse order as they would be encountered in a combat 
engagement. This manual serves as a guide for instructors, trainers, and soldiers in the 
art of instinctive rifle-bayonet fighting. 

The proponent for this publication is the United States Army Infantry School. 
Comments and recommendations must be submitted on DA Form 2028 
(Recommended Changes to Publications and Blank Forms) directly to Commandant, 
United States Army Infantry School, ATTN: ATSH-RB, Fort Benning, GA, 
31905-5430. 



Unless this publication states otherwise, masculine nouns and pronouns do 
not refer exclusively to men. 



IV 



CHAPTER 1 

INTRODUCTION 



Hand-to-hand combat is an engagement between two or more persons in an 
empty-handed struggle or with handheld weapons such as knives, sticks, and 
rifles with bayonets. These fighting arts are essential military skills. Projectile 
weapons may be lost or broken, or they may fail to fire. When friendly and 
enemy forces become so intermingled that firearms and grenades are not 
practical, hand-to-hand combat skills become vital assets. 



1-1. PURPOSE OF COMBATIVES TRAINING 

Today's battlefield scenarios may require silent elimination of the enemy. 
Unarmed combat and expedient-weapons training should not be limited to 
forward units. With rapid mechanized /motorized, airborne, and air assault 
abilities, units throughout the battle area could be faced with close-quarter 
or unarmed fighting situations. With low-intensity conflict scenarios and 
guerrilla warfare conditions, any soldier is apt to face an unarmed 
confrontation with the enemy, and hand-to-hand combative training can save 
lives. The many practical battlefield benefits of combative training are not 
its only advantage. It can also — 

a. Contribute to individual and unit strength, flexibility, balance, and 
cardiorespiratory fitness. 

b. Build courage, confidence, self-discipline, and esprit de corps. 

1-2. BASIC PRINCIPLES 

There are basic principles that the hand-to-hand fighter must know and apply 
to successfully defeat an opponent. The principles mentioned are only a few 
of the basic guidelines that are essential knowledge for hand-to-hand combat. 
There are many others, which through years of study become intuitive to a 
highly skilled fighter. 

a. Physical Balance. Balance refers to the ability to maintain equilibrium 
and to remain in a stable, upright position. A hand-to-hand fighter must 
maintain his balance both to defend himself and to launch an effective attack. 



1-1 



FM 21-150 



Without balance, the fighter has no stability with which to defend himself, nor 
does he have a base of power for an attack. The fighter must understand two 
aspects of balance in a struggle: 

(1) How to move his body to keep or regain his own balance. A fighter 
develops balance through experience, but usually he keeps his feet about 
shoulder-width apart and his knees flexed. He lowers his center of gravity to 
increase stability. 

(2) How to exploit weaknesses in his opponent's balance. Experience also 
gives the hand-to-hand fighter a sense of how to move his body in a fight to 
maintain his balance while exposing the enemy's weak points. 

b. Mental Balance. The successful fighter must also maintain a mental 
balance. He must not allow fear or anger to overcome his ability to 
concentrate or to react instinctively in hand-to-hand combat. 

c. Position. Position refers to the location of the fighter (defender) in 
relation to his opponent. A vital principle when being attacked is for the 
defender to move his body to a safe position— that is, where the attack cannot 
continue unless the enemy moves his whole body. To position for a 
counterattack, a fighter should move his whole body off the opponent's line 
of attack. Then, the opponent has to change his position to continue the 
attack. It is usually safe to move off the line of attack at a 45-degree angle, 
either toward the opponent or away from him, whichever is appropriate. This 
position affords the fighter safety and allows him to exploit weaknesses in the 
enemy's counterattack position. Movement to an advantageous position 
requires accurate timing and distance perception. 

d. Timing. A fighter must be able to perceive the best time to move to 
an advantageous position in an attack. If he moves too soon, the enemy will 
anticipate his movement and adjust the attack. If the fighter moves too late, 
the enemy will strike him. Similarly, the fighter must launch his attack or 
counterattack at the critical instant when the opponent is the most vulnerable. 

e. Distance. Distance is the relative distance between the positions of 
opponents. A fighter positions himself where distance is to his advantage. 
The hand-to-hand fighter must adjust his distance by changing position and 
developing attacks or counterattacks. He does this according to the range at 
which he and his opponent are engag ed. (For a mo re detailed discussion of 
the concepts of distance and range, see l Chapter 6.1 

f . Momentum. Momentum is the tendency of a body in motion to 
continue in the direction of motion unless acted on by another force. Body 
mass in motion develops momentum. The greater the body mass or speed of 
movement, the greater the momentum. Therefore, a fighter must 
understand the effects of this principle and apply it to his advantage. 



1-2 



FM 21420 



(1) The fighter can use his opponent's momentum to his 
advantage — that is, he can place the opponent in a vulnerable position by 
using his momentum against him. 

(a) The opponent's balance can be taken away by using his own 
momentum. 

(b) The opponent can be forced to extend farther than he expected, 
causing him to stop and change his direction of motion to continue his attack. 

(c) An opponent's momentum can be used to add power to a fighter's 
own attack or counterattack by combining body masses in motion. 

(2) The fighter must be aware that the enemy can also take advantage of 
the principle of momentum. Therefore, the fighter must avoid placing 
himself in an awkward or vulnerable position, and he must not allow himself 
to extend too far. 

g. Leverage. A fighter uses leverage in hand-to-hand combat by using the 
natural movement of his body to place his opponent in a position of unnatural 
movement. The fighter uses his body or parts of his body to create a natural 
mechanical advantage over parts of the enemy's body. He should never 
oppose the enemy in a direct test of strength; however, by using leverage, he 
can defeat a larger or stronger opponent. 



1-3 



CHAPTER 2 

TRAINING 



This chapter discusses the trainer's role in teaching and sustaining effective 
hand-to-hand combat. It also discusses unit training training areas, teaching 
techniques, and safety precautions that must be considered before conducting 
combatives training. 



Section I 
TRAIN THE TRAINER 

Professional instruction is the key to success in combative training. 
Instructors must be physically fit and highly proficient in the 
demonstration and practical application of the skills described in this 
manual. Confidence, enthusiasm, and technical expertise are 
essential for success in teaching hand-to-hand combat. Assistant 
instructors must also be properly trained to help supervise and 
demonstrate maneuvers. Highly trained assistant instructors under 
supervision may also provide supplementary combative training 
during off-duty hours. 

2-1. IMPORTANCE OF SKILLED TRAINERS 

Diligent effort is needed to perfect the various hand-to-hand combat 
techniques, to apply them instinctively, and to teach others to safely master 
them. The following instructor responsibilities are the core of planning and 
executing combative training. 

a. Seek maximum efficiency with minimum effort. Continually strive to 
reduce all unnecessary explanations, movement, and activity. Streamline the 
training without compromising content, efficiency, or safety. 

b. Stress cooperation and technical mastery. Minimize hostile behavior 
but promote aggressiveness and power. 

c. Reinforce the details of each technique, and provide positive feedback 
when warranted. Use occasional humor to motivate soldiers, but avoid 
degrading or insulting them. 



24 



FM 21-150 



d. Ensure serviceable training aids are present to use in sufficient 
quantities for all soldiers being trained. Ensure training areas are well 
maintained and free from dangerous obstructions. 

e. Ensure instructors and assistant instructors are well rehearsed and 
prepared before all training sessions. Conduct instructor training at least five 
hours weekly to maintain a high skill level. 

f. Develop as many skilled combative instructors for each unit as 
possible. Instructor-to-soldier ratios should not be less than 1 instructor for 
20 soldiers. Encourage after-duty training and education for instructors. 

g. Require strict discipline of all soldiers. 

2-2. SAFETY PRECAUTIONS 

To prevent injuries, the instructor must consider the following safety 
precautions before conducting combative training. 

a. Supervise all practical work closely and constantly. Never leave a 
group unsupervised. 

b. Familiarize the soldiers with each maneuver by a complete explanation 
and demonstration before they try the moves. 

c. Do not allow the soldiers to get ahead of the instruction. 

d. Ensure the training partner offers no resistance, but allows the 
maneuver to be freely executed during the learning stages and while 
perfecting the techniques. 

e. Ensure there is adequate space between soldiers during all practical 
work — for example, allow at least an 8-foot square for each pair of soldiers. 

f. Ensure that soldiers empty their pockets, and remove their jewelry, 
identification tags, and glasses before training. 

g. Stress that only simulated strikes to vital points, such as the head, neck, 
and groin area, are executed. Soldiers may use light blows to other vulnerable 
areas; however, they must exercise caution at all times. 

h. Establish a signal to indicate to the partner when to stop the pressure 
in grappling and choking techniques. Two handclaps or tapping the training 
partner with a free hand are examples. 

i. Make sure soldiers warmup and stretch properly before practical work. 

j. Teach and practice falls before conducting throws. 

k. Ensure protective eye wear is available when executing training with 
practice bayonets, knives, or any sharp weapons. 

1. Ensure that the soldier to be disarmed does not place his finger in 
the trigger guard during rifle and bayonet disarming. 

m. Make sure soldiers keep scabbards on knives and bayonets firmly 
attached to rifles while learning bayonet disarming methods. 

n. Use bayonet scabbards or rubber knives during knife disarming training. 



2-2 



FM 21-150 



0. Inspect all sandbags on retaining walls before conduct of instruction so 
that all bags are serviceable with at least 75 percent fill and that entire retainer 
wall is covered with sandbags. Any bag placed where personnel are likely to fall 
will be filled with the same consistency filler as the sawdust in the pit and will also 
provide a minimum of 6 inches of sawdust. 

p. Maintain a buffer zone of 6 feet from retainer wall and demonstration area 
during all training, especially training requiring throws and takedowns by students. 

q. Rake the training pit to loosen sawdust and remove all sharp objects. 
Properly inspect the pit so that all safety hazards are removed before 
instruction/ demonstrations are executed. 

r. Perform inspections on training pits two days before use to ensure that 
there is at least 6 inches of sawdust throughout the training pit area. This will 
allow time to acquire sawdust to resurface pit area if there is not 6 inches of 
surface sawdust. 



Section II 
UNIT TRAINING 

Although combative are not likely to become part of a unit's 
mission-essential task list, commanders cannot overlook the 
importance of soldiers' skills in hand-to-hand combat. Hand-to-hand 
fighting is a possibility in any conflict, and a basic proficiency in 
combative may save soldiers' lives. Entry-level soldiers receive a 
training base in combative during basic training and in OSUT. 
Advanced individual training commanders should consider using 
hand-to-hand combat as part of the physical training program. They 
should review the training presented during basic training and, as time 
permits, expand into the more advanced techniques discussed in this 
field manual. Regular units must incorporate combative into an 
organized training program for soldiers to achieve and sustain 
proficiency levels. 



CAUTION 

WHEN PLANNING COMBATIVES TRAINING, 
INSTRUCTORS MUST TAKE PRECAUTIONS ACCORDING 
TO THE TIME OF DAY SEASON, AND ACCLIMATIZATION 
OF SOLDIERS. THEY MUST ALSO CONSIDER 
MODIFICATION OF THE UNIFORM, BREAK TIMES, AND OR 
THE AVAILABILITY OF WATER. 



2-3 



FM 21450 



2-3. BASIC OR ONE-STATION UNIT TRAINING 
Combative training in the basic or one-station unit training program is based on 
10 hours of available training time, divided into five periods of 2 hours each. The 
following is a suggested POI for introductory-level combative training. 

a. Period 1-2 Hours. 

(1) Introduction to combatives — safety. 

(2) Combat demonstration performed by instructors or trainers to gain 
attention and to motivate soldiers. 

(3) Vital points and vulnerable points. 

(4) Warm-ups. 

(5) Stretches. 

(6) Stances. 

(7) Elbows and knees. 

(8) Short punches and strikes. 

(9) Kicks. 

(10) Drills. Twenty-five repetitions for each strike — that is, elbows, 
knees, punches, and kicks-using vital and vulnerable points. 

(11) Combinations of strikes. 

b. Period 2 - 2 Hours. 

(1) Warm-ups and stretches. 

(2) Review of strikes. 

(3) Falls. 

(4) Throws. 

(5) Proficiency development of falls and throws through repetition. 

c. Period 3 - 2 Hours. 

(1) Warm-ups and stretches. 

(2) Review of falls. 

(3) Grappling. 

(4) Chokes. 

d. Period 4 - 2 Hours. 

(1) Warm-ups and stretches. 

(2) Defense and counters against weapons. 

• Angles of attack and defenses of each angle. 

• Knife defense. 

• Knife attacks. 

• Three-foot stick defense. 

• Three-foot stick attacks. 

• Drills. Twenty-five repetitions of defenses against each 
angle of attack, knife attacks, and 3-foot stick attacks. 



2-4 



FM 21-150 



e. Period 5-2 Hours. 

(1) Warm-ups and stretches. 

(2) Overall review. 



2-4. UNIT SUSTAINMENT TRAINING PROGRAM 
Unit combative training is best done at company and platoon level. It is 
difficult for commanders to find time to conduct hand-to-hand combat 
training in typical training schedules. Combative training can be conducted 
during the times allotted for unit physical readiness training. Most units have 
at least one day a week when organized athletics are conducted for PT; this 
is a good time to train in hand-to-hand combat. 

a. When the unit begins combative training, it starts with the basic 
training /OSUT program. After each soldier in the unit has attained the same 
basic skill level, the training can then progress to more advanced techniques 
and drills. If conducted once a week, this program takes 10 weeks to 
complete. A typical progression might be as follows: 

• Defense and counters against weapons: 3 hours 

• Field-expedient weapons: 3 hours. 

• Sentry removal, silent kills, and quick kills: 2 hours. 

• Advanced knife drills: 3 hours. 

b. Once the unit has basic proficiency of the topics in l Chapters^ through|77l 



the commanders can easily plan future combative training. Unit trainers will 
know where emphasis should be placed in the unit's hand-to-hand training, 
and they can also create more advanced training exercises and drills based on 
soldier skill levels. 

Section III 
TRAINING AREAS 

An advantage of combative training is that it can be conducted almns 



anywhere with little preparation of the training area. (See Appendix A 



2-5. TRAINING FORMATIONS 

Physical training formations may be used for combative training. 
(See FM 21-20.) If the extended rectangular formation is used, the first and 
third ranks should face the second and fourth ranks so that each soldier has 
a partner directly across from him. 

a. When practicing throws or disarming techniques, soldiers need twice 
the normal interval between ranks. Instructors also try to pair soldiers 
according to height and weight. 



2-5 



FM 21-150 



b. A large, grassy outdoor area free of obstructions is suitable for training. 
Each pair of soldiers should have an 8-foot square training space. Indoor 
areas, such as gymnasiums, are also appropriate; however, sharp or hard 
weapons are not used on gymnasium floors or on mats. 

2-6. PIT CONSTRUCTION 

The most co mmon area for teaching hand-to-hand combat is a sawdust pit. 



Figure 2-1 , shows a training area for 200 soldiers with a sawdust pit 
surrounding an instructor and demonstrator platform. 

a. To construct the pit, dig out and level an area 50 meters wide and build 
a retaining wall at least 24 inches high. The wall can be cinder blocks, 
sandbags, or dirt if other materials are not available. To prevent injuries from 
a cinder block retaining wall, cover the wall and the top of the wall with 
sandbags. Place a layer of plastic sheeting on the ground to prevent the 
growth of grass and weeds, and place a sand base up to 12 inches deep on top 
of the plastic. Then, place a layer of sawdust at least 6 inches deep on top of 
the sand. 



b. Build a 14-foot square demonstration area (Figure 2-F in the center 
of the pit with the same type of retaining wall described in paragraph a. This 
area is large enough for two demonstrators and the primary instructor. 

2-7. BAYONET ASSAULT COURSE 

The bayonet assault course provides the commander a unique training 
opportunity. It allows his soldiers to employ rifle-bayonet fighting skills under 
simulated combat conditions. The course can be built and negotiated so that 
demands placed on the soldiers' abilities and on their endurance approach 
those experienced under combat conditions. Realistic sights and sounds of 
battle — fire, smoke, confusion, and pyrotechnics—can also be created to 



enhance realism. (See Appendix B. The training objectives of the bayonet 
assault course include: 

• Improving rifle-bayonet fighting skills. 

• Improving physical fitness and soldier aggressiveness. 

• Improving speed, strength, coordination, and accuracy. 

• Providing realistic rifle-bayonet fighting under near combat 
conditions. 

• Challenging the soldiers' determination and stamina, which are 
needed in combat. 

• Providing an opportunity for team and squad leaders to develop 
their leadership and control measures. 



2-6 



FM 21450 



SAWDUST 
FILL 




SAWDUST 
FILL 



SANDBAG 
WALL 



Figure 2-1 . Combatives training pit. 



CAUTION 

SOLDIERS MUST CARRY AND USE THE PROTECTIVE 
MASK WHILE PARTICIPATING IN TRAINING THAT 
INCLUDES THE USE OF SMOKE. 



a. Safety. The safety of the soldiers should be a constant concern of the 
instructor and his assistants. The best safety aids are constant control and 
supervision. In addition, instructors should brief soldiers at the beginning of 
each class on the requirements for safety during rifle-bayonet training. 
Instructors use the following safety measures: 



2-7 



FM 21450 



(1) Bayonets must be fixed and unfixed only on command. 

(2) Rifles should be grounded near the targets when the soldiers are ordered 
to move to the instructor's platform for explanations or demonstrations. 

(3) A level surface that does not become slippery when wet should be 
provided for the training court. 

(4) Left-handed soldiers should be positioned so that they are opposite 
another left-handed soldier when working against the targets. This type of 
arrangement prevents possible injury when executing a series of movements. 

(5) When using the M16 rifle against a target, the force of contact during 
the thrust movement may drive the hand, gripping the small of the stock, into 
the forward assist assembly (on the right-hand side of the weapon near the 
stock). To prevent injury to the hand, the soldier must maintain a firm grip 
on the small of the stock; gloves should be worn as part of the training uniform 
when weather dictates. 

b. Layout. The 300-meter-long course consists of a series of targets to 
attack and obstacles to negotiate. Lay it out over natural terrain, preferably 
rough and wooded areas. Include natural obstacles, such as streams, ravines, 
ridges, and thick vegetation. Build artificial obstac les, such a^ entanglements, 
fences, log walls, hurdles, and horizontal ladders (Figure 2-2} . 

c. Targets. Use a variety of targets to provide experience in different 
attacks. The local TSC can build the targets. Those composed of old tires 
are appropriate as well as the ivan-type targets used by range control — that 
is, the E-type silhouette, three-dimensional personnel target (large), 
FSN 6920-01-164-9625 or the F-type silhouette, three-dimensional personnel 
target (small), FSN 6920-OO-T33-8777. Targets should be durable but should 
not damage weapons. Place a sign near each target to indicate the type of 
attack to be used. 

d. Usage. An example of how to conduct the bayonet assault course is as 
follows: 

(1) Task. Negotiate the bayonet assault course. 

(2) Conditions. Given nine lanes on a 300-meter bayonet assault course 
over irregular terrain with four types of targets: thrust; parry thrust target; 
parry, butt s troke to the groin target; and parry, butt stroke to head target 



{Figure 2-3J page 2-10). The targets are marked with a sign to indicate the 
require d atta ck. Given seven types of obstacles as shown in | Figures 2-4 



through [240] pages 2-11 through 2-14. Given a soldier in battle dress uniform 



with load-carrying equipment and a rifle with a fixed bayonet. 



2-8 



FM 21-150 




^<®©©®@©@^ <s 








H ®nS 







©«w»^9 











S7S7S7J7S7S7S7S7/7S7 







<^<2lr<(o^ (§V (2^<(§^ Ww vi 




^xE>C5y ©* (§y @" © r ® f {s 




mm aan t w w w 



f Sff f t % Sf f 







«i ^ M f J f ; ^ ^ 



' > } t t f I i 








1. LOG WALL 

2. HURDLES 

a DITCH JUMP 

4. PARRY LEFT THRUST 

5. PARRY, RIGHT BUTT STROKE 

TO GROIN 

& PARRY THRUST 



7. PRONE TARGETS IN CRATERS 

& LOG BALANCE AND 

HORIZONTAL LADDER 

9. PARRY, LEFT BUTT STROKE 
TO HEAD 

10. DIRT MOUND 

11. PARRY THRUST 
1Z TUNNEL CRAWL 



11 PARRY RIGHT THRUST 

14. PRONE TARGETS IN CRATER 

15. FENCE VAULT 

16. PARRY, LEFT BUTT STROKE 

TO GROIN 

17. THRUST 

18. DOUBLE-APRON BARBWIRE 

FENCE 



Figure 2-2. Example of nine-lane, 300-meter bayonet 
assault course. 



2-9 



FM 21450 






1. THRUST TARGET 

2. PARRY THRUST TARGET 



3. PARRY, BUTT STROKE TO GROIN TARGET 

4. PARRY, BUTT STROKE TO HEAD TARGET 



Figure 2-3. Types of targets. 



240 



FM21450 




Figure 2-4. Log wall. 



-*Mj^)JKJ 




VARIABLE HEIGHTS— 27 INCHES MAXIMUM 
VARIABLE INTERVALS 



Figure 2-5. Hurdles. 



241 



FM 21-150 




Figure 2-6. Ditch Jump. 




*W*m 






^v»». * 



Figure 2-7. Log balance and horizontal ladder. 



2-12 



FM.2M50 




Figure 2-8. Tunnel crawl. 









Figure 2-9. Fence vault. 



2-13 



FM 21450 




Figure 2-10. Double-apron barbwire fence. 

(3) Standards. The course must be successfully negotiated by all soldiers 
in the class with each soldier obtaining kills on 75 percent of the total targets 
in his lane. The course must be negotiated in 5 minutes or less (about 
30 seconds for each 50 meters and time to attack and negotiate obstacles). 



WARNING 

TO AVOID INJURY, INSTRUCTORS ENSURE THAT THE 
PROPER INTERVAL IS CONSTANTLY MAINTAINED. 



Section IV 
TEACHING TECHNIQUES 

This section discusses a variety of effective teaching techniques to use 
while conducting combative training. 



2-14 



FM 21450 



2-8. WARM-UPS AND STRETCHES 

Before combative training, the soldier must be prepared for the upcoming 
physical stress. A warm-up period gradually increases the internal 
temperature of the body and the heart rate. Stretching prepares the 
ligaments, tendons, muscles, and heart for a workout, decreasing the chances 
of injury. 

a. Warm-up Exercises. To begin warm-up exercises, rotate the major 
joints — neck, shoulders, hips, and knees. The warm-up should at least 
include 7 to 10 minutes of stretching, running in place or jogging around the 
training area, and calisthenics. Grass drills and guerrilla exercises are a good 
approach as a warm-up for combative training. They condition the body 
through motion in all ranges, accustom the soldiers to contact with the ground, 
and promote aggressiveness. 

b. Stretching Exercises. Any of the stretching exercises in FM 21-20 are 
recommended for hand-to-hand combat training. Five other exercises that 
increase flexibility in areas of the body that benefit hand-to-hand combat 
movements are as follows: 

(1) Backroll stretch. 

(a) Position: Lay on ground on back with legs extended and arms by 
sides, palms down. 

(b) Action: Raise legs over head and roll back as far as possible, trying 
to place toes on the ground behind head. Keep knees locked and feet and 
knees together; hold for 20 seconds (Figure 2-11). Gradually, return to 
starting position. Repeat two or three times. 




Figure 2-1 1 . Backroll stretch. 



2-15 



FM 21-150 



(2) Buddy-assisted splits (leg spreader). 

(a) Position: Sit on ground facing buddy with legs extended and spread 
as far as possible. Position feet inside ankles. 

(b) Action: Interlock hands with buddy and alternate pulling one toward 
the other, causing the buddy to bend forward over the hips until a stretch is 
felt (Figure 2-12). Hold this position for 20 seconds, then alternate and have 
him pull you into a stretch. Do sequence two or three times each. 




Figure 2-12. Buddy-assisted splits (leg spreader). 



2-16 



FM 21-150 



(3) Buddy-assisted hamstring stretch. 

(a) Position: Sit on ground with right leg extended to front and foot 
pointing up. Bend left leg with sole touching to inside of right thigh. Have 
buddy kneel behind you with his hands on your shoulders (Figure 2-13). 

(b) Action: Slowly bend forward from hips over the right leg and reach 
your hands toward ankles until stretch is felt (Figure 2-13). Hold this for 10 
to 15 seconds. The buddy then applies downward pressure and allows you to 
adjust your stretch. Hold for 10 to 15 seconds and repeat. Alternate legs and 
positions after two or three sequences. 











\y n\ 




M 










«(fc^^^^ 






^>tt%4^~ 


jyift^^^ 1 - — 


~-i ■ - ' CJ 




^^ :^ LL c - — - _ 







Figure 2-13. Buddy-assisted hamstring stretch. 



2-17 



FM 21450 



(4) Buddy-assisted groin (butterfly) stretch. 

(a) Position: Sit on ground with the soles of your feet together, close to 
the torso. Hold ankles with hands. Have buddy kneel behind you with his 
hands on your knees. 

(b) Action: The buddy places his hands on top of your thighs at the knees. 
The buddy's weight is supported by your shoulders while little weight is placed 
on the thighs. Then, the buddy increases downward pressure on your thighs 
until stretch is felt (Figure 2-14). Hold for 20 seconds, then alternate 
positions. 




Figure 2-14. Buddy-assisted groin (butterfly) stretch. 



2-18 



FM 21450 



(5) Buddy-assisted back stretch. 

(a) Position: Stand back-to-back with buddy and interlock arms at your 
sides. 

(b) Action: Bend forward at the waist and pull buddy up on your back 
over your hips. The buddy allows his back to arch and tells you when an 
adequate stretch is felt (Figure 2- 15). Hold this position for 20 seconds, then, 
change places. 




Figure 2-15. Buddy-assisted back stretch. 



2-19 



FM 21-150 



2-9. STANCES 

A fighter's stance (Figure 2-16) 
is the position he takes in 
readiness for an unarmed fight. 
He may launch an attack or 
defend from this stance. 

a. A fighter's stance not only 
places his body in a good position 
from which to attack or defend, 
but it influences his mental 
attitude and aggressiveness. 

b. He holds his hands high 
to protect his head and face. 
His fists are clenched, but 
relaxed. His elbows are close 
to his body and his weight is 
evenly distributed on both feet, 
creating a stable base. He is 
light on his feet with his knees 
slightly flexed to allow quick 
movement in any direction. 




Figure 2-1 6. Fighter's stance. 



2-10. FALLS 

A soldier must learn how to fall to the ground without getting hurt, both during 
training and during combat. If he loses his balance or is thrown during a fight, 
his use of basic fall techniques enables him to escape injury or to quickly 
recover to protect himself. 



WARNING 

TO HELP PREVENT ACCIDENTS DURING FALLS, IT IS 
IMPORTANT TO EXHALE UPON IMPACT WITH THE 
GROUND. THIS HELPS THE BODY ABSORB THE 
IMPACT 



a. Laying Side Fall. The laying side fall is a training exercise that teaches 
the basic movements for executing a side fall. To be safe, the fall is learned 
from the squatting position until soldiers can fall properly. From the 



2-20 



FM 21450 



squatting position (Figure 2-17, Step 1), the soldier extends one leg across the 
front of the body and raises his arm on the same side across his face 
(Figure 2-17, Step 2). 

Then he rolls onto the exposed side, allowing the extended leg and side to 
absorb the shock of the fall. He slowly lowers his arm to stabilize his body. 
He raises his other hand to guard against future strikes (Figure 2-17, Step 3). 




Figure 2-1 7. Laying side fall. 



2-21 



FM 21-150 



b. Standing Side Fall. The soldier starts the fall from the standing 
position (Figure 2-18, Step 1). 

He lowers his weight on the supporting leg and extends the other leg across 
the body (Figure 2-18, Step 2). 

He then distributes his body weight by rolling along the exposed side from the 
ankle of the extended leg to the back muscle. The arm on the ground is used 
to stabilize himself; the other hand is used to guard the body (Figure 2-18, Step 3). 



STEP1 



STEP 2 




Figure 2-18. Standing side fall. 



2-22 



FM 21-150 



c. Forward Rolling Fall. The soldier starts the fall from the standing 
position (Figure 2-19, Step 1). He raises one arm to expose his entire side, 
places both hands on the ground, and bends both knees. 

He rolls forward across the body along the hand, arm, and back to the opposite 
hip (Figure 2-19, Step 2) and ends in a good side fall position (Figure 2-19, Step 3). 

He keeps his left leg flat on the ground, knee slightly bent. His right knee 
points upward and bends inward to help protect the groin. He keeps his right 
heel and sole flat on the ground behind the left leg. 




Figure 2-19. Forward rolling fall. 



2-23 



FM 21-150 



d. Rear Fall. The soldier starts the fall from the standing position and keeps 
his head f onward to reduce the chance of head and neck injuries (Figure 2-20, Step 1). 

He then falls backward and lowers his center of gravity by bending both knees. 
As his buttocks touch the ground, he rolls backward to absorb the momentum 
of the fall (Figure 2-20, Step 2). 

He keeps his hands cupped and slaps his hands and arms down to help absorb 
the shock of impact and to stabilize his body (Figure 2-20, Step 3). He keeps 
his chin tucked on his chest. 

Then, his legs come down slowly with knees bent and make contact with the 
ground (Figure 2-20, Step 4). He raises his hand to protect his face from kicks 
or blows. The soldier can kick his opponent from this position. 



STEP1 




Figure 2-20. Rear fall. 



2-24 



FM 21450 



2-11. CRAWL, WALK, AND RUN 

Training can be conducted using the crawl, walk, and run techniques, which 
may be applied on two levels. 

a. First Level. The instructors use these techniques during each initial 
training session. 

(1) Crawl phase. New techniques should be introduced, taught, 
demonstrated, and executed by the numbers. 

(2) Walk phase. During this phase, soldiers practice the new techniques 
by the numbers, but with more fluid movement and less instructor guidance. 

(3) Run phase. Soldiers execute the techniques at combat speed with no 
guidance. 

b. Second Level. The instructors use these techniques when developing 
unit combatives programs. Before conducting combatives training, the 
instructor considers the abilities and experience level of the soldiers to be 
trained. During training, those soldiers with prior martial arts experience can 
be a great asset; they may be used as demonstrators or as assistant instructors. 
The crawl, walk, run approach to unit training ensures a high skill level 
throughout the unit and minimizes the risk of training injuries. 

(1) Crawl phase. During the crawl phase, the instructor introduces 
combatives to the unit. Here, the basic skills that set the standards for 
advancement to other levels are mastered. Emphasis is placed on proper 
technique when executing stances, falls, and hand-and-foot strikes. Studying 
the new techniques in this method ensures that the movements are correctly 
programmed into the soldiers' subconscious after a few repetitions. It also 
develops the flexibility of soldiers. 

(2) Walk phase. Once a unit has developed a sufficient proficiency level 
in basic skills, begin the walk phase. Instructors introduce soldiers to throws, 
combination strikes with body weapons, reaction drills, knife /bayonet 
fighting, grappling, and expedient-weapons training. 

(3) Run phase. In the run phase, unit soldiers engage in full sparring, 
advanced-weapons fighting, and sentry removal. 

2-12. DEMONSTRATIONS 

A well-coordinated demonstration and professional demonstrators are 
crucial for successful learning by soldiers. Unrehearsed presentations or 
inadequately trained demonstrators can immediately destroy the credibility of the 
training. There are two methods appropriate for the demonstration of combative 
techniques to soldiers. These are based on the size of the group to be taught. 

a. Company-Size Formation or Larger. The instructor or demonstrator 
uses the talk- through method. The primary instructor talks the 



2-25 



FM 21450 



demonstrators through the techniques by the numbers, and then the 
demonstrators execute at combat speed. The soldiers can see how to apply 
the move being taught in relation to the instructor or demonstrator. The 
primary instructor is free to control the rate of the demonstration and to stress 
key teaching points. The demonstrators must be skilled in properly applying 
the techniques so soldiers can adequately grasp the intended concepts. 

b. Platoon-Size Formation or Smaller. A good method for 
demonstrating to a smaller formation is for the primary instructor to apply 
the technique being taught to an assistant instructor. The primary instructor 
talks himself through the demonstration. He stresses correct body movement 
and key teaching points as he does them. 

2-13. EXECUTION BY THE NUMBERS 

Instructors use execution by the numbers to break down techniques into 
step-by-step phases so soldiers can see clearly how the movements are 
developed from start to finish. Execution by the numbers also provides 
soldiers away to see the mechanics of each technique. This teaching method 
allows the instructor to explain in detail the sequence of each movement. For 
example: on the command PHASE ONE, MOVE, the attacker throws a 
right-hand punch to the defender's face. At the same time, the defender steps 
to the inside of the attacker off the line of attack and moves into position for 
the right-hip throw. Assistant instructors are able to move freely throughout 
the training formation and make on-the-spot corrections. 

2-14. EXECUTION AT COMBAT SPEED 

When the instructor is confident that the soldiers being trained are skilled at 
executing a technique by the numbers, he is ready to have them execute it at 
combat speed. Executing movements at combat speed enables soldiers to 
see how effective a technique is. This builds the soldier's confidence in the 
techniques, allows him to develop a clear mental picture of the principles 
behind the technique, and gives him confidence in his ability to perform the 
technique during an actual attack. The command is, THE RIGHT-HIP 
THROW AT COMBAT SPEED, MOVE. The soldiers then execute this 
technique from start to finish. 

2-15. DRILLS 

Drills are used to maintain soldiers' skills in executing techniques through 
repetition. During these drills, techniques or phases of techniques are 
repeated as often as necessary to ensure programmed learning by the soldiers. 
Subconscious programming usually occurs after 25 repetitions of movement. 



2-26 



FM 21450 



Technique drills help soldiers retain their skills, and they are a good tool for 
reviewing techniques already learned. 

2-16. FOAM PADS 

Foam pads (Figure 2-21) are highly recommended to enhance training. The 
pads allow full-forced strikes by soldiers and protect their training partners. 
The pads enable soldiers to feel the effectiveness of striking techniques and 
to develop power in their striking. Instructors should encourage spirited 
aggressiveness. Pads can be tackle dummy pads or martial arts striking pads. 

a. The use of pads is especially recommended for knee-strike practice 
drills, kicking drills, and 3-foot-stick striking drills. The pad is ideally placed 
on the outside of the training partner's thigh, protecting the common peroneal 
nerve. Pads can also be held against the forearms in front of the head and 
face to allow practice knee/elbow strikes to this area. 

b. Training pads can be requisitioned through supply channels or 
purchased locally. 




Figure 2-21. Training pads. 



2-27 



CHAPTER 3 

CLOSE-RANGE COMBATIVES 



In close-range combatives, two opponents have closed the gap between them 
so they can grab one another in hand-to-hand combat. The principles of 
balance, leverage, timing, and body positioning are applied. Throws and 
takedown techniques are used to upset the opponent's balance and to gain 
control of the fight by forcing him to the ground. Chokes can be applied to 
quickly render an opponent unconscious. The soldier should also know counters 
to choking techniques to protect himself. Grappling involves skillful fighting 
against an opponent in close-range combat so that a soldier can win through 
superior body movement or grappling skills. Pain can be used to disable an 
opponent. A soldier can use painful eye gouges and strikes to soft, vital areas to 
gain an advantage over his opponent. 



3-1. THROWS AND TAKEDOWNS 

Throws and takedowns enable a hand-to-hand fighter to take an opponent to 
the ground where he can be controlled or disabled with further techniques. 
Throws and takedowns make use of the principles involved in taking the 
opponent's balance. The fighter uses his momentum against the attacker; he 
also uses leverage or body position to gain an opportunity to throw the 
attacker. 

a. It is important for a fighter to control his opponent throughout a throw 
to the ground to keep the opponent from countering the throw or escaping 
after he is thrown to the ground. One way to do this is to control the 
opponent's fall so that he lands on his head. It is also imperative that a fighter 
maintain control of his own balance when executing throws and takedowns. 

b. After executing a throw or takedown and while the opponent is on the 
ground, the fighter must control the opponent by any means available. He 
can drop his weight onto exposed areas of the opponent's body, using his 
elbows and knees. He can control the downed opponent's limbs by stepping 
on them or by placing his knees and body weight on them. Joint locks, chokes, 
and kicks to vital areas are also good control measures. Without endangering 



34 



FM 21-150 



himself, the fighte r must maint ain the advan tage and disable his opponent 
after throwing him (Figures 3-1 through 3-5) . 



NOTE: Although the five techniques shown in | Figures 3-1 through l 3-5 
may be done while wearing LCE — for training purposes, it is safer to 
conduct all throws and takedowns without any equipment. 

(1) Hip throw. The opponent throws a right punch. The defender steps 
in with his left foot; at the same time, he blocks the punch with his left forearm 
and dplivprs a rpyp rsp punch to the face, throat, or other vulnerable area 



(Figure 3-1, Step 1) (For training, deliver punches to the solar plexus.) 



The defender pivots 180 degrees on the ball of his lead foot, wr aps his right 
arm ar ound his opponent's waist, and grasps his belt or pants (Figure 3-1, 



Step 2\ (If opponent is wearing LCE, grasp by the pistol belt of webbing. ) 



The defender thrusts his hips into his opponent and maintains a grip on his 
opp onent's right elbow. H e keeps his knees shoulder-width apart and slightly 
bent (Figure 3-1, Step 3). He locks his knees, pulls his opponent well over his 
right hip, and slams him to the ground. (For training, soldier being thrown 
should land in a good side fall.) 

By maintaining control of his opponent's arm, the defender now has the 
option of kicking or stomping him in the neck, face, or ribs (Figure 3-1, 



Step 4 1 



3-2 



FM 21-150 




Figure 3-1. Hip throw. 



3-3 



FM 21-150 



(2) Over-th e-shoulder throw. Th e opponent lunges at the defender with a 



straight punch (Figure 3-2, Step 1) 



The defender blocks t he punch with his left forearm, pivots 180 degrees on 
the ball of his lead foot (Figure 3-2, Step 2), and gets well inside his opponent's 
right armpit with his right shoulder. 

He reaches well back under his oppo nent's right armpit and grasps him by 
the collar or hair 



(Figure 3-2, Step 3 



The defender maintains good back-to-chest, buttock-to-groin contact, 
keeping his knees slightly bent and shoulder-width apart. He maintains 
control of his opponent's right arm by grasping the wrist or sleeve (Figure 3-2, 
Step 41 



The defender bends forward at the waist and holds his opponent tightly 
against his body. He locks his Jsn££S, thrusts his o pponpnt over his shoulder, 
and slams him to the ground (Figure 3-2, Step 5j . He then has the option of 
disabling his opponent with kicks or stomps to vital areas. 



3-4 



FM 21-150 



STEP 3 




Figure 3-2. Over-the-shoulder throw. 



3-5 



FM 21450 



(3) Throw from rear choke. The opponent attacks the defender with a rear 
strangle choke. The d efender quickly bend s his knees and spreads his feet 
shoulder-width apart (Figure 3-3, Step 1). (Knees are bent quickly to put 
distance between you and your opponent.) 

The defender reaches as far back as possible and uses his right hand to grab 
his opponent by the collar or hair. He then forces his chin into the vee of the 
opponent's arm that is around his neck. With his left hand, he grasps the 
oppone nt's clothing at the tricep and bends forward at the waist (Figure 3-3, 
Stej72| 



The defender locks his knees and, at the s ame time, pulls his opponent over 



his shoulder and slams him to the ground (Figure 3-3, Step 3 



He then has the option of spinning arou nd and straddling h is opponent or 
disabling him with punches to vital areas (Figure 3-3, Step 41 (It is important 
to grip the opponent tightly when executing this move.) 



3-6 



FM .21-150 




Figure 3-3. Throw from rear choke. 



3-7 



FM 21-150 



(4) Head butt. The head butt can be applied from the front or the rear. 
It is repeated until the opponent either releases his grip or becomes 
unconscious. 

(a) The opponen t grabs the defender in a bear hug from the front 
A,Figure 3-4, Step lj 
The defender uses hi s forehead to smash into his opponent's nose or cheek 



(A,Figure 3-4, Step 2) and stuns him. 



The opponent rele ases the defender who then follows up with a kick or knee 
strike to the groin (A, Figure 3-4, Step 3' . 



(b) The opponen t grabs the defender in a bear hug from the rear 



'B, Figure 3-4, Step 1 



The defender cocks his head forwa rd and smashes the ba ck of his head into 
the opponent's nose or cheek area 'B, Figure 3-4, Step 2| ). 

The defender turns to face his opponent a nd follows up with a spinning elbow 
strike to the head (B, Figure 3-4, Step 3^ . 



3-8 



FM 21-150 




STEP 3 




Figure 3-4. Head butt. 



3-9 



FM 21-150 



(5) Rear strangle takedown. The defender strikes t he opponent from t he 



(Figure 3-5, Step 1 



rear with a forearm strike to the neck (carotid artery) 

The defender wraps his right arm around his opponent's neck, making sure 
he locks the throat and windpipe in the vee formed by the his elbow. He 
grasps his left bicep and wraps his left hand around the back of the opponent's 
head. H e pulls his right arm in and flexes it, pushing his opponent's head 
forward (Figure 3-5, Step 2). 



The defender kicks his legs out and back, maintains a choke on hi s opponent's 



neck, a nd pulls his opponent backward until his neck breaks |(Figure 3-5, 
Step 3). 



3-10 



FM 21-150 



STEP1 



STEP 2 




Figure 3-5. Rear strangle takedown. 



3-11 



FM 21450 



3-2. STRANGULATION 

Strangulation is a most effective method of disabling an opponent. The throat's 
vulnerability is widely known and should be a primary target in close-range 
fighting. Your goal may be to break the opponent's neck, to crush his trachea, to 
block the air supply to his lungs, or to block the blood supply to his brain. 

a. Strangulation by Crushing. Crushing the trachea just below the voice 
box is probably one of the fastest, easiest, most lethal means of strangulation. 
The trachea is crushed between the thumb and first two or three fingers. 

b. Respiratory Strangulation. Compressing the windpipe to obstruct air 
flow to the lungs is most effectively applied by pressure on the cartilage of the 
windpipe. Unconsciousness can take place within one to two minutes. 
However, the technique is not always effective on a strong opponent or an 
opponent with a large neck. It is better to block the blood supply to weaken 
the opponent first. 

c. Sanguineous Strangulation. Cutting off the blood supply to the brain 
by applying pressure to the carotid arteries results in rapid unconsciousness 
of the victim. The victim can be rendered unconscious within 3 to 8 seconds, 
and death can result within 30 to 40 seconds. 

3-3. CHOKING TECHNIQUES 

There are several choking techniques that a soldier can use to defeat his 
opponent in hand-to-hand combat. 

a. Cross-Collar Choke. With crossed hands, the fighter reaches as far as 
possible around his opponent's neck and grabs his collar (Figure 3-6, Step 1). 
The backs of his hands should be against the neck. 

The fighter keeps his elbows bent and close to the body (as in opening a tightly 
sealed jar), pulls outward with both hands, and chokes the sides of the 
opponent's neck by rotating the knuckles into the neck (Figure 3-6, Step 2). 
The forearm can also be used. 




Figure 3-6. Cross-collar choke. 



3-12 



FM 21-150 



b. Collar Grab Choke. The 

fighter grabs his opponent's collar 
with both hands straight-on 
(Figure 3-7). He then rotates the 
knuckles inward against the neck to 
quickly produce a good choke. He 
also keeps the elbows in front and 
close to the body where the greatest 
strength is maintained. 




c. Carotid Choke. The fighter 
grabs the sides of the opponent's 
throat by the muscle and sticks his 
thumbs into the carotids, closing 
them off (Figure 3-8). This is a fast 
and painful choke. 



d. Trachea Choke. The fighter 
grabs the opponent's trachea 
(Figure 3-9) by sticking three fingers 
behind the voice box on one side and 
the thumb behind the other. He 
then crushes the fingers together 
and twists, applying pressure until 
the opponent is disabled. 



Figure 3-7. Collar grab choke. 




Figure 3-8. Carotid choke. 




Figure 3-9. Trachea choke. 



3-13 



FM 21-150 



3-4. COUNTERS TO CHOKES 

A soldier must know how to defend against being choked. Incapacitation and 
unconsciousness can occur within three seconds; therefore, it is crucial for the 
defender to know all possible counters to chokes. 



a. Eye Gouge. The opponent 
attacks the defender with a 
frontal choke. The defender has 
the option of going over or under 
the opponent's arms. To disable 
the opponent, the defender 
inserts both thumbs into his 
opponent's eyes and tries to 
gouge them (Figure 3-10). The 
defender is prepared to follow-up 
with an attack to the vital regions. 




Figure 3-10. Eye gouge. 



b. Shoulder Dislocation. If the opponent applies a choke from the rear, 
the defe nder places the back of his hand against the inside of the opponent's 
forearm |(Figure 3-11, Step l) . 



Then, he brings the other hand over the crook of the opponent's elbow and 
clasps hands, keeping his hands close to his body as he moves his entire body 
around the opponent [(Figure 3-11, Step 2 ). 

He positions his body so that the opponent 's upper arm is aligned with the 
opponent's shoulders (Figure 3-11, Step 3\ The opponent's arm should be 
bent at a 90-degree angle. 

By pulling up on the opponent's elbow and down on th e wrist, the opponent's 
balance is taken and his shoulder is easily dislocated (Figure 3-11, Step 4^ . 
The defender must use his body movement to properly position the 
opponent — upper body strength will not work. 

He drops his body weight by bending his knees to help get the proper bend 
in the opponent's elbow. The defender must also keep his o wn hands and 
plbows close to his body to prevent the opponent's escape (Figure 3-TTJ 



Step 5) 



3-14 



FM 21-150 




Figure 3-1 1 . Shoulder dislocation. 



3-15 



FM 21-150 



c. W eight Shift. To counter being choked from above while lying on the 
ground (Figure 3-12, Step 1) , the defender places his arms against his 
opponent's elbows and locks the joints. 

At the same time, he shifts his hips so that his weight rests painfully on the 
opponent's ankle (Figure 3-12, Step 2] . 



The defender can easily shift hi s body weight to gain control by turning the 
opponent toward his weak side (Figure 3-12, Step 3^ . 



3-16 



FM 21-150 




Figure 3-12. Weight shift. 



3-17 



FM 21-150 



d. Counterstrik es to Rear Choke and Fr ontal Choke. As the opponent 



tries a rear choke 



'A,Figure 3-13, Step V 



the defender can break the 



opponent's grip with a strong rear-elbow strike into the solar plexus 



(A,Figure 3-13, Step 2( . 



He can f ollow with a shin scrap e down along the opponent's leg and stomp 
the foot [A, Figure 3-13, Step 3) . 



He may wish to continue by striking the groin of the opponent 'A,Figure 3-13, 
Step 4). 



As the opponent begins a frontal choke (B, Figure 3-13, Step 1 , the defender 
turns his body and drops one arm between the opponent's arms 
(B, Figure 3-13/Step 2| ). 

He sinks his body weight and drives his own hand to the ground, and then 
explodes upward with an elbow strike (B, Figure 3-13, Step 3) into the 
opponent's chin, stomach, or groin. 



348 



FM 21-150 




Figure 3-13. Counterstrikes to rear choke 
and frontal choke. 



3-19 



FM 21450 



e. Headlock Escape. If a defender is in a headl qck, he first turns his chin 



in toward his opponent's body to prevent choking (Figure 3-14, Step 1 



Next, he slides one hand up along the opponent's back, around to the face, 
and finds the sensitive nerve under the nose. He m ust avoid placing hi s 
fingers near his opponent's mouth, or he will be bitten (Figure 3-14, Step 2 >. 



The defender can now force his opponent back and then down across his own 
knee to the ground an d maintain control by keeping pressure under the nose 



(Figure 3-14, Step 3)[ He can finish the technique with a hammer fist to the 
groin. 



3-20 



FM 21-150 



STEP 3 




Figure 3-14. Headlock escape. 



3-21 



FM 21-150 



3-5. GRAPPLING 

Grappling is when two or more fighters engage in close-range, hand-to-hand 
combat. They may be armed or unarmed. To win, the fighter must be aware 
of how to move his body to maintain the upper hand, and he must know the 
mechanical strengths and weaknesses of the human body. The situation 
becomes a struggle of strength pitted against strength unless the fighter can 
remain in control of his opponent by using skilled movements to gain an 
advantage in leverage and balance. Knowledge of the following basic 
movement techniques may give the fighter a way to apply and gain the 
advantage in grappling situations. 

a. Wristlock From a Collar or Lapel Grab. When an opponent grabs the 
defender by the collar or by the lapel, the defender reaches up and grabs the 
opponent's hand (to prevent him from wit hdrawing it) while stepping back to 
pull him off balance |(Figure 3-15, Step 1 ). 



The defender peels off the opponent's grabbing hand by crushi ng his thumb 



and be nding it back on itself toward the palm in a straight line | (Figure 3-15, 



Step 2] . To keep his grip on the opponent's thumb, the defender keeps his 
hands close to his body where his control is strongest. 

He then turns his body so that he has a wristlock on his opponent. The 
wristlock is produced by turnin g his wrist outward at a 45-degree angle and 
by bending it toward the elbow (Figure 3-15, Step 3j . The opponent can be 



driven to the ground by putting his palm on the ground. 



3-22 



FM.21-150 



STEP 2 




Figure 3-15. Wristlock from a collar or lapel grab. 



3-23 



FM 21-150 



b. Wristlock From an Arm Grab. When an opponent grabs a defender's 
arm, the defender rotates his arm to grab the opponent's forearm 
(Figure 3-16, Step 1). 

At the same time, he secures his other hand on the gripping hand of the 
opponent to prevent his escape (Figure 3-16, Step 2). 

As the defender steps in toward the opponent and maintains his grip on the 
hand and forearm, a zee shape is formed by the opponent's arm; this is an 
effective wristlock (Figure 3-16, Step 3). More pain can be induced by trying 
to put the opponent's fingers in his own eyes. 




Figure 3-16. Wristlock from an arm grab. 



3-24 



FM 21450 



c. Prisoner Escort. The 

escort secures the prisoner's 
arm with the wrist bent 
straight back upon itself, 
palm toward the elbow. The 
prisoner's elbow can be 
secured in the crook of the 
escort's elbow, firmly against 
the escort's body for the most 
control (Figure 3-17). This 
technique is most effective 
with two escorts, each holding 
a wrist of the prisoner. Use 
this technique to secure the 
opponent only if rope, flex 
cuffs, or handcuffs are 
unavailable. 



d. Elbow Lock Against 
the Body. The opponent's 
elbow can be locked against 
the side of the body 
(Figure 3-18) by the defen- 
der. The defender turns his 
body to force the elbow into a 
position in which it was not 
designed to move. He can 
apply leverage on the 
opponent's wrist to gain 
control since the lock causes 
intense pain. The elbow can 
easily be broken to make the 
arm ineffective. This move- 
ment must be executed with 
maximum speed and force. 




Figure 3-17. Prisoner escort. 




Figure 3-18. Elbow lock against the body. 



3-25 



FM 21-150 



e. Elbow Lock Against the Knee. While grappling on the ground, a 
defender can gain control of the situation if he can use an elbow lock 
(Figure 3-19) against the opponent. He uses his knee as a fulcrum for 
leverage to break his opponent's arm at the elbow. Once the arm breaks, the 
defender must be prepared with a follow-up technique. 




Figure 3-19. Elbow lock against the knee. 



3-26 



FM 21450 



f. Elbow Lock Against the Shoulder. An elbow lock can be applied by 
locking the elbow joint against the shoulder (Figure 3-20) and pulling down 
on the wrist. Leverage is produced by using the shoulder as a fulcrum, by 
applying force, and by straightening the knees to push upward. This uses the 
defender's body mass and ensures more positive control. The opponent's 
arm must be kept straight so he cannot drive his elbow down into the 
defender's shoulder. 




Figure 3-20. Elbow lock against the shoulder. 



3-27 



FM 21-150 



g. Shoulder Dislocation. A defender can maneuver into position to 
dislocate a shoulder by moving inside when an opponent launches a punch 



(Figure 3-21, Step 1). The defenderholds his hand nearest the punching arm 
high to protect the nead. 

The defender continues to move i n and places his other arm behind the 
punching arm [(Figure 3-21, Step 2] . He strikes downward into the crook of 
the opponent's elbow to create a bend. 

Then he clasps his hands and moves to the opponent's outside until the 
opponent's upper arm is in alignment with his shoulders and bent 90 degrees 
at the elbow. As he steps, the defender pulls up on the opponent's elbow and 
directs the wrist downward. This motion twists the shoulder joint so i t is easily 
dislocated and the opponent loses his balance (Figure 3-21, Step 3^ . 

NOTE: The defender must keep his clasped hands close to the body and 
properly align the opponent's arm by maneuvering his entire body. This 
technique will not succeed by using upper-body strength only, the 
opponent will escape. 



3-28 



FM 21-150 




Figure 3-21. Shoulder dislocation. 



3-29 



FM 21-150 



(1) Straight- arm shoulder dislocation. The shoulder can also be dislocated 
(Figure 3-22) by keeping the elbow straight and forcing the opponent's arm 
backward toward the opposite shoulder at about 45 degrees. The initial 
movement must take the arm down and alongside the opponent's body. 
Bending the wrist toward the elbow helps to lock out the elbow. The 
dislocation also forces the opponent's head down- ward where a knee strike 
can be readily made. This dislocation technique should be practiced to get 
the feel of the correct direction in which to move the joint. 




Figure 3-22. Straight-arm shoulder dislocation. 



3-30 



FM 21450 



(2) Shoulder dislocation using the elbow. While grappling, the defender can 
snake his hand over the crook in the opponent's elbow and move his body to the 
outside, trapping one arm of the opponent against his side (Figure 3-23, Step 1). 

The defender can then clasp his hands in front of his body and use his body 
mass in motion to align the opponent's upper arm with the line between the 
shoulders (Figure 3-23, Step 2). 

By dipping his weight and then pulling upward on the opponent's elbow, the 
shoulder is dislocated, and the opponent loses his balance (Figure 3-23, 
Step 3). If the opponent's elbow locks rather than bends to allow the shoulder 
dislocation, the defender can use the elbow lock to keep control. 



STEP1 




Figure 3-23. Shoulder dislocation using the elbow. 



3-31 



FM 21- 150 



h. Knee Lock/Break. The opponent's knee joint can be attacked to 
produce knee locks or breaks(Figure 3-24)by forcingthe knee in a direction 
opposite to which it was designed to move. The knee can be attacked with 
the body's mass behind the defender's knee or with his entire body by falling 
on the opponent's knee, causing it to hyperextend. 




Figure 3-24. Knee lock/break. 



3-32 



CHAPTER 4 

MEDIUM-RANGE COMBATIVES 



In medium-range combatives, two opponents are already within touching 
distance. The arsenal of possible body weapons includes short punches and 
strikes with elbows, knees, and hands. Head butts are also effective; do not forget 
them during medium-range combat. A soldier uses his peripheral vision to 
evaluate the targets presented by the opponent and choose his target. He should 
be aggressive and concentrate his attack on the opponent's vital points to end the 
fight as soon as possible. 



4-1. VITAL TARGETS 

The body is divided into three sectio ns: high, middle, and low. Each 



section contains vital targets (Figure 4-1 pages 4-5 and 4-6). The effects of 
striking these targets follow: 

a. High Section. The high section includes the head and neck; it is the most 
dangerous target area. 

(1) Top of the head. The skull is weak where the frontal cranial bones join. 
A forceful strike causes trauma to the cranial cavity, resulting in 
unconsciousness and hemorrhage. A severe strike can result in death. 

(2) Forehead. A forceful blow can cause whiplash; a severe blow can 
cause cerebral hemorrhage and death. 

(3) Temple. The bones of the skull are weak at the temple, and an artery 
and large nerve lie close to the skin. A powerful strike can cause 
unconsciousness and brain concussion. If the artery is severed, the resulting 
massive hemorrhage compresses the brain, causing coma and or death. 

(4) Eyes. A slight jab in the eyes causes uncontrollable watering and 
blurred vision. A forceful jab or poke can cause temporary blindness, or the 
eyes can be gouged out. Death can result if the fingers penetrate through the 
thin bone behind the eyes and into the brain. 

(5) Ears. A strike to the ear with cupped hands can rupture the eardrum 
and may cause a brain concussion. 



44 



FM 21450 



(6) Nose. Any blow can easily break the thin bones of the nose, causing 
extreme pain and eye watering. 

(7) Under the nose. A blow to the nerve center, which is close to the 
surface under the nose, can cause great pain and watery eyes. 

(8) Jaw. A blow to the jaw can break or dislocate it. If the facial nerve is 
pinched against the lower jaw, one side of the face will be paralyzed. 

(9) Chin. A blow to the chin can cause paralysis, mild concussion, and 
unconsciousness. The jawbone acts as a lever that can transmit the force of 
a blow to the back of the brain where the cardiac and respiratory mechanisms 
are controlled. 

(10) Back of ears and base of skull. A moderate blow to the back of the 
ears or the base of the skull can cause unconsciousness by the jarring effect 
on the back of the brain. However, a powerful blow can cause a concussion 
or brain hemorrhage and death. 

(11) Throat. A powerful blow to the front of the throat can cause death 
by crushing the windpipe. A forceful blow causes extreme pain and gagging 
or vomiting. 

(12) Side of neck. A sharp blow to the side of the neck causes 
unconsciousness by shock to the carotid artery, jugular vein, and vagus nerve. 
For maximum effect, the blow should be focused below and slightly in front 
of the ear. A less powerful blow causes involuntary muscle spasms and 
intense pain. The side of the neck is one of the best targets to use to drop an 
opponent immediately or to disable him temporarily to finish him later. 

(13) Back of neck. A powerful blow to the back of one's neck can cause 
whiplash, concussion, or even a broken neck and death. 

b. Middle Section. The middle section extends from the shoulders to the 
area just above the hips. Most blows to vital points in this region are not fatal 
but can have serious, long-term complications that range from trauma to 
internal organs to spinal cord injuries. 

(1) Front of shoulder muscle. A large bundle of nerves passes in front of 
the shoulder joint. A forceful blow causes extreme pain and can make the 
whole arm ineffective if the nerves are struck just right. 

(2) Collarbone. A blow to the collarbone can fracture it, causing intense 
pain and rendering the arm on the side of the fracture ineffective. The 
fracture can also sever the brachial nerve or subclavian artery. 

(3) Armpit. A large nerve lies close to the skin in each armpit. A blow to 
this nerve causes severe pain and partial paralysis. A knife inserted into the 
armpit is fatal as it severs a major artery leading from the heart. 

(4) Spine. A blow to the spinal column can sever the spinal cord, resulting 
in paralysis or in death. 



4-2 



FM 21-150 



(5) Nipples. A large network of nerves passes near the skin at the nipples. 
A blow here can cause extreme pain and hemorrhage to the many blood 
vessels beneath. 

(6) Heart. A jolting blow to the heart can stun the opponent and allow 
time for follow-up or finishing techniques. 

(7) Solar plexus. The solar plexus is a center for nerves that control the 
cardiorespiratory system. A blow to this location is painful and can take the 
breath from the opponent. A powerful blow causes unconsciousness by 
shock to the nerve center. A penetrating blow can also damage internal 

organs. 

(8) Diaphragm. A blow to the lower front of the ribs can cause the 
diaphragm and the other muscles that control breathing to relax. This causes 
loss of breath and can result in unconsciousness due to respiratory failure. 

(9) Floating ribs. A blow to the floating ribs can easily fracture them 
because they are not attached to the rib cage. Fractured ribs on the right side 
can cause internal injury to the liver; fractured ribs on either side can possibly 
puncture or collapse a lung. 

(10) Kidneys. A powerful blow to the kidneys can induce shock and can 
possibly cause internal injury to these organs. A stab to the kidneys induces 
instant shock and can cause death from severe internal bleeding. 

(11) Abdomen below navel. A powerful blow to the area below the navel 
and above the groin can cause shock, unconsciousness, and internal bleeding. 

(12) Biceps. A strike to the biceps is most painful and renders the arm 
ineffective. The biceps is an especially good target when an opponent holds 
a weapon. 

(13) Forearm muscle. The radial nerve, which controls much of the 
movement in the hand, passes over the forearm bone just below the elbow. 
A strike to the radial nerve renders the hand and arm ineffective. An 
opponent can be disarmed by a strike to the forearm; if the strike is powerful 
enough, he can be knocked unconscious. 

(14) Back of hand. The backs of the hands are sensitive. Since the nerves 
pass over the bones in the hand, a strike to this area is intensely painful. The 
small bones on the back of the hand are easily broken and such a strike can 
also render the hand ineffective. 

c. Low Section. The low section of the body includes everything from the 
groin area to the feet. Strikes to these areas are seldom fatal, but they can be 
incapacitating. 

(1) Groin. A moderate blow to the groin can incapacitate an opponent 
and cause intense pain. A powerful blow can result in unconsciousness and 
shock. 



4-3 



FM 21450 



(2) Outside of thigh. A large nerve passes near the surface on the outside 
of the thigh about four finger-widths above the knee. A powerful strike to 
this region can render the entire leg ineffective, causing an opponent to drop. 
This target is especially suitable for knee strikes and shin kicks. 

(3) Inside of thigh. A large nerve passes over the bone about in the middle 
of the inner thigh. A blow to this area also incapacitates the leg and can cause 
the opponent to drop. Knee strikes and heel kicks are the weapons of choice 
for this target. 

(4) Hamstring. A severe strike to the hamstring can cause muscle spasms 
and inhibit mobility. If the hamstring is cut, the leg is useless. 

(5) Knee. Because the knee is a major supporting structure of the body, 
damage to this joint is especially detrimental to an opponent. The knee is 
easily dislocated when struck at an opposing angle to the joint's normal range 
of motion, especially when it is bearing the opponent's weight. The knee can 
be dislocated or hyperextended by kicks and strikes with the entire body. 

(6) Calf. A powerful blow to the top of the calf causes painful muscle 
spasms and also inhibits mobility. 

(7) Shin. A moderate blow to the shin produces great pain, especially a 
blow with a hard object. A powerful blow can possibly fracture the bone that 
supports most of the body weight. 

(8) Achilles tendon. A powerful strike to the Achilles tendon on the back 
of the heel can cause ankle sprain and dislocation of the foot. If the tendon 
is torn, the opponent is incapacitated. The Achilles tendon is a good target 
to cut with a knife. 

(9) Ankle. A blow to the ankle causes pain; if a forceful blow is delivered, 
the ankle can be sprained or broken. 

(10) Instep. The small bones on the top of the foot are easily broken. A 
strike here will hinder the opponent's mobility. 



4-4 



FM 21450 



CLOSE-UP OF HEAD 



TOP OF HEAD 



TEMPLE 



BACK OF EAR AND 
BASE OF SKULL 



BACK OF NECK 



FOREHEAD 



EYES 



HIGH 

SECTION 



MIDDLE 
SECTION 



LOW 
SECTION 





SUPRASCAPULAR NERVES 

.TEMPLE S,DE OF NECK 



NOSE 

UNDER 
THE NOSE 



CHIN 



COLLARBONE 



FRONT OF 
SHOULDER MUSCLE 



BICEPS 
FOREARM MUSCLE 

BACK OF HAND 

OUTSIDE OF THIGH 
CALF 

ANKLE 



CAROTID ARTERY 



THROAT 



• VITAL POINTS 
© NERVE POINTS 



Figure 4-1 . Vital targets. 



4-5 



FM 21450 



TOP OF HEAD 
SHOULDER 



FRONT OF 
SHOULDER MUSCLE 



NIPPLE 



MEDIAN 
NERVE 



FLOATING 
RIBS 



HEART 
DIAPHRAGM 

-ABDOMEN BELOW NAVEL 



GROIN 



KNEE 



SKULL 



INSTEP 




SHIN 



INSIDE OF £~ 






BACK OF NECK 


THIGHS J*"*" 










r 




>v SPINE 


RADIAL (A J / 


\ 

\ 


% 




NERVE If 4 / 







• VITAL POINTS 
<§) NERVE POINTS 



ACHILLES 
TENDON 



Figure 4-1. Vital targets (continued). 



4-6 



FM 21-150 



4-2. STRIKING PRINCIPLES 

Effective striking with the weapons of the body to the opponent's vital points 
is essential for a victorious outcome in a hand-to-hand struggle. A soldier 
must be able to employ the principles of effective striking if he is to emerge 
as the survivor in a fight to the death. 

a. Attitude. Proper mental attitude is of primary importance in the 
soldier's ability to strike an opponent. In hand-to-hand combat, the soldier 
must have the attitude that he will defeat the enemy and complete the mission, 
no matter what. In a fight to the death, the soldier must have the frame of 
mind to survive above all else; the prospect of losing cannot enter his mind. 
He must commit himself to hit the opponent continuously with whatever it 
takes to drive him to the ground or end his resistance. A memory aid is, 
'Thump him and dump him!" 

b. Fluid Shock Wave. A strike should be delivered so that the target is hit 
and the weapon remains on the impact site for at least a tenth of a second. This 
imparts all of the kinetic energy of the strike into the target area, producing 
a fluid shock wave that travels into the affected tissue and causes maximum 
damage. It is imperative that all strikes to vital points and nerve motor points are 
delivered with this principle in mind. The memory aid is, "Hit and stick!" 

c. Target Selection. Strikes should be targeted at the opponent's vital 
points and nerve motor points. The results of effective strikes to vital points 



are discussed in | paragraph 4-1] Strikes to nerve motor points cause 
temporary mental stunning and muscle motor dysfunction to the affected 
areas of the body. Mental stunning results when the brain is momentarily 
disoriented by overstimulation from too much input — for example, a strike 
to a major nerve. The stunning completely disables an opponent for three to 
seven seconds and allows the soldier to finish off the opponent, gain total 
control of the situation, or make his escape. Sometimes, such a strike causes 
unconsciousness. A successful strike to a nerve motor center also renders the 
affected body part immovable by causing muscle spasms and dysfunction due 
to nerve o verload. (Readily available nerve motor points are shown in 



Figure 4-1 pages 4-5 and 4-6.) 

(1) Jugular notch pressure point. Located at the base of the neck just 
above the breastbone; pressure to this notch can distract and take away his 
balance. Pressure from fingers jabbed into the notch incurs intense pain that 
causes an the opponent to withdraw from the pressure involuntarily. 

(2) Suprascapular nerve motor point. This nerve is located where the 
trapezius muscle joins the side of the neck. A strike to this point causes 
intense pain, temporary dysfunction of the affected arm and hand, and mental 
stunning for three to seven seconds. The strike should be a downward 
knife-hand or hammer-fist strike from behind. 



4-7 



FM 21-150 



(3) Brachial plexus origin. This nerve motor center is on the side of the 
neck. It is probably the most reliable place to strike someone to stun them. 
Any part of the hand or arm may be applied— the palm heel, back of the hand, 
knife hand, ridge hand, hammer fist, thumb tip, or the forearm. A proper 
strike to the brachial plexus origin causes — 

• Intense pain. 

• Complete cessation of motor activity. 

• Temporary dysfunction of the affected arm. 

• Mental stunning for three to seven seconds. 

• Possible unconsciousness. 

(4) Brachial plexus clavicle notch pressure point This center is behind the 
collarbone in a hollow about halfway between the breastbone and the 
shoulder joint. The strike should be delivered with a small-impact weapon 
or the tip of the thumb to create high-level mental stunning and dysfunction 
of the affected arm. 

(5) Brachial plexus tie-in motor point. Located on the front of the shoulder 
joint, a strike to this point can cause the arm to be ineffective. Multiple strikes 
may be necessary to ensure total dysfunction of the arm and hand. 

(6) Stellate ganglion. The ganglion is at the top of the pectoral muscle 
centered above the nipple. A severe strike to this center can cause high-level 
stunning, respiratory dysfunction, and possible unconsciousness. A straight 
punch or hammer fist should be used to cause spasms in the nerves affecting 
the heart and respiratory systems. 

(7) Cervical vertebrae. Located at the base of the skull, a strike to this 
particular vertebrae can cause unconsciousness or possibly death. The 
harder the strike, the more likely death will occur. 

(8) Radial nerve motor point. This nerve motor point is on top of the 
forearm just below the elbow. Strikes to this point can create dysfunction of 
the affected arm and hand. The radial nerve should be struck with the 
hammer fist or the forearm bones or with an impact weapon, if available. 
Striking the radial nerve can be especially useful when disarming an opponent 
armed with a knife or other weapon. 

(9) Median nerve motor point. This nerve motor point is on the inside of 
the forearm at the base of the wrist, just above the heel of the hand. Striking 
this center produces similar effects to striking the radial nerve, although it is 
not as accessible as the radial nerve. 

(10) Sciatic nerve. A sciatic nerve is just above each buttock, but below 
the belt line. A substantial strike to this nerve can disable both legs and 
possibly cause respiratory failure. The sciatic nerve is the largest nerve in the 



4-8 



FM 21450 



body besides the spinal cord. Striking it can affect the entire body, especially 
if an impact weapon is used. 

(11) Femoral nerve. This nerve is in the center of the inside of the thigh; 
striking the femoral nerve can cause temporary motor dysfunction of the 
affected leg, high-intensity pain, and mental stunning for three to seven 
seconds. The knee is best to use to strike the femoral nerve. 

(12) Common peroneal nerve motor point. The peroneal nerve is on the 
outside of the thigh about four fingers above the knee. A severe strike to this 
center can cause collapse of the affected leg and high-intensity pain, as well 
as mental stunning for three to seven seconds. This highly accessible point is 
an effective way to drop an opponent quickly. This point should be struck 
with a knee, shin kick, or impact weapon. 

4-3. SHORT PUNCHES AND STRIKES 

During medium-range combat, punches and strikes are usually short because 
of the close distance between fighters. Power is generated by using the entire 
body mass in motion behind all punches and strikes. 

a. Hands as Weapons. A knowledge of hand-to-hand combat fighting 
provides the fighter another means to accomplish his mission. Hands can 
become deadly weapons when used by a skilled fighter. 



(1) Punch to solar plexus. The 
defender uses this punch for 
close-in fighting when the 
opponent rushes or tries to grab 
him. The defender puts his full 
weight and force behind the 
punch and strikes his opponent in 
the solar plexus (Figure 4-2), 
knocking the breath out of his 
lungs. The defender can then 
follow-up with a knee to the groin, 
or he can use other disabling 
blows to vital areas. 




Figure 4-2. Punch to solar plexus. 



4-9 



FM 21450 




Figure 4-3. Thumb strike to throat. 



(2) Thumb strike to throat. 
The defender uses the thumb 
strike to the throat (Figure 4-3) as 
an effective technique when an 
opponent is rushing him or trying 
to grab him. The defender thrusts 
his right arm and thumb out and 
strikes his opponent in the 
throat-larynx area while holding 
his left hand high for protection. 
He can follow up with a disabling 
blow to his opponent's vital areas. 









f k/?^ 








^^ $<?+[. 'Pi 


S) 




rvn 


3 



(3) Thumb strike to shoulder 
joint. The opponent rushes the 
defender and tries to grab him. 
The defender strikes the 
opponent's shoulder joint or 
upper pectoral muscle with his fist 
or thumb (Figure 4-4). This 
technique is painful and renders 
the opponent's arm numb. The 
defender then follows up with a 
disabling movement. 



Figure 4-4. Thumb strike to shoulder joint. 



4-10 



FM 21450 



(4) Hammer-fit strike to face. 
The opponent rushes the 
defender. The defender counters 
by rotating his body in the 
direction of his opponent and by 
striking him in the temple, ear, or 
face (Figure 4-5). The defender 
follows up with kicks to the groin 
or hand strikes to his opponent's 
other vital areas. 




(5) Hammer-fist strike to side 
of neck. The defender catches his 
opponent off guard, rotates at the 
waist to generate power, and 
strikes his opponent on the side of 
the neck (carotid artery) 
(Figure 4-6) with his hand 
clenched into a fist. This strike 
can cause muscle spasms at the 
least and may knock his opponent 
unconscious. 



Figure 4-5. Hammer-fist strike to face. 




Figure 4-6. Hammer-fist strike to side of neck. 



4-11 



FM 21-150 



/f *> 










mHy 


/t>?av^ 





(6) Hammer fist to pectoral 
muscle. When the opponent tries 
to grapple with the defender, the 
defender counters by forcefully 
striking his opponent in the 
pectoral muscle (Figure 4-7). 
This blow stuns the opponent, and 
the defender immediately follows 
up with a disabling blow to a vital 
area of his opponent's body. 



Figure 4-7. Hammer-fist to pectoral muscle. 




(7) Hook punch to solar plexus 
or floating ribs. The opponent 
tries to wrestle the defender to the 
ground. The defender counters 
with a short hook punch to his 
opponent's solar plexus or floating 
ribs (Figure 4-8). A sharply 
delivered blow can puncture or 
collapse a lung. The defender 
then follows up with a combination 
of blows to his opponent's vital 
areas. 



Figure 4-8. Hook punch to solar plexus or floating ribs. 



4-12 



FM 21-150 



(8) Uppercut to chin. The 

defender steps between his 
opponent's arms and strikes with an 
uppercut punch (Figure 4-9) to the 
chin or jaw. The defender then 
follows up with blows to his 
opponent's vital areas. 




(9) Knife-hand strike to side of 
neck. The defender executes a 
knife-hand strike to the side of his 
opponent's neck (Figure 4-10) the 
same way as the hammer-fist strike 
(Figure 4-6 J page 4-11) except he 
uses the edge of his striking hand. 



Figure 4-9. Uppercut to chin. 




Figure 4-1 0. Knife-hand strike to side of neck. 



4-13 



FM 21-150 



(10) Knife-hand strike to radial nerve. The opponent tries to strike the 
defender with a punch. The defender counters by striking his opponent on 
the top of the forearm just below the elbow (radial nerve) (Figure 4-11) and 
uses a follow-up technique to disable his opponent. 




Figure 4-1 1 . Knife-hand strike to radial nerve. 



4-14 



FM 21-150 



(11) Palm-heel strike to chin. The opponent tries to surprise the defender 
by lunging at him. The defender quickly counters by striking his opponent 
with a palm-heel strike to the chin (Figure 4-12), using maximum force. 




Figure 4-12. Palm-heel strike to chin. 



4-15 



FM 21450 



(12) Palm-heel strike to solar plexus. The defender meets his opponent's 
rush by striking him with a palm-heel strike to the solar plexus (Figure 4-13). 
The defender then executes a follow-up technique to his opponent's vital 
organs. 




Figure 4-13. Palm-heel strike to solar plexus. 



4-16 



FM 21450 



(13) Palm-heel strike to kidneys. The defender grasps his opponent from 
behind by the collar and pulls him off balance. He quickly follows up with a 
hard palm-heel strike to the opponent's kidney (Figure 4-14). The defender 
can then take down his opponent with a follow-up technique to the back of 
his knee. 




Figure 4-14. Palm-heel strike to kidneys. 



4-17 



FM 21450 



b. Elbows as Weapons. The elbows are also formidable weapons; 
tremendous striking power can be generated from them. The point of the 
elbow should be the point of impact. The elbows are strongest when kept in 
front of the body and in alignment with the shoulder joint; that is, never strike 
with the elbow out to the side of the body. 

(1) E lbow strikes. When properly executed, elbow strikes (Figures 4-15 
through 4-21 , pages 4-18 through 4-22) render an opponent ineffective. 
When using elbow strikes, execute them quickly, powerfully, and repetitively 
until the opponent is disabled. 




Figure 4-1 5. Elbow strike to face. 



4-18 



FM 21-150 




Figure 4-1 6. Elbow strike to temple. 




Figure 4-1 7. Rising elbow strike. 



4-19 



FM 21-150 




Figure 4-1 8. Elbow strike to head. 





r 




o ^* 


cv 




■ ■"«■»■ 


W4H 










I ""^ 






■^ a '4h* 


KrT^P\^ 




1 *^«i^cS 

J ^5 




j^l^ 




^Uk 




Tjjsskt— ^r 














rS/ 








^l 


r tftrff* 








VX \ * ^B&$& \ 


if 


y 


vV^ 








\\ ^Crf* 1 ' 










4r*^ 


p> 2J 






mmT 






1/ 







Figure 4-1 9. Elbow strike to solar plexus. 



4-20 



FM 21-150 




Figure 4-20. Elbow strike to biceps. 




Figure 4-21 . Elbow strike to inside of shoulder. 



4-21 



FM 21450 



(2) Repetitive elbow strikes. The attacker on the right throws a punch 
(Figure 4-22, Step 1). 

The defender counters with an elbow strike to the biceps (Figure 4-22, 
Step 2). The attacker follows with a punch from his other arm. 

The defender again counters with an elbow strike to the shoulder joint 
(Figure 4-22, Step 3). He next strikes with an elbow from the opposite side 
to the throat. 



STEP 2 




Figure 4-22. Repetitive elbow strikes. 



4-22 



FM 21-150 



c. Knees as Weapons. When the knees are used to strike opponents, they 
are especially potent weapons and are hard to defend or protect against. 
Great power is generated by thrusting the hips in with a knee strike; however, 
use the point of the knee as the impact surface. All knee strikes should be 
executed repetitively until the opponent is disabled. The following 
techniques are the most effective way to overpower or disable the opponent. 

(1) Front knee strike. When an opponent tries to grapple with the 
defender, the defender strikes his opponent in the stomach or solar plexus 
with his knee (Figure 4-23). This stuns the opponent and the defender can 
follow up with another technique. 




Figure 4-23. Front knee strike. 



4-23 



FM 21450 



(2) Knee strike to outside of thigh. The defender delivers a knee strike to 
the outside of his opponent's thigh (common peroneal nerve) (Figure 4-24). 
This strike causes intense pain and renders the opponent's leg ineffective. 



«3Pi ^y rMi' ^m, "^V &^r# 




iJi ^A^&Hg*5 


SsJli 


E~" ^t^^^^"^f ^1C /^ yr^j^ jgr 




TOm 


\§^^n 




J£$ir ^^j^j^^^^^^^y^^^^ 


«*-«rz=a 




... ^»=^.n^^— .^ ^^ . ,^btt^^^ 



Figure 4-24. Knee to outside of thigh. 



4-24 



FM 91-150 



(3) knee strike to inside of thigh. An effective technique for close-in 
grappling is when the defender delivers a knee strike to the inside of his 
opponent's thigh (peroneal nerve) (Figure 4-25). The defender then 
executes a follow-up technique to a vital point. 




Figure 4-25. Knee to inside of thigh. 



4-25 



FM 21450 



(4) Knee strike to groin. The knee strike to the groin is effective during 
close-in grappling. The defender gains control by grabbing his opponent's 
head, hair, ears, or shoulders and strikes him in the groin with his knee 
(Figure 4-26). 




Figure 4-26. Knee strike to groin. 



4-26 



FM 21-150 



(5) Knee strike to face. The defender controls his opponent by grabbing 
behind his head with both hands and forcefully pushing his head down. At 
the same time, the defender brings his knee up and smashes the opponent in 
the face (Figure 4-27). When properly executed, the knee strike to the face 
is a devastating technique that can cause serious injury to the opponent. 




Figure 4-27. Knee strike to face. 



4-27 



CHAPTER 5 

LONG-RANGE COMBATIVES 



In long-range conibatives, the distance between opponents is such that the 
combatants can engage one another with fully extended punches and kicks or 
with handheld weapons, such as rifles with fixed bayonets and clubs. As in 
medium-range combatives, a fighter must continuously monitor his available 
body weapons and opportunities for attack, as well as possible defense measures. 
He must know when to increase the distance from an opponent and when to 
close the gap. The spheres of influenc e that surro und each fighter come into 



contact in long-range combatives. {See \Chapter 6j or interval gaps and spheres 
of influence.) 



Section 1 
NATURAL WEAPONS 

The most dangerous natural weapons a soldier posseses are his hands 
and feet. This section describes natural weapon techniques of various 
punches, strikes, and kicks and stresses aggressive tactics with which 
to subdue an opponent. 

5-1. EXTENDED ARM PUNCHES AND STRIKES 

Extended arm punches and strikes in long-range combatives, like those in 
medium-range combatives, should be directed at vital points and nerve motor 
points. It is essential to put the entire body mass in motion behind long-range 
strikes. Closing the distance to the target gives the fighter an opportunity to 
take advantage of this principle. 

a. In extended punches, the body weapon is usually the fist, although the 
fingers may be used — for example, eye gouging. When punching, hold the 
fist vertically or horizontally. Keep the wrist straight to prevent injury and 
use the first two knuckles in striking. 

b. Another useful variation of the fist is to place the thumb on top of the 
vertical fist so that the tip protrudes beyond the curled index finger that 
supports it. The thumb strike is especially effective against soft targets. 



5-1 



FM 21-150 



Do not fully lock out the arm when punching; keep a slight bend in the elbow 
to prevent hyperextension if the intended target is missed. 

5-2. KICKS 

Kicks during hand-to-hand combat are best directed to low targets and should 
be simple but effective. Combat soldiers are usually burdened with combat 
boots and LCE. His flexibility level is usually low during combat, and if 
engaged in hand-to-hand combat, he will be under high stress. He must rely 
on gross motor skills and kicks that do not require complicated movement or 
much training and practice to execute. 

a. Side Knee Kick. When a n opponent launches an attack — for example, 
with a knife |(Figure 5-1, Step ![ ), it is most important for the defender to first 
move his entire body off the line of attack as the attacker moves in. 

As the defender steps off at 45 degrees to the outside and toward the 
oppon ent, he strikes with a short punch to the floating ribs Tigure 5-1 , 
Step 2) . 

Then the defender turns his body by rotating on the leading, outside foot and 
raises the knee of his kicking leg to his chest. He then drives his kick into the 
side of the attack er's knee with his foot turned 45 degrees outward 



(Figure 5-1, Step 3 ). This angle makes the most of the striking surface and 
reduces his chances of missing the target. 



5-2 



FM 21-150 




Figure 5-1. Side knee kick. 



5-3 



FM 21-150 



b. Front Knee Kick. As the attacker moves in, the defender immediately 
shifts off the line of attack and drives his kicking foot straight into the knee of 
the attacker (Figure 5-2). He turns his foot 45 degrees to make the most of 
the striking surface and to reduce the chances of missing the target. If the 
kick is done right, the attacker's advance will stop abruptly, and the knee joint 
will break. 




Figure 5-2. Front knee kick. 



5-4 



FM 21-150 



c. Heel Kick to Inside of Thigh. The defender steps 45 degrees outside 
and toward the attacker to get off the line of attack. He is now in a position 
where he can drive his heel into the inside of the opponent's thigh (femoral 
nerve) (Figure 5-3, Steps 1 and 2). Either thigh can be targeted because the 
kick can still be executed if the defender moves to the inside of the opponent 
rather than to the outside when getting off the line of attack. 




Figure 5-3. Heel kick to inside of thigh. 



5-5 



FM 21450 



d. Heel Kick to Groin. The defender drives a heel kick into the attacker's 
groin (Figure 5-4) with his full body mass behind it. Since the groin is a soft 
target, the toe can also be used when striking it. 




Figure 5-4. Heel kick to groin. 



5-6 



FM 21-150 



e. Shin Kick. The shin kick is a powerful kick, and it is easily performed 
with little training. When the legs are targeted, the kick is hard to defend 
against (Figure 5-5), and an opponent can be dropped by it. 




Figure 5-5. Shin kick to legs. 



5-7 



FM 21-150 




Figure 5-6. Shin kick to common peroneal nerve. 



The calves and common peroneal 
nerve (Figure 5-6) are the best 
striking points. 




The shin kick can also be used 
to attack the floating ribs 
(Figure 5-7). 



Figure 5-7. Shin kick to floating ribs. 



5-8 



FM 21450 



f. Stepping Side Kick. A soldier starts a stepping side kick (Figure 5-8, 
Step 1) by stepping either behind or in front of his other foot to close the 
distance between him and his opponent. The movement is like that in a skip. 

The soldier now brings the knee of his kicking foot up and thrusts out a side 
kick (Figure 5-8, Step 2). Tremendous power and momentum can be 
developed in this kick. 



*\w* 




Figure 5-8. Stepping side kick. 



5-9 



FM 21-150 



g. Counter to Front Kick. When the attacker tri es a front kick, the 



defender traps the kicking foot by meeting it with his own (Figure 5-9, Step 1 
The defender turns his foot 45 degrees outward to increase the likelihood of 
striking the opponent's kicking foot. This counter requires good timing by 
the defender, but not necessarily speed. Do not look at the feet; use your 
peripheral vision. 

When an attacker tries a front kick 



(Figure 5-9, Step 2] , the defender steps 



off the line of attack of the incoming toot to the outside. 

As the attacker's kicking leg b egins to drop, the de fender kicks upward into 
the calf of the attacker's leg 'Figure 5-9, Step 3). This kick is extremely 
painful and will probably render the leg ineffective. This technique does not 
rely on the defender's speed, but on proper timing. 

The defender can also kick to an opponent's kicking leg by moving off the line 
of att ack to the inside and by using the heel kick to the inside of the thigh or 
groin 



(Figure 5-9, Step 4 



5-10 



FM 21-150 



=sL*&er=r-- 




STEP 3 



STEP 4 



Figure 5-9. Counter to front kick. 



5-11 



FM 21-150 



h. Counter to Roundhouse-Ty pe Kick. When an o pponent prepares to 
attack with a roundhouse-type kick (Figure 5-10, Step 1 , the defender moves 
off the line of attack by stepping to the inside of the knee of the kicking leg. 



He the n turns his body to receive the momentum of the leg (Figure 5-1 0, 
Step 2 . By moving to the inside of the knee, the defender lessens the power 
of the attacker's kicking leg. The harder the attacker kicks, the more likely 
he is to hyperextend his own knee against the body of the defender, but the 
defender will not be harmed. However, the defender must get to the inside 
of the knee, or an experienced opponent can change his roundhouse kick into 
a knee strike. The defender receives the energy of the kicking leg and 
continues turning with the momentum of the kick. 

The attacker will be taken down by the defender's other leg with no effort 



(Figure 5-10, Step 3 



5-12 



FM 21-150 




Figure 5-1 0. Counter to roundhouse kick. 



5-13 



FM 21450 



i. Kick as a Defense Against Punch. As the opponent on the left throws 
a punch (Figure 5-11, Step 1), the defender steps off the line of attack to the 
outside. 

He then turns toward the opponent, brings his knee to his chest, and launches 
a heel kick to the outside of the opponent's thigh (Figure 5-11, Step 2). He 
keeps his foot turned 45 degrees to ensure striking the target and to maintain 
balance. 



STEP1 




STEP 2 



Figure 5-1 1 . Kick as a defense against punch. 



5-14 



FM 21450 



Section II 
DEFENSIVE TECHNIQUES 

A knife (or bayonet), properly employed, is a deadly weapon; 
however, using defensive techniques, such as maintaining separation, 
will greatly enhance the soldier's ability to fight and win. 

5-3. DEFENSE AGAINST AN ARMED OPPONENT 

An unarmed defender is always at a distinct disadvantage facing an armed 
opponent. It is imperative therefore that the unarmed defender understand 
and use the following principles to survive: 

a. Separation. Maintain a separation of at least 10 feet plus the length 
of the weapon from the attacker. This distance gives the defender time to 
react to any attempt by the attacker to close the gap and be upon the defender. 
The defender should also try to place stationary objects between himself and 
the attacker. 

b. Unarmed Defense. Unarmed defense against an armed opponent 
should be a last resort. If it is necessary, the defender's course of action includes: 

(1) Move the body out of the line of attack of the weapon. Step off the line 
of attack or redirect the attack of the weapon so that it clears the body. 

(2) Control the weapon. Maintain control of the attacking arm by securing 
the weapon, hand, wrist, elbow, or arm by using joint locks, if possible. 

(3) Stun the attacker with an effective counterattack. Counterattack should 
be swift and devastating. Take the vigor out of the attacker with a low, 
unexpected kick, or break a locked joint of the attacking arm. Strikes to 
motor nerve centers are effective stuns, as are skin tearing, eye gouging, and 
attacking of the throat. The defender can also take away the attacker's 
balance. 

(4) Ground the attacker. Take the attacker to the ground where the 
defender can continue to disarm or further disable him. 

(5) Disarm the attacker. Break the attacker's locked joints. Use leverage 
or induce pain to disarm the attacker and finish him or to maintain physical 
control. 

c. Precaution. Do not focus full attention on the weapon because the 
attacker has other body weapons to use. There may even be other attackers 
that you have not seen. 

d. Expedient Aids. Anything available can become an expedient aid to 
defend against an armed attack. The kevlar helmet can be used as a shield; 
similarly, the LCE and shirt jacket can be used to protect the defender against 
a weapon. The defender can also throw dirt in the attacker's eyes as a 
distraction. 



5-15 



FM 21-150 



5-4. ANGLES OF ATTACK 

Any attack, regardless of the type weapon, can be directed along one of nine 
angles (Figure 5-12). The defense must be oriented for each angle of attack. 




Figure 5-12. Angles of attack. 



5-16 



FM 21450 



a. No. 1 Angle of Attack. A downward diagonal slash, stab, or strike 
toward the left side of the defender's head, neck, or torso. 

b. No. 2 Angle of Attack. A downward diagonal slash, stab, or strike 
toward the right side of the defender's head, neck, or torso. 

c. No. 3 Angle of Attack A horizontal attack to the left side of the 
defender's torso in the ribs, side, or hip region. 

d. No. 4 Angle of Attack. The same as No. 3 angle, but to the right side. 

e. No. 5 Angle of Attack. A jabbing, lunging, or punching attack directed 
straight toward the defender's front. 

f. No. 6 Angle of Attack. An attack directed straight down upon the 
defender. 

g. No. 7 Angle of Attack. An upward diagonal attack toward the 
defender's lower-left side. 

h. No. 8 Angle of Attack. An upward diagonal attack toward the 
defender's lower-right side. 

i. No. 9 Angle of Attack. An attack directed straight up — for example, to 
the defender's groin. 

5-5. DEFENSE AGAINST A KNIFE 

When an unarmed soldier is faced with an enemy armed with a knife, he must 
be mentally prepared to be cut. The likelihood of being cut severely is less if 
the fighter is well trained in knife defense and if the principles of weapon 
defense are followed. A slash wound is not usually lethal or shock inducing; 
however, a stab wound risks injury to vital organs, arteries, and veins and may 
also cause instant shock or unconsciousness. 

a. Types of Knife Attacks. The first line of defense against an opponent 
armed with a knife is to avoid close contact. The different types of knife 
attacks follow: 

(1) Thrust. The thrust is the most common and most dangerous type of 
knife attack. It is a strike directed straight into the target by jabbing or lunging. 

(2) Slash. The slash is a sweeping surface cut or circular slash. The 
wound is usually a long cut, varying from a slight surface cut to a deep gash. 

(3) Flick. This attack is delivered by flicking the wrist and knife to 
extended limbs, inflicting numerous cuts. The flick is very distractive to the 
defender since he is bleeding from several cuts if the attacker is successful. 

(4) Tear. The tear is a cut made by dragging the tip of the blade across 
the body to create a ripping-type cut. 

(5) Hack. The hack is delivered by using the knife to block or chop with. 

(6) Butt. The butt is a strike with the knife handle. 



5-17 



FM 21-150 



b. Knife Defense Drills. Knife defense drills are used to familiarize 
soldiers with defense movement techniques for various angles of attack. For 
training, the soldiers should be paired off; one partner is named as the 
attacker and one is the defender. It is important that the attacker make his 
attack realistic in terms of distance and angling during training. His strikes 
must be accurate in hitting the defender at the intended target if the defender 
does not defend himself or move off the line of attack. For safety, the attacks 
are delivered first at one-quarter and one-half speed, and then at 
three-quarter speed as the defender becomes more skilled. Variations can 
be added by changing grips, stances, and attacks. 

(1) No. 1 angle of defense — heck and lift. The attacker delivers a slash 
along the No. 1 angle of attack. The defender meets and checks the 
movem ent with his left fore arm bone, striking the inside forearm of the 
attacker 



(Figure 5-13, Step 1 



The defender's right hand immediately follows b ehind the strike to li ft, 
redirect, and take control of the attacker's knife arm (Figure 5-13, Step 2 . 

The defender brings the attacking arm around to his right side where he can 
use an. arm bar, wrist lock, and so forth, to disarm the attacker (Figure 5-13, 
Step 3). 



He will have better control by keeping the knife hand as close to his body as 
possible Figure 5-13, Step 4). 



548 



FM 21450 



STEP 2 




STEP 3 



Figure 5-13. No. 1 angle of defense - check and lift. 



549 



FM 21-150 



(2) No. 2 angle of defense — check and ride. The attacker slashes with a 
No. 2 angle of attack. The defender meets the attacking arm with a strike 
from both forearms a gainst the outside f orearm, his bone against the 
attacker's muscle tissue](Figure 5-14, Step 1). 



The strike checks the forward momentum of the attacking arm. The 
defender's right han d is then used to ride the attacking arm clear of his body 
Figure 5-14, Step 2). 

He redirects the atta cker's energy with strength starting from the right elbow 



i 



(Figure 5-14, Step 3) 



5-20 



FM 21-150 




Figure 5-14. No. 2 angle of defense • check and ride. 



5-21 



FM 21450 



(3) No. 3 angle of defense — check and lift. The attacker delivers a 
lorizontal slash to the defender's ribs, kidneys, or hip on the left side 
Tigure 5-15, Step 1). The defender meets and checks the attacking arm on 
he left side of his body with a downward circular motion across the front of 
his own body. 

At the same time, he moves his body off the line of attack. He should meet 
he attacker's forearm with a strike forceful enough to check its momentum 
(Figure 5-15, Step 2). The defender then rides the energy of the attacking 
arm by wiping downward along the outside of his own left forearm with his 
right hand. 

lis right side where he can control 



He then redirects the knife hand around to 



or disarm the weapon Tigure 5-15, Step 3' 



5-22 



FM 21-150 



STEP1 



STEP 2 




Figure 5-15. No. 3 angle of defense - check and lift. 



5-23 



FM 21-150 



(4) No. 4 angle of defense — check. The attacker slashes the defender with 
a backhand slashing motion to the right side at the ribs, kidneys, or hips. The 
defender moves his right arm in a down ward circular motion and strikes the 
attacking arm on the outside of the body (Figure 5-16, Step 1). 



At the same time, he moves off the line of attack |(Figure 5-16, Step 2) . The 
strike must be forceful enough to check the attack. 

The left arm is held in a high er guard position to protect from a redirected 
attack or to assist in checking (Figure 5-16, Step 3 ). 

The defender moves his body to a positi on where he can choose a proper 



disarming maneuver (Figure 5-16, Step 4 



5-24 



FM 21450 



STEP1 



STEP 2 




Figure 5-1 6. No. 4 angle of defense - check. 



5-25 



FM 21-150 



(5) Low No. 5 angle of defense-parry. A lunging thrust to the stomach is 
made by the attacker along the No. 5 angle of attack (Figure 5-17, Step l[ ). 



The defender moves his body off the l ine of attack and def lects the attacking 
arm by parrying with his left hand 'Figure 5-17, Step 2). He deflects the 
attacking hand toward his right side by redirecting it with his right hand. 

As he does this, the defender can strike downwar d with the left forear m or 
the wrist onto the forearm or wrist of the attacker 



(Figure 5-17, Step 3). 



The defender ends up in a position to lock the elbow of the attacking arm 
across his body if he steps off the line of attack properly (Figure 5-17, Step L ) 



5-26 



FM 21-150 




Figure 5-17. Low No. 5 angle of defense • parry. 



5-27 



FM 21-150 



(6) High No. 5 angle of defense. The attacker lunges with a thrust to the 
face, throat, or solar plexus [(Figure 5-18, Step 1). 



The defender moves his body off the line of attack while parrying with either 
land. He redirects the attacking arm so that the knife clears his body 
(Figure 5-18, Step 2b. 



He maintains control of the weapon hand or arm and gouges the eyes of the 
attacker, driving him backward and off balance |(Figure 5-18, Step 3) . If the 
attacker is much taller than the defender, it may be a more natural movement 
for the defender to raise his left hand to strike and deflect the attacking arm. 
He can then gouge his thumb or fingers into the jugular notch of the attacker 
and force him to the ground. 

Still another possibility for a high No. 5 angle of attack is for the defender to 
move his body off the line of attack while parrying. He can then turn his body, 
rotate his shoulder under the elbow joint of the attacker, and lock it out 



(Figure 5-18, Step 4 



5-28 



FM 21-150 




Figure 5-18. High No. 5 angle of defense. 



5-29 



FM 21450 



(7) No. 6 angle of defense. The attacker strikes straight downward onto 
the defender with a stab (Figure 5-19, Step 1). 

The defender reacts by moving his body out of the weapon's path and by 
parrying or checking and redirecting the attacking arm, as the movement in 
the high No. 5 angle of defense (Figure 5-19, Step 2). The reactions may vary 
as to what is natural for the defender. 

The defender then takes control of the weapon and disarms the attacker 
(Figure 5-19, Step 3). 




Figure 5-19. No. 6 angle of defense. 



5-30 



FM 21450 



c. Follow-Up Techniques. Once the instructor believes the soldiers are 
skilled in these basic reactions to attack, follow-up techniques may be 
introduced and practiced. These drills make up the defense possibilities 
against the various angles of attack. They also enable the soldier to apply the 
principles of defense against weapons and allow him to feel the movements. 
Through repetition, the reactions become natural, and the soldier 
instinctively reacts to a knife attack with the proper defense. It is important 
not to associate specific movements or techniques with certain types of attack. 
The knife fighter must rely on his knowledge of principles and his training 
experience in reacting to a knife attack. No two attacks or reactions will be 
the same; thus, memorizing techniques will not ensure a soldier's survival. 

(1) Defend and clear. When the defender has performed a defensive 
maneuver and avoided an attack, he can push the attacker away and move 
out of the attacker's reach. 

(2) Defend and stun. After the defender performs his first defensive 
maneuver to a safer position, he can deliver a stunning blow as an immediate 
counterattack. Strikes to motor nerve points or attacker's limbs, low kicks, 
and elbow strikes are especially effective stunning techniques. 

(3) Defend and disarm. The defender also follows up his first defensive 
maneuver by maintaining control of the attacker's weapon arm, executing a 
stunning technique, and disarming the attacker. The stun distracts the 
attacker and also gives the defender some time to gain possession of the 
weapon and to execute his disarming technique. 

5-6. UNARMED DEFENSE AGAINST A RIFLE 
WITH FIXED BAYONET 

Defense against a rifle with a fixed bayonet involves the same principles as 
knife defense. The soldier considers the same angles of attack and the proper 
response for any attack along each angle. 

a. Regardless of the type weapon used by the enemy, his attack will always 
be along one of the nine angles of attack at any one time. The soldier must 
get his entire body off the line of attack by moving to a safe position. A rifle 
with a fixed bayonet has two weapons: a knife at one end and a butt stock at 
the other end. The soldier will be safe as long as he is not in a position where 
he can be struck by either end during the attack. 

b. Usually, he is in a more advantageous position if he moves inside the 
length of the weapon. He can then counterattack to gain control of the 
situation as soon as possible. The following counterattacks can be used as 
defenses against a rifle with a fixed bayonet; they also provide a good basis 
for training. 



5-31 



FM 21450 



(1) Unarmed defense against No. 1 a ngle of attack. The a ttacker prepares 
to slash along the No. 1 angle of attack (Figure 5-20, Step 1 . 



The defender waits until the last possible moment be fore moving so he i s 
certain of the angle along which the attack is directed |(Figure 5-20, Step 2 ). 
This way, the attacker cannot change his attack in response to movement by 
the defender. 

When the defender is certain that the attack is committed along a specific 
angle ( No. 1, in this case), he moves to the inside of the attacker and gouges 
his eyes (Figure 5-20, Step 2| while the other hand redirects and controls the 



weapon. He maintains control of the weapon and lunges his entire body 
weight into the eye gouge to drive the attacker backward and off balance. The 
defender now ends up with th e weapon, and the attacker is in a poor recovery 
position (Figure 5-20, Step 3). 



5-32 



FM 21-150 




Figure 5-20. Unarmed defense against 
No. 1 angle of attack. 



5-33 



FM 21-150 



(2) Unarmed defense against No. 2 angle of attack. The attacker makes a 
diagonal slash along the No. 2 angle of attack (Figure 5-21, Step 1). Again, 
the defender waits until he is sure of the attack before moving. 



The defender then moves to the outsic 
with a thumb jab into the right armpit 



e of the attacker an d counterattacks 
He receives the 



(Figure 5-21, Step 2 
momentum of the attacking weapon and controls it with his free hand. 

He uses the attacker's momentum against him by pulling the weapon in the 
direct ion it is going with o ne hand and pushing with his thumb of the other 
hand |(Figure 5-21, Step 3| ). The attacker is completely off balance, and the 
defender can gain control of the weapon. 



5-34 



FM 21-150 




Figure 5-21. Unarmed defense against 
No. 2 angle of attack. 



5-35 



FM 21-150 



(3) Unarmed defense against No. 3 angle of attack. The attacker directs a 
horizontal slash along the No. 3 angle of attack (Figure 5-22, Step 1). 

The defender turns and moves to the inside of the attacker; he then strikes 
with his thumb into the jugular notch (Figure 5-22, Step 2). 

His entire body mass is behind the thumb strike and, coupled with the 
incoming momentum of the attacker, the strike drives the attacker's head 
backward and takes his balance (Figure 5-22, Step 3). 

The defender turns his body with the momentum of the weapon's attack to 
strip the weapon from the attacker's grip (Figure 5-22, Step 4). 




Figure 5-22. Unarmed defense against 
No. 3 angle of attack. 



5-36 



FM 21-150 



(4) Unarmed defense against No. 4 angle of attack. The attack is a 

horizontal slash along the No. 4 angle of attack (Figure 5-23, Step 1). 

The defender moves into the outside of the attacker (Figure 5-23, Step 2). 

He then turns with the attack, delivering an elbow strike to the throat 
(Figure 5-23, Step 3). At the same time, the defender's free hand controls 
the weapon and pulls it from the attacker as he is knocked off balance from 
the elbow strike. 




Figure 5-23. Unarmed defense against 
No. 4 angle of attack. 



5-37 



FM 21450 



(5) Unarmed defense against low No. 5 angle of attack. The attacker thrusts 
the bayonet at the stomach of the defender (Figure 5-24, Step 1). 

The defender shifts his body to the side to avoid the attack and to gouge the 
eyes of the attacker (Figure 5-24, Step 2). 

The defender's free hand maintains control of and strips the weapon from the 
attacker as he is driven backward with the eye gouge (Figure 5-24, Step 3). 



STEP1 



STEP 2 



52? 




STEP 3 



Figure 5-24. Unarmed defense against 
low No. 5 angle of attack. 



5-38 



FM 21450 



(6) Unarmed defense against high No. 5 angle of attack. The attacker 
delivers a thrust to the throat of the defender (Figure 5-25, Step 1). 

The defender then shifts to the side to avoid the attack, parries the thrust, and 
controls the weapon with his trail hand (Figure 5-25, Step 2). 

He then shifts his entire body mass forward over the lead foot, slamming a 
forearm strike into the attacker's throat (Figure 5-25, Step 3). 




Figure 5-25. Unarmed defense against 
high No. 5 angle of attack. 



5-39 



FM 21450 



(7) Unarmed defense against No 6 angle of attack. The attacker delivers a 
downward stroke along the No. 6 angle of attack (Figure 5-26, Step 1). 

The defender shifts to the outside to get off the line of attack and he grabs 
the weapon. Then, he pulls the attacker off balance by causing him to 
overextend himself (Figure 2-26, Step 2). 

The defender shifts his weight backward and causes the attacker to fall, as he 
strips the weapon from him (Figure 5-26, Step 3). 



STEP1 



STEP 2 




Figure 5-26. Unarmed defense against 
No. 6 angle of attack. 



5-40 



FM 21450 



5-7. ADVANCED WEAPONS TECHNIQUES AND TRAINING 

For advanced training in weapons techniques, training partners should have 
the same skill level. Attackers can execute attacks along multiple angles of 
attack in combinations. The attacker must attack with a speed that offers the 
defender a challenge, but does not overwhelm him. It should not be a contest 
to see who can win, but a training exercise for both individuals. 

a. Continued training in weapons techniques will lead to the partners' 
ability to engage in free-response fighting or sparring— that is, the individuals 
become adept enough to understand the principles of weapons attacks, 
defense, and movements so they can respond freely when attacking or 
defending from any angle. 

b. Instructors must closely monitor training partners to ensure that the 
speed and control of the individuals does not become dangerous during 
advanced training practice. Proper eye protection and padding should be 
used, when applicable. The instructor should stress the golden rule in 
free-response fighting— Do unto others as you would have them do unto you. 



Section III 
OFFENSIVE TECHNIQUES 

At ranges of 10 meters or more in most combat situations, small arms 
and grenades are the weapons of choice. However, in some scenarios, 
today's combat soldier must engage the enemy in confined areas, such 
as trench clearing or room clearing where noncombatants are present 
or when silence is necessary. In these instances, the bayonet or knife 
may be the ideal weapon to dispatch the enemy. Other than the side 
arm, the knife is the most lethal weapon in close-quarter combat. 

5-8. BAYONET/KNIFE 

As the bayonet is an integral part of the combat soldier's equipment, it is 
readily available for use as a multipurpose weapon. The bayonet produces a 
terrifying mental effect on the enemy when in the hands of a well-trained and 
confident soldier. The soldier skilled in the use of the knife also increases his 
ability to defend against larger opponents and multiple attackers. Both these 
skills increase his chances of surviving and accomplishing the mission. 
(Although the following paragraphs say "knife," the information also applies 
to bayonets.) 

a. Grips. The best way to hold the knife is either with the straight grip or 
the reverse grip. 

(1) Straight Grip. Grip the knife in the strong hand by forming a vee 
and by allowing the knife to fit naturally, as in gripping for a handshake. 



5-41 



FM 21450 



The handle should lay diagonally across the palm. Point the blade toward the 
enemy, usually with the cutting edge down. The cutting edge can also be held 
vertically or horizontally to the ground. Use the straight grip when thrusting 
and slashing. 

(2) Reverse Grip. Grip the knife with the blade held parallel with the 
forearm, cutting edge facing outward. This grip conceals the knife from the 
enemy's view. The reverse grip also affords the most power for lethal 
insertion. Use this grip for slashing, stabbing, and tearing. 

b. Stances. The primary stances are the knife fighter's stance and the 
modified stance. 

(1) Knife fighter's 
stance. In this stance, the 
fighter stands with his feet 
about shoulder-width 
apart, dominant foot 
toward the rear. About 
70 percent of his weight is 
on the front foot and 30 
percent on the rear foot. 
He stands on the balls of 
both feet and holds the 
knife with the straight grip. 
The other hand is held 
close to his body where 
it is ready to use, but 
protected (Figure 5-27). 




Figure 5-27. Stance. 



5-42 



FM 21-150 




(2) Modified stance. The 
difference in the modified 
stance is the knife is held close 
to the body with the other 
hand held close over the knife 
hand to help conceal it 
(Figure 5-28). 

c. Range. The two primary 
ranges in knife fighting are 
long range and medium range. 
In long-range knife fighting, 
attacks consist of figure-eight 
slashes along the No. 1, No. 2, 
No. 7, and No. 8 angles of 
attack; horizontal slashes 
along the No. 3 and No. 4 
angles of attack; and lunging 
thrusts to vital areas on the 
No. 5 angle of attack. Usually, 
the straight grip is used. In 
medium-range knife fighting, 
the reverse grip provides 
greater power. It is used to 
thrust, slash, and tear along all 
angles of attack. 



Figure 5-28. Modified stance. 



5-43 



FM 21-150 



5-9. KNIFE-AGAINST-KNIFE SEQUENCE 

The knife fighter must learn to use all available weapons of his body and not 
limit himself to the knife. The free hand can be used to trap the enemy's 
hands to create openings in his defense. The enemy's attention will be 
focused on the weapon; therefore, low kicks and knee strikes will seemingly 
come from nowhere. The knife fighter's priority of targets are the eyes, 
throat, abdominal region, and extended limbs. Some knife attack sequences 
that can be used in training to help develop soldiers' knowledge of 
movements, principles, and techniques in knife fighting follow. 

a. Nos. 1 and 4 A ngles. Two opponents assume the knife fighter's stance 
(Figure 5-29, Step ll 



The att acker starts with a di agonal slash along the No. 1 angle of attack to the 
throat (Figure 5-29, Step 2). 



He then follows through with a slash and continues wi th a horizontal slash 
back across the abdomen along the No. 4 angle of attack (Figure 5-29, Step 3) 



He finishes the attack by usi ng his entire body ma ss behind a lunging stab into 
the opponent's solar plexus (Figure 5-29, Step 4[ ). 



5-44 



FM 21-150 



STEP 2 




Figure 5-29. Nos. 1 and 4 angles. 



5-45 



FM 21-150 



b. Nos. 5, 3, and 2 Angles. In this sequence, one opponent (attacker) 
starts an attack with a lunge along the No. 5 angle of attack. At the same time, 



the other opponent (defender) on the left moves his body off the 
parries the attacking arm, and slices the biceps of his opponent 



Step 1) 



ine of attack 



(Figure 5-30 



The defender slashe s back across the groin along the No. 3 angle of attack 



(Figure 5-30, Step 2) 



He finishes the attacker by continuing wit h an upward stroke i nto the armpit 
or throat along the No. 2 angle of attack [(Figure 5-30, Step 3) . Throughout 
this sequence, the attacker's weapon hand is controlled with the defender's 
left hand as he attacks with his own knife hand. 



5-46 



FM 21-150 



STEP1 



STEP 2 




Figure 5-30. Nos. 5, 3, and 2 angles. 



5-47 



FM 21-150 



c. Low No. 5 Angle. In the next sequence, the attacker on the right lunges 
to the stomach along a low No. 5 angle of attack. 

The defender on the left moves his body off the line of attack while parrying 
and slashing the wrist of the attacking knife hand as he redirects the arm 
(Figure 5-31, Step 1). 

After he slashes the wrist of his attacker, the defender continues to move 
around the outside and stabs the attacker's armpit (Figure 5-31, Step 2). 

He retracts his knife from the armpit, continues his movement around the 
attacker, and slices his hamstring (Figure 5-31, Step 3). 




STEP 3 



Figure 5-31. Low No. 5 angle. 



5-48 



FM 21-150 



d. Optional Low No. 5 Angle. The attacker on the right lunges to the 
stomach of his opponent (the defender) along the low No. 5 angle of attack. 
The defender moves his body off the line of attack of the knife. Then he turns 
and, at the same time, delivers a slash to the attacker's throat along the No. 1 
angle of attack (Figure 5-32, Step 1). 

The defender immediately follows with another slash to the opposite side of 
the attacker's throat along the No. 2 angle of attack (Figure 5-32, Step 2). 

The attacker is finished as the opponent on the left (defender) continues to 
slice across the abdomen with a stroke along the No. 3 angle (Figure 5-32, 
Step 3). 




Figure 5-32. Optional low No. 5 angle. 



5-49 



FM 21-150 



5-10. RIFLE WITH FIXED BAYONET 

The principles used in fighting with the rifle and fixed bayonet are the same 
as when knife fighting. Use the same angles of attack and similar body 
movements. The principles of timing and distance remain paramount; the 
main difference is the extended distance provided by the length of the 
weapon. It is imperative that the soldier fighting with rifle and fixed bayonet 
use the movement of his entire body behind all of his fighting techniques — not 
just upper-body strength. Unit trainers should be especially conscious of 
stressing full body mass in motion for power and correcting all deficiencies 
during training. Whether the enemy is armed or unarmed, a soldier fighting 
with rifle and fixed bayonet must develop the mental attitude that he will 
survive the fight. He must continuously evaluate each moment in a fight to 
determine his advantages or options, as well as the enemy's. He should base 
his defenses on keeping his body moving and off the line of any attacks from 
his opponent. The soldier seeks openings in the enemy's defenses and starts 
his own attacks, using all available bodyweapons and angles of attack. T he ang les 
of attack with rifle and fixed bayonet are shown in Figures 5-33 through |5-39 . 




Figure 5-33. No. 1. angle of attack with rifle 
and fixed bayonet. 



5-50 



FM 21-150 



/ \ 


^T^^^K 












V 












lit 


m 










j 1 


j 


K \ 








V ' \ 










r i 










^^A. 




-*C^>^_ =fc ^ 








-^^is= - 




j^L^^^ 


^=^~~ i 




^ ~^U~ 


___C^ - ^ 


_. — — =— - 






~ 


" 





Figure 5-34. No. 2 angle of attack with rifle 
and fixed bayonet. 




Figure 5-35. No. 3 angle of attack with rifle 
and fixed bayonet. 



5-51 



FM 21450 




-^S^s 



Figure 5-36. No. 4 angle of attack with rifle 
and fixed bayonet. 




Figure 5-37. Low No. 5 angle of attack with rifle 
and fixed bayonet. 



5-52 



FM 21450 




Figure 5-38. High No. 5 angle of attack with rifle 
and fixed bayonet. 




Figure 5-39. No. 6 angle of attack with rifle 
and fixed bayonet. 



5-53 



FM 21-150 



a. Fighting Techniques. New weapons, improved equipment, and new 
tactics are always being introduced; however, firepower alone will not always 
drive a determined enemy from his position. He will often remain in 
defensive emplacements until driven out by close combat. The role of the 
soldier, particularly in the final phase of the assault, remains relatively 
unchanged: His mission is to close with and disable or capture the enemy. 
This mission remains the ultimate goal of all individual training. The rifle with 
fixed bayonet is one of the final means of defeating an opponent in an assault. 

(1) During infiltration missions at night or when secrecy must be 
maintained, the bayonet is an excellent silent weapon. 

(2) When close-in fighting determines the use of small-arms fire or 
grenades to be impractical, or when the situation does not permit the loading 
or reloading of the rifle, the bayonet is still the weapon available to the soldier. 

(3) The bayonet serves as a secondary weapon should the rifle develop a 
stoppage. 

(4) In hand-to-hand encounters, the detached bayonet may be used as a 
handheld weapon. 

(5) The bayonet has many nonfighting uses, such as to probe for mines, to 
cut vegetation, and to use for other tasks where a pointed or cutting tool is needed. 

b. Development. To become a successful rifle-bayonet fighter, a soldier 
must be physically fit and mentally alert. A well-rounded physical training 
program will increase his chances of survival in a bayonet encounter. Mental 
alertness entails being able to quickly detect and meet an opponent's attack 
from any direction. Aggressiveness, accuracy, balance, and speed are essential 
in training as well as in combat situations. These traits lead to confidence, 
coordination, strength, and endurance, which characterize the rifle-bayonet 
fighter. Differences in individual body physique may require slight changes 
from the described rifle-bayonet techniques. These variations will be allowed 
if the individual's attack is effective. 

c. Principles. The bayonet is an effective weapon to be used 
aggressively; hesitation may mean sudden death. The soldier must attack in 
a relentless assault until his opponent is disabled or captured. He should be 
alert to take advantage of any opening. If the opponent fails to present an 
opening, the bayonet fighter must make one by parrying his opponent's 
weapon and driving his blade or rifle butt into the opponent with force. 

(1) The attack should be made to a vulnerable part of the body: face, 
throat, chest, abdomen, or groin. 

(2) In both training and combat, the rifle-bayonet fighter displays spirit 
by sounding off with a low and aggressive growl. This instills a feeling of 
confidence in his ability to close with and disable or capture the enemy. 



5-54 



FM 21-150 



(3) The instinctive rifle-bayonet fighting system is designed to capitalize 
on the natural agility and combatives movements of the soldier. It must be 
emphasized that precise learned movements will NOT be stressed during 
training. 

d. Positions. The soldier holds the rifle firmly but not rigidly. He relaxes 
all muscles not used in a specific position; tense muscles cause fatigue and 
may slow him down. After proper training and thorough practice, the soldier 
instinctively assumes the basic positions. All positions and movements 
described in this manual are for right-handed men. A left-handed man, or a 
man who desires to learn left-handed techniques, must use the opposite hand 
and foot for each phase of the movement described. All positions and 
movements can be executed with or without the magazine and with or without 
the sling attached. 

(1) Attack position. This is the basic starting position (A and B, 
Figure 5-40) from which all attack movements originate. It generally 
parallels a boxer's stance. The soldier assumes this position when running or 
hurdling obstacles. The instructor explains and demonstrates each move. 




Figure 5-40. Attack position. 



5-55 



FM 21450 



(a) Take a step forward and to the side with your left foot so that your 
feet are a comfortable distance apart. 

(b) Hold your body erect or bend slightly forward at the waist. Flex your 
knees and balance your body weight on the balls of your feet. Your right 
forearm is roughly parallel to the ground. Hold the left arm high, generally 
in front of the left shoulder. Maintain eye-to-eye contact with your opponent, 
watching his weapon and body through peripheral vision. 

(c) Hold your rifle diagonally across your body at a sufficient distance 
from the body to add balance and protect you from enemy blows. Grasp the 
weapon in your left hand just below the upper sling swivel, and place the right 
hand at the small of the stock. Keep the sling facing outward and the cutting 
edge of the bayonet toward your opponent. The command is, ATTACK 
POSITION, MOVE. The instructor gives the command, and the soldiers 
perform the movement. 

(2) Relaxed position. The 
relaxed position (Figure 5-41) 
gives the soldier a chance to 
rest during training. It also 
allows him to direct his 
attention toward the instructor 
as he discusses and demon- 
strates the positions and 
movements. To assume the 
relaxed position from the 
attack position, straighten the 
waist and knees and lower the 
rifle across the front of your 
body by extending the arms 
downward. The command is, 
RELAX. The instructor gives 
the command, and the soldiers 
perform the movement. 

e. Movements. The soldier 
will instinctively strike at 
openings and become 
aggressive in his attack once he 
has learned to relax and has 
developed instinctive reflexes. 
His movements do not have to 
be executed in any prescribed 
order. He will achieve balance 




'Sfe. 



-2T— a^ 



Figure 5-41 . Relaxed position. 



5-56 



FM 21450 



in his movements, be ready to strike in any direction, and keep striking until 
he has disabled his opponent. There are two basic movements used 
throughout bayonet instruction: the whirl and the crossover. These 
movements develop instant reaction to commands and afford the instructor 
maximum control of the training formation while on the training field. 

(1) Whirl movement. The whirl (Figure 5-42, Steps 1,2, and 3), properly 
executed, allows the rifle-bayonet fighter to meet a challenge from an 
opponent attacking him from the rear. At the completion of a whirl, the rifle 
remains in the attack position. The instructor explains and demonstrates how 
to spin your body around by pivoting on the ball of the leading foot in the 
direction of the leading foot, thus facing completely about. The command is, 
WHIRL. The instructor gives the command, and the soldiers perform the 
movement. 




STEP1 



STEP 2 



STEP 3 



Figure 5-42. Whirl movement. 

(2) Crossover movement. While performing certain movements in 

rifle-bayonet training, two ranks will be moving toward each other. When the 
soldiers in ranks come too close to each other to safely execute additional 
movements, the crossover is used to separate the ranks a safe distance apart. 
The instructor explains and demonstrates how to move straight forward and 



5-57 



FM 21450 



pass your opponent so that your right shoulder passes his right shoulder, 
continue moving forward about six steps, halt, and without command, execute 
the whirl. Remain in the attack position and wait for further commands. The 
command is, CROSSOVER. The instructor gives the command, and the 
soldiers perform the movement. 

NOTE: Left-handed personnel cross left shoulder to left shoulder. 

(3) Attack movements. There are four attack movements designed to 
disable or capture the opponent: thrust, butt stroke, slash, and smash. Each 
of these movements may be used for the initial attack or as a follow-up should 
the initial movement fail to find its mark. The soldiers learn these movements 
separately. They will learn to execute these movements in a swift and 
continuous series during subsequent training. During all training, the 
emphasis will be on conducting natural, balanced movements to effectively 
damage the target. Precise, learned movements will not be stressed. 

(a) Thrust. The objective is to disable or capture an opponent by 
thrusting the bayonet blade into a vulnerable part of his body. The thrust is 
especially effective in areas where movement is restricted — for example, 
trenches, wooded areas, or built-up areas. It is also effective when an 
opponent is lying on the ground or in a fighting position. The instructor 
explains and demons trates how to lunge fo rward on your leading foot without 



losing your balance (Figure 5-43, Step 1) and, at the same time, drive the 
bayonet with great force into any unguarded part of your opponent's body. 

To accomplish this, grasp the rifle firmly with both hands and pull the stock 
in close to the right hip; partially extend the left arm, gu iding the point of the 



bayonet in the general direction of the opponent's body |(Figure 5-43, Step 2[ ). 



Quickly complete the extension of the arms and body as the leading foo 



strikes the ground so that the bayonet penetrates the target [Figure 5-43, 



Step 3^ 



To withdraw the bayonet, keep your feet in place, shift yo ur body weight to the 



rear, and pull rearward along the same line of penetration (Figure 5-43, Step 4^ 



Next, assume the a ttack position in preparation to continue the assault 



(Figure 5-43, Step 5 



r 



This movement is taught by the numbers in three phases: 

1. THRUST AND HOLD, MOVE. 

2. WITHDRAW AND HOLD, MOVE. 

3. ATTACK POSITION, MOVE. 



5-58 



FM 21450 



At combat speed, the command is, THRUST SERIES, MOVE. Training 
emphasis will be placed on movement at combat speed. The instructor gives 
the commands, and the soldiers perform the movements. 




Figure 5-43. Thrust movement. 



5-59 



FM 21450 



(b) Butt stroke. The objective is to disable or capture an opponent by 
delivering a for ceful blow to his body with the r ifle butt (Figure 5-44, Steps 1, 
2,3, and 4, and Figure 5-45, Steps 1,2,3, and 4). The aim of the butt stroke 
may be the opponent's weapon or a vulnerable portion of his body. The butt 
stroke may be vertical, horizontal, or somewhere between the two planes. 
The instructor explains and demonstrates how to step forward with your 
trailing foot and, at the same time using your left hand as a pivot, swing the 
rifle in an arc and drive the rifle butt into your opponent. To recover, bring 
your trailing foot forward and assume the attack position. The movement is 
taught by the numbers in two phases: 



1. BUTT STROKE TO THE (head, groin, kidney) AND HOLD, MOVE. 

2. ATTACK POSITION, MOVE. 

At combat speed, the command is, BUTT STROKE TO THE (head, groin, 
kidney) SERIES, MOVE. Training emphasis will be placed on movement at 
combat speed. The instructor gives the commands, and the soldiers perform 
the movement. 




STEP1 



STEP 2 



STEP 3 



STEP 4 



Figure 5-44. Butt stroke to the head. 



5-60 



FM 21-150 




Figure 5-45. Butt stroke to the groin. 



5-61 



FM 21-150 



(c) Slash. The objective is to disable or capture the opponent by cutting 
him with the blade of the bayonet. The i nstructor explains an d demonstrates 
how to step forward with your lead foot (Figure 5-46, Step 1). 



At the same time, extend your left arm an d swing the knife edge of your 
bayonet forward and down in a slashing arc (Figure 5-46, Steps 2 and 3). 



To recover, bring yo ur trailing foot forward and assume the attack position 



(Figure 5-46, Step 4) 



This movement is taught by the number in two phases: 

1. SLASH AND HOLD, MOVE. 

2. ATTACK POSITION, MOVE. 

At combat speed, the command is, SLASH SERIES, MOVE. Training 
emphasis will be placed on movement at combat speed. The instructor gives 
the commands, and the soldiers perform the movements. 



5-62 



FM 21-150 




Figure 5-46. Slash movement. 



5-63 



FM 21-150 



(d) Smash. The objective is to disable or capture an opponent by 
smashing the rifle butt into a vulnerable part of his body. The smash is often 
used as a follow-up to a butt stroke and is also effective in wooded areas and 
trenches when movement is restricted. The instructor explains and 
demonstrates how to push the butt of the rifle upward until horizontal 
(Figure 5-47, Step 1) and above the left s houlder with the bayonet pointing 
to the rear, sling up |(Figure 5-47, Step 2). The weapon is almost horizontal 
to the ground at this tlme^ 

Step forward with the trailing foot, as in the butt strok e, and forcefully exten d 



both arms, slamming the rifle butt into the opponent (Figure 5-47, Step 3 



To recover, bring your trailing foot forward [Figure 5-47, Step 4| ) and assume 
the attack position 'Figure 5-47, Step 5). 

This movement is taught by the numbers in two phases: 

1. SMASH AND HOLD, MOVE. 

2. ATTACK POSITION, MOVE. 

At combat speed, the command is, SMASH SERIES, MOVE. Training 
emphasis will be placed on movement at combat speed. The instructor gives 
the commands, and the soldiers perform the movements. 



5-64 



FM 21-150 



STEP1 




Figure 5-47. Smash movement. 



5-65 



FM 21450 



(4) Defensive movements. At times, the soldier may lose the initiative and 
be forced to defend himself. He may also meet an opponent who does not 
present a vulnerable area to attack. Therefore, he must make an opening by 
initiating a parry or block movement, then follow up with a vicious attack. 
The follow-up attack is immediate and violent. 



CAUTION 

TO MINIMIZE WEAPON DAMAGE WHILE USING BLOCKS AND 
PARRIES, LIMIT WEAPON-TO-WEAPON CONTACT TO HALF 
SPEED DURING TRAINING. 



(a) Parry movement. The objective is to counter a thrust, throw the 
opponent off balance, and hit a vulnerable area of his body. Timing, speed, 
and judgment are essential factors in these movements. The instructor 
explains and demonstrates how to — 

• Parry right. If your opponent carries his weapon on his left hip 
(left-handed), you will parry it t o your right. In exec ution, step 




stroke. 



5-66 



FM 21-150 




Figure 5-48. Parry right. 



5-67 



FM 21-150 



Farry left. If your opponent carries his weapon on his right hip 
(right-handed), you will parry i t to your left. In exec ution, step 
forward with yo ur leading foot |(Tieure 5-49, Step 1 ] , strike the 
opponpnt's riflp (Figure 5-49, Step 2 , deflecting it to your left 



(Figure 5-49, Step 5\ , and toiiow up with a thrust, slash, or butt 
stroke. 



5-68 



FM 21-150 



STEP1 




Figure 5-49. Parry left. 



5-69 



FM 21-150 



A supple mentary parry left is the follow-up attack (Figure 5-50, Steps 1,2,3 



4, and 5; 



• Recovery. Immediately return to the attack position after completing 
each parry and follow-up attack. 

The movement is taught by the numbers in three phases: 

1. PARRY RIGHT (OR LEFT), MOVE. 

2. THRUST MOVE. 

3. ATTACK POSITION, MOVE. 

At combat speed, the command is, PARRY RIGHT (LEFT) or PARRY 
(RIGHT OR LEFT) WITH FOLLOW-UP ATTACK. The instructor gives 
the commands, and the soldiers perform the movements. 



5-70 



FM 21450 



STEP1 




Figure 5-50. Parry left, slash, with follow-up butt stroke 
to kidney region. 



5-71 



FM 21450 



(b) Block. When surprised by an opponent, the block is used to cut off 
the path of his attack by making weapon-to-weapon contact. A block must 
always be followed immediately with a vicious attack. The instructor explains 
and demonstrates how to extend your arms using the center part of your rifle 
as the strike area, and cut off the opponent's attack by making 
weapon-to-weapon contact. Strike the opponent's weapon with enough 
power to throw him off balance. 



High block [(Figure 5-51, Steps 1,2, and 3[ ). Extend your arms 
upward and forward at a 45-degree angle. This action deflects an 
opponent's slash movement by causing his bayonet or upper part of 
his rifle to strike against the center part of your rifle. 



5-72 



FM 21-150 



STEP1 




Figure 5-51 . High block against slash. 



5-73 



FM 21-150 



Low block I (Figure 5-52, Steps 1,2, and 31) . Extend your arms 



downward and forward about 15 degrees from your body. This 
action deflects an opponent's butt stroke aimed at the groin by 
causing the lower part of his rifle stock to strike against the center 
part of your rifle. 



5-74 



FM 21-150 




Figure 5-52. Low block against butt stroke to groin. 



5-75 



FM 21-150 



• Side block (Figure 5-53, Steps 1 and 2). Extend your arms with the 
left hand high and right hand low, thus holding the rifle vertical. 
This block is designed to stop a butt stroke aimed at your upper 
body or head. Push the rifle to your left to cause the butt of the 
opponent's rifle to strike the center portion of your rifle. 

• Recovery. Counterattack each block with a thrust, butt stroke, smash, 
or slash. 

Blocks are taught by the numbers in two phases: 
1. HIGH (LOW) or (SIDE) BLOCK. 
2. ATTACK POSITION, MOVE. 

At combat speed, the command is the same. The instructor gives the 
commands, and the soldiers perform the movement. 




Figure 5-53. Side block against butt stroke. 



5-76 



FM 21450 



(5) Modified movements. Two attack movements have been modified to 
allow the rifle-bayonet fighter to slash or thrust an opponent without 
removing his hand from the pistol grip of the M16 rifle should the situation 
dictate. 

(a) The modified thrust (Figure 5-5 4, Steps 1 and 2) is identical to the 
thrust (as described in paragraph (3) (a)) with the exception of the right hand 
grasping the pistol grip. 




STEP1 



STEP 2 



Figure 5-54. Modified thrust. 



5-77 



FM 21-150 



(b) The modified slas h |(Figure 5-55, Steps 1,2,3, and 4 is identical to 



the slash (as described in 



paragraph (3)(c)j with the exception of the right 



hand grasping the pistol grip 

(6) Follow-up movements. Follow-up movements are attack movements 
that naturally follow from the completed position of the previous movement. 
If the initial thrust, butt stroke, smash, or slash fails to make contact with the 
opponent's body, the soldier should instinctively follow up with additional 
movements until he has disabled or captured the opponent. It is important 
to follow-up the initial attack with another aggressive action so the initiative 
is not lost. The instructor explains and demonstrates how instinct should 
govern your selection of a specific follow-up movement. For example — 

• PARRY LEFT, BUTT STROKE TO THE HEAD, SMASH, SLASH, 
ATTACK POSITION. 

• PARRY LEFT, SLASH, BUTT STROKE TO THE KIDNEY, 
ATTACK POSITION. 

• PARRY RIGHT THRUST, BUTT STROKE TO THE GROIN, 
SLASH, ATTACK POSITION. 

Two examples of commands using follow-up movements are — 

• PARRY LEFT (soldier executes), THRUST (soldier executes), 
BUTT STROKE TO THE HEAD (soldier executes), SMASH 
(soldier executes), SLASH (soldier executes), ATTACK POSITION 
(soldier assumes the attack position). 

• THRUST (soldier executes), THRUST (soldier executes), THRUST 
(soldier executes), BUTT STROKE TO THE GROIN (soldier 
executes), SLASH (soldier executes), ATTACK POSITION (soldier 
assumes the attack position). 

All training will stress damage to the target and violent action, using natural 
movements as opposed to precise, stereotyped movements. Instinctive, 
aggressive action and balance are the keys to offense with the rifle and 
bayonet. 

NOTE: For training purposes, the instructor may and should mix up the 
series of movements. 



5-78 



FM 21-150 



STEP1 




Figure 5-55. Modified slash. 



5-79 



FM 21-150 



Section IV 
FIELD-EXPEDIENT WEAPONS 

To survive, the soldier in combat must be able to deal with any situation 
that develops. His ability to adapt any nearby object for use as a 
weapon in a win-or-die situation is limited only by his ingenuity and 
resourcefulness. Possible weapons, although not discussed herein, 
include ink pens or pencils; canteens tied to string to be swung; snap 
links at the end of sections of rope; kevlar helmets; sand, rocks, or 
liquids thrown into the enemy's eyes; or radio antennas. The following 
techniques demonstrate a few expedient weapons that are readily 
available to most soldiers for defense and counterattack against the 
bayonet and rifle with fixed bayonet. 

5-11. ENTRENCHING TOOL 

Almost all soldiers carry the entrenching tool. It is a versatile and formidable 
weapon when used by a soldier with some training. It can be used in its 
straight position — locked out and fully extended-or with its blade bent in a 
90-degree configuration. 

a. To use the entrenching tool against a rifle with fixed bayonet, the 
attacker lunges with a thrust to the s tomach of the defender along a low No. 5 



angle of attack [Figure 5-56, Step 1| ) 



The defender moves just outside to avoid the lunge and meets the attacker's 



arm w ith the blade of the fully extended entrenching tool |(Figure 5-56 , 



Step 2 1 



The defender gashes all the way up the attacker's arm with the force of both 
body masses coming together. The hand gripping the entrenching tool is 
given natural protection from the shape of the handle. The defender 
continues pushing the blade of the entrenching tool up and into the thro at of 



the attacker, driving him backward and downward (Figure 5-56, Step 3^ 



5-80 



FM 21-150 




Figure 5-56. Entrenching tool against rifle 
with fixed bayonet. 



5-81 



FM 21450 



b. An optional use of entrenching tool against a rifle with 



is for £ 



Step 1) 



~ie attacker to lunge to the stomach of the defender 'Figure 5-57 \ 



ixed baypne 



The defender steps to the outside of the line of attack at 45 degrees to avoid 
the weapon. He then turns his body and strikes downward onto the attackin 
arm (on the radial nerve) with the blade of the entrenching tool (Figure 5-5' 
Step2l 



He drops his full body weight down with the strike, and the force causes the 
attacker to collapse forward. The defender then strikes the point of the 
entrenching tool int o the jugular notch, driving it deeply into the attacker 
(Figure 5-57, Step 3|) . 



5-82 



FM 21-150 




Figure 5-57. Optional use of entrenching tool against 
rifle with fixed bayonet. 



5-83 



FM 21-150 



c. In the next two sequences, the entrenching tool is used in the bent 
configuration — that is, the blade is bent 90 degrees to the handle and locked 
into place. 

(1) The attacker tries to stick the bayonet into the chest of the defender 



(Figure 5-58, Step 1 



When the attack comes, the defender moves his body off the line of attack by 
stepping to the outside. He allows his weight to shift forward and uses the 
blade of the entrenching tool t o drag along the lengt h of the weapon, scraping 



(Figure 5-58, Step 2k. The defender's hand is 



the attacker's arm and hand 
protected by the handle's natural design. 

He continues to move forward into the attacker strikes the point of the blade 
into the jugular notch, and drives it downward (Figure 5-58, Step 3^ . 



5-84 



FM 21450 



STEP1 




STEP 2 



STEP 3 



Figure 5-58. Entrenching tool in bent configuration. 



5-85 



FM 21450 



(2) The attacker lunges with a fixed bayonet along the No. 5 angle of 
attack (Figure 5-59, Step 1). 

The defender then steps to the outside to move off the line of attack and turns; 
he strikes the point of the blade of the entrenching tool into the side of the 
attacker's throat (Figure 5-59, Step 2). 



-=$*s^ 



j^fc^l 




Figure 5-59. Optional use of entrenching tool 
in bent configuration. 



5-86 



FM 21450 



5-12. THREE-FOOT STICK 

Since a stick can be found almost anywhere, a soldier should know its uses as 
a field-expedient weapon. The stick is a versatile weapon; its capability 
ranges from simple prisoner control to lethal combat. 

a. Use a stick about 3 feet long and grip it by placing it in the vee formed 
between the thumb and index finger, as in a handshake. It may also be 
grasped by two hands and used in an unlimited number of techniques. The 
stick is not held at the end, but at a comfortable distance from the butt end. 

b. When striking with the stick, achieve maximum power by using the 
entire body weight behind each blow. The desired point of contact of the 
weapon is the last 2 inches at the tip of the stick. T he primary t argets for 
striking with the stick are the vital body points in Chapter 4 Effective 
striking points are usually the wrist, hand, knees, and other bony 
protuberances. Soft targets include the side of the neck, jugular notch, solar 
plexus, and various nerve motor points. Attack soft targets by striking or 
thrusting the tip of the stick into the area. Three basic methods of striking 
are — 

(1) Thrusting. Grip the stick with both hands and thrust straight into a 
target with the full body mass behind it. 

(2) Whipping. Hold the stick in one hand and whip it in a circular motion; 
use the whole body mass in motion to generate power. 

(3) Snapping. Snap the stick in short, shocking blows, again with the body 
mass behind each strike. 



5-87 



FM 21-150 



c. When the attacker thrusts with a knife to the stomach of the defender 
with a low No. 5 angle of attack, the defender moves off the line of attack to 
the out side and strikes vigor ously downward onto the attacking wrist, hand, 



or arm 



(Figure 5-60, Step 1 



The defender then m oves forward, thrust s the tip of the stick into the jugular 
notch of the attacker Figure 5-60, Step 2], and drives him to the gro und with 



his body weight — not his upper body strength (Figure 5-60, Step 3 



5-88 



FM 21-150 




Figure 5-60. Three-foot stick against knife. 



5-89 



FM 21-150 



d. When using a three-foot stick against a rifle with fixed bayonet, the 
defender grasps the stick with two hands, one at each end, as the attacker 
thrusts forward to the chest (Figure 5-61, Step l) . 



He steps off thp linp of attark to the outside and redirects the weapon with 



the stick 



(Figure 5-61, Step 2 



i 



He then strikes fo rward with the forearm into the attacker's throat 
(Figure 5-61, Step 3 >. The force of the two body weights coming together is 
devastating. The attacker's neck is trapped in the notch formed by the stick 
and the defender's forearm. 

Using the free end of the stick as a lever, the defender steps back and uses his 
body weight to drive the attacker to the ground. The leverage provided by 
the stick against the neck creates a tre mendous choke with the forearm, and 
the attacker loses control completely 'Figure 5-61, Step 4). 



5-90 



FM 21-150 



STEP 2 




STEP 3 



STEP 4 



Figure 5-61 . Three-foot stick against rifle 
with fixed bayonet. 



5-91 



FM 21-150 



5-13. THREE-FOOT ROPE 

A section of rope about 3 feet long can provide a useful means of self-defense 
for the unarmed combat soldier in a hand-to-hand fight. Examples of 
field-expedient ropes are a web belt, boot laces, a portion of a 120-foot nylon 
rope or sling rope, or a cravat rolled up to form a rope. Hold the rope at the 
ends so the middle section is rigid enough to almost serve as a stick-like 
weapon, or the rope can be held with the middle section relaxed, and then 
snapped by vigorously pulling the hands apart to strike parts of the enemy's 
body, such as the head or elbow joint, to cause serious damage. It can also be 
used to entangle limbs or weapons held by the opponent, or to str angle him. 
a. When the attacker lunges with a knife to the stomach (Figure 5-62, 



Step 1|, the defender moves off the line of attack 45 degrees to the outside. 



He snaps the rope do wnward onto the attacking wrist, redirecting the knife 



(Figure 5-62, Step 2] . 



Then, he steps forw ard, allowing the rope to encircle the attacker's neck 



(Figure 5-62, Step 3^ 



He con tinues to turn his bod y and sinks his weight to drop the attacker over 
his hip (Figure 5-62, Step 4 . 



5-92 



FM 21450 



STEP1 



STEP 2 




Figure 5-62. Three-foot rope against knife. 



5-93 



FM 21-150 



b. When the attacker thrusts with a fixed bayonet (Figure 5-63, Step 1), 
the defe nder moves off the line of attack and uses the rope to redirect the 
weapon |(Figure 5-63, Step 2| ). 

Then, he moves forw ard and encircles the attacker's throat with the rope 



(Figure 5-63, Step 3). 



Te continues moving to unbalance the attacker and strangles him with the rope 



Tigure 5-63, Step 4 



5-94 



FM 21450 



STEP1 



STEP 2 




Figure 5-63. Three-foot rope against rifle 
with fixed bayonet. 



5-95 



FM 21-150 



c. The 3-foot rope can also be a useful tool against an unarmed opponent. 
The defen der on the left prepa res for an attack by gripping the rope between 
his hands (Figure 5-64, Step 1). 



When the opponent on the right attacks, the defender steps c ompletely off 
the line of attack and raises the rope to strike the attacker's face (Figure 5-64, 
Step 2j 



He then snaps the rope to strike the attacker either across the forehead, just 
under the nose, or under the chin by jerking his hands forcefully apart. The 
incoming momentum of the attacker against the rope will snap his head 
backward, will proba bly break his neck, or will at least knock him off his feet 
|(Figure 5-64, Step 3] . 



5-96 



FM 21-150 




Figure 5-64. Three-foot rope against unarmed opponent. 



5-97 



FM 21450 



5-14. SIX-FOOT POLE 

Another field-expedient weapon that can mean the difference between life 
and death for a soldier in an unarmed conflict is a pole about 6 feet long. 
Examples of poles suitable for use are mop handles, pry bars, track tools, tent 
poles, and small trees or limbs cut to form a pole. A soldier skilled in the use 
of a pole as a weapon is a formidable opponent. The size and weight of the 
pole requires him to move his whole body to use it effectively. Its length gives 
the soldier an advantage of distance in most unarmed situations. There are 
two methods usually used in striking with a pole: 

a. Swinging. Becoming effective in swinging the pole requires skilled 
body movement and practice. The greatest power is developed by striking 
with the last 2 inches of the pole. 

b. Thrusting. The pole is thrust straight along its axis with the user's body 
mass firmly behind it. 

(1) An attacker tries to thrust forward with a fixed bayonet [Figure 5-65 



Step 1). 



The defender moves his body off the line of attack; he holds the tip of the pole 
so that the attacker runs into it from his own momentum. He then aims for 
the jugular notch and anchors his body firmly in plar p so that the full force of 
the attack is felt at the attacker's throat 



(Figure 5-65, Step 2) 



(2) The defender then shifts his enti re body weight forw ard over his lead 



foot and drives the attacker off his feet 



(Figure 5-65, Step 3). 



NOTE: During high stress, small targets, such as the throat, may be 
difficult to hit. Good, large targets include the solar plexus and hip /thigh 
joint. 



5-98 



FM 21-150 



STEP1 



-^£C3S^=^ 




Figure 5-65. Thrusting with 6-foot pole. 



5-99 



CHAPTER 6 

TRANSITION TECHNIQUES 



In battle, when a combat soldier closes with the enemy to within small-arms 
and grenade range, and he has exhausted his ammunition or his weapon fails to 
fire, the fluidity of the battle may dictate that he will become engaged in 
hand-to-hand combat. 



6-1. COMBAT SCENARIOS 

In some combat scenarios, innocent noncombatants may be present. Firing 
of small arms, grenades, and so on, would needlessly endanger them. 
Therefore, the soldier may need to engage the enemy in hand-to-hand combat 
in such situations. In other scenarios, the enemy may make a surprise attack 
at close quarters or confront the soldier in an area where firearms are either 
out of reach or impractical to use. 

6-2. BRIDGING THE GAP BETWEEN RANGES 

An imaginary sphere of defense extends all-round a soldier and spans the 
length of his arms. In hand-to-hand combat, the space and distance between 
opponents, known as the interval gap, is the primary factor in the soldier's 
ability to interpret and react to the enemy's movement. Within the interval 
gap is a zone of safety, the reactionary gap, which allows time for the soldier's 
reaction to the enemy's movement. 

a. The average reactionary gap to an unarmed attacker is 6 feet — that is, 
the zone of safety that allows him time to observe and to react to an attack 
from an unarmed opponent. The average reactionary gap to an attacker 
armed with a weapon is 10 feet, plus the length of the weapon. 

b. A soldier must be able to maintain constant control of his sphere of 
defense by interpreting the timing and rhythm of the enemy's movements and 
the interval gap during the attack. Having control gives him an opportunity 
to bridge the gap and enter the enemy's sphere of defense at will. Timing and 
distance are the keys to controlling the situation. 



6-1 



FM 21450 



c. In hand-to-hand combat, an attacking enemy has only one intent — to 
kill his opponent. To survive, the combat soldier must not allow the enemy 
to penetrate his sphere of defense. He must stay mentally alert and be aware 
of an all-round perimeter of defense. He must visualize the nine basic angles 
of attack. His best reaction to the enemy is to strike first or counterattack 
before the enemy has a chance to develop his offensive. Surprise increases 
the chances of success. The soldier must be physically mobile, react to the 
enemy's movement with the proper response, and counterattack according 
to the enemy's rhythm, timing, and distance. He must also control the tempo 
of the fight with consecutive and successful attacks, seizing the momentum 
and winning. A memory aid is, "Win or Die!" 

d. When the enemy bridges the soldier's interval gap, the soldier must 
defend his personal perimeter. He has six options. 

(1) Avoid the attack. This option calls for the soldier to disengage by 
increasing the separation and by staying out of range. 

(a) He can retreat to influence the enemy to pursue, then counterattack 
when his position is more favorable. 

(b) He can move his body out of the line of attack of the enemy or his 
weapon. A simple, economical, and effective reaction to a straight-line attack 
is to sidestep off the angle of attack at a 45-degree angle. Then, the soldier 
can penetrate the enemy's sphere of defense at an offset angle. He is now in 
a position where he is both safe and strong, but the enemy's vital targets are 
exposed and his balance is weakened. 

(2) Lead the force of the attach This option involves receiving the enemy's 
attack and making him extend or travel farther than he intended. To take 
control of the attack, the soldier uses his own weight and body mass and the 
enemy's onrushing weight to cause the enemy to lose his balance. 

(3) Redirect the force. The soldier changes the enemy's direction of attack 
by directing it off its original line or angle. This causes openings in the 
enemy's defense so the soldier can counterattack. 

(4) Absorb the force. In this option, the soldier receives the enemy attack, 
but he absorbs the impact so that the effect is harmless. The enemy is 
deceived into thinking his attack is successful, and his momentary lapse in 
defense allows the soldier to react with the right counterattack. 

(5) Meet force with force. The soldier can meet the incoming attack and 
burst through the enemy's defense by sheer brute force. When using this 
option, an effective reaction is to step off the line of attack just enough to 
avoid being struck and meet the enemy with a suitable body weapon (or other 
weapon if available). The two forces meet with combined body masses in 
motion, but the enemy is damaged. A superior mental attitude (the will to 
survive) is essential for the soldier to accomplish this option. 



6-2 



FM 21450 



(6) Use the momentum of the force against the attacker. With this option, 
the hand-to-hand fighter uses the attacker's momentum against him to gain 
control of his balance or to expose weaknesses in his defense. The soldier 
can add his own force to that of the attacker to increase the power and damage 
effect. 

e. A soldier must develop the intuitive ability to change counterattack 
techniques according to his range from the enemy — that is, long, medium, or 
close range. He is then more likely to sense weaknesses in the defensive 
sphere of his opponent and to respond instinctively with the most effective 
body movement and weapon for the range — moment by moment. The 
soldier using any of these six options, or combinations of them, to react to an 
attack with proper timing and distance, as well as swift counterattack will 
emerge victorious in a hand-to-hand confrontation. 



6-3 



CHAPTER 7 

SENTRY REMOVAL 



Careful planning rehearsal, and execution are vital to the success of a 
mission that requires the removal of a sentry. This task may be necessary to gain 
access to an enemy location or to escape confinement. 



7-1. PLANNING CONSIDERATIONS 

A detailed schematic of the layout of the area guarded by sentries must be available. 
Mark known and suspected locations of all sentries. It will be necessary — 

a. To learn the schedule for the changing of the guards and the checking 
of the posts. 

b. To learn the guard's meal times. It may be best to attack a sentry soon 
after he has eaten when his guard is lowered. Another good time to attack 
the sentry is when he is going to the latrine. 

c. To post continuous security. 

d. To develop a contingency plan. 

e. To plan infiltration and exfiltration routes. 

f . To carefully select personnel to accomplish the task. 

g. To carry the least equipment necessary to accomplish the mission 
because silence, stealth, and ease of movement are essential. 

h. To conceal or dispose of killed sentries. 

7-2. REHEARSALS 

Reproduce and rehearse the scenario of the mission as closely as possible to 
the execution phase. Conduct the rehearsal on similar terrain, using sentries, 
the time schedule, and the contingency plan. Use all possible infiltration and 
exfiltration routes to determine which may be the best. 

7-3. EXECUTION 

When removing a sentry, the soldier uses his stalking skills to approach the 
enemy undetected. He must use all available concealment and keep his 
silhouette as low as possible. 



74 



FM 21450 



a. When stepping, the soldier places the ball of his lead foot down first 
and checks for stability and silence of the surface to be crossed. He then 
lightly touches the heel of his lead foot. Next, he transfers his body weight to 
his lead foot by shifting his body forward in a relaxed manner. With the weight 
on the lead foot, he can bring his rear foot forward in a similar manner. 

b. When approaching the sentry, the soldier synchronizes his steps and 
movement with the enemy's, masking any sounds. He also uses background 
noises to mask his sounds. He can even follow the sentry through locked 
doors this way. He is always ready to strike immediately if he is discovered. 
He focuses his attention on the sentry's head since that is where the sentry 
generates all of his movement and attention. However, it is important not to 
stare at the enemy because he may sense the stalker's presence through a 
sixth sense. He focuses on the sentry's movements with his peripheral vision. 
He gets to within 3 or 4 feet and at the proper moment makes the kill as 
quickly and silently as possible. 

c. The attacker's primary focus is to summon all of his mental and physical 
power to suddenly explode onto the target. He maintains an attitude of 
complete confidence throughout the execution. He must control fear and 
hesitation because one instant of hesitation could cause his defeat and 
compromise the entire mission. 

7-4. PSYCHOLOGICAL ASPECTS 

Killing a sentry is completely different than killing an enemy soldier while 
engaged in a firefight. It is a cold and calculated attack on a specific target. 
After observing a sentry for hours, watching him eat or look at his wife's photo, 
an attachment is made between the stalker and the sentry. Nonetheless, the 
stalker must accomplish his task efficiently and brutally. At such close 
quarters, the soldier literally feels the sentry fight for his life. The sights, 
sounds, and smells of this act are imprinted in the soldier's mind; it is an 
intensely personal experience. A soldier who has removed a sentry should be 
observed for signs of unusual behavior for four to seven days after the act. 

7-5. TECHNIQUES 

The following techniques are proven and effective ways to remove sentries. 
A soldier with moderate training can execute the proper technique for his 
situation, when he needs to. 

a. Brachial Stun, Throat Cut. This technique relies on complete mental 
stunning to enable the soldier to cut the sentry's throat, severing the trachea 
and carotid arteries. Death results within 5 to 20 seconds. Some sounds are 
emitted from the exposed trachea, but the throat can be cut before the sentry 
can recover from the effect of the stunning strike and cry out. The soldier 



7-2 



FM 21450 



silently approaches to within striking range of the sentry (Figure 7-1, Step 1). 
The soldier strikes the side of the sentry's neck with the knife butt or a hammer 
fist strike (Figure 7-1, Step 2), which completely stuns the sentry for three to 
seven seconds. He then uses his body weight to direct the sentry's body to 
sink in one direction and uses his other hand to twist the sentry's head to the 
side, deeply cutting the throat across the front in the opposite direction 
(Figure 7-1, Step 3). He executes the entire length of the blade in a slicing 
motion. The sentry's sinking body provides most of the force — not the 
soldier's upper-arm strength (Figure 7-1, Step 4). 




Figure 7-1. Brachial stun, throat cut. 



7-3 



FM 21450 



b. Kidney Stab, Throat Cut. This technique relies on a stab to the kidney 
(Figure 7-2, Step 1) to induce immediate shock. The kidney is relatively 
accessible and by inducing shock with such a stab, the soldier has the time to 
cut the sentry's throat. The soldier completes his stalk and stabs the kidney 
by pulling the sentry's balance backward and downward and inserts the knife 
upward against his weight. The sentry will possibly gasp at this point, but 
shock immediately follows. By using the sentry's body weight that is falling 
downward and turning, the soldier executes a cut across the front of the throat 
(Figure 7-2, Step 2). This completely severs the trachea and carotid arteries. 




Figure 7-2. Kidney stab, throat cut. 



7-4 



FM 21-150 



c. Pectoral Muscle Strike, Throat Cut. The stun in this technique is 
produced by a vigorous strike to the stellate ganglia nerve center at the top 
of the pectoral muscle (Figure 7-3, Step 1). The strike is delivered downward 
with the attacker's body weight. Use the handle of the knife for impact. Care 
should be taken to avoid any equipment worn by the sentry that could obstruct 
the strike. Do not try this technique if the sentry is wearing a ballistic vest or 
bulky LCE. The sentry is unable to make a sound or move if the stun is 
properly delivered. The throat is then cut with a vertical stab downward into the 
subclavian artery at the junction of the neck and clavicle (Figure 7-3, Step 2). 
Death comes within 3 to 10 seconds, and the sentry is lowered to the ground. 




STEP1 



Figure 7-3. Pectoral muscle strike, throat cut. 



7-5 



FM 21450 



d. Nose Pinch, Mouth Grab, 
Throat Cut. In this technique, 
completely pinch off the sentry's 

mouth and nose to prevent any outcry. 
Then cut his throat or stab his 
subclavian artery (Figure 7-4). The 
danger with this technique is that the 
sentry can resist until he is killed, 
although he cannot make a sound. 



e. Crush Larynx, Subclavian 
Artery Stab. Crush the sentry's larynx 
by inserting the thumb and two or 
three fingers behind his larynx, then 
twisting and crushing it. The 
subclavian artery can be stabbed at the 
same time with the other hand 
(Figure 7-5). 




Figure 7-4. Nose pinch, mouth grab, 
throat cut. 




Figure 7-5. Crush larnyx, subclavian 
artery stab. 



7-6 



FM 21-150 



f. Belgian Takedown. In the Belgian take down technique, the unsuspect- 
ing sentry is knocked to the ground and kicked in the groin, inducing shock. 
The soldier can then kill the sentry by any proper means. Since surprise is 
the essential element of this technique, the soldier must use effective stalking 
techniques (Figure 7-6, Step 1). To initiate his attack, he grabs both of the 
sentry's ankles (Figure 7-6, Step 2). Then he heaves his body weight into the 
hips of the sentry while pulling up on the ankles. This technique slams the 
sentry to the ground on his face. Then, the soldier follows with a kick to the 
groin (Figure 7-6, Step 3). 



^, 




Figure 7-6. Belgian takedown. 



7-7 



FM 21-150 



g. Neck Break With Sentry Helmet. The soldier can break the sentry's 
neck by vigorously snatching back and down on the sentry's helmet 

(Figure 1-1 , Step 1) while forcing the sentry's body weight forward with a knee 
strike (Figure 1-1 , Step 2). The chin strap of the helmet must be fastened for 
this technique to work. 




Figure 7-7. Neck break with sentry helmet. 



7-8 



FM 21-150 



h. Knockout With Helmet. The sentry's helmet is stripped from his head 
and used by the soldier to knock him out (Figure 7-8, Step 1). The soldier 
uses his free hand to stabilize the sentry during the attack. This technique 
can only be used when the sentry's chin strap is loose. The preferred target 
area for striking with the helmet is at the base of the skull or on the temple 
(Figure 7-8, Step 2). 




Figure 7-8. Knockout with helmet. 



7-9 



FM 21-150 



i. The Garrote. In this technique, use a length of wire, cord, rope, or 
webbed belt to takeout a sentry. Silence is not guaranteed, but the technique 
is effective if the soldier is unarmed and must escape from a guarded area. 
The soldier careful ly stalks the sentry from behind with his garrote ready 



(Figure 7-9, Step l|). He l oops the garrote over the sentry's head across the 



throat | (Figure 7-9, Step 2|) and forcefully pulls him backward as he turns his 
own body to place his hips in low against the hips of the sentry. The sentry's 
balance is already taken at this point, and the garrote becomes crossed around 
the sentry's throat when the turn is made. The sentry is thro wn over the 
soldier's shoulder and killed by strangling or breaking his neck Tigure 7-9 , 



Step 3). 



7-10 



FM 21-150 




Figure 7-9. The garrote. 



7-11 



APPENDIX A 

PUGIL TRAINING 



Training in pugil techniques prepares the soldier to confidently and 
aggressively use the rifle-bayonet. It furnishes the rifle-bayonet fighter with an 
opponent who can think, move, evade, fight back, and (most important) make 
corrections. It provides realism. 

Section I 
EQUIPMENT 

Pugil equipment consists of the pugil stick and protective gear that is 
especially designed to protect the soldier during training. It allows the 
soldier to participate in pugil training without incurring or fearing 
injury. Participation with no fear of injury helps the soldier to develop 
an individual style of fighting and improve his ability to fight with the 
rifle and bayonet. Pugil equipment (Figure A-l) is designed to 
prevent injuries to the head and face, chest, groin, and hands. 




Figure A-1. Pugil equipment. 



A-l 



FM 21450 



A-l. SECURING EQUIPMENT 

Units can construct pugil sticks or obtain them from the Training Support 
Center. The helmets with attached face masks, gloves, chest protectors, and 
boxers' protective cups are nonstock-type commercial items. Locally used 
nonstandard stock numbers identify these commercial items, which are 
obtained through TSC or local purchase. 

A-2. HEADGEAR 

Headgear consists of a 
regulation football helmet 
with a face mask attached 
(Figure A-2). When pur- 
chasing these helmets, you 
should consider the varying 
head sizes of individuals. For 
each 100 helmets purchased, 
it is recommended that 
10 percent be 6 1/2 to 6 3/4 in 
size, 80 percent be 6 7/8 to 7 1/8 
in size, and 10 percent be 7 1/4 
to 7 1/2 in size. Adjust helmets 
that are too large for an 
individual by adding foam 
rubber to the inside of the 
helmet. To secure the helmet to 
the head, use a chin strap made 
of vinyl plastic and foam 
rubber. 

A-3. GROIN EQUIPMENT 

A boxer's protective cup of the 
variety used in athletic 
competition protects the groin 
(Figure A-3). 




Figure A-2. Pugll headgear. 




Figure A-3. Boxer's protective cup. 



A-2 



FM 21450 



CAUTION 

GLOVES AND CHEST PROTECTORS MUST BE WORN DURING 
TRAINING. 



A-4. HAND EQUIPMENT 

Gloves are required in pugil 
training. Hockey gloves 
(Figure A-4) provide maximum 
protection for the fingers and 
joints of the hands and wrist and 
aid in controlling the stick. 

A-5. CHEST PROTECTORS 

Soldiers must use chest 
protectors (Figure A-5) during 
pugil training to prevent 
injuries. Baseball catchers' 
chest protectors or martial arts 
protectors are recommended. 
If chest protectors are un- 
available, substitute flak vests. 




Figure A-4. Hockey gloves. 




Figure A-5. Chest protector. 



A-3 



FM 21-150 



A-6. PUGIL STICK 

Pugil sticks (Figure A-6) may be obtained from the local TSC or call Devices 
Section, TSC, Ft Benning, GA, DSN 835-1407. 



50' 



13" 



51\2" 
DIAMETER 



FOAM , 



DIAMETER 



121/2" 



FOAM 




FOAM 



40" PVC 



Figure A-6. Materials in pugil stick construction. 

Section II 
TECHNIQUES 

Pugil training is a way to teach the soldier to use the rifle-bayonet with 
confidence and aggression. After the soldier becomes skilled in the 
basic positions and movements with the rifle-bayonet, he should be 
introduced to pugil training techniques. 



A-7. VALUE OF PUGIL TRAINING 

Since pugil fighting is a rugged contact activity, the soldiers must remain alert. 
They act and react from instinct, thus affording an opportunity to develop 
their individual rifle-bayonet fighting skills. Little effort is required by the 
instructor to motivate the soldiers — the pugil stick is the motivating force. 
Soldiers derive much physical benefit from pugil training, and they develop 
an aggressive mental spirit that is so essential if the rifle-bayonet fighter is to 
be successful in combat (Figure A-7 ). 



A-4 



FM 21-150 




Figure A-7. Man-to-man contact. 

a. The instructor must consider several factors to gain maximum 
effectiveness from pugil training. These include training, control, 
supervision, safety, and protective equipment. 

b. The instructor should teach the rifle-bayonet fighter the basic positions 
and movements, as well as the series of follow-up movements, with the 
rifle-bayonet before beginning pugil training. 



A-5 



FM 21450 



c. The pugil stick should 
approximate the length and 
weight of the M16 rifle with 
bayonet attached for 
maximum training benefit. 
Substitution of the pugil stick 
for the rifle provides an 
opportunity to improve skill 
and test each soldier's ability 
to perform against a realistic, 
evasive target. All the 
positions and movements 
with the pugil stick are the 
same as with the rifle and 
bayonet (Figure A-8). 

A-8. CONTROL, 
SUPERVISION, AND 
SAFETY 

Instructors supervising pugil 
training must understand its 
values and limitations. The 
instructor maintains control 
of the bout at all times; his 
best method of control is by 
blowing a whistle to start and 
stop action. He is alert to 
prevent wild swinging of the 
pugil sticks, and he ensures 
that the soldiers keep their 
eyes on each other. For 
safety reasons, he should 
pair soldiers who are about 
the same height and weight. 

a. Soldiers use only the positions and movements that they have been 
taught in rifle-bayonet training. They must hold the stick and deliver blows 
as if using the rifle-bayonet. 

b. One instructor is necessary for each bout; however, he needs assistance 
to supervise the fitting and exchanging of equipment. The instructor makes 
sure the equipment fits properly and watches constantly for any loose or 
broken equipment. As soon as he sees any insecure equipment, he stops the 




Figure A-8. Substitution of the pugil stick 
for the rifle. 



A-6 



FM 21450 



bout to prevent possible injuries. After deficiencies have been corrected, the 
round is resumed. 

c. The instructor insists that the soldiers growl during the bouts; this adds 
to their aggressiveness and tends to reduce tension. 

d. Soldiers with medical problems, such as hernias, frequent headaches, 
previous brain concussions, recent tooth extractions, or lacerations with 
stitches, must be excluded from pugil training for safety reasons. Therefore, 
before conducting pugil training, it is necessary to determine if anyone should 
be eliminated from participation. Finally, instructors should always be alert for 
the unexpected and, if in doubt, stop the bout immediately to prevent injury. 

A-9. WARM-UP ROUND 

In the early stages of pugil training, maximum benefit is gained by working 
with platoon-size groups (or smaller) in a circular formation. Two soldiers 
engage in a pugil bout in the center of the circle. An instructor critiques them 
so all soldiers can learn from observed mistakes. The soldiers assume the 
attack position 12 steps from each other. In the first round, the instructor 
allows them freedom of movement to prove to soldiers that the equipment 
provides ample protection from a hard blow. Everyone should take part in as 
many bouts as necessary to gain skill before going on to more advanced training. 
Immediately after the warm-up round, the soldiers engage in graded bouts. 

A-10. GRADED BOUTS 



During graded bouts | (Figure A-9[ page A-8), the opponents face each other, 



12 steps apart. The instructor should be in a position where he can best 
control the bout. Each bout consists of three rounds. To score a point or 
win a round, a soldier must score a solid blow with either end of the pugil 
stick to a vulnerable point — the head, throat, chest, stomach, or groin region. 

a. To start a bout or a round, the instructor blows the whistle, and the 
soldiers move toward each other in the attack. The instructor awards one 
point to the soldier striking the first disabling blow. A disabling blow is any 
blow that is delivered to a vulnerable part of the opponent's body. When a 
soldier strikes such a blow, the instructor uses a whistle to stop the round. At 
the end of the round, soldiers move back to their respective lines, assume the 
attack position, and wait for the signal to start the next round. The soldier 
who wins two out of three rounds wins the bout. 

b. The instructor should encourage soldiers to move in aggressively and 
to attack violently, using any of the attack movements learned during 
rifle-bayonet training. If the soldier misses or his opponent sidesteps, he 
should immediately follow up until he has landed a blow to a vulnerable spot. 



A-7 



FM 21450 



c. The soldier who hesitates to strike his opponent realizes that defeat 
can be quick; therefore, he tries to be aggressive and overcome his opponent 
in the shortest possible time. 

d. Because training is done in two-man bouts, a squad, platoon, and finally 
a company champion may be selected. The instructor should encourage 
competition throughout the pugil training program. 




Figure A-9. Pugil bout. 

A-ll. PUGIL COURSES 

After several two-man bouts, the rifle-bayonet fighter is ready for the human 
thrusting target course and the human thrusting assault course. 

a. Human Thrusting Target Course. Eight to ten soldiers are lined up in 
file formation, 12 steps apart. The instructor selects each soldier to act as a 
specific-type target. The rifle-bayonet fighter, also in pugil gear, walks to 
each human target, moving with the pugil stick at the attack position. As the 
rifle-bayonet fighter approaches an opponent, the opponent shouts the 
movement that the rifle-bayonet fighter is to execute — for example, thrust, 



A-8 



FM 21450 



slash, butt stroke. After executing the movement, the rifle-bayonet fighter 
pauses long enough for the instructor to make corrections, then he moves to 
the next target. The number of walk-throughs depends on each soldier's 
ability to execute the movements correctly. Next, he runs through the course 
at full speed, growling and executing the called movements with maximum 
force against his opponents. The duties are rotated so that all soldiers get to 
act as fighters and as human targets. 

b. Human Thrusting Assault Course. A qualification-type course can be 
conducted to measure each soldier's skill. This course should approximate 
an obstacle course in length, obstacles, and terrain. The course layout should 
take advantage of natural obstacles, such as streams, ditches, hills, and thickly 
wooded areas. Soldiers in pugil equipment can be placed among the 
obstacles to act as human targets. The rest of the unit, in pugil equipment, 
can negotiate all obstacles and human targets, using instinctive rifle-bayonet 
fighting movements. 



A-9 



APPENDIX B 

BAYONET TRAINING 



After instruction on a bayonet training court, soldiers train on a bayonet 
assault course, if available, to improve their skills as rifle-bayonet fighters 
Instructors grade all previously learned techniques on the qualification course, 
which places demands on the soldier that approach near-combat situations. 



B-l. BAYONET COURT 

Befor e training on the assault course, instructors may use the bayonet training 
court 



(Figure B-l] , page B-2) for preliminary training to teach soldiers how to 
attack while moving rapidly toward an enemy. To use the course in this way, 
soldiers are lined up behind each of the 10 files of targets (two files are 
blocked by the instructor's platform). The instructor /assistant instructor 
must designate the movement to be executed against each target. On 
command, the soldiers negotiate the course in waves of 10 soldiers abreast. 
As they complete the course, they should clear the last target and again line 
up in their respective files at that end of the course. After all soldiers have 
completed the course, it may be run again in the opposite direction. 



B-l 



FM 21-150 



7.5 METERS 



-f + + + + + 1 -T-+-T--f--T--|- 



4 METERS 



H- -H H- 



5 METERS 



5 METERS 



-f~-t-+ + + + 4- -4- 4- 



15 METERS 



7.5 METERS 



TARGETS 



5.2 METERS 



(PLATFORM) 



+ 4-444-h44-4++4- 



15 METERS 



4 + + 4- -h -t- 4 -M4- 4- 4- 4- 



15 METERS 



+ + +>+- i-i+ + + + 4- + +• 



7.5 METERS 



i 



COURT BOUNDRY 



Figure B-1. Bayonet training court layout. 



B-2 



FM 21-150 



B-2. BAYONET ASSAULT COURSE 

A bayonet assault course has a series of lanes to accommodate several soldiers 
negotiating the course at the same time. The course has targets to attack and 
obstacles to overcome; it should be laid out on rough, preferably wooded 
terrain. The length of the course s hould be 300 meters: however, less space 
is acceptable if terrain dictates. |(See paragraph 2-7. ) Natural obstacles 
(such as stream, ravines, ridges, and thickly wooded areas) and artificial 
obstacles (such as dirt mounds, craters, wire entanglements, fences, log wall, 
hurdles, and horizontal ladders) should all be a part of the course. 

a. Objectives. Instructors may also use the bayonet assault course as a 
qualification course to test the rifle-bayonet fighter's degree of skill. When 
used as a part of rifle-bayonet training, the course — 

(1) Aids in developing speed, strength, endurance, coordination, and 
accuracy. 

(2) Provides rifle-bayonet fighting under combat-like conditions. 

(3) Offers a challenge to the soldier's determination and will power that 
is so essential in combat. 

(4) Provides a means for establishing good habits in group action and 
teamwork. 

(5) Measures skill in rifle-bayonet fighting. 

(6) Provides a means for maintaining skill by continued training and 
practice. 

b. Negotiation. Instructors should explain and demonstrate the method 
of negotiating the assault course before the soldiers are required to run the 
course. Instructors should emphasize the importance of swift and continuous 
bayonet attack. Soldiers run the course with their rifles in the attack position, 
and they attack without hesitation. 

(1) Practice running. While practicing, soldiers first negotiate the course 
at a moderate pace and then increase their speed as technique and physical 
condition improve. The instructor must maintain discipline and organized 
control. He and his assistants station themselves along the course to observe 
the methods of attack and to make corrections when necessary. 

(2) Targets. The unit running the course should construct different types 
of targets. Soldiers should gain experience on four basic targets before 
running the qualification course. These targets are the thrust, parry thrust 



parry butt stroke to the groin, and parry butt stroke to the head (Figure 2-3). 
These targets are durable and, if used properly, will not damage ntles. If 
substitution must be made, the unit should not use hard objects or materials 
for butt stroke heads or target faces that will cause rifle damage. 



B-3 



FM 21-150 



B-3. QUALIFICATION 

The qualification course gives the unit commander a means to measure the 
skill of his soldiers in the technique of rifle-bayonet fighting. This course 
increases esprit de corps within a unit by creating a competitive attitude and 
by offering special recognition to soldiers who qualify. Instructors can use the 
same course for both practice and qualification. They can also determine 
qualification on any assault course. 

a. The a ssault qualification course contains at least four types of targets 



(Figure 2-3| ) to include thrust, parry thrust, parry butt stroke to the groin, 



parry butt stroke to the head, or prone target in cra ter (Fi gure B -2). It also 
has seven types of obstacles as shown in Figures 2-4 through [2-10| . 

b. The course contains a minimum number of lanes to permit one-half of 
a squad to run at the same time under the squad leader, assistant squad leader, 
or other designated leader. 




Figure B-2. Prone target in crater. 



B-4 



FM 21450 



c. For qualification, the soldier takes up the prone position in the rear of 
the starting line. At the command, UP, he springs to his feet with his weapon 
at the attack position and runs toward the first target. He then negotiates 
each obstacle and attacks each target in turn, running the course in the 
shortest possible time. The instructor or assistant instructor scores each 
soldier individually. 

d. To conduct qualification runs of the assault course, the instructor and 
the NCOIC or OIC must provide the following: 

(1) Supervisory personnel. To ensure impartial scoring and to maintain 
high standards for qualification, the instructor details soldiers who are not 
members of the unit being tested to act as scorers. He should select scorers 
well in advance so the NCOIC or OIC can refresh himself on the subject and, 
if necessary, train the scorers. The unit should detail an NCOIC or OIC 
experienced in rifle-bayonet training to administer the course. His primary 
duty is to assign a scorer to each target and to ensure that the scorer is qualified 
to grade soldiers on the execution of the movements for that target. The 
NCOIC or OIC has overall supervisory responsibility for the scoring. He 
provides each scorer with scoresheets, then totals each soldier's score for the 
entire course. 

(2) Scoring standards. Since assault courses at different installations may 
vary as to length and number of targets, it is not practical to prescribe a 
standard time limit or an invariable number of points for qualification. As a 
guide, the NCOIC or OIC can use 30 seconds for each 50 meters of a course 
to establish a time limit. However, the total distance covered should be 
300 meters. On short courses, it is necessary to rerun parts of the course to 
cover the required distance and to attack the recommended eight targets. To 
qualify, the soldier must score at least 75 percent of the total possible points 
and negotiate the course within the specified time limit. The NCOIC or OIC 
should orient each man thoroughly on all requirements for the qualification 
course, including the maximum time allowed and the minimum number of 
points needed to qualify. 

(3) Awards. A basic qualification badge, as specified in AR 672-5-1, with 
the bayonet bar to indicate expert qualification is awarded to participants who 
attain the qualifying score of 75 percent. 

B-4. SCORESHEETS 

The NCOIC or OIC uses three scoresheets to record the score of soldiers who 
complete the bayonet assault course. 

a. Bayonet Target Scoresheet. Target scores are recorded on 
DA Form 1770-R (Bayonet Target Scoresheet) (Figure B-~3 ). A blank copy 



of this form is located in the back of this publication for local reproduction on 



B-5 



FM 21450 



8 1/2-inch by 11-inch paper. The scoresheet is used to ensure a standard 
scoring system for each of the eight fixed targets on any bayonet assault 
course. The form contains the five standard criteria for scoring each soldier 
on any of the targets. One of these scoresheets must be scored for each 
soldier at each different target; therefore, each soldier requires eight 
scoresheets. The maximum score for each fixed target is 25 points. 











BAYONET TARGET SCORESHEET 

For use of this form, see FM 21-150; the proponent agency is U. S. Continental Army Command. 


DATE 




TARGET POST NUMBER 


TYPE OF TARGET (I. a., Parry Thrust, Vertical Butt Stroke, etc.) 

T^RRy ~Tft/?US7~ 


ELEMENT 


POOR 


GOOD 


EXCELLENT 


GRADE 


1. DID MAN ATTACK A VULNERABLE 
PART OF TARGET? 
(TOTAL POSSIBLE POINTS— 3) 


o 


/ 


3 


3 


2. DID HE SELECT PROPER MOVEMENT TO 
ATTACK TARGET AT THIS POST? 
(TOTAL POSSIBLE POINTS— 5) 





3 


S 


S 


3. DID HE EXECUTE MOVEMENT PROPERLY 
(MAINTAINING HIS BALANCE AND SPEED)? 
(TOTAL POSSIBLE POINTS— 7) 





S 


T 


S 


4. DID HE DISABLE HiS OPPONENT? 
(TOTAL POSSIBLE POINTS— 5) 





3 


6~ 


3 


5. DID HE AGGRESSIVELY CONTINUE HIS 
ASSAULT TO NEXT POST? 
(TOTAL POSSIBLE POINTS— 5) 





3 


5 


3 


TOTAL (MAXIMUM— 25) 





/S 


£5 


}<! 


NAME OR ROSTER OF PERSON RUNNING THE COURSE 

^9 Co 


NAME AND GRADE OF SCORER 


R. >/ 


'l3T- 




DA FORM 1770-R ( 1 AUG 71 





Figure B-3. Example bayonet target scoresheet. 



B-6 



FM 21450 



b. Bayonet Course Qualification Scoresheet. Scores are recorded on 
DA Form 3751-R (Bayonet Course Qualification Scoresheet) (Figure B-4). 
A blank copy of this form is located in the back of this publication for local 
reproduction on 8 1/2-inch by 11-inch paper. The scoresheet is used to 
consolidate the eight separate scores awarded on the course. The scores of 
each soldier are totaled on this scoresheet, and the total points are recorded. 
His total score (out of a possible total of 200 points) is then converted to a 
percentage score, and this percentage is also recorded on the scoresheet. 











BAYONET COURSE QUALIFICATION SCORESHEET 

For use of this form, see FM 21-150; the proponent agency is 
U. S. Continental Army Command. 


DATE 


LAST NAME FIRST Ml 

Dt>£~ TT/iHAJ A- 


ROSTER NO. 


LANE NUMBER 

.2- 


ORDER NUMBER 


UNIT 

A '/&&> 


SCORE 


1. PARRY THRUST 


3LI 


2. PARRY BUTT STROKE TO GROIN 


fi-l 


3. PRONE TARGET IN CRATER 


25~ 


4. PARRY BUTT STROKE TO HEAD 


/* 


5. PARRY THRUST 


2J- 


6. PARRY RIGHT THRUST 


^3 


7. PARRY BUTT STROKE TO GROIN 


o2Z> 


8. THRUST 


*S~ 


TOTAL 


J7b 


NAME AND GRADE OF SCORER 


B1SZ 




DA FORM 3751-R, 1 Aug 71 







Figure B-4. Example bayonet course qualification 
scoresheet. 



B - 7 



FM 21-150 



c. Lane Scorer's Record for Bayonet Test. Scores are recorded on 
DA Form 3752-R (Lane Scorer's Record for Bayonet Test) (Figure B-5). 
A blank copy of this form is located in the back of this publication for local 
reproduction on 8 1/2-inch by 11-inch paper. This scoresheet may be used to 
consolidate scores. The s corer at eac h target scores each soldier on the 
bayonet target scoresheet (Figure B-3). The NCOIC or OIC then transfers 
each soldier's score to the lane scorer's record. The use of this record 
simplifies t he completion of bayonet qualification course scoresheets 



(Figure B-4] , following the administration of the qualification course. 



LANE SCORER'S RECORD FOR BAYONET TEST 

For use of this form, see FM 21-150, the proponent agency is U. S. Continental Army Command. 


LANE# „ 


TARGET # ~- 
5 


NAME TOMS j * B. P6G7~ 


ORDER 


SCORE 


ORDER 


SCORE 


ORDER 


SCORE 


ORDER 


SCORE 


1 


Ad 


18 


AS 


35 


/<? 


52 


A3 


2 


/7 


19 


z<r 


36 


%r 


53 


S3 


3 


JL0 


20 


A3 


37 


*£ 


54 


3LD 


4 


ts- 


21 


£t> 


38 


^O 


55 


£) 


5 


1*1 


22 


2) 


39 


JSLi 


56 


<zr 


6 


1? 


23 


f<7 


40 


3LI 


57 


2S 


7 


A* 


24 


Af 


41 


IS 


58 


m 


8 


ax 


25 


AS 


42 


^S" 


59 


£f 


9 


^ 


26 


^r 


43 


/9 


60 


w 


10 


<*¥ 


27 


A3 


44 


2?> 


61 


/$> 


11 


£0 


28 


A*4 


45 


r*3 


62 


<?+ 


12 


ll 


29 


A) 


46 


^A 


63 


m- 


13 


£$- 


30 


AiT 


47 


33 


64 


rt 


14 


AST 


31 


ar 


48 


11 


65 


ao 


15 


AD 


32 


3£~ 


49 


rf 


66 


^a 


16 


A3 


33 


P3 


50 


2.P 


67 


£3 


17 


if 


34 


?° 


51 


fif 


68 


Qtf 



DA FORM 3752-R, 1 Aug 1971 



Figure B-5. Example lane scorer's record for 
bayonet test. 



B-8 



GLOSSARY 



Achilles tendon— the strong tendon joining 
the calf muscles to the heel bone. 

API-assistant primary instructor. 

AR-Army regulation. 

brachial plexus— a network of nerves in the 
armpits, supplying nerves to the chest, 
shoulders, and arms. 

Cardiorespiratory— pertains to the heart and 
lung system. 

carotid artery— the pair of main arteries that 
supply blood to the brain via the neck. 

cervical vertebrae— neck and upper spine 
bones. 

clavicle— collarbone. 

common peroneal— having two or more 
branches and located between the knee 
and ankle. 

cranial— the skull. 

DA— Department of the Army. 
DSN— defense switched network, 
dysfunction— impaired or abnormal function. 

femoral nerve— the chief artery in the front 
part of the inner thigh. 

FM— field manual. 

FSN— federal stock number. 

garrote— strangulation with a rope or wire. 

IAW— in accordance with. 

LCE— load-carrying equipment. 

METL— mission-essential task list. 

No— number. 

NSN— national stock number. 



OIC— officer in charge. 
OSUT— one-station unit training. 

pectoral muscle— muscles that connect the 
ventral walls of the chest with the bones 
of the upper arms and shoulders. 

peroneal nerve— a nerve located near the fibula. 

PI— primaty instructor. 

POI— program(s) of instruction. 

PT— physical training. 

PVC— polyvinyl chloride 

S3— perations and training officer. 

sanguineous strangulation— a violent, 
bloodthirsty strangulation. 

sciatic nerves-a pair of large nerves that pass 
out of the pelvis and down the back of the 
thigh. 

solar plexus— the pit of the stomach. 

stellate ganglion— a star-shaped mass of 
nerve tissue external to the brain or spinal 
cord. 

subclavian artery— part of the main artery of 
the arm or forelimb. 

suprascapular nerve-a nerve on top of the 
shoulder. 

TC— training circular. 

trachea— the main trunk of the system of 
tubes by which air passes to and from the 
lungs. 

trapezius— a large, flat, triangular muscle on 
each side of the back. 

TSC— Ttaining Support Center. 

US-United States. 

vagus nerve— cranial nerves that supply the 
heart and lungs with sensory and motor 
fibers. 



Glossary-1 



REFERENCES 

DOCUMENTS NEEDED 

These documents must be available to the intended users of this publication. 

AR 672-5-1. Military Awards. 12 April 1984. 

DA Form 1770-R. Bayonet Target Scoresheet. 1 August 1971. 

DA Form 3751-R. Bayonet Course Qualification Scoresheet. 1 August 1971. 

DA Form 3752-R. Lane Scorer's Record for Bayonet Test. 1 August 1971. 

*FM 21-20. Physical Fitness Training. 28 August 1985. 



*This source was also used to develop this publication. 



References-1 



INDEX 



advanced weapons techniques and training, 5-41 
angles of attack, 5-41 thru 5-79 (illus) 
angles of defense, 5-15 thru 5-40 (illus) 
attack movements, 5-58 thru 5-65 (illus) 

butt stroke, 5-60 (illus), 5-61 (illus) 

slash, 5-62, 5-63 (illus) 

smash, 5-64, 5-65 (illus) 

bayonet assault course, 2-6 thru 2-14 (illus), B-3 

conduct of, 2-8 thru 2-14 (illus) 

layout, 2-8 

safety, 2-7, 2-8 

standards, 2-14 

targets 2-8, 2-10 (illus) 
bayonet training, B-l thru B-8 (illus) 

court, B-l, B-2 (illus) 

choking techniques 

carotid, 3-13 (illus) 
collar grab, 3-13 (illus) 
counters to, 3-14 thru 3-21 (illus) 
(see counters to choking) 

cross-collar, 3-12 (illus) 

trachea, 3-13 (illus) 
combatives 

close range, 3-1 thru 3-32 (illus) 

long range, 5-1 thru 5-99 (illus) 

medium range, 4-1 thru 4-27 (illus) 
counters to choking 

counterstrikes, 3-18, 3-19 (illus) 

eye gouge, 3-14 (illus) 

headlock, 3-20, 3-21 (illus) 

shoulder dislocation, 3-14, 3-15 (illus) 

strikes, 3-18, 3-19 (illus) 

weight shift, 3-16, 3-17 (illus) 

defense, 5-15 

against punch, 5-14 (illus) 
movements, 5-66 thru 5-79 (illus) 
unarmed, 5-31 thru 5-40 (illus) 



elbow strikes, 4-18 thru 4-22 (illus) 
equipment 

bayonet/knife, 5-41 thru 5-79 (illus), 
B-l thru B-8 (illus) 

chest protectors, A-3 (illus) 

foam pads, 2-27 (illus) 

groin, A-2 (illus) 

hand, A-3 (illus) 

headgear, A-2 (illus) 

pugil st
…[truncated]